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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../resources/js-test-pre.js"></script>
<script src="../resources/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
var wtu = WebGLTestUtils;
description("Tests calling WebGL APIs with wrong argument types");
var context = wtu.create3DContext();
var program = wtu.loadStandardProgram(context);
var shader = wtu.loadStandardVertexShader(context);
function mayThrow(expression) {
wtu.shouldThrowOrGenerateGLError(context, [context.NO_ERROR, context.INVALID_VALUE, context.INVALID_OPERATION, context.INVALID_ENUM], expression);
}
assertMsg(program != null, "Program Compiled");
assertMsg(shader != null, "Shader Compiled");
var loc = context.getUniformLocation(program, "u_modelViewProjMatrix");
assertMsg(loc != null, "getUniformLocation succeeded");
var testArguments = [
{ value: "foo",
throws: "yes" },
{ value: 0,
throws: "yes" },
{ value: null,
throws: "maybe" },
{ value: undefined,
throws: "maybe" }
];
var argument;
for (var i = 0; i < testArguments.length; ++i) {
var func, func2;
if (testArguments[i].throws == "yes") {
func = shouldThrow;
func2 = shouldThrow;
} else {
func = mayThrow;
func2 = shouldBeUndefined;
}
argument = testArguments[i].value;
func("context.compileShader(argument)");
func("context.linkProgram(argument)");
func("context.attachShader(program, argument)");
func("context.attachShader(argument, shader)");
func("context.detachShader(program, argument)");
func("context.detachShader(argument, shader)");
func("context.shaderSource(argument, 'foo')");
func("context.bindAttribLocation(argument, 0, 'foo')");
func("context.getProgramInfoLog(argument)");
func("context.getProgramParameter(argument, 0)");
func("context.getShaderInfoLog(argument)");
func("context.getShaderParameter(argument, 0)");
func("context.getShaderSource(argument)");
func("context.getUniform(argument, loc)");
func("context.getUniform(program, argument)");
func("context.getUniformLocation(argument, 'u_modelViewProjMatrix')");
func2("context.useProgram(argument)");
func2("context.bindBuffer(context.ARRAY_BUFFER, argument)");
func2("context.bindFramebuffer(context.FRAMEBUFFER, argument)");
func2("context.bindRenderbuffer(context.RENDERBUFFER, argument)");
func2("context.bindTexture(context.TEXTURE_2D, argument)");
func2("context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, argument)");
func2("context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, argument, 0)");
func2("context.uniform2fv(argument, new Float32Array([0.0, 0.0]))");
func2("context.uniform2iv(argument, new Int32Array([0, 0]))");
func2("context.uniformMatrix2fv(argument, false, new Float32Array([0.0, 0.0, 0.0, 0.0]))");
}
var successfullyParsed = true;
</script>
<script src="../../resources/js-test-post.js"></script>
</body>
</html>