| Name |
| |
| ANGLE_platform_angle_metal |
| |
| Name Strings |
| |
| EGL_ANGLE_platform_angle_metal |
| |
| Contributors |
| |
| Jamie Madill, Google |
| |
| Contacts |
| |
| Jamie Madill, Google (jmadill 'at' google 'dot' com) |
| |
| Status |
| |
| Draft |
| |
| Version |
| |
| Version 2, 2019-10-09 |
| |
| Number |
| |
| EGL Extension XXX |
| |
| Extension Type |
| |
| EGL client extension |
| |
| Dependencies |
| |
| Requires ANGLE_platform_angle. |
| |
| Overview |
| |
| This extension enables selection of Metal display types. |
| |
| New Types |
| |
| None |
| |
| New Procedures and Functions |
| |
| None |
| |
| New Tokens |
| |
| Accepted as values for the EGL_PLATFORM_ANGLE_TYPE_ANGLE attribute: |
| |
| EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE 0x3489 |
| |
| Additions to the EGL Specification |
| |
| None. |
| |
| New Behavior |
| |
| To request a display that is backed by a Metal driver, the value of |
| EGL_PLATFORM_ANGLE_TYPE_ANGLE should be |
| EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE. |
| |
| Issues |
| |
| 1) Should the application be able to choose a specific version of Metal? |
| |
| RESOLVED: No, use the default returned by the system. It doesn't |
| seem like recommended practice to choose a Metal version when |
| initializing a Metal device. |
| |
| Revision History |
| |
| Version 1, 2019-10-09 (Jamie Madill) |
| - Initial draft |