blob: d2fbc12ea28deecdd3a018d247e931a1357dddf9 [file] [log] [blame]
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL31.cpp: Validation functions for OpenGL 3.1 entry point parameters
#include "libANGLE/validationGL31_autogen.h"
namespace gl
{
bool ValidateGetActiveUniformName(Context *context,
ShaderProgramID program,
GLuint uniformIndex,
GLsizei bufSize,
GLsizei *length,
GLchar *uniformName)
{
return true;
}
bool ValidatePrimitiveRestartIndex(Context *context, GLuint index)
{
return true;
}
bool ValidateTexBuffer(Context *context, GLenum target, GLenum internalformat, BufferID buffer)
{
return true;
}
} // namespace gl