| <!DOCTYPE html> |
| <html> |
| <head> |
| <script src="js/webgpu-functions.js"></script> |
| <script src="../resources/js-test-pre.js"></script> |
| </head> |
| <body> |
| <script> |
| const shaderSource = ` |
| bool allEqual(float2x3 mat, float value) |
| { |
| for (uint i = 0; i < 2; i = i + 1) { |
| for (uint j = 0; j < 3; j = j + 1) { |
| if (mat[i][j] != value) |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| [numthreads(1, 1, 1)] |
| compute void computeShader(device float[] buffer : register(u0), float3 threadID : SV_DispatchThreadID) { |
| float2x3 foo; |
| if (!allEqual(foo, 0)) |
| return; |
| |
| foo = foo + float2x3(float3(1.0, 1.0, 1.0), float3(1.0, 1.0, 1.0)); |
| if (!allEqual(foo, 1)) |
| return; |
| |
| foo = foo * float2x3(float3(8.5, 8.5, 8.5), float3(8.5, 8.5, 8.5)); |
| if (!allEqual(foo, 8.5)) |
| return; |
| |
| foo = foo - float2x3(float3(7.5, 7.5, 7.5), float3(7.5, 7.5, 7.5)); |
| if (!allEqual(foo, 1)) |
| return; |
| |
| foo = foo + float2x3(float3(1.0, 1.0, 1.0), float3(1.0, 1.0, 1.0)); |
| if (!allEqual(foo, 2)) |
| return; |
| |
| foo = foo + foo; |
| if (!allEqual(foo, 4)) |
| return; |
| |
| foo = foo + foo; |
| if (!allEqual(foo, 8)) |
| return; |
| |
| float3 fourtyTwo; |
| fourtyTwo.x = 42; |
| fourtyTwo.y = 42; |
| fourtyTwo.z = 42; |
| |
| foo[0] = fourtyTwo; |
| foo[1] = fourtyTwo; |
| if (!allEqual(foo, 42)) |
| return; |
| |
| foo[1337] = fourtyTwo; |
| if (!allEqual(foo, 42)) |
| return; |
| |
| foo[1000000] = fourtyTwo; |
| if (!allEqual(foo, 42)) |
| return; |
| |
| fourtyTwo[1337] = 50; |
| foo[1] = fourtyTwo; |
| if (!allEqual(foo, 42)) |
| return; |
| |
| fourtyTwo[1000000] = 50; |
| foo[1] = fourtyTwo; |
| if (!allEqual(foo, 42)) |
| return; |
| |
| float3 shouldBeZero = foo[100000]; |
| if (shouldBeZero.x != 0 || shouldBeZero.y != 0 || shouldBeZero.z != 0) |
| return; |
| |
| if (fourtyTwo[10000000] != 0) |
| return; |
| |
| buffer[uint(threadID.x)] = buffer[uint(threadID.x)] * 2.0; |
| } |
| `; |
| |
| async function start(device) { |
| const shaderModule = device.createShaderModule({code: shaderSource, isWHLSL: true}); |
| const computeStage = {module: shaderModule, entryPoint: "computeShader"}; |
| |
| const bindGroupLayoutDescriptor = {bindings: [{binding: 0, visibility: 7, type: "storage-buffer"}]}; |
| const bindGroupLayout = device.createBindGroupLayout(bindGroupLayoutDescriptor); |
| const pipelineLayoutDescriptor = {bindGroupLayouts: [bindGroupLayout]}; |
| const pipelineLayout = device.createPipelineLayout(pipelineLayoutDescriptor); |
| |
| const computePipelineDescriptor = {computeStage, layout: pipelineLayout}; |
| const computePipeline = device.createComputePipeline(computePipelineDescriptor); |
| |
| const size = Float32Array.BYTES_PER_ELEMENT * 8; |
| |
| const bufferDescriptor = {size, usage: GPUBufferUsage.MAP_WRITE | GPUBufferUsage.TRANSFER_SRC}; |
| const buffer = device.createBuffer(bufferDescriptor); |
| const bufferArrayBuffer = await buffer.mapWriteAsync(); |
| const bufferFloat32Array = new Float32Array(bufferArrayBuffer); |
| bufferFloat32Array[0] = 1; |
| bufferFloat32Array[1] = 2; |
| bufferFloat32Array[2] = 3; |
| bufferFloat32Array[3] = 4; |
| bufferFloat32Array[4] = 5; |
| bufferFloat32Array[5] = 6; |
| bufferFloat32Array[6] = 7; |
| bufferFloat32Array[7] = 8; |
| buffer.unmap(); |
| |
| const resultsBufferDescriptor = {size, usage: GPUBufferUsage.STORAGE | GPUBufferUsage.TRANSFER_DST | GPUBufferUsage.MAP_READ}; |
| const resultsBuffer = device.createBuffer(resultsBufferDescriptor); |
| |
| const bufferBinding = {buffer: resultsBuffer, size}; |
| const bindGroupBinding = {binding: 0, resource: bufferBinding}; |
| const bindGroupDescriptor = {layout: bindGroupLayout, bindings: [bindGroupBinding]}; |
| const bindGroup = device.createBindGroup(bindGroupDescriptor); |
| |
| const commandEncoder = device.createCommandEncoder(); // {} |
| commandEncoder.copyBufferToBuffer(buffer, 0, resultsBuffer, 0, size); |
| const computePassEncoder = commandEncoder.beginComputePass(); |
| computePassEncoder.setPipeline(computePipeline); |
| computePassEncoder.setBindGroup(0, bindGroup); |
| computePassEncoder.dispatch(4, 1, 1); |
| computePassEncoder.endPass(); |
| const commandBuffer = commandEncoder.finish(); |
| device.getQueue().submit([commandBuffer]); |
| |
| const resultsArrayBuffer = await resultsBuffer.mapReadAsync(); |
| const resultsFloat32Array = new Float32Array(resultsArrayBuffer); |
| if (resultsFloat32Array[0] == 2 |
| && resultsFloat32Array[1] == 4 |
| && resultsFloat32Array[2] == 6 |
| && resultsFloat32Array[3] == 8 |
| && resultsFloat32Array[4] == 5 |
| && resultsFloat32Array[5] == 6 |
| && resultsFloat32Array[6] == 7 |
| && resultsFloat32Array[7] == 8) |
| testPassed(""); |
| else |
| testFailed(""); |
| resultsBuffer.unmap(); |
| } |
| window.jsTestIsAsync = true; |
| getBasicDevice().then(function(device) { |
| start(device).then(function() { |
| finishJSTest(); |
| }, function() { |
| testFailed(""); |
| finishJSTest(); |
| }); |
| }, function() { |
| testPassed(""); |
| finishJSTest(); |
| }); |
| </script> |
| <script src="../resources/js-test-post.js"></script> |
| </body> |
| </html> |