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/*
* Copyright (C) 2014-2015 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "ScrollSnapAnimatorState.h"
#include <wtf/MathExtras.h>
#if ENABLE(CSS_SCROLL_SNAP)
namespace WebCore {
void ScrollSnapAnimatorState::transitionToSnapAnimationState(const FloatSize& contentSize, const FloatSize& viewportSize, float pageScale, const FloatPoint& initialOffset)
{
setupAnimationForState(ScrollSnapState::Snapping, contentSize, viewportSize, pageScale, initialOffset, { }, { });
}
void ScrollSnapAnimatorState::transitionToGlideAnimationState(const FloatSize& contentSize, const FloatSize& viewportSize, float pageScale, const FloatPoint& initialOffset, const FloatSize& initialVelocity, const FloatSize& initialDelta)
{
setupAnimationForState(ScrollSnapState::Gliding, contentSize, viewportSize, pageScale, initialOffset, initialVelocity, initialDelta);
}
void ScrollSnapAnimatorState::setupAnimationForState(ScrollSnapState state, const FloatSize& contentSize, const FloatSize& viewportSize, float pageScale, const FloatPoint& initialOffset, const FloatSize& initialVelocity, const FloatSize& initialDelta)
{
ASSERT(state == ScrollSnapState::Snapping || state == ScrollSnapState::Gliding);
if (m_currentState == state)
return;
m_momentumCalculator = ScrollingMomentumCalculator::create(viewportSize, contentSize, initialOffset, initialDelta, initialVelocity);
auto predictedScrollTarget = m_momentumCalculator->predictedDestinationOffset();
float targetOffsetX = targetOffsetForStartOffset(m_snapOffsetsX, m_snapOffsetRangesX, contentSize.width() - viewportSize.width(), initialOffset.x(), predictedScrollTarget.width(), pageScale, initialDelta.width(), m_activeSnapIndexX);
float targetOffsetY = targetOffsetForStartOffset(m_snapOffsetsY, m_snapOffsetRangesY, contentSize.height() - viewportSize.height(), initialOffset.y(), predictedScrollTarget.height(), pageScale, initialDelta.height(), m_activeSnapIndexY);
m_momentumCalculator->setRetargetedScrollOffset({ targetOffsetX, targetOffsetY });
m_startTime = MonotonicTime::now();
m_currentState = state;
}
void ScrollSnapAnimatorState::transitionToUserInteractionState()
{
teardownAnimationForState(ScrollSnapState::UserInteraction);
}
void ScrollSnapAnimatorState::transitionToDestinationReachedState()
{
teardownAnimationForState(ScrollSnapState::DestinationReached);
}
void ScrollSnapAnimatorState::teardownAnimationForState(ScrollSnapState state)
{
ASSERT(state == ScrollSnapState::UserInteraction || state == ScrollSnapState::DestinationReached);
if (m_currentState == state)
return;
m_momentumCalculator = nullptr;
m_startTime = MonotonicTime();
m_currentState = state;
}
FloatPoint ScrollSnapAnimatorState::currentAnimatedScrollOffset(bool& isAnimationComplete) const
{
if (!m_momentumCalculator) {
isAnimationComplete = true;
return { };
}
Seconds elapsedTime = MonotonicTime::now() - m_startTime;
isAnimationComplete = elapsedTime >= m_momentumCalculator->animationDuration();
return m_momentumCalculator->scrollOffsetAfterElapsedTime(elapsedTime);
}
float ScrollSnapAnimatorState::targetOffsetForStartOffset(const Vector<LayoutUnit>& snapOffsets, const Vector<ScrollOffsetRange<LayoutUnit>>& snapOffsetRanges, float maxScrollOffset, float startOffset, float predictedOffset, float pageScale, float initialDelta, unsigned& outActiveSnapIndex) const
{
if (snapOffsets.isEmpty()) {
outActiveSnapIndex = invalidSnapOffsetIndex;
return clampTo<float>(startOffset, 0, maxScrollOffset);
}
float targetOffset = closestSnapOffset(snapOffsets, snapOffsetRanges, LayoutUnit(predictedOffset / pageScale), initialDelta, outActiveSnapIndex);
float minimumTargetOffset = std::max<float>(0, snapOffsets.first());
float maximumTargetOffset = std::min<float>(maxScrollOffset, snapOffsets.last());
targetOffset = clampTo<float>(targetOffset, minimumTargetOffset, maximumTargetOffset);
return pageScale * targetOffset;
}
} // namespace WebCore
#endif // CSS_SCROLL_SNAP