| <!-- |
| Copyright (c) 2019 The Khronos Group Inc. |
| Use of this source code is governed by an MIT-style license that can be |
| found in the LICENSE.txt file. |
| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>#version directive should be on the very first line of a OpenGL ES Shading Language 3.00 shader</title> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> |
| <script src="../../js/js-test-pre.js"></script> |
| <script src="../../js/webgl-test-utils.js"></script> |
| <script src="../../js/glsl-conformance-test.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <!-- Version directive should be on the very first line in ESSL 3, see ESSL 3 section 3.3 --> |
| <script id="VertexShaderCommentBeforeVersion" type="x-shader/x-vertex">// This shader is wrong, this is the first line that should have version |
| #version 300 es |
| precision mediump float; |
| in vec4 aPosition; |
| |
| void main() { |
| gl_Position = aPosition; |
| } |
| </script> |
| <script id="VertexShaderNewlineBeforeVersion" type="x-shader/x-vertex"> |
| #version 300 es |
| precision mediump float; |
| in vec4 aPosition; |
| |
| void main() { |
| gl_Position = aPosition; |
| } |
| </script> |
| <script id="CorrectVertexShader" type="x-shader/x-vertex">#version 300 es |
| precision mediump float; |
| in vec4 aPosition; |
| |
| void main() { |
| gl_Position = aPosition; |
| } |
| </script> |
| <script id="FragmentShaderCommentBeforeVersion" type="x-shader/x-fragment">// This shader is wrong, this is the first line that should have version |
| #version 300 es |
| precision mediump float; |
| out vec4 my_FragColor; |
| void main() { |
| my_FragColor = vec4(0.0, 1.0, 0.0, 1.0); |
| } |
| </script> |
| <script id="FragmentShaderNewlineBeforeVersion" type="x-shader/x-fragment"> |
| #version 300 es |
| precision mediump float; |
| out vec4 my_FragColor; |
| void main() { |
| my_FragColor = vec4(0.0, 1.0, 0.0, 1.0); |
| } |
| </script> |
| <script id="CorrectFragmentShader" type="x-shader/x-fragment">#version 300 es |
| precision mediump float; |
| out vec4 my_FragColor; |
| void main() { |
| my_FragColor = vec4(0.0, 1.0, 0.0, 1.0); |
| } |
| </script> |
| <script type="application/javascript"> |
| "use strict"; |
| description(); |
| GLSLConformanceTester.runTests([ |
| { |
| vShaderId: "VertexShaderNewlineBeforeVersion", |
| vShaderSuccess: false, |
| fShaderId: "CorrectFragmentShader", |
| fShaderSuccess: true, |
| linkSuccess: false, |
| passMsg: "Vertex shader with a newline before the version directive should fail." |
| }, |
| { |
| vShaderId: "VertexShaderCommentBeforeVersion", |
| vShaderSuccess: false, |
| fShaderId: "CorrectFragmentShader", |
| fShaderSuccess: true, |
| linkSuccess: false, |
| passMsg: "Vertex shader with a comment before the version directive should fail." |
| }, |
| { |
| vShaderId: "CorrectVertexShader", |
| vShaderSuccess: true, |
| fShaderId: "FragmentShaderCommentBeforeVersion", |
| fShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: "Fragment shader with a comment before the version directive should fail." |
| }, |
| { |
| vShaderId: "CorrectVertexShader", |
| vShaderSuccess: true, |
| fShaderId: "FragmentShaderNewlineBeforeVersion", |
| fShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: "Fragment shader with a newline before the version directive should fail." |
| } |
| ], 2); |
| var successfullyParsed = true; |
| </script> |
| </body> |
| </html> |