| /* |
| * Copyright (C) 2014-2015 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "ScrollSnapAnimatorState.h" |
| #include <wtf/MathExtras.h> |
| |
| #if ENABLE(CSS_SCROLL_SNAP) |
| |
| namespace WebCore { |
| |
| void ScrollSnapAnimatorState::transitionToSnapAnimationState(const FloatSize& contentSize, const FloatSize& viewportSize, float pageScale, const FloatPoint& initialOffset) |
| { |
| setupAnimationForState(ScrollSnapState::Snapping, contentSize, viewportSize, pageScale, initialOffset, { }, { }); |
| } |
| |
| void ScrollSnapAnimatorState::transitionToGlideAnimationState(const FloatSize& contentSize, const FloatSize& viewportSize, float pageScale, const FloatPoint& initialOffset, const FloatSize& initialVelocity, const FloatSize& initialDelta) |
| { |
| setupAnimationForState(ScrollSnapState::Gliding, contentSize, viewportSize, pageScale, initialOffset, initialVelocity, initialDelta); |
| } |
| |
| void ScrollSnapAnimatorState::setupAnimationForState(ScrollSnapState state, const FloatSize& contentSize, const FloatSize& viewportSize, float pageScale, const FloatPoint& initialOffset, const FloatSize& initialVelocity, const FloatSize& initialDelta) |
| { |
| ASSERT(state == ScrollSnapState::Snapping || state == ScrollSnapState::Gliding); |
| if (m_currentState == state) |
| return; |
| |
| m_momentumCalculator = ScrollingMomentumCalculator::create(viewportSize, contentSize, initialOffset, initialDelta, initialVelocity); |
| auto predictedScrollTarget = m_momentumCalculator->predictedDestinationOffset(); |
| float targetOffsetX = targetOffsetForStartOffset(m_snapOffsetsX, m_snapOffsetRangesX, contentSize.width() - viewportSize.width(), initialOffset.x(), predictedScrollTarget.width(), pageScale, initialDelta.width(), m_activeSnapIndexX); |
| float targetOffsetY = targetOffsetForStartOffset(m_snapOffsetsY, m_snapOffsetRangesY, contentSize.height() - viewportSize.height(), initialOffset.y(), predictedScrollTarget.height(), pageScale, initialDelta.height(), m_activeSnapIndexY); |
| m_momentumCalculator->setRetargetedScrollOffset({ targetOffsetX, targetOffsetY }); |
| m_startTime = MonotonicTime::now(); |
| m_currentState = state; |
| } |
| |
| void ScrollSnapAnimatorState::transitionToUserInteractionState() |
| { |
| teardownAnimationForState(ScrollSnapState::UserInteraction); |
| } |
| |
| void ScrollSnapAnimatorState::transitionToDestinationReachedState() |
| { |
| teardownAnimationForState(ScrollSnapState::DestinationReached); |
| } |
| |
| void ScrollSnapAnimatorState::teardownAnimationForState(ScrollSnapState state) |
| { |
| ASSERT(state == ScrollSnapState::UserInteraction || state == ScrollSnapState::DestinationReached); |
| if (m_currentState == state) |
| return; |
| |
| m_momentumCalculator = nullptr; |
| m_startTime = MonotonicTime(); |
| m_currentState = state; |
| } |
| |
| FloatPoint ScrollSnapAnimatorState::currentAnimatedScrollOffset(bool& isAnimationComplete) const |
| { |
| if (!m_momentumCalculator) { |
| isAnimationComplete = true; |
| return { }; |
| } |
| |
| Seconds elapsedTime = MonotonicTime::now() - m_startTime; |
| isAnimationComplete = elapsedTime >= m_momentumCalculator->animationDuration(); |
| return m_momentumCalculator->scrollOffsetAfterElapsedTime(elapsedTime); |
| } |
| |
| float ScrollSnapAnimatorState::targetOffsetForStartOffset(const Vector<LayoutUnit>& snapOffsets, const Vector<ScrollOffsetRange<LayoutUnit>>& snapOffsetRanges, float maxScrollOffset, float startOffset, float predictedOffset, float pageScale, float initialDelta, unsigned& outActiveSnapIndex) const |
| { |
| if (snapOffsets.isEmpty()) { |
| outActiveSnapIndex = invalidSnapOffsetIndex; |
| return clampTo<float>(startOffset, 0, maxScrollOffset); |
| } |
| |
| float targetOffset = closestSnapOffset(snapOffsets, snapOffsetRanges, LayoutUnit(predictedOffset / pageScale), initialDelta, outActiveSnapIndex); |
| float minimumTargetOffset = std::max<float>(0, snapOffsets.first()); |
| float maximumTargetOffset = std::min<float>(maxScrollOffset, snapOffsets.last()); |
| targetOffset = clampTo<float>(targetOffset, minimumTargetOffset, maximumTargetOffset); |
| return pageScale * targetOffset; |
| } |
| |
| } // namespace WebCore |
| |
| #endif // CSS_SCROLL_SNAP |