blob: 5c3f1a2c0346e512997dda168c50a08dc94dcbb6 [file] [log] [blame]
<!DOCTYPE html>
<html>
<head>
<script src="resources/webgl-test-utils.js"> </script>
<script>
function runTest()
{
if (sessionStorage.count == 10) {
delete sessionStorage.count;
if (window.testRunner)
testRunner.notifyDone();
} else {
var canvas = document.getElementById('webgl-canvas');
var gl = WebGLTestUtils.create3DContext(canvas);
gl.clearColor(1, 0, 0, 1);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
if (!sessionStorage.count)
sessionStorage.count = 0;
sessionStorage.count++;
setTimeout(function() { location.reload(); }, 0);
}
}
if (window.testRunner) {
testRunner.dumpAsText();
testRunner.waitUntilDone();
}
window.onpageshow = runTest;
</script>
</head>
<body>
<div>PASS. You didn't crash.</div>
<canvas id="webgl-canvas" width="100px" height="100px"></canvas>
</body>
</html>