| /* |
| * Copyright (c) 2021 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #import "WebGPU.h" |
| #import <wtf/FastMalloc.h> |
| #import <wtf/Function.h> |
| #import <wtf/Ref.h> |
| #import <wtf/RefCounted.h> |
| |
| namespace WebGPU { |
| |
| class BindGroup; |
| class BindGroupLayout; |
| class Buffer; |
| class CommandEncoder; |
| class ComputePipeline; |
| class PipelineLayout; |
| class QuerySet; |
| class RenderBundleEncoder; |
| class RenderPipeline; |
| class Sampler; |
| class ShaderModule; |
| class Surface; |
| class SwapChain; |
| class Texture; |
| class Queue; |
| |
| class Device : public RefCounted<Device> { |
| WTF_MAKE_FAST_ALLOCATED; |
| public: |
| static Ref<Device> create() |
| { |
| return adoptRef(*new Device()); |
| } |
| |
| ~Device(); |
| |
| Ref<BindGroup> createBindGroup(const WGPUBindGroupDescriptor*); |
| Ref<BindGroupLayout> createBindGroupLayout(const WGPUBindGroupLayoutDescriptor*); |
| Ref<Buffer> createBuffer(const WGPUBufferDescriptor*); |
| Ref<CommandEncoder> createCommandEncoder(const WGPUCommandEncoderDescriptor*); |
| Ref<ComputePipeline> createComputePipeline(const WGPUComputePipelineDescriptor*); |
| void createComputePipelineAsync(const WGPUComputePipelineDescriptor*, WTF::Function<void(WGPUCreatePipelineAsyncStatus, Ref<ComputePipeline>&&, const char* message)>&& callback); |
| Ref<PipelineLayout> createPipelineLayout(const WGPUPipelineLayoutDescriptor*); |
| Ref<QuerySet> createQuerySet(const WGPUQuerySetDescriptor*); |
| Ref<RenderBundleEncoder> createRenderBundleEncoder(const WGPURenderBundleEncoderDescriptor*); |
| Ref<RenderPipeline> createRenderPipeline(const WGPURenderPipelineDescriptor*); |
| void createRenderPipelineAsync(const WGPURenderPipelineDescriptor*, WTF::Function<void(WGPUCreatePipelineAsyncStatus, Ref<RenderPipeline>&&, const char* message)>&& callback); |
| Ref<Sampler> createSampler(const WGPUSamplerDescriptor*); |
| Ref<ShaderModule> createShaderModule(const WGPUShaderModuleDescriptor*); |
| Ref<SwapChain> createSwapChain(const Surface&, const WGPUSwapChainDescriptor*); |
| Ref<Texture> createTexture(const WGPUTextureDescriptor*); |
| void destroy(); |
| bool getLimits(WGPUSupportedLimits*); |
| Ref<Queue> getQueue(); |
| bool popErrorScope(WTF::Function<void(WGPUErrorType, const char*)>&& callback); |
| void pushErrorScope(WGPUErrorFilter); |
| void setDeviceLostCallback(WTF::Function<void(WGPUDeviceLostReason, const char*)>&&); |
| void setUncapturedErrorCallback(WTF::Function<void(WGPUErrorType, const char*)>&&); |
| void setLabel(const char*); |
| |
| private: |
| Device(); |
| }; |
| |
| } // namespace WebGPU |
| |
| struct WGPUDeviceImpl { |
| Ref<WebGPU::Device> device; |
| }; |