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/*
* Copyright (C) 2014-2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(JIT)
#include "AccessCase.h"
#include "JITStubRoutine.h"
#include "JSFunctionInlines.h"
#include "MacroAssembler.h"
#include "ScratchRegisterAllocator.h"
#include <wtf/Vector.h>
namespace JSC {
namespace DOMJIT {
class GetterSetter;
}
class CodeBlock;
class PolymorphicAccess;
class StructureStubInfo;
class WatchpointsOnStructureStubInfo;
class ScratchRegisterAllocator;
class AccessGenerationResult {
public:
enum Kind {
MadeNoChanges,
GaveUp,
Buffered,
GeneratedNewCode,
GeneratedFinalCode, // Generated so much code that we never want to generate code again.
ResetStubAndFireWatchpoints // We found out some data that makes us want to start over fresh with this stub. Currently, this happens when we detect poly proto.
};
AccessGenerationResult() = default;
AccessGenerationResult(AccessGenerationResult&&) = default;
AccessGenerationResult& operator=(AccessGenerationResult&&) = default;
AccessGenerationResult(Kind kind)
: m_kind(kind)
{
RELEASE_ASSERT(kind != GeneratedNewCode);
RELEASE_ASSERT(kind != GeneratedFinalCode);
}
AccessGenerationResult(Kind kind, MacroAssemblerCodePtr<JITStubRoutinePtrTag> code)
: m_kind(kind)
, m_code(code)
{
RELEASE_ASSERT(kind == GeneratedNewCode || kind == GeneratedFinalCode);
RELEASE_ASSERT(code);
}
bool operator==(const AccessGenerationResult& other) const
{
return m_kind == other.m_kind && m_code == other.m_code;
}
bool operator!=(const AccessGenerationResult& other) const
{
return !(*this == other);
}
explicit operator bool() const
{
return *this != AccessGenerationResult();
}
Kind kind() const { return m_kind; }
const MacroAssemblerCodePtr<JITStubRoutinePtrTag>& code() const { return m_code; }
bool madeNoChanges() const { return m_kind == MadeNoChanges; }
bool gaveUp() const { return m_kind == GaveUp; }
bool buffered() const { return m_kind == Buffered; }
bool generatedNewCode() const { return m_kind == GeneratedNewCode; }
bool generatedFinalCode() const { return m_kind == GeneratedFinalCode; }
bool shouldResetStubAndFireWatchpoints() const { return m_kind == ResetStubAndFireWatchpoints; }
// If we gave up on this attempt to generate code, or if we generated the "final" code, then we
// should give up after this.
bool shouldGiveUpNow() const { return gaveUp() || generatedFinalCode(); }
bool generatedSomeCode() const { return generatedNewCode() || generatedFinalCode(); }
void dump(PrintStream&) const;
void addWatchpointToFire(InlineWatchpointSet& set, StringFireDetail detail)
{
m_watchpointsToFire.append(std::pair<InlineWatchpointSet&, StringFireDetail>(set, detail));
}
void fireWatchpoints(VM& vm)
{
ASSERT(m_kind == ResetStubAndFireWatchpoints);
for (auto& pair : m_watchpointsToFire)
pair.first.invalidate(vm, pair.second);
}
private:
Kind m_kind;
MacroAssemblerCodePtr<JITStubRoutinePtrTag> m_code;
Vector<std::pair<InlineWatchpointSet&, StringFireDetail>> m_watchpointsToFire;
};
class PolymorphicAccess {
WTF_MAKE_NONCOPYABLE(PolymorphicAccess);
WTF_MAKE_FAST_ALLOCATED;
public:
PolymorphicAccess();
~PolymorphicAccess();
// When this fails (returns GaveUp), this will leave the old stub intact but you should not try
// to call this method again for that PolymorphicAccess instance.
AccessGenerationResult addCases(
const GCSafeConcurrentJSLocker&, VM&, CodeBlock*, StructureStubInfo&, Vector<std::unique_ptr<AccessCase>, 2>);
AccessGenerationResult addCase(
const GCSafeConcurrentJSLocker&, VM&, CodeBlock*, StructureStubInfo&, std::unique_ptr<AccessCase>);
AccessGenerationResult regenerate(const GCSafeConcurrentJSLocker&, VM&, CodeBlock*, StructureStubInfo&);
bool isEmpty() const { return m_list.isEmpty(); }
unsigned size() const { return m_list.size(); }
const AccessCase& at(unsigned i) const { return *m_list[i]; }
const AccessCase& operator[](unsigned i) const { return *m_list[i]; }
// If this returns false then we are requesting a reset of the owning StructureStubInfo.
bool visitWeak(VM&) const;
// This returns true if it has marked everything it will ever marked. This can be used as an
// optimization to then avoid calling this method again during the fixpoint.
bool propagateTransitions(SlotVisitor&) const;
void aboutToDie();
void dump(PrintStream& out) const;
bool containsPC(void* pc) const
{
if (!m_stubRoutine)
return false;
uintptr_t pcAsInt = bitwise_cast<uintptr_t>(pc);
return m_stubRoutine->startAddress() <= pcAsInt && pcAsInt <= m_stubRoutine->endAddress();
}
private:
friend class AccessCase;
friend class CodeBlock;
friend struct AccessGenerationState;
typedef Vector<std::unique_ptr<AccessCase>, 2> ListType;
void commit(
const GCSafeConcurrentJSLocker&, VM&, std::unique_ptr<WatchpointsOnStructureStubInfo>&, CodeBlock*, StructureStubInfo&,
AccessCase&);
ListType m_list;
RefPtr<JITStubRoutine> m_stubRoutine;
std::unique_ptr<WatchpointsOnStructureStubInfo> m_watchpoints;
std::unique_ptr<Vector<WriteBarrier<JSCell>>> m_weakReferences;
};
struct AccessGenerationState {
AccessGenerationState(VM& vm, JSGlobalObject* globalObject)
: m_vm(vm)
, m_globalObject(globalObject)
, m_calculatedRegistersForCallAndExceptionHandling(false)
, m_needsToRestoreRegistersIfException(false)
, m_calculatedCallSiteIndex(false)
{
u.thisGPR = InvalidGPRReg;
}
VM& m_vm;
JSGlobalObject* m_globalObject;
CCallHelpers* jit { nullptr };
ScratchRegisterAllocator* allocator;
ScratchRegisterAllocator::PreservedState preservedReusedRegisterState;
PolymorphicAccess* access { nullptr };
StructureStubInfo* stubInfo { nullptr };
MacroAssembler::JumpList success;
MacroAssembler::JumpList failAndRepatch;
MacroAssembler::JumpList failAndIgnore;
GPRReg baseGPR { InvalidGPRReg };
union {
GPRReg thisGPR;
GPRReg prototypeGPR;
GPRReg propertyGPR;
} u;
JSValueRegs valueRegs;
GPRReg scratchGPR { InvalidGPRReg };
FPRReg scratchFPR { InvalidFPRReg };
std::unique_ptr<WatchpointsOnStructureStubInfo> watchpoints;
Vector<WriteBarrier<JSCell>> weakReferences;
void installWatchpoint(const ObjectPropertyCondition&);
void restoreScratch();
void succeed();
struct SpillState {
SpillState() = default;
SpillState(RegisterSet&& regs, unsigned usedStackBytes)
: spilledRegisters(WTFMove(regs))
, numberOfStackBytesUsedForRegisterPreservation(usedStackBytes)
{
}
RegisterSet spilledRegisters { };
unsigned numberOfStackBytesUsedForRegisterPreservation { std::numeric_limits<unsigned>::max() };
bool isEmpty() const { return numberOfStackBytesUsedForRegisterPreservation == std::numeric_limits<unsigned>::max(); }
};
const RegisterSet& calculateLiveRegistersForCallAndExceptionHandling();
SpillState preserveLiveRegistersToStackForCall(const RegisterSet& extra = { });
void restoreLiveRegistersFromStackForCallWithThrownException(const SpillState&);
void restoreLiveRegistersFromStackForCall(const SpillState&, const RegisterSet& dontRestore = { });
const RegisterSet& liveRegistersForCall();
CallSiteIndex callSiteIndexForExceptionHandlingOrOriginal();
DisposableCallSiteIndex callSiteIndexForExceptionHandling();
const HandlerInfo& originalExceptionHandler();
bool needsToRestoreRegistersIfException() const { return m_needsToRestoreRegistersIfException; }
CallSiteIndex originalCallSiteIndex() const;
void emitExplicitExceptionHandler();
void setSpillStateForJSGetterSetter(SpillState& spillState)
{
if (!m_spillStateForJSGetterSetter.isEmpty()) {
ASSERT(m_spillStateForJSGetterSetter.numberOfStackBytesUsedForRegisterPreservation == spillState.numberOfStackBytesUsedForRegisterPreservation);
ASSERT(m_spillStateForJSGetterSetter.spilledRegisters == spillState.spilledRegisters);
}
m_spillStateForJSGetterSetter = spillState;
}
SpillState spillStateForJSGetterSetter() const { return m_spillStateForJSGetterSetter; }
private:
const RegisterSet& liveRegistersToPreserveAtExceptionHandlingCallSite();
RegisterSet m_liveRegistersToPreserveAtExceptionHandlingCallSite;
RegisterSet m_liveRegistersForCall;
CallSiteIndex m_callSiteIndex;
SpillState m_spillStateForJSGetterSetter;
bool m_calculatedRegistersForCallAndExceptionHandling : 1;
bool m_needsToRestoreRegistersIfException : 1;
bool m_calculatedCallSiteIndex : 1;
};
} // namespace JSC
namespace WTF {
void printInternal(PrintStream&, JSC::AccessGenerationResult::Kind);
void printInternal(PrintStream&, JSC::AccessCase::AccessType);
void printInternal(PrintStream&, JSC::AccessCase::State);
} // namespace WTF
#endif // ENABLE(JIT)