| <!-- |
| |
| /* |
| ** Copyright (c) 2012 The Khronos Group Inc. |
| ** |
| ** Permission is hereby granted, free of charge, to any person obtaining a |
| ** copy of this software and/or associated documentation files (the |
| ** "Materials"), to deal in the Materials without restriction, including |
| ** without limitation the rights to use, copy, modify, merge, publish, |
| ** distribute, sublicense, and/or sell copies of the Materials, and to |
| ** permit persons to whom the Materials are furnished to do so, subject to |
| ** the following conditions: |
| ** |
| ** The above copyright notice and this permission notice shall be included |
| ** in all copies or substantial portions of the Materials. |
| ** |
| ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| */ |
| |
| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL getActiveAttrib conformance test.</title> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../resources/js-test-pre.js"></script> |
| <script src="../resources/webgl-test-utils.js"> </script> |
| </head> |
| <body> |
| <canvas id="example" width="16" height="16"></canvas> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script id="vshader" type="x-shader/x-vertex"> |
| attribute $type attr0; |
| void main() |
| { |
| gl_Position = vec4(0, 0, 0, attr0$access); |
| } |
| </script> |
| <script id="fshader" type="x-shader/x-fragment"> |
| void main() |
| { |
| gl_FragColor = vec4(0,1,0,1); |
| } |
| </script> |
| <script> |
| "use strict"; |
| description("Tests getActiveAttrib for various types"); |
| |
| var wtu = WebGLTestUtils; |
| var gl = wtu.create3DContext("example"); |
| |
| var tests = [ |
| { glType: gl.FLOAT, size: 1, type: 'float', access: ''}, |
| { glType: gl.FLOAT_VEC2, size: 1, type: 'vec2', access: '[1]'}, |
| { glType: gl.FLOAT_VEC3, size: 1, type: 'vec3', access: '[2]'}, |
| { glType: gl.FLOAT_VEC4, size: 1, type: 'vec4', access: '[3]'}, |
| { glType: gl.FLOAT_MAT2, size: 1, type: 'mat2', access: '[1][1]'}, |
| { glType: gl.FLOAT_MAT3, size: 1, type: 'mat3', access: '[2][2]'}, |
| { glType: gl.FLOAT_MAT4, size: 1, type: 'mat4', access: '[3][3]'}, |
| ]; |
| |
| var source = document.getElementById('vshader').text; |
| var fs = wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER); |
| for (var tt = 0; tt < tests.length; ++tt) { |
| var t = tests[tt]; |
| var vs = wtu.loadShader( |
| gl, |
| source.replace('$type', t.type).replace('$access', t.access), |
| gl.VERTEX_SHADER); |
| var program = wtu.setupProgram(gl, [vs, fs]); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no errors from setup"); |
| var numAttribs = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES); |
| var found = false; |
| for (var ii = 0; ii < numAttribs; ++ii) { |
| var info = gl.getActiveAttrib(program, ii); |
| if (info.name == 'attr0') { |
| found = true; |
| assertMsg(info.type == t.glType, |
| "type must be " + wtu.glEnumToString(gl, t.glType) + " was " + |
| wtu.glEnumToString(gl, info.type)); |
| assertMsg(info.size == t.size, |
| "size must be " + t.size + ' was ' + info.size); |
| } |
| } |
| if (!found) { |
| testFailed("attrib 'attr0' not found"); |
| } |
| } |
| |
| var successfullyParsed = true; |
| </script> |
| <script src="../../resources/js-test-post.js"></script> |
| |
| </body> |
| </html> |
| |
| |