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3e1cdb22794553b075b0012761c962d0171069a8
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Source
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ThirdParty
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ANGLE
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samples
/
multiple_draw_buffers
/
multiple_draw_buffers_copy_fs.glsl
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precision mediump
float
;
varying vec2 v_texCoord
;
uniform sampler2D s_texture
;
void
main
()
{
vec4 color
=
texture2D
(
s_texture
,
v_texCoord
);
gl_FragColor
=
color
;
}