| <!DOCTYPE html> |
| <meta charset=utf-8> |
| <title>Basic GPUTexture Tests.</title> |
| <body> |
| <canvas width="400" height="400"></canvas> |
| <script src="js/webgpu-functions.js"></script> |
| <script src="../resources/testharness.js"></script> |
| <script src="../resources/testharnessreport.js"></script> |
| <script> |
| const canvas = document.querySelector("canvas"); |
| let context; |
| |
| let texSize = { |
| width: canvas.width, |
| height: canvas.height, |
| depth: 1 |
| }; |
| |
| let texDescriptor = { |
| size: texSize, |
| format: "depth32float-stencil8", |
| usage: GPUTextureUsage.OUTPUT_ATTACHMENT |
| }; |
| |
| promise_test(() => { |
| return getBasicDevice().then(function(device) { |
| swapChain = createBasicSwapChain(canvas, device); |
| |
| const texture = swapChain.getCurrentTexture(); |
| assert_true(texture instanceof GPUTexture, "Successfully acquired next texture."); |
| |
| const textureView = texture.createDefaultView(); |
| assert_true(textureView instanceof GPUTextureView, "Successfully created texture view from next texture."); |
| }, function() { |
| }); |
| }, "Create texture view from swap chain."); |
| |
| promise_test(() => { |
| return getBasicDevice().then(function(device) { |
| const depthTexture = device.createTexture(texDescriptor); |
| assert_true(depthTexture instanceof GPUTexture, "Successfully created depth texture."); |
| }, function() { |
| }); |
| }, "Create basic depth texture from device."); |
| |
| promise_test(() => { |
| return getBasicDevice().then(function(device) { |
| texDescriptor.sampleCount = 4; |
| texDescriptor.format = "rgba8unorm"; |
| texDescriptor.usage = GPUTextureUsage.SAMPLED | GPUTextureUsage.TRANSFER_SRC |
| |
| const multisampledTexture = device.createTexture(texDescriptor); |
| assert_true(multisampledTexture instanceof GPUTexture, "Successfully created multisampled texture."); |
| }, function() { |
| }); |
| }, "Create basic 4x multisampled texture."); |
| |
| promise_test(() => { |
| return getBasicDevice().then(function(device) { |
| texDescriptor.size.depth = 3; |
| texDescriptor.sampleCount = 1; |
| texDescriptor.dimension = "3d"; |
| |
| const texture3d = device.createTexture(texDescriptor); |
| assert_true(texture3d instanceof GPUTexture, "Successfully created basic 3D texture."); |
| }, function() { |
| }); |
| }, "Create basic 3D texture from device."); |
| |
| // FIXME: Add tests for 1D textures, textureArrays, and GPUTextureViews. |
| </script> |
| </body> |
| </html> |