| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml. |
| // |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // gles_loader_autogen.cpp: |
| // Simple GLES function loader. |
| |
| #include "gles_loader_autogen.h" |
| |
| ANGLE_UTIL_EXPORT PFNGLALPHAFUNCPROC glAlphaFunc; |
| ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFPROC glClipPlanef; |
| ANGLE_UTIL_EXPORT PFNGLCOLOR4FPROC glColor4f; |
| ANGLE_UTIL_EXPORT PFNGLFOGFPROC glFogf; |
| ANGLE_UTIL_EXPORT PFNGLFOGFVPROC glFogfv; |
| ANGLE_UTIL_EXPORT PFNGLFRUSTUMFPROC glFrustumf; |
| ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFPROC glGetClipPlanef; |
| ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVPROC glGetLightfv; |
| ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVPROC glGetMaterialfv; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVPROC glGetTexEnvfv; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFPROC glLightModelf; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVPROC glLightModelfv; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTFPROC glLightf; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTFVPROC glLightfv; |
| ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFPROC glLoadMatrixf; |
| ANGLE_UTIL_EXPORT PFNGLMATERIALFPROC glMaterialf; |
| ANGLE_UTIL_EXPORT PFNGLMATERIALFVPROC glMaterialfv; |
| ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFPROC glMultMatrixf; |
| ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f; |
| ANGLE_UTIL_EXPORT PFNGLNORMAL3FPROC glNormal3f; |
| ANGLE_UTIL_EXPORT PFNGLORTHOFPROC glOrthof; |
| ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFPROC glPointParameterf; |
| ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVPROC glPointParameterfv; |
| ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPROC glPointSize; |
| ANGLE_UTIL_EXPORT PFNGLROTATEFPROC glRotatef; |
| ANGLE_UTIL_EXPORT PFNGLSCALEFPROC glScalef; |
| ANGLE_UTIL_EXPORT PFNGLTEXENVFPROC glTexEnvf; |
| ANGLE_UTIL_EXPORT PFNGLTEXENVFVPROC glTexEnvfv; |
| ANGLE_UTIL_EXPORT PFNGLTRANSLATEFPROC glTranslatef; |
| ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXPROC glAlphaFuncx; |
| ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXPROC glClearColorx; |
| ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXPROC glClearDepthx; |
| ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture; |
| ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXPROC glClipPlanex; |
| ANGLE_UTIL_EXPORT PFNGLCOLOR4UBPROC glColor4ub; |
| ANGLE_UTIL_EXPORT PFNGLCOLOR4XPROC glColor4x; |
| ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERPROC glColorPointer; |
| ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXPROC glDepthRangex; |
| ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATEPROC glDisableClientState; |
| ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATEPROC glEnableClientState; |
| ANGLE_UTIL_EXPORT PFNGLFOGXPROC glFogx; |
| ANGLE_UTIL_EXPORT PFNGLFOGXVPROC glFogxv; |
| ANGLE_UTIL_EXPORT PFNGLFRUSTUMXPROC glFrustumx; |
| ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXPROC glGetClipPlanex; |
| ANGLE_UTIL_EXPORT PFNGLGETFIXEDVPROC glGetFixedv; |
| ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVPROC glGetLightxv; |
| ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVPROC glGetMaterialxv; |
| ANGLE_UTIL_EXPORT PFNGLGETPOINTERVPROC glGetPointerv; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVPROC glGetTexEnviv; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVPROC glGetTexEnvxv; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVPROC glGetTexParameterxv; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXPROC glLightModelx; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVPROC glLightModelxv; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTXPROC glLightx; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTXVPROC glLightxv; |
| ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXPROC glLineWidthx; |
| ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYPROC glLoadIdentity; |
| ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXPROC glLoadMatrixx; |
| ANGLE_UTIL_EXPORT PFNGLLOGICOPPROC glLogicOp; |
| ANGLE_UTIL_EXPORT PFNGLMATERIALXPROC glMaterialx; |
| ANGLE_UTIL_EXPORT PFNGLMATERIALXVPROC glMaterialxv; |
| ANGLE_UTIL_EXPORT PFNGLMATRIXMODEPROC glMatrixMode; |
| ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXPROC glMultMatrixx; |
| ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XPROC glMultiTexCoord4x; |
| ANGLE_UTIL_EXPORT PFNGLNORMAL3XPROC glNormal3x; |
| ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERPROC glNormalPointer; |
| ANGLE_UTIL_EXPORT PFNGLORTHOXPROC glOrthox; |
| ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXPROC glPointParameterx; |
| ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVPROC glPointParameterxv; |
| ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXPROC glPointSizex; |
| ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXPROC glPolygonOffsetx; |
| ANGLE_UTIL_EXPORT PFNGLPOPMATRIXPROC glPopMatrix; |
| ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXPROC glPushMatrix; |
| ANGLE_UTIL_EXPORT PFNGLROTATEXPROC glRotatex; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXPROC glSampleCoveragex; |
| ANGLE_UTIL_EXPORT PFNGLSCALEXPROC glScalex; |
| ANGLE_UTIL_EXPORT PFNGLSHADEMODELPROC glShadeModel; |
| ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERPROC glTexCoordPointer; |
| ANGLE_UTIL_EXPORT PFNGLTEXENVIPROC glTexEnvi; |
| ANGLE_UTIL_EXPORT PFNGLTEXENVXPROC glTexEnvx; |
| ANGLE_UTIL_EXPORT PFNGLTEXENVIVPROC glTexEnviv; |
| ANGLE_UTIL_EXPORT PFNGLTEXENVXVPROC glTexEnvxv; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXPROC glTexParameterx; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVPROC glTexParameterxv; |
| ANGLE_UTIL_EXPORT PFNGLTRANSLATEXPROC glTranslatex; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERPROC glVertexPointer; |
| ANGLE_UTIL_EXPORT PFNGLACTIVETEXTUREPROC glActiveTexture; |
| ANGLE_UTIL_EXPORT PFNGLATTACHSHADERPROC glAttachShader; |
| ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation; |
| ANGLE_UTIL_EXPORT PFNGLBINDBUFFERPROC glBindBuffer; |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer; |
| ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer; |
| ANGLE_UTIL_EXPORT PFNGLBINDTEXTUREPROC glBindTexture; |
| ANGLE_UTIL_EXPORT PFNGLBLENDCOLORPROC glBlendColor; |
| ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONPROC glBlendEquation; |
| ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate; |
| ANGLE_UTIL_EXPORT PFNGLBLENDFUNCPROC glBlendFunc; |
| ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate; |
| ANGLE_UTIL_EXPORT PFNGLBUFFERDATAPROC glBufferData; |
| ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATAPROC glBufferSubData; |
| ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; |
| ANGLE_UTIL_EXPORT PFNGLCLEARPROC glClear; |
| ANGLE_UTIL_EXPORT PFNGLCLEARCOLORPROC glClearColor; |
| ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFPROC glClearDepthf; |
| ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILPROC glClearStencil; |
| ANGLE_UTIL_EXPORT PFNGLCOLORMASKPROC glColorMask; |
| ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERPROC glCompileShader; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D; |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DPROC glCopyTexImage2D; |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D; |
| ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMPROC glCreateProgram; |
| ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROC glCreateShader; |
| ANGLE_UTIL_EXPORT PFNGLCULLFACEPROC glCullFace; |
| ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSPROC glDeleteBuffers; |
| ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers; |
| ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPROC glDeleteProgram; |
| ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers; |
| ANGLE_UTIL_EXPORT PFNGLDELETESHADERPROC glDeleteShader; |
| ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESPROC glDeleteTextures; |
| ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCPROC glDepthFunc; |
| ANGLE_UTIL_EXPORT PFNGLDEPTHMASKPROC glDepthMask; |
| ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFPROC glDepthRangef; |
| ANGLE_UTIL_EXPORT PFNGLDETACHSHADERPROC glDetachShader; |
| ANGLE_UTIL_EXPORT PFNGLDISABLEPROC glDisable; |
| ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray; |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSPROC glDrawArrays; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSPROC glDrawElements; |
| ANGLE_UTIL_EXPORT PFNGLENABLEPROC glEnable; |
| ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray; |
| ANGLE_UTIL_EXPORT PFNGLFINISHPROC glFinish; |
| ANGLE_UTIL_EXPORT PFNGLFLUSHPROC glFlush; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D; |
| ANGLE_UTIL_EXPORT PFNGLFRONTFACEPROC glFrontFace; |
| ANGLE_UTIL_EXPORT PFNGLGENBUFFERSPROC glGenBuffers; |
| ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPPROC glGenerateMipmap; |
| ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers; |
| ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers; |
| ANGLE_UTIL_EXPORT PFNGLGENTEXTURESPROC glGenTextures; |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib; |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform; |
| ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders; |
| ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation; |
| ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVPROC glGetBooleanv; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv; |
| ANGLE_UTIL_EXPORT PFNGLGETERRORPROC glGetError; |
| ANGLE_UTIL_EXPORT PFNGLGETFLOATVPROC glGetFloatv; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC |
| glGetFramebufferAttachmentParameteriv; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGERVPROC glGetIntegerv; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVPROC glGetProgramiv; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog; |
| ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv; |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERIVPROC glGetShaderiv; |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog; |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat; |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCEPROC glGetShaderSource; |
| ANGLE_UTIL_EXPORT PFNGLGETSTRINGPROC glGetString; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVPROC glGetUniformfv; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVPROC glGetUniformiv; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv; |
| ANGLE_UTIL_EXPORT PFNGLHINTPROC glHint; |
| ANGLE_UTIL_EXPORT PFNGLISBUFFERPROC glIsBuffer; |
| ANGLE_UTIL_EXPORT PFNGLISENABLEDPROC glIsEnabled; |
| ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERPROC glIsFramebuffer; |
| ANGLE_UTIL_EXPORT PFNGLISPROGRAMPROC glIsProgram; |
| ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERPROC glIsRenderbuffer; |
| ANGLE_UTIL_EXPORT PFNGLISSHADERPROC glIsShader; |
| ANGLE_UTIL_EXPORT PFNGLISTEXTUREPROC glIsTexture; |
| ANGLE_UTIL_EXPORT PFNGLLINEWIDTHPROC glLineWidth; |
| ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMPROC glLinkProgram; |
| ANGLE_UTIL_EXPORT PFNGLPIXELSTOREIPROC glPixelStorei; |
| ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETPROC glPolygonOffset; |
| ANGLE_UTIL_EXPORT PFNGLREADPIXELSPROC glReadPixels; |
| ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler; |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEPROC glSampleCoverage; |
| ANGLE_UTIL_EXPORT PFNGLSCISSORPROC glScissor; |
| ANGLE_UTIL_EXPORT PFNGLSHADERBINARYPROC glShaderBinary; |
| ANGLE_UTIL_EXPORT PFNGLSHADERSOURCEPROC glShaderSource; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCPROC glStencilFunc; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILMASKPROC glStencilMask; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILOPPROC glStencilOp; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate; |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DPROC glTexImage2D; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFPROC glTexParameterf; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVPROC glTexParameterfv; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIPROC glTexParameteri; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVPROC glTexParameteriv; |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1FPROC glUniform1f; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVPROC glUniform1fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1IPROC glUniform1i; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVPROC glUniform1iv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2FPROC glUniform2f; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVPROC glUniform2fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2IPROC glUniform2i; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVPROC glUniform2iv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3FPROC glUniform3f; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVPROC glUniform3fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3IPROC glUniform3i; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVPROC glUniform3iv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4FPROC glUniform4f; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVPROC glUniform4fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4IPROC glUniform4i; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVPROC glUniform4iv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv; |
| ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMPROC glUseProgram; |
| ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPROC glValidateProgram; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer; |
| ANGLE_UTIL_EXPORT PFNGLVIEWPORTPROC glViewport; |
| ANGLE_UTIL_EXPORT PFNGLREADBUFFERPROC glReadBuffer; |
| ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements; |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DPROC glTexImage3D; |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D; |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D; |
| ANGLE_UTIL_EXPORT PFNGLGENQUERIESPROC glGenQueries; |
| ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESPROC glDeleteQueries; |
| ANGLE_UTIL_EXPORT PFNGLISQUERYPROC glIsQuery; |
| ANGLE_UTIL_EXPORT PFNGLBEGINQUERYPROC glBeginQuery; |
| ANGLE_UTIL_EXPORT PFNGLENDQUERYPROC glEndQuery; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYIVPROC glGetQueryiv; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv; |
| ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERPROC glUnmapBuffer; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv; |
| ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSPROC glDrawBuffers; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv; |
| ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer; |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer; |
| ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEPROC glMapBufferRange; |
| ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange; |
| ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYPROC glBindVertexArray; |
| ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays; |
| ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; |
| ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYPROC glIsVertexArray; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VPROC glGetIntegeri_v; |
| ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback; |
| ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback; |
| ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGEPROC glBindBufferRange; |
| ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASEPROC glBindBufferBase; |
| ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings; |
| ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVPROC glGetUniformuiv; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIPROC glUniform1ui; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIPROC glUniform2ui; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIPROC glUniform3ui; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIPROC glUniform4ui; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVPROC glUniform1uiv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVPROC glUniform2uiv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVPROC glUniform3uiv; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVPROC glUniform4uiv; |
| ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVPROC glClearBufferiv; |
| ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVPROC glClearBufferuiv; |
| ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVPROC glClearBufferfv; |
| ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFIPROC glClearBufferfi; |
| ANGLE_UTIL_EXPORT PFNGLGETSTRINGIPROC glGetStringi; |
| ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESPROC glGetUniformIndices; |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex; |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv; |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding; |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced; |
| ANGLE_UTIL_EXPORT PFNGLFENCESYNCPROC glFenceSync; |
| ANGLE_UTIL_EXPORT PFNGLISSYNCPROC glIsSync; |
| ANGLE_UTIL_EXPORT PFNGLDELETESYNCPROC glDeleteSync; |
| ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCPROC glClientWaitSync; |
| ANGLE_UTIL_EXPORT PFNGLWAITSYNCPROC glWaitSync; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VPROC glGetInteger64v; |
| ANGLE_UTIL_EXPORT PFNGLGETSYNCIVPROC glGetSynciv; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VPROC glGetInteger64i_v; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v; |
| ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSPROC glGenSamplers; |
| ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSPROC glDeleteSamplers; |
| ANGLE_UTIL_EXPORT PFNGLISSAMPLERPROC glIsSampler; |
| ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERPROC glBindSampler; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor; |
| ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback; |
| ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks; |
| ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks; |
| ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback; |
| ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback; |
| ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYPROC glGetProgramBinary; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYPROC glProgramBinary; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERIPROC glProgramParameteri; |
| ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer; |
| ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DPROC glTexStorage2D; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DPROC glTexStorage3D; |
| ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ; |
| ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEPROC glDispatchCompute; |
| ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect; |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation; |
| ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages; |
| ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram; |
| ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv; |
| ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline; |
| ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines; |
| ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines; |
| ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv; |
| ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog; |
| ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTUREPROC glBindImageTexture; |
| ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VPROC glGetBooleani_v; |
| ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERPROC glMemoryBarrier; |
| ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample; |
| ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIPROC glSampleMaski; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv; |
| ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor; |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC |
| glDrawArraysInstancedBaseInstanceANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC |
| glDrawElementsInstancedBaseVertexBaseInstanceANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC |
| glMultiDrawArraysInstancedBaseInstanceANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC |
| glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLEPROC glCopySubTexture3DANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLEPROC glCopyTexture3DANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC glBlitFramebufferANGLE; |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC |
| glRenderbufferStorageMultisampleANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLEPROC glGetRenderbufferImageANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXIMAGEANGLEPROC glGetTexImageANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC glDrawArraysInstancedANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC glDrawElementsInstancedANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC glVertexAttribDivisorANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLEPROC glMultiDrawArraysANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC glMultiDrawArraysInstancedANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLEPROC glMultiDrawElementsANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC glMultiDrawElementsInstancedANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLEPROC glProvokingVertexANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDISABLEEXTENSIONANGLEPROC glDisableExtensionANGLE; |
| ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLEPROC glRequestExtensionANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC glCompressedTexImage2DRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC glCompressedTexImage3DRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC glCompressedTexSubImage2DRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC glCompressedTexSubImage3DRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC glGetActiveUniformBlockivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLEPROC glGetBooleani_vRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLEPROC glGetBooleanvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC glGetBufferParameteri64vRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC glGetBufferParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC glGetBufferPointervRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLEPROC glGetFloatvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC |
| glGetFramebufferAttachmentParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC |
| glGetFramebufferParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLEPROC glGetInteger64i_vRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLEPROC glGetInteger64vRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLEPROC glGetIntegeri_vRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLEPROC glGetIntegervRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC glGetInternalformativRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC glGetMultisamplefvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC glGetPointervRobustANGLERobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC glGetProgramInterfaceivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLEPROC glGetProgramivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC glGetQueryObjecti64vRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC glGetQueryObjectivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC glGetQueryObjectui64vRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC glGetQueryObjectuivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLEPROC glGetQueryivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC |
| glGetRenderbufferParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC glGetSamplerParameterIivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC glGetSamplerParameterIuivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC glGetSamplerParameterfvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC glGetSamplerParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLEPROC glGetShaderivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC glGetTexLevelParameterfvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC glGetTexLevelParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC glGetTexParameterIivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC glGetTexParameterIuivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC glGetTexParameterfvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC glGetTexParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLEPROC glGetUniformfvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLEPROC glGetUniformivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLEPROC glGetUniformuivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC glGetVertexAttribIivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC glGetVertexAttribIuivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC glGetVertexAttribPointervRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC glGetVertexAttribfvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC glGetVertexAttribivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLEPROC glGetnUniformfvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLEPROC glGetnUniformivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLEPROC glGetnUniformuivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLEPROC glReadPixelsRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLEPROC glReadnPixelsRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC glSamplerParameterIivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC glSamplerParameterIuivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC glSamplerParameterfvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC glSamplerParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLEPROC glTexImage2DRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLEPROC glTexImage3DRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLEPROC glTexParameterIivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC glTexParameterIuivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLEPROC glTexParameterfvRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLEPROC glTexParameterivRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC glTexSubImage2DRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC glTexSubImage3DRobustANGLE; |
| ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLEPROC glInvalidateTextureANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLEPROC glTexImage2DExternalANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLEPROC glGetMultisamplefvANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLEPROC glGetTexLevelParameterfvANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLEPROC glGetTexLevelParameterivANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLEPROC glSampleMaskiANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC glTexStorage2DMultisampleANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC glGetTranslatedShaderSourceANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC glBindUniformLocationCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC glCompressedCopyTextureCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMPROC glCopySubTextureCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMPROC glCopyTextureCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMPROC glCoverageModulationCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLMATRIXLOADIDENTITYCHROMIUMPROC glMatrixLoadIdentityCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLMATRIXLOADFCHROMIUMPROC glMatrixLoadfCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMPROC glLoseContextCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMPROC glBindFragmentInputLocationCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLCOVERFILLPATHCHROMIUMPROC glCoverFillPathCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLCOVERFILLPATHINSTANCEDCHROMIUMPROC glCoverFillPathInstancedCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLCOVERSTROKEPATHCHROMIUMPROC glCoverStrokePathCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMPROC glCoverStrokePathInstancedCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLDELETEPATHSCHROMIUMPROC glDeletePathsCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLGENPATHSCHROMIUMPROC glGenPathsCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLGETPATHPARAMETERFVCHROMIUMPROC glGetPathParameterfvCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLGETPATHPARAMETERIVCHROMIUMPROC glGetPathParameterivCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLISPATHCHROMIUMPROC glIsPathCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLPATHCOMMANDSCHROMIUMPROC glPathCommandsCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLPATHPARAMETERFCHROMIUMPROC glPathParameterfCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLPATHPARAMETERICHROMIUMPROC glPathParameteriCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLPATHSTENCILFUNCCHROMIUMPROC glPathStencilFuncCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMPROC |
| glProgramPathFragmentInputGenCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILFILLPATHCHROMIUMPROC glStencilFillPathCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMPROC glStencilFillPathInstancedCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILSTROKEPATHCHROMIUMPROC glStencilStrokePathCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMPROC glStencilStrokePathInstancedCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMPROC glStencilThenCoverFillPathCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMPROC |
| glStencilThenCoverFillPathInstancedCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMPROC glStencilThenCoverStrokePathCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMPROC |
| glStencilThenCoverStrokePathInstancedCHROMIUM; |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC glBindFragDataLocationEXT; |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glBindFragDataLocationIndexedEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC glGetFragDataIndexEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glGetProgramResourceLocationIndexEXT; |
| ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTPROC glInsertEventMarkerEXT; |
| ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTPROC glPopGroupMarkerEXT; |
| ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTPROC glPushGroupMarkerEXT; |
| ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC glDiscardFramebufferEXT; |
| ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTPROC glBeginQueryEXT; |
| ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTPROC glDeleteQueriesEXT; |
| ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTPROC glEndQueryEXT; |
| ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTPROC glGenQueriesEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC glGetQueryObjecti64vEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTPROC glGetQueryObjectivEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC glGetQueryObjectui64vEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC glGetQueryObjectuivEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTPROC glGetQueryivEXT; |
| ANGLE_UTIL_EXPORT PFNGLISQUERYEXTPROC glIsQueryEXT; |
| ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTPROC glQueryCounterEXT; |
| ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTPROC glDrawBuffersEXT; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC glDrawElementsBaseVertexEXT; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC glDrawElementsInstancedBaseVertexEXT; |
| ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC glDrawRangeElementsBaseVertexEXT; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC glMultiDrawElementsBaseVertexEXT; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC glFramebufferTextureEXT; |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC glDrawArraysInstancedEXT; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC glDrawElementsInstancedEXT; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC glVertexAttribDivisorEXT; |
| ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glFlushMappedBufferRangeEXT; |
| ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTPROC glMapBufferRangeEXT; |
| ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC glBufferStorageMemEXT; |
| ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC glCreateMemoryObjectsEXT; |
| ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC glDeleteMemoryObjectsEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glGetMemoryObjectParameterivEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC glGetUnsignedBytei_vEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC glGetUnsignedBytevEXT; |
| ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTPROC glIsMemoryObjectEXT; |
| ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glMemoryObjectParameterivEXT; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC glTexStorageMem2DEXT; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glTexStorageMem2DMultisampleEXT; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC glTexStorageMem3DEXT; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glTexStorageMem3DMultisampleEXT; |
| ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTPROC glImportMemoryFdEXT; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glFramebufferTexture2DMultisampleEXT; |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTPROC glGetGraphicsResetStatusEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTPROC glGetnUniformfvEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTPROC glGetnUniformivEXT; |
| ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTPROC glReadnPixelsEXT; |
| ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTPROC glDeleteSemaphoresEXT; |
| ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTPROC glGenSemaphoresEXT; |
| ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glGetSemaphoreParameterui64vEXT; |
| ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTPROC glIsSemaphoreEXT; |
| ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glSemaphoreParameterui64vEXT; |
| ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC glSignalSemaphoreEXT; |
| ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTPROC glWaitSemaphoreEXT; |
| ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC glImportSemaphoreFdEXT; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTPROC glTexStorage1DEXT; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTPROC glTexStorage2DEXT; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTPROC glTexStorage3DEXT; |
| ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRPROC glDebugMessageCallbackKHR; |
| ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRPROC glDebugMessageControlKHR; |
| ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRPROC glDebugMessageInsertKHR; |
| ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRPROC glGetDebugMessageLogKHR; |
| ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRPROC glGetObjectLabelKHR; |
| ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRPROC glGetObjectPtrLabelKHR; |
| ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRPROC glGetPointervKHR; |
| ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRPROC glObjectLabelKHR; |
| ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRPROC glObjectPtrLabelKHR; |
| ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRPROC glPopDebugGroupKHR; |
| ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRPROC glPushDebugGroupKHR; |
| ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glMaxShaderCompilerThreadsKHR; |
| ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVPROC glDeleteFencesNV; |
| ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVPROC glFinishFenceNV; |
| ANGLE_UTIL_EXPORT PFNGLGENFENCESNVPROC glGenFencesNV; |
| ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVPROC glGetFenceivNV; |
| ANGLE_UTIL_EXPORT PFNGLISFENCENVPROC glIsFenceNV; |
| ANGLE_UTIL_EXPORT PFNGLSETFENCENVPROC glSetFenceNV; |
| ANGLE_UTIL_EXPORT PFNGLTESTFENCENVPROC glTestFenceNV; |
| ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC |
| glEGLImageTargetRenderbufferStorageOES; |
| ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESPROC glDrawElementsBaseVertexOES; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC glDrawElementsInstancedBaseVertexOES; |
| ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC glDrawRangeElementsBaseVertexOES; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESPROC glGetProgramBinaryOES; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESPROC glProgramBinaryOES; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESPROC glGetBufferPointervOES; |
| ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESPROC glMapBufferOES; |
| ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESPROC glUnmapBufferOES; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glCompressedTexImage3DOES; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glCompressedTexSubImage3DOES; |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC glCopyTexSubImage3DOES; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC glFramebufferTexture3DOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESPROC glTexImage3DOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESPROC glTexSubImage3DOES; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESPROC glGetSamplerParameterIivOES; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESPROC glGetSamplerParameterIuivOES; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESPROC glGetTexParameterIivOES; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESPROC glGetTexParameterIuivOES; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESPROC glSamplerParameterIivOES; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESPROC glSamplerParameterIuivOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESPROC glTexParameterIivOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESPROC glTexParameterIuivOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glTexStorage3DMultisampleOES; |
| ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESPROC glBindVertexArrayOES; |
| ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArraysOES; |
| ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESPROC glGenVertexArraysOES; |
| ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESPROC glIsVertexArrayOES; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glFramebufferTextureMultiviewOVR; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESPROC glDrawTexfOES; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESPROC glDrawTexfvOES; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESPROC glDrawTexiOES; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESPROC glDrawTexivOES; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESPROC glDrawTexsOES; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESPROC glDrawTexsvOES; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESPROC glDrawTexxOES; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESPROC glDrawTexxvOES; |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESPROC glBindFramebufferOES; |
| ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESPROC glBindRenderbufferOES; |
| ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC glCheckFramebufferStatusOES; |
| ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC glDeleteFramebuffersOES; |
| ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESPROC glDeleteRenderbuffersOES; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC glFramebufferRenderbufferOES; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC glFramebufferTexture2DOES; |
| ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESPROC glGenFramebuffersOES; |
| ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESPROC glGenRenderbuffersOES; |
| ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESPROC glGenerateMipmapOES; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC |
| glGetFramebufferAttachmentParameterivOES; |
| ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC glGetRenderbufferParameterivOES; |
| ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESPROC glIsFramebufferOES; |
| ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESPROC glIsRenderbufferOES; |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC glRenderbufferStorageOES; |
| ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC glCurrentPaletteMatrixOES; |
| ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC glLoadPaletteFromModelViewMatrixOES; |
| ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC glMatrixIndexPointerOES; |
| ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESPROC glWeightPointerOES; |
| ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESPROC glPointSizePointerOES; |
| ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESPROC glQueryMatrixxOES; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESPROC glGetTexGenfvOES; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESPROC glGetTexGenivOES; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESPROC glGetTexGenxvOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXGENFOESPROC glTexGenfOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESPROC glTexGenfvOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXGENIOESPROC glTexGeniOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESPROC glTexGenivOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXGENXOESPROC glTexGenxOES; |
| ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESPROC glTexGenxvOES; |
| ANGLE_UTIL_EXPORT PFNGLALPHAFUNCCONTEXTANGLEPROC glAlphaFuncContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFCONTEXTANGLEPROC glClipPlanefContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOLOR4FCONTEXTANGLEPROC glColor4fContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFOGFCONTEXTANGLEPROC glFogfContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFOGFVCONTEXTANGLEPROC glFogfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFRUSTUMFCONTEXTANGLEPROC glFrustumfContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFCONTEXTANGLEPROC glGetClipPlanefContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVCONTEXTANGLEPROC glGetLightfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVCONTEXTANGLEPROC glGetMaterialfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVCONTEXTANGLEPROC glGetTexEnvfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFCONTEXTANGLEPROC glLightModelfContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVCONTEXTANGLEPROC glLightModelfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTFCONTEXTANGLEPROC glLightfContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTFVCONTEXTANGLEPROC glLightfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFCONTEXTANGLEPROC glLoadMatrixfContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMATERIALFCONTEXTANGLEPROC glMaterialfContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMATERIALFVCONTEXTANGLEPROC glMaterialfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFCONTEXTANGLEPROC glMultMatrixfContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC glMultiTexCoord4fContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLNORMAL3FCONTEXTANGLEPROC glNormal3fContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLORTHOFCONTEXTANGLEPROC glOrthofContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFCONTEXTANGLEPROC glPointParameterfContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC glPointParameterfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPOINTSIZECONTEXTANGLEPROC glPointSizeContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLROTATEFCONTEXTANGLEPROC glRotatefContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSCALEFCONTEXTANGLEPROC glScalefContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXENVFCONTEXTANGLEPROC glTexEnvfContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXENVFVCONTEXTANGLEPROC glTexEnvfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTRANSLATEFCONTEXTANGLEPROC glTranslatefContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXCONTEXTANGLEPROC glAlphaFuncxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXCONTEXTANGLEPROC glClearColorxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXCONTEXTANGLEPROC glClearDepthxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC glClientActiveTextureContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXCONTEXTANGLEPROC glClipPlanexContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOLOR4UBCONTEXTANGLEPROC glColor4ubContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOLOR4XCONTEXTANGLEPROC glColor4xContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERCONTEXTANGLEPROC glColorPointerContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXCONTEXTANGLEPROC glDepthRangexContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC glDisableClientStateContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATECONTEXTANGLEPROC glEnableClientStateContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFOGXCONTEXTANGLEPROC glFogxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFOGXVCONTEXTANGLEPROC glFogxvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFRUSTUMXCONTEXTANGLEPROC glFrustumxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXCONTEXTANGLEPROC glGetClipPlanexContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETFIXEDVCONTEXTANGLEPROC glGetFixedvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVCONTEXTANGLEPROC glGetLightxvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVCONTEXTANGLEPROC glGetMaterialxvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPOINTERVCONTEXTANGLEPROC glGetPointervContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVCONTEXTANGLEPROC glGetTexEnvivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVCONTEXTANGLEPROC glGetTexEnvxvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC glGetTexParameterxvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXCONTEXTANGLEPROC glLightModelxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVCONTEXTANGLEPROC glLightModelxvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTXCONTEXTANGLEPROC glLightxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLIGHTXVCONTEXTANGLEPROC glLightxvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXCONTEXTANGLEPROC glLineWidthxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYCONTEXTANGLEPROC glLoadIdentityContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXCONTEXTANGLEPROC glLoadMatrixxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLOGICOPCONTEXTANGLEPROC glLogicOpContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMATERIALXCONTEXTANGLEPROC glMaterialxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMATERIALXVCONTEXTANGLEPROC glMaterialxvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMATRIXMODECONTEXTANGLEPROC glMatrixModeContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXCONTEXTANGLEPROC glMultMatrixxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC glMultiTexCoord4xContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLNORMAL3XCONTEXTANGLEPROC glNormal3xContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERCONTEXTANGLEPROC glNormalPointerContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLORTHOXCONTEXTANGLEPROC glOrthoxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXCONTEXTANGLEPROC glPointParameterxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC glPointParameterxvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXCONTEXTANGLEPROC glPointSizexContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC glPolygonOffsetxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPOPMATRIXCONTEXTANGLEPROC glPopMatrixContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXCONTEXTANGLEPROC glPushMatrixContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLROTATEXCONTEXTANGLEPROC glRotatexContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC glSampleCoveragexContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSCALEXCONTEXTANGLEPROC glScalexContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSHADEMODELCONTEXTANGLEPROC glShadeModelContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC glTexCoordPointerContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXENVICONTEXTANGLEPROC glTexEnviContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXENVXCONTEXTANGLEPROC glTexEnvxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXENVIVCONTEXTANGLEPROC glTexEnvivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXENVXVCONTEXTANGLEPROC glTexEnvxvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXCONTEXTANGLEPROC glTexParameterxContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVCONTEXTANGLEPROC glTexParameterxvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTRANSLATEXCONTEXTANGLEPROC glTranslatexContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERCONTEXTANGLEPROC glVertexPointerContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLACTIVETEXTURECONTEXTANGLEPROC glActiveTextureContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLATTACHSHADERCONTEXTANGLEPROC glAttachShaderContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC glBindAttribLocationContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDBUFFERCONTEXTANGLEPROC glBindBufferContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC glBindFramebufferContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC glBindRenderbufferContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDTEXTURECONTEXTANGLEPROC glBindTextureContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBLENDCOLORCONTEXTANGLEPROC glBlendColorContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONCONTEXTANGLEPROC glBlendEquationContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC glBlendEquationSeparateContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBLENDFUNCCONTEXTANGLEPROC glBlendFuncContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC glBlendFuncSeparateContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBUFFERDATACONTEXTANGLEPROC glBufferDataContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATACONTEXTANGLEPROC glBufferSubDataContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC glCheckFramebufferStatusContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCLEARCONTEXTANGLEPROC glClearContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCLEARCOLORCONTEXTANGLEPROC glClearColorContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFCONTEXTANGLEPROC glClearDepthfContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILCONTEXTANGLEPROC glClearStencilContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOLORMASKCONTEXTANGLEPROC glColorMaskContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERCONTEXTANGLEPROC glCompileShaderContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC glCompressedTexImage2DContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC |
| glCompressedTexSubImage2DContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC glCopyTexImage2DContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC glCopyTexSubImage2DContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMCONTEXTANGLEPROC glCreateProgramContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCREATESHADERCONTEXTANGLEPROC glCreateShaderContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCULLFACECONTEXTANGLEPROC glCullFaceContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSCONTEXTANGLEPROC glDeleteBuffersContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC glDeleteFramebuffersContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMCONTEXTANGLEPROC glDeleteProgramContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC glDeleteRenderbuffersContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETESHADERCONTEXTANGLEPROC glDeleteShaderContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESCONTEXTANGLEPROC glDeleteTexturesContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCCONTEXTANGLEPROC glDepthFuncContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDEPTHMASKCONTEXTANGLEPROC glDepthMaskContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFCONTEXTANGLEPROC glDepthRangefContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDETACHSHADERCONTEXTANGLEPROC glDetachShaderContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDISABLECONTEXTANGLEPROC glDisableContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC |
| glDisableVertexAttribArrayContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSCONTEXTANGLEPROC glDrawArraysContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSCONTEXTANGLEPROC glDrawElementsContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLENABLECONTEXTANGLEPROC glEnableContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC |
| glEnableVertexAttribArrayContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFINISHCONTEXTANGLEPROC glFinishContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFLUSHCONTEXTANGLEPROC glFlushContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC |
| glFramebufferRenderbufferContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC glFramebufferTexture2DContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFRONTFACECONTEXTANGLEPROC glFrontFaceContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENBUFFERSCONTEXTANGLEPROC glGenBuffersContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPCONTEXTANGLEPROC glGenerateMipmapContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC glGenFramebuffersContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC glGenRenderbuffersContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENTEXTURESCONTEXTANGLEPROC glGenTexturesContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC glGetActiveAttribContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC glGetActiveUniformContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC glGetAttachedShadersContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC glGetAttribLocationContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVCONTEXTANGLEPROC glGetBooleanvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC glGetBufferParameterivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETERRORCONTEXTANGLEPROC glGetErrorContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETFLOATVCONTEXTANGLEPROC glGetFloatvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC |
| glGetFramebufferAttachmentParameterivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGERVCONTEXTANGLEPROC glGetIntegervContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVCONTEXTANGLEPROC glGetProgramivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC glGetProgramInfoLogContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC |
| glGetRenderbufferParameterivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERIVCONTEXTANGLEPROC glGetShaderivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC glGetShaderInfoLogContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC |
| glGetShaderPrecisionFormatContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCECONTEXTANGLEPROC glGetShaderSourceContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSTRINGCONTEXTANGLEPROC glGetStringContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC glGetTexParameterfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC glGetTexParameterivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVCONTEXTANGLEPROC glGetUniformfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVCONTEXTANGLEPROC glGetUniformivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC glGetUniformLocationContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC glGetVertexAttribfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC glGetVertexAttribivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC |
| glGetVertexAttribPointervContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLHINTCONTEXTANGLEPROC glHintContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISBUFFERCONTEXTANGLEPROC glIsBufferContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISENABLEDCONTEXTANGLEPROC glIsEnabledContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERCONTEXTANGLEPROC glIsFramebufferContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISPROGRAMCONTEXTANGLEPROC glIsProgramContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERCONTEXTANGLEPROC glIsRenderbufferContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISSHADERCONTEXTANGLEPROC glIsShaderContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISTEXTURECONTEXTANGLEPROC glIsTextureContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLINEWIDTHCONTEXTANGLEPROC glLineWidthContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMCONTEXTANGLEPROC glLinkProgramContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPIXELSTOREICONTEXTANGLEPROC glPixelStoreiContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETCONTEXTANGLEPROC glPolygonOffsetContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLREADPIXELSCONTEXTANGLEPROC glReadPixelsContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC glReleaseShaderCompilerContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC glRenderbufferStorageContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGECONTEXTANGLEPROC glSampleCoverageContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSCISSORCONTEXTANGLEPROC glScissorContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSHADERBINARYCONTEXTANGLEPROC glShaderBinaryContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSHADERSOURCECONTEXTANGLEPROC glShaderSourceContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCCONTEXTANGLEPROC glStencilFuncContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC glStencilFuncSeparateContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILMASKCONTEXTANGLEPROC glStencilMaskContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC glStencilMaskSeparateContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILOPCONTEXTANGLEPROC glStencilOpContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC glStencilOpSeparateContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DCONTEXTANGLEPROC glTexImage2DContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFCONTEXTANGLEPROC glTexParameterfContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVCONTEXTANGLEPROC glTexParameterfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERICONTEXTANGLEPROC glTexParameteriContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVCONTEXTANGLEPROC glTexParameterivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC glTexSubImage2DContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1FCONTEXTANGLEPROC glUniform1fContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVCONTEXTANGLEPROC glUniform1fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1ICONTEXTANGLEPROC glUniform1iContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVCONTEXTANGLEPROC glUniform1ivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2FCONTEXTANGLEPROC glUniform2fContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVCONTEXTANGLEPROC glUniform2fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2ICONTEXTANGLEPROC glUniform2iContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVCONTEXTANGLEPROC glUniform2ivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3FCONTEXTANGLEPROC glUniform3fContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVCONTEXTANGLEPROC glUniform3fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3ICONTEXTANGLEPROC glUniform3iContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVCONTEXTANGLEPROC glUniform3ivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4FCONTEXTANGLEPROC glUniform4fContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVCONTEXTANGLEPROC glUniform4fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4ICONTEXTANGLEPROC glUniform4iContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVCONTEXTANGLEPROC glUniform4ivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC glUniformMatrix2fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC glUniformMatrix3fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC glUniformMatrix4fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMCONTEXTANGLEPROC glUseProgramContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC glValidateProgramContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC glVertexAttrib1fContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC glVertexAttrib1fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC glVertexAttrib2fContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC glVertexAttrib2fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC glVertexAttrib3fContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC glVertexAttrib3fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC glVertexAttrib4fContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC glVertexAttrib4fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC glVertexAttribPointerContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVIEWPORTCONTEXTANGLEPROC glViewportContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLREADBUFFERCONTEXTANGLEPROC glReadBufferContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC glDrawRangeElementsContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DCONTEXTANGLEPROC glTexImage3DContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC glTexSubImage3DContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC glCopyTexSubImage3DContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC glCompressedTexImage3DContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC |
| glCompressedTexSubImage3DContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENQUERIESCONTEXTANGLEPROC glGenQueriesContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESCONTEXTANGLEPROC glDeleteQueriesContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISQUERYCONTEXTANGLEPROC glIsQueryContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBEGINQUERYCONTEXTANGLEPROC glBeginQueryContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLENDQUERYCONTEXTANGLEPROC glEndQueryContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYIVCONTEXTANGLEPROC glGetQueryivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC glGetQueryObjectuivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERCONTEXTANGLEPROC glUnmapBufferContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC glGetBufferPointervContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSCONTEXTANGLEPROC glDrawBuffersContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC glUniformMatrix2x3fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC glUniformMatrix3x2fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC glUniformMatrix2x4fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC glUniformMatrix4x2fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC glUniformMatrix3x4fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC glUniformMatrix4x3fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC glBlitFramebufferContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC |
| glRenderbufferStorageMultisampleContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC |
| glFramebufferTextureLayerContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGECONTEXTANGLEPROC glMapBufferRangeContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC glFlushMappedBufferRangeContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC glBindVertexArrayContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC glDeleteVertexArraysContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC glGenVertexArraysContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYCONTEXTANGLEPROC glIsVertexArrayContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VCONTEXTANGLEPROC glGetIntegeri_vContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC glBeginTransformFeedbackContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC glEndTransformFeedbackContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGECONTEXTANGLEPROC glBindBufferRangeContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASECONTEXTANGLEPROC glBindBufferBaseContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC |
| glTransformFeedbackVaryingsContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC |
| glGetTransformFeedbackVaryingContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC glVertexAttribIPointerContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC glGetVertexAttribIivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC glGetVertexAttribIuivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC glVertexAttribI4iContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC glVertexAttribI4uiContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC glVertexAttribI4ivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC glVertexAttribI4uivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVCONTEXTANGLEPROC glGetUniformuivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC glGetFragDataLocationContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1UICONTEXTANGLEPROC glUniform1uiContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2UICONTEXTANGLEPROC glUniform2uiContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3UICONTEXTANGLEPROC glUniform3uiContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4UICONTEXTANGLEPROC glUniform4uiContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVCONTEXTANGLEPROC glUniform1uivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVCONTEXTANGLEPROC glUniform2uivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVCONTEXTANGLEPROC glUniform3uivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVCONTEXTANGLEPROC glUniform4uivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVCONTEXTANGLEPROC glClearBufferivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC glClearBufferuivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVCONTEXTANGLEPROC glClearBufferfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFICONTEXTANGLEPROC glClearBufferfiContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSTRINGICONTEXTANGLEPROC glGetStringiContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC glCopyBufferSubDataContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC glGetUniformIndicesContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC glGetActiveUniformsivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC glGetUniformBlockIndexContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC |
| glGetActiveUniformBlockivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC |
| glGetActiveUniformBlockNameContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC glUniformBlockBindingContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC glDrawArraysInstancedContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC glDrawElementsInstancedContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFENCESYNCCONTEXTANGLEPROC glFenceSyncContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISSYNCCONTEXTANGLEPROC glIsSyncContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETESYNCCONTEXTANGLEPROC glDeleteSyncContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC glClientWaitSyncContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLWAITSYNCCONTEXTANGLEPROC glWaitSyncContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VCONTEXTANGLEPROC glGetInteger64vContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSYNCIVCONTEXTANGLEPROC glGetSyncivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VCONTEXTANGLEPROC glGetInteger64i_vContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC glGetBufferParameteri64vContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSCONTEXTANGLEPROC glGenSamplersContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSCONTEXTANGLEPROC glDeleteSamplersContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISSAMPLERCONTEXTANGLEPROC glIsSamplerContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERCONTEXTANGLEPROC glBindSamplerContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC glSamplerParameteriContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC glSamplerParameterivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC glSamplerParameterfContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC glSamplerParameterfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC glGetSamplerParameterivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC glGetSamplerParameterfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC glVertexAttribDivisorContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC glBindTransformFeedbackContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC |
| glDeleteTransformFeedbacksContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC glGenTransformFeedbacksContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC glIsTransformFeedbackContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC glPauseTransformFeedbackContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC |
| glResumeTransformFeedbackContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC glGetProgramBinaryContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYCONTEXTANGLEPROC glProgramBinaryContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC glProgramParameteriContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC glInvalidateFramebufferContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC |
| glInvalidateSubFramebufferContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DCONTEXTANGLEPROC glTexStorage2DContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DCONTEXTANGLEPROC glTexStorage3DContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC glGetInternalformativContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC glDispatchComputeContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC |
| glDispatchComputeIndirectContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC glDrawArraysIndirectContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC glDrawElementsIndirectContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC glFramebufferParameteriContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC |
| glGetFramebufferParameterivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC glGetProgramInterfaceivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC |
| glGetProgramResourceIndexContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC glGetProgramResourceNameContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC glGetProgramResourceivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC |
| glGetProgramResourceLocationContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC glUseProgramStagesContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC glActiveShaderProgramContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC glCreateShaderProgramvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC glBindProgramPipelineContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC glDeleteProgramPipelinesContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC glGenProgramPipelinesContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC glIsProgramPipelineContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC glGetProgramPipelineivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC glProgramUniform1iContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC glProgramUniform2iContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC glProgramUniform3iContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC glProgramUniform4iContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC glProgramUniform1uiContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC glProgramUniform2uiContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC glProgramUniform3uiContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC glProgramUniform4uiContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC glProgramUniform1fContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC glProgramUniform2fContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC glProgramUniform3fContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC glProgramUniform4fContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC glProgramUniform1ivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC glProgramUniform2ivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC glProgramUniform3ivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC glProgramUniform4ivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC glProgramUniform1uivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC glProgramUniform2uivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC glProgramUniform3uivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC glProgramUniform4uivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC glProgramUniform1fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC glProgramUniform2fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC glProgramUniform3fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC glProgramUniform4fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC |
| glProgramUniformMatrix2fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC |
| glProgramUniformMatrix3fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC |
| glProgramUniformMatrix4fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC |
| glProgramUniformMatrix2x3fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC |
| glProgramUniformMatrix3x2fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC |
| glProgramUniformMatrix2x4fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC |
| glProgramUniformMatrix4x2fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC |
| glProgramUniformMatrix3x4fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC |
| glProgramUniformMatrix4x3fvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC |
| glValidateProgramPipelineContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC |
| glGetProgramPipelineInfoLogContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC glBindImageTextureContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VCONTEXTANGLEPROC glGetBooleani_vContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERCONTEXTANGLEPROC glMemoryBarrierContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC glMemoryBarrierByRegionContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC |
| glTexStorage2DMultisampleContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC glGetMultisamplefvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKICONTEXTANGLEPROC glSampleMaskiContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC glGetTexLevelParameterivContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC glGetTexLevelParameterfvContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC glBindVertexBufferContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC glVertexAttribFormatContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC glVertexAttribIFormatContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC glVertexAttribBindingContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC glVertexBindingDivisorContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC |
| glDrawArraysInstancedBaseInstanceANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC |
| glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC |
| glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC |
| glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC glCopySubTexture3DANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC glCopyTexture3DANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC glBlitFramebufferANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC |
| glRenderbufferStorageMultisampleANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLECONTEXTANGLEPROC |
| glGetRenderbufferImageANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXIMAGEANGLECONTEXTANGLEPROC glGetTexImageANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC |
| glDrawArraysInstancedANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC |
| glDrawElementsInstancedANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC |
| glVertexAttribDivisorANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC glMultiDrawArraysANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC |
| glMultiDrawArraysInstancedANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC glMultiDrawElementsANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC |
| glMultiDrawElementsInstancedANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC glProvokingVertexANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDISABLEEXTENSIONANGLECONTEXTANGLEPROC glDisableExtensionANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC glRequestExtensionANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC |
| glCompressedTexImage2DRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC |
| glCompressedTexImage3DRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC |
| glCompressedTexSubImage2DRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC |
| glCompressedTexSubImage3DRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC |
| glGetActiveUniformBlockivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC |
| glGetBooleani_vRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC glGetBooleanvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC |
| glGetBufferParameteri64vRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| glGetBufferParameterivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC |
| glGetBufferPointervRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC glGetFloatvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| glGetFramebufferParameterivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC |
| glGetInteger64i_vRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC |
| glGetInteger64vRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC |
| glGetIntegeri_vRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC glGetIntegervRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC |
| glGetInternalformativRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC |
| glGetMultisamplefvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC |
| glGetPointervRobustANGLERobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC |
| glGetProgramInterfaceivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC |
| glGetProgramivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC |
| glGetQueryObjecti64vRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC |
| glGetQueryObjectivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC |
| glGetQueryObjectui64vRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC |
| glGetQueryObjectuivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC glGetQueryivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| glGetRenderbufferParameterivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC |
| glGetSamplerParameterIivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC |
| glGetSamplerParameterIuivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC |
| glGetSamplerParameterfvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| glGetSamplerParameterivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC glGetShaderivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC |
| glGetTexLevelParameterfvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| glGetTexLevelParameterivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC |
| glGetTexParameterIivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC |
| glGetTexParameterIuivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC |
| glGetTexParameterfvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| glGetTexParameterivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC |
| glGetUniformfvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC |
| glGetUniformivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC |
| glGetUniformuivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC |
| glGetVertexAttribIivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC |
| glGetVertexAttribIuivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC |
| glGetVertexAttribPointervRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC |
| glGetVertexAttribfvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC |
| glGetVertexAttribivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC |
| glGetnUniformfvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC |
| glGetnUniformivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC |
| glGetnUniformuivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC glReadPixelsRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC glReadnPixelsRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC |
| glSamplerParameterIivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC |
| glSamplerParameterIuivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC |
| glSamplerParameterfvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| glSamplerParameterivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC glTexImage2DRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC glTexImage3DRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC |
| glTexParameterIivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC |
| glTexParameterIuivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC |
| glTexParameterfvRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC |
| glTexParameterivRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC |
| glTexSubImage2DRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC |
| glTexSubImage3DRobustANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC glInvalidateTextureANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC |
| glTexImage2DExternalANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC glGetMultisamplefvANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC |
| glGetTexLevelParameterfvANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC |
| glGetTexLevelParameterivANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC glSampleMaskiANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC |
| glTexStorage2DMultisampleANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC |
| glGetTranslatedShaderSourceANGLEContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC |
| glBindUniformLocationCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC |
| glCompressedCopyTextureCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC glCopySubTextureCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC glCopyTextureCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC |
| glCoverageModulationCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMATRIXLOADIDENTITYCHROMIUMCONTEXTANGLEPROC |
| glMatrixLoadIdentityCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMATRIXLOADFCHROMIUMCONTEXTANGLEPROC glMatrixLoadfCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC glLoseContextCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMCONTEXTANGLEPROC |
| glBindFragmentInputLocationCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOVERFILLPATHCHROMIUMCONTEXTANGLEPROC glCoverFillPathCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC |
| glCoverFillPathInstancedCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOVERSTROKEPATHCHROMIUMCONTEXTANGLEPROC |
| glCoverStrokePathCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC |
| glCoverStrokePathInstancedCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETEPATHSCHROMIUMCONTEXTANGLEPROC glDeletePathsCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENPATHSCHROMIUMCONTEXTANGLEPROC glGenPathsCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPATHPARAMETERFVCHROMIUMCONTEXTANGLEPROC |
| glGetPathParameterfvCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPATHPARAMETERIVCHROMIUMCONTEXTANGLEPROC |
| glGetPathParameterivCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISPATHCHROMIUMCONTEXTANGLEPROC glIsPathCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPATHCOMMANDSCHROMIUMCONTEXTANGLEPROC glPathCommandsCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPATHPARAMETERFCHROMIUMCONTEXTANGLEPROC glPathParameterfCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPATHPARAMETERICHROMIUMCONTEXTANGLEPROC glPathParameteriCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPATHSTENCILFUNCCHROMIUMCONTEXTANGLEPROC |
| glPathStencilFuncCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMCONTEXTANGLEPROC |
| glProgramPathFragmentInputGenCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILFILLPATHCHROMIUMCONTEXTANGLEPROC |
| glStencilFillPathCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC |
| glStencilFillPathInstancedCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILSTROKEPATHCHROMIUMCONTEXTANGLEPROC |
| glStencilStrokePathCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC |
| glStencilStrokePathInstancedCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMCONTEXTANGLEPROC |
| glStencilThenCoverFillPathCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC |
| glStencilThenCoverFillPathInstancedCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMCONTEXTANGLEPROC |
| glStencilThenCoverStrokePathCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC |
| glStencilThenCoverStrokePathInstancedCHROMIUMContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC |
| glBindFragDataLocationEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC |
| glBindFragDataLocationIndexedEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC glGetFragDataIndexEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC |
| glGetProgramResourceLocationIndexEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC glInsertEventMarkerEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC glPopGroupMarkerEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC glPushGroupMarkerEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC glDiscardFramebufferEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTCONTEXTANGLEPROC glBeginQueryEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC glDeleteQueriesEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTCONTEXTANGLEPROC glEndQueryEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTCONTEXTANGLEPROC glGenQueriesEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC glGetQueryObjecti64vEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC glGetQueryObjectivEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC glGetQueryObjectui64vEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC glGetQueryObjectuivEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTCONTEXTANGLEPROC glGetQueryivEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISQUERYEXTCONTEXTANGLEPROC glIsQueryEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC glQueryCounterEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC glDrawBuffersEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC |
| glDrawElementsBaseVertexEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTCONTEXTANGLEPROC |
| glDrawElementsInstancedBaseVertexEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC |
| glDrawRangeElementsBaseVertexEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC |
| glMultiDrawElementsBaseVertexEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC glFramebufferTextureEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC glDrawArraysInstancedEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC |
| glDrawElementsInstancedEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC glVertexAttribDivisorEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC |
| glFlushMappedBufferRangeEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC glMapBufferRangeEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC glBufferStorageMemEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC glCreateMemoryObjectsEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC glDeleteMemoryObjectsEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC |
| glGetMemoryObjectParameterivEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC glGetUnsignedBytei_vEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC glGetUnsignedBytevEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC glIsMemoryObjectEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC |
| glMemoryObjectParameterivEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC glTexStorageMem2DEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC |
| glTexStorageMem2DMultisampleEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC glTexStorageMem3DEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC |
| glTexStorageMem3DMultisampleEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC glImportMemoryFdEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTCONTEXTANGLEPROC |
| glFramebufferTexture2DMultisampleEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTCONTEXTANGLEPROC |
| glRenderbufferStorageMultisampleEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC |
| glGetGraphicsResetStatusEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC glGetnUniformfvEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC glGetnUniformivEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTCONTEXTANGLEPROC glReadnPixelsEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC glDeleteSemaphoresEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC glGenSemaphoresEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC |
| glGetSemaphoreParameterui64vEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC glIsSemaphoreEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC |
| glSemaphoreParameterui64vEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC glSignalSemaphoreEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC glWaitSemaphoreEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC glImportSemaphoreFdEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC glTexStorage1DEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC glTexStorage2DEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC glTexStorage3DEXTContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC |
| glDebugMessageCallbackKHRContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC glDebugMessageControlKHRContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC glDebugMessageInsertKHRContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC glGetDebugMessageLogKHRContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC glGetObjectLabelKHRContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC glGetObjectPtrLabelKHRContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRCONTEXTANGLEPROC glGetPointervKHRContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRCONTEXTANGLEPROC glObjectLabelKHRContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC glObjectPtrLabelKHRContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC glPopDebugGroupKHRContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC glPushDebugGroupKHRContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC |
| glMaxShaderCompilerThreadsKHRContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVCONTEXTANGLEPROC glDeleteFencesNVContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVCONTEXTANGLEPROC glFinishFenceNVContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENFENCESNVCONTEXTANGLEPROC glGenFencesNVContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVCONTEXTANGLEPROC glGetFenceivNVContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISFENCENVCONTEXTANGLEPROC glIsFenceNVContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSETFENCENVCONTEXTANGLEPROC glSetFenceNVContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTESTFENCENVCONTEXTANGLEPROC glTestFenceNVContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC |
| glEGLImageTargetRenderbufferStorageOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC |
| glEGLImageTargetTexture2DOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESCONTEXTANGLEPROC |
| glDrawElementsBaseVertexOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESCONTEXTANGLEPROC |
| glDrawElementsInstancedBaseVertexOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESCONTEXTANGLEPROC |
| glDrawRangeElementsBaseVertexOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC glGetProgramBinaryOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC glProgramBinaryOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC glGetBufferPointervOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESCONTEXTANGLEPROC glMapBufferOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC glUnmapBufferOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC |
| glCompressedTexImage3DOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC |
| glCompressedTexSubImage3DOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC glCopyTexSubImage3DOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC |
| glFramebufferTexture3DOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC glTexImage3DOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC glTexSubImage3DOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC |
| glGetSamplerParameterIivOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC |
| glGetSamplerParameterIuivOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC glGetTexParameterIivOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC glGetTexParameterIuivOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC glSamplerParameterIivOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC |
| glSamplerParameterIuivOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC glTexParameterIivOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC glTexParameterIuivOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC |
| glTexStorage3DMultisampleOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC glBindVertexArrayOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC glDeleteVertexArraysOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC glGenVertexArraysOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC glIsVertexArrayOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC |
| glFramebufferTextureMultiviewOVRContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESCONTEXTANGLEPROC glDrawTexfOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESCONTEXTANGLEPROC glDrawTexfvOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESCONTEXTANGLEPROC glDrawTexiOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESCONTEXTANGLEPROC glDrawTexivOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESCONTEXTANGLEPROC glDrawTexsOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESCONTEXTANGLEPROC glDrawTexsvOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESCONTEXTANGLEPROC glDrawTexxOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESCONTEXTANGLEPROC glDrawTexxvOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC glBindFramebufferOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC glBindRenderbufferOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC |
| glCheckFramebufferStatusOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC glDeleteFramebuffersOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC glDeleteRenderbuffersOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC |
| glFramebufferRenderbufferOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC |
| glFramebufferTexture2DOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC glGenFramebuffersOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC glGenRenderbuffersOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC glGenerateMipmapOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC |
| glGetFramebufferAttachmentParameterivOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC |
| glGetRenderbufferParameterivOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC glIsFramebufferOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC glIsRenderbufferOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC glRenderbufferStorageOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC |
| glCurrentPaletteMatrixOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC |
| glLoadPaletteFromModelViewMatrixOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC glMatrixIndexPointerOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC glWeightPointerOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC glPointSizePointerOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC glQueryMatrixxOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESCONTEXTANGLEPROC glGetTexGenfvOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESCONTEXTANGLEPROC glGetTexGenivOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESCONTEXTANGLEPROC glGetTexGenxvOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXGENFOESCONTEXTANGLEPROC glTexGenfOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESCONTEXTANGLEPROC glTexGenfvOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXGENIOESCONTEXTANGLEPROC glTexGeniOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESCONTEXTANGLEPROC glTexGenivOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXGENXOESCONTEXTANGLEPROC glTexGenxOESContextANGLE; |
| ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESCONTEXTANGLEPROC glTexGenxvOESContextANGLE; |
| |
| namespace angle |
| { |
| void LoadGLES(LoadProc loadProc) |
| { |
| glAlphaFunc = reinterpret_cast<PFNGLALPHAFUNCPROC>(loadProc("glAlphaFunc")); |
| glClipPlanef = reinterpret_cast<PFNGLCLIPPLANEFPROC>(loadProc("glClipPlanef")); |
| glColor4f = reinterpret_cast<PFNGLCOLOR4FPROC>(loadProc("glColor4f")); |
| glFogf = reinterpret_cast<PFNGLFOGFPROC>(loadProc("glFogf")); |
| glFogfv = reinterpret_cast<PFNGLFOGFVPROC>(loadProc("glFogfv")); |
| glFrustumf = reinterpret_cast<PFNGLFRUSTUMFPROC>(loadProc("glFrustumf")); |
| glGetClipPlanef = reinterpret_cast<PFNGLGETCLIPPLANEFPROC>(loadProc("glGetClipPlanef")); |
| glGetLightfv = reinterpret_cast<PFNGLGETLIGHTFVPROC>(loadProc("glGetLightfv")); |
| glGetMaterialfv = reinterpret_cast<PFNGLGETMATERIALFVPROC>(loadProc("glGetMaterialfv")); |
| glGetTexEnvfv = reinterpret_cast<PFNGLGETTEXENVFVPROC>(loadProc("glGetTexEnvfv")); |
| glLightModelf = reinterpret_cast<PFNGLLIGHTMODELFPROC>(loadProc("glLightModelf")); |
| glLightModelfv = reinterpret_cast<PFNGLLIGHTMODELFVPROC>(loadProc("glLightModelfv")); |
| glLightf = reinterpret_cast<PFNGLLIGHTFPROC>(loadProc("glLightf")); |
| glLightfv = reinterpret_cast<PFNGLLIGHTFVPROC>(loadProc("glLightfv")); |
| glLoadMatrixf = reinterpret_cast<PFNGLLOADMATRIXFPROC>(loadProc("glLoadMatrixf")); |
| glMaterialf = reinterpret_cast<PFNGLMATERIALFPROC>(loadProc("glMaterialf")); |
| glMaterialfv = reinterpret_cast<PFNGLMATERIALFVPROC>(loadProc("glMaterialfv")); |
| glMultMatrixf = reinterpret_cast<PFNGLMULTMATRIXFPROC>(loadProc("glMultMatrixf")); |
| glMultiTexCoord4f = reinterpret_cast<PFNGLMULTITEXCOORD4FPROC>(loadProc("glMultiTexCoord4f")); |
| glNormal3f = reinterpret_cast<PFNGLNORMAL3FPROC>(loadProc("glNormal3f")); |
| glOrthof = reinterpret_cast<PFNGLORTHOFPROC>(loadProc("glOrthof")); |
| glPointParameterf = reinterpret_cast<PFNGLPOINTPARAMETERFPROC>(loadProc("glPointParameterf")); |
| glPointParameterfv = |
| reinterpret_cast<PFNGLPOINTPARAMETERFVPROC>(loadProc("glPointParameterfv")); |
| glPointSize = reinterpret_cast<PFNGLPOINTSIZEPROC>(loadProc("glPointSize")); |
| glRotatef = reinterpret_cast<PFNGLROTATEFPROC>(loadProc("glRotatef")); |
| glScalef = reinterpret_cast<PFNGLSCALEFPROC>(loadProc("glScalef")); |
| glTexEnvf = reinterpret_cast<PFNGLTEXENVFPROC>(loadProc("glTexEnvf")); |
| glTexEnvfv = reinterpret_cast<PFNGLTEXENVFVPROC>(loadProc("glTexEnvfv")); |
| glTranslatef = reinterpret_cast<PFNGLTRANSLATEFPROC>(loadProc("glTranslatef")); |
| glAlphaFuncx = reinterpret_cast<PFNGLALPHAFUNCXPROC>(loadProc("glAlphaFuncx")); |
| glClearColorx = reinterpret_cast<PFNGLCLEARCOLORXPROC>(loadProc("glClearColorx")); |
| glClearDepthx = reinterpret_cast<PFNGLCLEARDEPTHXPROC>(loadProc("glClearDepthx")); |
| glClientActiveTexture = |
| reinterpret_cast<PFNGLCLIENTACTIVETEXTUREPROC>(loadProc("glClientActiveTexture")); |
| glClipPlanex = reinterpret_cast<PFNGLCLIPPLANEXPROC>(loadProc("glClipPlanex")); |
| glColor4ub = reinterpret_cast<PFNGLCOLOR4UBPROC>(loadProc("glColor4ub")); |
| glColor4x = reinterpret_cast<PFNGLCOLOR4XPROC>(loadProc("glColor4x")); |
| glColorPointer = reinterpret_cast<PFNGLCOLORPOINTERPROC>(loadProc("glColorPointer")); |
| glDepthRangex = reinterpret_cast<PFNGLDEPTHRANGEXPROC>(loadProc("glDepthRangex")); |
| glDisableClientState = |
| reinterpret_cast<PFNGLDISABLECLIENTSTATEPROC>(loadProc("glDisableClientState")); |
| glEnableClientState = |
| reinterpret_cast<PFNGLENABLECLIENTSTATEPROC>(loadProc("glEnableClientState")); |
| glFogx = reinterpret_cast<PFNGLFOGXPROC>(loadProc("glFogx")); |
| glFogxv = reinterpret_cast<PFNGLFOGXVPROC>(loadProc("glFogxv")); |
| glFrustumx = reinterpret_cast<PFNGLFRUSTUMXPROC>(loadProc("glFrustumx")); |
| glGetClipPlanex = reinterpret_cast<PFNGLGETCLIPPLANEXPROC>(loadProc("glGetClipPlanex")); |
| glGetFixedv = reinterpret_cast<PFNGLGETFIXEDVPROC>(loadProc("glGetFixedv")); |
| glGetLightxv = reinterpret_cast<PFNGLGETLIGHTXVPROC>(loadProc("glGetLightxv")); |
| glGetMaterialxv = reinterpret_cast<PFNGLGETMATERIALXVPROC>(loadProc("glGetMaterialxv")); |
| glGetPointerv = reinterpret_cast<PFNGLGETPOINTERVPROC>(loadProc("glGetPointerv")); |
| glGetTexEnviv = reinterpret_cast<PFNGLGETTEXENVIVPROC>(loadProc("glGetTexEnviv")); |
| glGetTexEnvxv = reinterpret_cast<PFNGLGETTEXENVXVPROC>(loadProc("glGetTexEnvxv")); |
| glGetTexParameterxv = |
| reinterpret_cast<PFNGLGETTEXPARAMETERXVPROC>(loadProc("glGetTexParameterxv")); |
| glLightModelx = reinterpret_cast<PFNGLLIGHTMODELXPROC>(loadProc("glLightModelx")); |
| glLightModelxv = reinterpret_cast<PFNGLLIGHTMODELXVPROC>(loadProc("glLightModelxv")); |
| glLightx = reinterpret_cast<PFNGLLIGHTXPROC>(loadProc("glLightx")); |
| glLightxv = reinterpret_cast<PFNGLLIGHTXVPROC>(loadProc("glLightxv")); |
| glLineWidthx = reinterpret_cast<PFNGLLINEWIDTHXPROC>(loadProc("glLineWidthx")); |
| glLoadIdentity = reinterpret_cast<PFNGLLOADIDENTITYPROC>(loadProc("glLoadIdentity")); |
| glLoadMatrixx = reinterpret_cast<PFNGLLOADMATRIXXPROC>(loadProc("glLoadMatrixx")); |
| glLogicOp = reinterpret_cast<PFNGLLOGICOPPROC>(loadProc("glLogicOp")); |
| glMaterialx = reinterpret_cast<PFNGLMATERIALXPROC>(loadProc("glMaterialx")); |
| glMaterialxv = reinterpret_cast<PFNGLMATERIALXVPROC>(loadProc("glMaterialxv")); |
| glMatrixMode = reinterpret_cast<PFNGLMATRIXMODEPROC>(loadProc("glMatrixMode")); |
| glMultMatrixx = reinterpret_cast<PFNGLMULTMATRIXXPROC>(loadProc("glMultMatrixx")); |
| glMultiTexCoord4x = reinterpret_cast<PFNGLMULTITEXCOORD4XPROC>(loadProc("glMultiTexCoord4x")); |
| glNormal3x = reinterpret_cast<PFNGLNORMAL3XPROC>(loadProc("glNormal3x")); |
| glNormalPointer = reinterpret_cast<PFNGLNORMALPOINTERPROC>(loadProc("glNormalPointer")); |
| glOrthox = reinterpret_cast<PFNGLORTHOXPROC>(loadProc("glOrthox")); |
| glPointParameterx = reinterpret_cast<PFNGLPOINTPARAMETERXPROC>(loadProc("glPointParameterx")); |
| glPointParameterxv = |
| reinterpret_cast<PFNGLPOINTPARAMETERXVPROC>(loadProc("glPointParameterxv")); |
| glPointSizex = reinterpret_cast<PFNGLPOINTSIZEXPROC>(loadProc("glPointSizex")); |
| glPolygonOffsetx = reinterpret_cast<PFNGLPOLYGONOFFSETXPROC>(loadProc("glPolygonOffsetx")); |
| glPopMatrix = reinterpret_cast<PFNGLPOPMATRIXPROC>(loadProc("glPopMatrix")); |
| glPushMatrix = reinterpret_cast<PFNGLPUSHMATRIXPROC>(loadProc("glPushMatrix")); |
| glRotatex = reinterpret_cast<PFNGLROTATEXPROC>(loadProc("glRotatex")); |
| glSampleCoveragex = reinterpret_cast<PFNGLSAMPLECOVERAGEXPROC>(loadProc("glSampleCoveragex")); |
| glScalex = reinterpret_cast<PFNGLSCALEXPROC>(loadProc("glScalex")); |
| glShadeModel = reinterpret_cast<PFNGLSHADEMODELPROC>(loadProc("glShadeModel")); |
| glTexCoordPointer = reinterpret_cast<PFNGLTEXCOORDPOINTERPROC>(loadProc("glTexCoordPointer")); |
| glTexEnvi = reinterpret_cast<PFNGLTEXENVIPROC>(loadProc("glTexEnvi")); |
| glTexEnvx = reinterpret_cast<PFNGLTEXENVXPROC>(loadProc("glTexEnvx")); |
| glTexEnviv = reinterpret_cast<PFNGLTEXENVIVPROC>(loadProc("glTexEnviv")); |
| glTexEnvxv = reinterpret_cast<PFNGLTEXENVXVPROC>(loadProc("glTexEnvxv")); |
| glTexParameterx = reinterpret_cast<PFNGLTEXPARAMETERXPROC>(loadProc("glTexParameterx")); |
| glTexParameterxv = reinterpret_cast<PFNGLTEXPARAMETERXVPROC>(loadProc("glTexParameterxv")); |
| glTranslatex = reinterpret_cast<PFNGLTRANSLATEXPROC>(loadProc("glTranslatex")); |
| glVertexPointer = reinterpret_cast<PFNGLVERTEXPOINTERPROC>(loadProc("glVertexPointer")); |
| glActiveTexture = reinterpret_cast<PFNGLACTIVETEXTUREPROC>(loadProc("glActiveTexture")); |
| glAttachShader = reinterpret_cast<PFNGLATTACHSHADERPROC>(loadProc("glAttachShader")); |
| glBindAttribLocation = |
| reinterpret_cast<PFNGLBINDATTRIBLOCATIONPROC>(loadProc("glBindAttribLocation")); |
| glBindBuffer = reinterpret_cast<PFNGLBINDBUFFERPROC>(loadProc("glBindBuffer")); |
| glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(loadProc("glBindFramebuffer")); |
| glBindRenderbuffer = |
| reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(loadProc("glBindRenderbuffer")); |
| glBindTexture = reinterpret_cast<PFNGLBINDTEXTUREPROC>(loadProc("glBindTexture")); |
| glBlendColor = reinterpret_cast<PFNGLBLENDCOLORPROC>(loadProc("glBlendColor")); |
| glBlendEquation = reinterpret_cast<PFNGLBLENDEQUATIONPROC>(loadProc("glBlendEquation")); |
| glBlendEquationSeparate = |
| reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEPROC>(loadProc("glBlendEquationSeparate")); |
| glBlendFunc = reinterpret_cast<PFNGLBLENDFUNCPROC>(loadProc("glBlendFunc")); |
| glBlendFuncSeparate = |
| reinterpret_cast<PFNGLBLENDFUNCSEPARATEPROC>(loadProc("glBlendFuncSeparate")); |
| glBufferData = reinterpret_cast<PFNGLBUFFERDATAPROC>(loadProc("glBufferData")); |
| glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATAPROC>(loadProc("glBufferSubData")); |
| glCheckFramebufferStatus = |
| reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(loadProc("glCheckFramebufferStatus")); |
| glClear = reinterpret_cast<PFNGLCLEARPROC>(loadProc("glClear")); |
| glClearColor = reinterpret_cast<PFNGLCLEARCOLORPROC>(loadProc("glClearColor")); |
| glClearDepthf = reinterpret_cast<PFNGLCLEARDEPTHFPROC>(loadProc("glClearDepthf")); |
| glClearStencil = reinterpret_cast<PFNGLCLEARSTENCILPROC>(loadProc("glClearStencil")); |
| glColorMask = reinterpret_cast<PFNGLCOLORMASKPROC>(loadProc("glColorMask")); |
| glCompileShader = reinterpret_cast<PFNGLCOMPILESHADERPROC>(loadProc("glCompileShader")); |
| glCompressedTexImage2D = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DPROC>(loadProc("glCompressedTexImage2D")); |
| glCompressedTexSubImage2D = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC>(loadProc("glCompressedTexSubImage2D")); |
| glCopyTexImage2D = reinterpret_cast<PFNGLCOPYTEXIMAGE2DPROC>(loadProc("glCopyTexImage2D")); |
| glCopyTexSubImage2D = |
| reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DPROC>(loadProc("glCopyTexSubImage2D")); |
| glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAMPROC>(loadProc("glCreateProgram")); |
| glCreateShader = reinterpret_cast<PFNGLCREATESHADERPROC>(loadProc("glCreateShader")); |
| glCullFace = reinterpret_cast<PFNGLCULLFACEPROC>(loadProc("glCullFace")); |
| glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERSPROC>(loadProc("glDeleteBuffers")); |
| glDeleteFramebuffers = |
| reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(loadProc("glDeleteFramebuffers")); |
| glDeleteProgram = reinterpret_cast<PFNGLDELETEPROGRAMPROC>(loadProc("glDeleteProgram")); |
| glDeleteRenderbuffers = |
| reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(loadProc("glDeleteRenderbuffers")); |
| glDeleteShader = reinterpret_cast<PFNGLDELETESHADERPROC>(loadProc("glDeleteShader")); |
| glDeleteTextures = reinterpret_cast<PFNGLDELETETEXTURESPROC>(loadProc("glDeleteTextures")); |
| glDepthFunc = reinterpret_cast<PFNGLDEPTHFUNCPROC>(loadProc("glDepthFunc")); |
| glDepthMask = reinterpret_cast<PFNGLDEPTHMASKPROC>(loadProc("glDepthMask")); |
| glDepthRangef = reinterpret_cast<PFNGLDEPTHRANGEFPROC>(loadProc("glDepthRangef")); |
| glDetachShader = reinterpret_cast<PFNGLDETACHSHADERPROC>(loadProc("glDetachShader")); |
| glDisable = reinterpret_cast<PFNGLDISABLEPROC>(loadProc("glDisable")); |
| glDisableVertexAttribArray = |
| reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYPROC>(loadProc("glDisableVertexAttribArray")); |
| glDrawArrays = reinterpret_cast<PFNGLDRAWARRAYSPROC>(loadProc("glDrawArrays")); |
| glDrawElements = reinterpret_cast<PFNGLDRAWELEMENTSPROC>(loadProc("glDrawElements")); |
| glEnable = reinterpret_cast<PFNGLENABLEPROC>(loadProc("glEnable")); |
| glEnableVertexAttribArray = |
| reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYPROC>(loadProc("glEnableVertexAttribArray")); |
| glFinish = reinterpret_cast<PFNGLFINISHPROC>(loadProc("glFinish")); |
| glFlush = reinterpret_cast<PFNGLFLUSHPROC>(loadProc("glFlush")); |
| glFramebufferRenderbuffer = |
| reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(loadProc("glFramebufferRenderbuffer")); |
| glFramebufferTexture2D = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(loadProc("glFramebufferTexture2D")); |
| glFrontFace = reinterpret_cast<PFNGLFRONTFACEPROC>(loadProc("glFrontFace")); |
| glGenBuffers = reinterpret_cast<PFNGLGENBUFFERSPROC>(loadProc("glGenBuffers")); |
| glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(loadProc("glGenerateMipmap")); |
| glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(loadProc("glGenFramebuffers")); |
| glGenRenderbuffers = |
| reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(loadProc("glGenRenderbuffers")); |
| glGenTextures = reinterpret_cast<PFNGLGENTEXTURESPROC>(loadProc("glGenTextures")); |
| glGetActiveAttrib = reinterpret_cast<PFNGLGETACTIVEATTRIBPROC>(loadProc("glGetActiveAttrib")); |
| glGetActiveUniform = |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMPROC>(loadProc("glGetActiveUniform")); |
| glGetAttachedShaders = |
| reinterpret_cast<PFNGLGETATTACHEDSHADERSPROC>(loadProc("glGetAttachedShaders")); |
| glGetAttribLocation = |
| reinterpret_cast<PFNGLGETATTRIBLOCATIONPROC>(loadProc("glGetAttribLocation")); |
| glGetBooleanv = reinterpret_cast<PFNGLGETBOOLEANVPROC>(loadProc("glGetBooleanv")); |
| glGetBufferParameteriv = |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERIVPROC>(loadProc("glGetBufferParameteriv")); |
| glGetError = reinterpret_cast<PFNGLGETERRORPROC>(loadProc("glGetError")); |
| glGetFloatv = reinterpret_cast<PFNGLGETFLOATVPROC>(loadProc("glGetFloatv")); |
| glGetFramebufferAttachmentParameteriv = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC>( |
| loadProc("glGetFramebufferAttachmentParameteriv")); |
| glGetIntegerv = reinterpret_cast<PFNGLGETINTEGERVPROC>(loadProc("glGetIntegerv")); |
| glGetProgramiv = reinterpret_cast<PFNGLGETPROGRAMIVPROC>(loadProc("glGetProgramiv")); |
| glGetProgramInfoLog = |
| reinterpret_cast<PFNGLGETPROGRAMINFOLOGPROC>(loadProc("glGetProgramInfoLog")); |
| glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVPROC>( |
| loadProc("glGetRenderbufferParameteriv")); |
| glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIVPROC>(loadProc("glGetShaderiv")); |
| glGetShaderInfoLog = |
| reinterpret_cast<PFNGLGETSHADERINFOLOGPROC>(loadProc("glGetShaderInfoLog")); |
| glGetShaderPrecisionFormat = |
| reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATPROC>(loadProc("glGetShaderPrecisionFormat")); |
| glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCEPROC>(loadProc("glGetShaderSource")); |
| glGetString = reinterpret_cast<PFNGLGETSTRINGPROC>(loadProc("glGetString")); |
| glGetTexParameterfv = |
| reinterpret_cast<PFNGLGETTEXPARAMETERFVPROC>(loadProc("glGetTexParameterfv")); |
| glGetTexParameteriv = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIVPROC>(loadProc("glGetTexParameteriv")); |
| glGetUniformfv = reinterpret_cast<PFNGLGETUNIFORMFVPROC>(loadProc("glGetUniformfv")); |
| glGetUniformiv = reinterpret_cast<PFNGLGETUNIFORMIVPROC>(loadProc("glGetUniformiv")); |
| glGetUniformLocation = |
| reinterpret_cast<PFNGLGETUNIFORMLOCATIONPROC>(loadProc("glGetUniformLocation")); |
| glGetVertexAttribfv = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBFVPROC>(loadProc("glGetVertexAttribfv")); |
| glGetVertexAttribiv = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIVPROC>(loadProc("glGetVertexAttribiv")); |
| glGetVertexAttribPointerv = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVPROC>(loadProc("glGetVertexAttribPointerv")); |
| glHint = reinterpret_cast<PFNGLHINTPROC>(loadProc("glHint")); |
| glIsBuffer = reinterpret_cast<PFNGLISBUFFERPROC>(loadProc("glIsBuffer")); |
| glIsEnabled = reinterpret_cast<PFNGLISENABLEDPROC>(loadProc("glIsEnabled")); |
| glIsFramebuffer = reinterpret_cast<PFNGLISFRAMEBUFFERPROC>(loadProc("glIsFramebuffer")); |
| glIsProgram = reinterpret_cast<PFNGLISPROGRAMPROC>(loadProc("glIsProgram")); |
| glIsRenderbuffer = reinterpret_cast<PFNGLISRENDERBUFFERPROC>(loadProc("glIsRenderbuffer")); |
| glIsShader = reinterpret_cast<PFNGLISSHADERPROC>(loadProc("glIsShader")); |
| glIsTexture = reinterpret_cast<PFNGLISTEXTUREPROC>(loadProc("glIsTexture")); |
| glLineWidth = reinterpret_cast<PFNGLLINEWIDTHPROC>(loadProc("glLineWidth")); |
| glLinkProgram = reinterpret_cast<PFNGLLINKPROGRAMPROC>(loadProc("glLinkProgram")); |
| glPixelStorei = reinterpret_cast<PFNGLPIXELSTOREIPROC>(loadProc("glPixelStorei")); |
| glPolygonOffset = reinterpret_cast<PFNGLPOLYGONOFFSETPROC>(loadProc("glPolygonOffset")); |
| glReadPixels = reinterpret_cast<PFNGLREADPIXELSPROC>(loadProc("glReadPixels")); |
| glReleaseShaderCompiler = |
| reinterpret_cast<PFNGLRELEASESHADERCOMPILERPROC>(loadProc("glReleaseShaderCompiler")); |
| glRenderbufferStorage = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(loadProc("glRenderbufferStorage")); |
| glSampleCoverage = reinterpret_cast<PFNGLSAMPLECOVERAGEPROC>(loadProc("glSampleCoverage")); |
| glScissor = reinterpret_cast<PFNGLSCISSORPROC>(loadProc("glScissor")); |
| glShaderBinary = reinterpret_cast<PFNGLSHADERBINARYPROC>(loadProc("glShaderBinary")); |
| glShaderSource = reinterpret_cast<PFNGLSHADERSOURCEPROC>(loadProc("glShaderSource")); |
| glStencilFunc = reinterpret_cast<PFNGLSTENCILFUNCPROC>(loadProc("glStencilFunc")); |
| glStencilFuncSeparate = |
| reinterpret_cast<PFNGLSTENCILFUNCSEPARATEPROC>(loadProc("glStencilFuncSeparate")); |
| glStencilMask = reinterpret_cast<PFNGLSTENCILMASKPROC>(loadProc("glStencilMask")); |
| glStencilMaskSeparate = |
| reinterpret_cast<PFNGLSTENCILMASKSEPARATEPROC>(loadProc("glStencilMaskSeparate")); |
| glStencilOp = reinterpret_cast<PFNGLSTENCILOPPROC>(loadProc("glStencilOp")); |
| glStencilOpSeparate = |
| reinterpret_cast<PFNGLSTENCILOPSEPARATEPROC>(loadProc("glStencilOpSeparate")); |
| glTexImage2D = reinterpret_cast<PFNGLTEXIMAGE2DPROC>(loadProc("glTexImage2D")); |
| glTexParameterf = reinterpret_cast<PFNGLTEXPARAMETERFPROC>(loadProc("glTexParameterf")); |
| glTexParameterfv = reinterpret_cast<PFNGLTEXPARAMETERFVPROC>(loadProc("glTexParameterfv")); |
| glTexParameteri = reinterpret_cast<PFNGLTEXPARAMETERIPROC>(loadProc("glTexParameteri")); |
| glTexParameteriv = reinterpret_cast<PFNGLTEXPARAMETERIVPROC>(loadProc("glTexParameteriv")); |
| glTexSubImage2D = reinterpret_cast<PFNGLTEXSUBIMAGE2DPROC>(loadProc("glTexSubImage2D")); |
| glUniform1f = reinterpret_cast<PFNGLUNIFORM1FPROC>(loadProc("glUniform1f")); |
| glUniform1fv = reinterpret_cast<PFNGLUNIFORM1FVPROC>(loadProc("glUniform1fv")); |
| glUniform1i = reinterpret_cast<PFNGLUNIFORM1IPROC>(loadProc("glUniform1i")); |
| glUniform1iv = reinterpret_cast<PFNGLUNIFORM1IVPROC>(loadProc("glUniform1iv")); |
| glUniform2f = reinterpret_cast<PFNGLUNIFORM2FPROC>(loadProc("glUniform2f")); |
| glUniform2fv = reinterpret_cast<PFNGLUNIFORM2FVPROC>(loadProc("glUniform2fv")); |
| glUniform2i = reinterpret_cast<PFNGLUNIFORM2IPROC>(loadProc("glUniform2i")); |
| glUniform2iv = reinterpret_cast<PFNGLUNIFORM2IVPROC>(loadProc("glUniform2iv")); |
| glUniform3f = reinterpret_cast<PFNGLUNIFORM3FPROC>(loadProc("glUniform3f")); |
| glUniform3fv = reinterpret_cast<PFNGLUNIFORM3FVPROC>(loadProc("glUniform3fv")); |
| glUniform3i = reinterpret_cast<PFNGLUNIFORM3IPROC>(loadProc("glUniform3i")); |
| glUniform3iv = reinterpret_cast<PFNGLUNIFORM3IVPROC>(loadProc("glUniform3iv")); |
| glUniform4f = reinterpret_cast<PFNGLUNIFORM4FPROC>(loadProc("glUniform4f")); |
| glUniform4fv = reinterpret_cast<PFNGLUNIFORM4FVPROC>(loadProc("glUniform4fv")); |
| glUniform4i = reinterpret_cast<PFNGLUNIFORM4IPROC>(loadProc("glUniform4i")); |
| glUniform4iv = reinterpret_cast<PFNGLUNIFORM4IVPROC>(loadProc("glUniform4iv")); |
| glUniformMatrix2fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX2FVPROC>(loadProc("glUniformMatrix2fv")); |
| glUniformMatrix3fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX3FVPROC>(loadProc("glUniformMatrix3fv")); |
| glUniformMatrix4fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX4FVPROC>(loadProc("glUniformMatrix4fv")); |
| glUseProgram = reinterpret_cast<PFNGLUSEPROGRAMPROC>(loadProc("glUseProgram")); |
| glValidateProgram = reinterpret_cast<PFNGLVALIDATEPROGRAMPROC>(loadProc("glValidateProgram")); |
| glVertexAttrib1f = reinterpret_cast<PFNGLVERTEXATTRIB1FPROC>(loadProc("glVertexAttrib1f")); |
| glVertexAttrib1fv = reinterpret_cast<PFNGLVERTEXATTRIB1FVPROC>(loadProc("glVertexAttrib1fv")); |
| glVertexAttrib2f = reinterpret_cast<PFNGLVERTEXATTRIB2FPROC>(loadProc("glVertexAttrib2f")); |
| glVertexAttrib2fv = reinterpret_cast<PFNGLVERTEXATTRIB2FVPROC>(loadProc("glVertexAttrib2fv")); |
| glVertexAttrib3f = reinterpret_cast<PFNGLVERTEXATTRIB3FPROC>(loadProc("glVertexAttrib3f")); |
| glVertexAttrib3fv = reinterpret_cast<PFNGLVERTEXATTRIB3FVPROC>(loadProc("glVertexAttrib3fv")); |
| glVertexAttrib4f = reinterpret_cast<PFNGLVERTEXATTRIB4FPROC>(loadProc("glVertexAttrib4f")); |
| glVertexAttrib4fv = reinterpret_cast<PFNGLVERTEXATTRIB4FVPROC>(loadProc("glVertexAttrib4fv")); |
| glVertexAttribPointer = |
| reinterpret_cast<PFNGLVERTEXATTRIBPOINTERPROC>(loadProc("glVertexAttribPointer")); |
| glViewport = reinterpret_cast<PFNGLVIEWPORTPROC>(loadProc("glViewport")); |
| glReadBuffer = reinterpret_cast<PFNGLREADBUFFERPROC>(loadProc("glReadBuffer")); |
| glDrawRangeElements = |
| reinterpret_cast<PFNGLDRAWRANGEELEMENTSPROC>(loadProc("glDrawRangeElements")); |
| glTexImage3D = reinterpret_cast<PFNGLTEXIMAGE3DPROC>(loadProc("glTexImage3D")); |
| glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DPROC>(loadProc("glTexSubImage3D")); |
| glCopyTexSubImage3D = |
| reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DPROC>(loadProc("glCopyTexSubImage3D")); |
| glCompressedTexImage3D = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DPROC>(loadProc("glCompressedTexImage3D")); |
| glCompressedTexSubImage3D = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC>(loadProc("glCompressedTexSubImage3D")); |
| glGenQueries = reinterpret_cast<PFNGLGENQUERIESPROC>(loadProc("glGenQueries")); |
| glDeleteQueries = reinterpret_cast<PFNGLDELETEQUERIESPROC>(loadProc("glDeleteQueries")); |
| glIsQuery = reinterpret_cast<PFNGLISQUERYPROC>(loadProc("glIsQuery")); |
| glBeginQuery = reinterpret_cast<PFNGLBEGINQUERYPROC>(loadProc("glBeginQuery")); |
| glEndQuery = reinterpret_cast<PFNGLENDQUERYPROC>(loadProc("glEndQuery")); |
| glGetQueryiv = reinterpret_cast<PFNGLGETQUERYIVPROC>(loadProc("glGetQueryiv")); |
| glGetQueryObjectuiv = |
| reinterpret_cast<PFNGLGETQUERYOBJECTUIVPROC>(loadProc("glGetQueryObjectuiv")); |
| glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFERPROC>(loadProc("glUnmapBuffer")); |
| glGetBufferPointerv = |
| reinterpret_cast<PFNGLGETBUFFERPOINTERVPROC>(loadProc("glGetBufferPointerv")); |
| glDrawBuffers = reinterpret_cast<PFNGLDRAWBUFFERSPROC>(loadProc("glDrawBuffers")); |
| glUniformMatrix2x3fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVPROC>(loadProc("glUniformMatrix2x3fv")); |
| glUniformMatrix3x2fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVPROC>(loadProc("glUniformMatrix3x2fv")); |
| glUniformMatrix2x4fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVPROC>(loadProc("glUniformMatrix2x4fv")); |
| glUniformMatrix4x2fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVPROC>(loadProc("glUniformMatrix4x2fv")); |
| glUniformMatrix3x4fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVPROC>(loadProc("glUniformMatrix3x4fv")); |
| glUniformMatrix4x3fv = |
| reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVPROC>(loadProc("glUniformMatrix4x3fv")); |
| glBlitFramebuffer = reinterpret_cast<PFNGLBLITFRAMEBUFFERPROC>(loadProc("glBlitFramebuffer")); |
| glRenderbufferStorageMultisample = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC>( |
| loadProc("glRenderbufferStorageMultisample")); |
| glFramebufferTextureLayer = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERPROC>(loadProc("glFramebufferTextureLayer")); |
| glMapBufferRange = reinterpret_cast<PFNGLMAPBUFFERRANGEPROC>(loadProc("glMapBufferRange")); |
| glFlushMappedBufferRange = |
| reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEPROC>(loadProc("glFlushMappedBufferRange")); |
| glBindVertexArray = reinterpret_cast<PFNGLBINDVERTEXARRAYPROC>(loadProc("glBindVertexArray")); |
| glDeleteVertexArrays = |
| reinterpret_cast<PFNGLDELETEVERTEXARRAYSPROC>(loadProc("glDeleteVertexArrays")); |
| glGenVertexArrays = reinterpret_cast<PFNGLGENVERTEXARRAYSPROC>(loadProc("glGenVertexArrays")); |
| glIsVertexArray = reinterpret_cast<PFNGLISVERTEXARRAYPROC>(loadProc("glIsVertexArray")); |
| glGetIntegeri_v = reinterpret_cast<PFNGLGETINTEGERI_VPROC>(loadProc("glGetIntegeri_v")); |
| glBeginTransformFeedback = |
| reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKPROC>(loadProc("glBeginTransformFeedback")); |
| glEndTransformFeedback = |
| reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKPROC>(loadProc("glEndTransformFeedback")); |
| glBindBufferRange = reinterpret_cast<PFNGLBINDBUFFERRANGEPROC>(loadProc("glBindBufferRange")); |
| glBindBufferBase = reinterpret_cast<PFNGLBINDBUFFERBASEPROC>(loadProc("glBindBufferBase")); |
| glTransformFeedbackVaryings = reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSPROC>( |
| loadProc("glTransformFeedbackVaryings")); |
| glGetTransformFeedbackVarying = reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGPROC>( |
| loadProc("glGetTransformFeedbackVarying")); |
| glVertexAttribIPointer = |
| reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERPROC>(loadProc("glVertexAttribIPointer")); |
| glGetVertexAttribIiv = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIIVPROC>(loadProc("glGetVertexAttribIiv")); |
| glGetVertexAttribIuiv = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVPROC>(loadProc("glGetVertexAttribIuiv")); |
| glVertexAttribI4i = reinterpret_cast<PFNGLVERTEXATTRIBI4IPROC>(loadProc("glVertexAttribI4i")); |
| glVertexAttribI4ui = |
| reinterpret_cast<PFNGLVERTEXATTRIBI4UIPROC>(loadProc("glVertexAttribI4ui")); |
| glVertexAttribI4iv = |
| reinterpret_cast<PFNGLVERTEXATTRIBI4IVPROC>(loadProc("glVertexAttribI4iv")); |
| glVertexAttribI4uiv = |
| reinterpret_cast<PFNGLVERTEXATTRIBI4UIVPROC>(loadProc("glVertexAttribI4uiv")); |
| glGetUniformuiv = reinterpret_cast<PFNGLGETUNIFORMUIVPROC>(loadProc("glGetUniformuiv")); |
| glGetFragDataLocation = |
| reinterpret_cast<PFNGLGETFRAGDATALOCATIONPROC>(loadProc("glGetFragDataLocation")); |
| glUniform1ui = reinterpret_cast<PFNGLUNIFORM1UIPROC>(loadProc("glUniform1ui")); |
| glUniform2ui = reinterpret_cast<PFNGLUNIFORM2UIPROC>(loadProc("glUniform2ui")); |
| glUniform3ui = reinterpret_cast<PFNGLUNIFORM3UIPROC>(loadProc("glUniform3ui")); |
| glUniform4ui = reinterpret_cast<PFNGLUNIFORM4UIPROC>(loadProc("glUniform4ui")); |
| glUniform1uiv = reinterpret_cast<PFNGLUNIFORM1UIVPROC>(loadProc("glUniform1uiv")); |
| glUniform2uiv = reinterpret_cast<PFNGLUNIFORM2UIVPROC>(loadProc("glUniform2uiv")); |
| glUniform3uiv = reinterpret_cast<PFNGLUNIFORM3UIVPROC>(loadProc("glUniform3uiv")); |
| glUniform4uiv = reinterpret_cast<PFNGLUNIFORM4UIVPROC>(loadProc("glUniform4uiv")); |
| glClearBufferiv = reinterpret_cast<PFNGLCLEARBUFFERIVPROC>(loadProc("glClearBufferiv")); |
| glClearBufferuiv = reinterpret_cast<PFNGLCLEARBUFFERUIVPROC>(loadProc("glClearBufferuiv")); |
| glClearBufferfv = reinterpret_cast<PFNGLCLEARBUFFERFVPROC>(loadProc("glClearBufferfv")); |
| glClearBufferfi = reinterpret_cast<PFNGLCLEARBUFFERFIPROC>(loadProc("glClearBufferfi")); |
| glGetStringi = reinterpret_cast<PFNGLGETSTRINGIPROC>(loadProc("glGetStringi")); |
| glCopyBufferSubData = |
| reinterpret_cast<PFNGLCOPYBUFFERSUBDATAPROC>(loadProc("glCopyBufferSubData")); |
| glGetUniformIndices = |
| reinterpret_cast<PFNGLGETUNIFORMINDICESPROC>(loadProc("glGetUniformIndices")); |
| glGetActiveUniformsiv = |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVPROC>(loadProc("glGetActiveUniformsiv")); |
| glGetUniformBlockIndex = |
| reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXPROC>(loadProc("glGetUniformBlockIndex")); |
| glGetActiveUniformBlockiv = |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVPROC>(loadProc("glGetActiveUniformBlockiv")); |
| glGetActiveUniformBlockName = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC>( |
| loadProc("glGetActiveUniformBlockName")); |
| glUniformBlockBinding = |
| reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGPROC>(loadProc("glUniformBlockBinding")); |
| glDrawArraysInstanced = |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDPROC>(loadProc("glDrawArraysInstanced")); |
| glDrawElementsInstanced = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDPROC>(loadProc("glDrawElementsInstanced")); |
| glFenceSync = reinterpret_cast<PFNGLFENCESYNCPROC>(loadProc("glFenceSync")); |
| glIsSync = reinterpret_cast<PFNGLISSYNCPROC>(loadProc("glIsSync")); |
| glDeleteSync = reinterpret_cast<PFNGLDELETESYNCPROC>(loadProc("glDeleteSync")); |
| glClientWaitSync = reinterpret_cast<PFNGLCLIENTWAITSYNCPROC>(loadProc("glClientWaitSync")); |
| glWaitSync = reinterpret_cast<PFNGLWAITSYNCPROC>(loadProc("glWaitSync")); |
| glGetInteger64v = reinterpret_cast<PFNGLGETINTEGER64VPROC>(loadProc("glGetInteger64v")); |
| glGetSynciv = reinterpret_cast<PFNGLGETSYNCIVPROC>(loadProc("glGetSynciv")); |
| glGetInteger64i_v = reinterpret_cast<PFNGLGETINTEGER64I_VPROC>(loadProc("glGetInteger64i_v")); |
| glGetBufferParameteri64v = |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VPROC>(loadProc("glGetBufferParameteri64v")); |
| glGenSamplers = reinterpret_cast<PFNGLGENSAMPLERSPROC>(loadProc("glGenSamplers")); |
| glDeleteSamplers = reinterpret_cast<PFNGLDELETESAMPLERSPROC>(loadProc("glDeleteSamplers")); |
| glIsSampler = reinterpret_cast<PFNGLISSAMPLERPROC>(loadProc("glIsSampler")); |
| glBindSampler = reinterpret_cast<PFNGLBINDSAMPLERPROC>(loadProc("glBindSampler")); |
| glSamplerParameteri = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIPROC>(loadProc("glSamplerParameteri")); |
| glSamplerParameteriv = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIVPROC>(loadProc("glSamplerParameteriv")); |
| glSamplerParameterf = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERFPROC>(loadProc("glSamplerParameterf")); |
| glSamplerParameterfv = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERFVPROC>(loadProc("glSamplerParameterfv")); |
| glGetSamplerParameteriv = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVPROC>(loadProc("glGetSamplerParameteriv")); |
| glGetSamplerParameterfv = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVPROC>(loadProc("glGetSamplerParameterfv")); |
| glVertexAttribDivisor = |
| reinterpret_cast<PFNGLVERTEXATTRIBDIVISORPROC>(loadProc("glVertexAttribDivisor")); |
| glBindTransformFeedback = |
| reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKPROC>(loadProc("glBindTransformFeedback")); |
| glDeleteTransformFeedbacks = |
| reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSPROC>(loadProc("glDeleteTransformFeedbacks")); |
| glGenTransformFeedbacks = |
| reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSPROC>(loadProc("glGenTransformFeedbacks")); |
| glIsTransformFeedback = |
| reinterpret_cast<PFNGLISTRANSFORMFEEDBACKPROC>(loadProc("glIsTransformFeedback")); |
| glPauseTransformFeedback = |
| reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKPROC>(loadProc("glPauseTransformFeedback")); |
| glResumeTransformFeedback = |
| reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKPROC>(loadProc("glResumeTransformFeedback")); |
| glGetProgramBinary = |
| reinterpret_cast<PFNGLGETPROGRAMBINARYPROC>(loadProc("glGetProgramBinary")); |
| glProgramBinary = reinterpret_cast<PFNGLPROGRAMBINARYPROC>(loadProc("glProgramBinary")); |
| glProgramParameteri = |
| reinterpret_cast<PFNGLPROGRAMPARAMETERIPROC>(loadProc("glProgramParameteri")); |
| glInvalidateFramebuffer = |
| reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERPROC>(loadProc("glInvalidateFramebuffer")); |
| glInvalidateSubFramebuffer = |
| reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERPROC>(loadProc("glInvalidateSubFramebuffer")); |
| glTexStorage2D = reinterpret_cast<PFNGLTEXSTORAGE2DPROC>(loadProc("glTexStorage2D")); |
| glTexStorage3D = reinterpret_cast<PFNGLTEXSTORAGE3DPROC>(loadProc("glTexStorage3D")); |
| glGetInternalformativ = |
| reinterpret_cast<PFNGLGETINTERNALFORMATIVPROC>(loadProc("glGetInternalformativ")); |
| glDispatchCompute = reinterpret_cast<PFNGLDISPATCHCOMPUTEPROC>(loadProc("glDispatchCompute")); |
| glDispatchComputeIndirect = |
| reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTPROC>(loadProc("glDispatchComputeIndirect")); |
| glDrawArraysIndirect = |
| reinterpret_cast<PFNGLDRAWARRAYSINDIRECTPROC>(loadProc("glDrawArraysIndirect")); |
| glDrawElementsIndirect = |
| reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTPROC>(loadProc("glDrawElementsIndirect")); |
| glFramebufferParameteri = |
| reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIPROC>(loadProc("glFramebufferParameteri")); |
| glGetFramebufferParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVPROC>( |
| loadProc("glGetFramebufferParameteriv")); |
| glGetProgramInterfaceiv = |
| reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVPROC>(loadProc("glGetProgramInterfaceiv")); |
| glGetProgramResourceIndex = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXPROC>(loadProc("glGetProgramResourceIndex")); |
| glGetProgramResourceName = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMEPROC>(loadProc("glGetProgramResourceName")); |
| glGetProgramResourceiv = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVPROC>(loadProc("glGetProgramResourceiv")); |
| glGetProgramResourceLocation = reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONPROC>( |
| loadProc("glGetProgramResourceLocation")); |
| glUseProgramStages = |
| reinterpret_cast<PFNGLUSEPROGRAMSTAGESPROC>(loadProc("glUseProgramStages")); |
| glActiveShaderProgram = |
| reinterpret_cast<PFNGLACTIVESHADERPROGRAMPROC>(loadProc("glActiveShaderProgram")); |
| glCreateShaderProgramv = |
| reinterpret_cast<PFNGLCREATESHADERPROGRAMVPROC>(loadProc("glCreateShaderProgramv")); |
| glBindProgramPipeline = |
| reinterpret_cast<PFNGLBINDPROGRAMPIPELINEPROC>(loadProc("glBindProgramPipeline")); |
| glDeleteProgramPipelines = |
| reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESPROC>(loadProc("glDeleteProgramPipelines")); |
| glGenProgramPipelines = |
| reinterpret_cast<PFNGLGENPROGRAMPIPELINESPROC>(loadProc("glGenProgramPipelines")); |
| glIsProgramPipeline = |
| reinterpret_cast<PFNGLISPROGRAMPIPELINEPROC>(loadProc("glIsProgramPipeline")); |
| glGetProgramPipelineiv = |
| reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVPROC>(loadProc("glGetProgramPipelineiv")); |
| glProgramUniform1i = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1IPROC>(loadProc("glProgramUniform1i")); |
| glProgramUniform2i = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2IPROC>(loadProc("glProgramUniform2i")); |
| glProgramUniform3i = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3IPROC>(loadProc("glProgramUniform3i")); |
| glProgramUniform4i = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4IPROC>(loadProc("glProgramUniform4i")); |
| glProgramUniform1ui = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1UIPROC>(loadProc("glProgramUniform1ui")); |
| glProgramUniform2ui = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2UIPROC>(loadProc("glProgramUniform2ui")); |
| glProgramUniform3ui = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3UIPROC>(loadProc("glProgramUniform3ui")); |
| glProgramUniform4ui = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4UIPROC>(loadProc("glProgramUniform4ui")); |
| glProgramUniform1f = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1FPROC>(loadProc("glProgramUniform1f")); |
| glProgramUniform2f = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2FPROC>(loadProc("glProgramUniform2f")); |
| glProgramUniform3f = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3FPROC>(loadProc("glProgramUniform3f")); |
| glProgramUniform4f = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4FPROC>(loadProc("glProgramUniform4f")); |
| glProgramUniform1iv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1IVPROC>(loadProc("glProgramUniform1iv")); |
| glProgramUniform2iv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2IVPROC>(loadProc("glProgramUniform2iv")); |
| glProgramUniform3iv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3IVPROC>(loadProc("glProgramUniform3iv")); |
| glProgramUniform4iv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4IVPROC>(loadProc("glProgramUniform4iv")); |
| glProgramUniform1uiv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVPROC>(loadProc("glProgramUniform1uiv")); |
| glProgramUniform2uiv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVPROC>(loadProc("glProgramUniform2uiv")); |
| glProgramUniform3uiv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVPROC>(loadProc("glProgramUniform3uiv")); |
| glProgramUniform4uiv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVPROC>(loadProc("glProgramUniform4uiv")); |
| glProgramUniform1fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM1FVPROC>(loadProc("glProgramUniform1fv")); |
| glProgramUniform2fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM2FVPROC>(loadProc("glProgramUniform2fv")); |
| glProgramUniform3fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM3FVPROC>(loadProc("glProgramUniform3fv")); |
| glProgramUniform4fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORM4FVPROC>(loadProc("glProgramUniform4fv")); |
| glProgramUniformMatrix2fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVPROC>(loadProc("glProgramUniformMatrix2fv")); |
| glProgramUniformMatrix3fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVPROC>(loadProc("glProgramUniformMatrix3fv")); |
| glProgramUniformMatrix4fv = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVPROC>(loadProc("glProgramUniformMatrix4fv")); |
| glProgramUniformMatrix2x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC>( |
| loadProc("glProgramUniformMatrix2x3fv")); |
| glProgramUniformMatrix3x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC>( |
| loadProc("glProgramUniformMatrix3x2fv")); |
| glProgramUniformMatrix2x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC>( |
| loadProc("glProgramUniformMatrix2x4fv")); |
| glProgramUniformMatrix4x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC>( |
| loadProc("glProgramUniformMatrix4x2fv")); |
| glProgramUniformMatrix3x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC>( |
| loadProc("glProgramUniformMatrix3x4fv")); |
| glProgramUniformMatrix4x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC>( |
| loadProc("glProgramUniformMatrix4x3fv")); |
| glValidateProgramPipeline = |
| reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEPROC>(loadProc("glValidateProgramPipeline")); |
| glGetProgramPipelineInfoLog = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGPROC>( |
| loadProc("glGetProgramPipelineInfoLog")); |
| glBindImageTexture = |
| reinterpret_cast<PFNGLBINDIMAGETEXTUREPROC>(loadProc("glBindImageTexture")); |
| glGetBooleani_v = reinterpret_cast<PFNGLGETBOOLEANI_VPROC>(loadProc("glGetBooleani_v")); |
| glMemoryBarrier = reinterpret_cast<PFNGLMEMORYBARRIERPROC>(loadProc("glMemoryBarrier")); |
| glMemoryBarrierByRegion = |
| reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONPROC>(loadProc("glMemoryBarrierByRegion")); |
| glTexStorage2DMultisample = |
| reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEPROC>(loadProc("glTexStorage2DMultisample")); |
| glGetMultisamplefv = |
| reinterpret_cast<PFNGLGETMULTISAMPLEFVPROC>(loadProc("glGetMultisamplefv")); |
| glSampleMaski = reinterpret_cast<PFNGLSAMPLEMASKIPROC>(loadProc("glSampleMaski")); |
| glGetTexLevelParameteriv = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVPROC>(loadProc("glGetTexLevelParameteriv")); |
| glGetTexLevelParameterfv = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVPROC>(loadProc("glGetTexLevelParameterfv")); |
| glBindVertexBuffer = |
| reinterpret_cast<PFNGLBINDVERTEXBUFFERPROC>(loadProc("glBindVertexBuffer")); |
| glVertexAttribFormat = |
| reinterpret_cast<PFNGLVERTEXATTRIBFORMATPROC>(loadProc("glVertexAttribFormat")); |
| glVertexAttribIFormat = |
| reinterpret_cast<PFNGLVERTEXATTRIBIFORMATPROC>(loadProc("glVertexAttribIFormat")); |
| glVertexAttribBinding = |
| reinterpret_cast<PFNGLVERTEXATTRIBBINDINGPROC>(loadProc("glVertexAttribBinding")); |
| glVertexBindingDivisor = |
| reinterpret_cast<PFNGLVERTEXBINDINGDIVISORPROC>(loadProc("glVertexBindingDivisor")); |
| glDrawArraysInstancedBaseInstanceANGLE = |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>( |
| loadProc("glDrawArraysInstancedBaseInstanceANGLE")); |
| glDrawElementsInstancedBaseVertexBaseInstanceANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>( |
| loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLE")); |
| glMultiDrawArraysInstancedBaseInstanceANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>( |
| loadProc("glMultiDrawArraysInstancedBaseInstanceANGLE")); |
| glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>( |
| loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE")); |
| glCopySubTexture3DANGLE = |
| reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLEPROC>(loadProc("glCopySubTexture3DANGLE")); |
| glCopyTexture3DANGLE = |
| reinterpret_cast<PFNGLCOPYTEXTURE3DANGLEPROC>(loadProc("glCopyTexture3DANGLE")); |
| glBlitFramebufferANGLE = |
| reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLEPROC>(loadProc("glBlitFramebufferANGLE")); |
| glRenderbufferStorageMultisampleANGLE = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC>( |
| loadProc("glRenderbufferStorageMultisampleANGLE")); |
| glGetRenderbufferImageANGLE = reinterpret_cast<PFNGLGETRENDERBUFFERIMAGEANGLEPROC>( |
| loadProc("glGetRenderbufferImageANGLE")); |
| glGetTexImageANGLE = |
| reinterpret_cast<PFNGLGETTEXIMAGEANGLEPROC>(loadProc("glGetTexImageANGLE")); |
| glDrawArraysInstancedANGLE = |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLEPROC>(loadProc("glDrawArraysInstancedANGLE")); |
| glDrawElementsInstancedANGLE = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLEPROC>( |
| loadProc("glDrawElementsInstancedANGLE")); |
| glVertexAttribDivisorANGLE = |
| reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLEPROC>(loadProc("glVertexAttribDivisorANGLE")); |
| glMultiDrawArraysANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLEPROC>(loadProc("glMultiDrawArraysANGLE")); |
| glMultiDrawArraysInstancedANGLE = reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC>( |
| loadProc("glMultiDrawArraysInstancedANGLE")); |
| glMultiDrawElementsANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLEPROC>(loadProc("glMultiDrawElementsANGLE")); |
| glMultiDrawElementsInstancedANGLE = reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC>( |
| loadProc("glMultiDrawElementsInstancedANGLE")); |
| glProvokingVertexANGLE = |
| reinterpret_cast<PFNGLPROVOKINGVERTEXANGLEPROC>(loadProc("glProvokingVertexANGLE")); |
| glDisableExtensionANGLE = |
| reinterpret_cast<PFNGLDISABLEEXTENSIONANGLEPROC>(loadProc("glDisableExtensionANGLE")); |
| glRequestExtensionANGLE = |
| reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>(loadProc("glRequestExtensionANGLE")); |
| glCompressedTexImage2DRobustANGLE = reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC>( |
| loadProc("glCompressedTexImage2DRobustANGLE")); |
| glCompressedTexImage3DRobustANGLE = reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC>( |
| loadProc("glCompressedTexImage3DRobustANGLE")); |
| glCompressedTexSubImage2DRobustANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC>( |
| loadProc("glCompressedTexSubImage2DRobustANGLE")); |
| glCompressedTexSubImage3DRobustANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC>( |
| loadProc("glCompressedTexSubImage3DRobustANGLE")); |
| glGetActiveUniformBlockivRobustANGLE = |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC>( |
| loadProc("glGetActiveUniformBlockivRobustANGLE")); |
| glGetBooleani_vRobustANGLE = |
| reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLEPROC>(loadProc("glGetBooleani_vRobustANGLE")); |
| glGetBooleanvRobustANGLE = |
| reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLEPROC>(loadProc("glGetBooleanvRobustANGLE")); |
| glGetBufferParameteri64vRobustANGLE = |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC>( |
| loadProc("glGetBufferParameteri64vRobustANGLE")); |
| glGetBufferParameterivRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetBufferParameterivRobustANGLE")); |
| glGetBufferPointervRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC>( |
| loadProc("glGetBufferPointervRobustANGLE")); |
| glGetFloatvRobustANGLE = |
| reinterpret_cast<PFNGLGETFLOATVROBUSTANGLEPROC>(loadProc("glGetFloatvRobustANGLE")); |
| glGetFramebufferAttachmentParameterivRobustANGLE = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetFramebufferAttachmentParameterivRobustANGLE")); |
| glGetFramebufferParameterivRobustANGLE = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetFramebufferParameterivRobustANGLE")); |
| glGetInteger64i_vRobustANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLEPROC>( |
| loadProc("glGetInteger64i_vRobustANGLE")); |
| glGetInteger64vRobustANGLE = |
| reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLEPROC>(loadProc("glGetInteger64vRobustANGLE")); |
| glGetIntegeri_vRobustANGLE = |
| reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLEPROC>(loadProc("glGetIntegeri_vRobustANGLE")); |
| glGetIntegervRobustANGLE = |
| reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLEPROC>(loadProc("glGetIntegervRobustANGLE")); |
| glGetInternalformativRobustANGLE = reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC>( |
| loadProc("glGetInternalformativRobustANGLE")); |
| glGetMultisamplefvRobustANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC>( |
| loadProc("glGetMultisamplefvRobustANGLE")); |
| glGetPointervRobustANGLERobustANGLE = |
| reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC>( |
| loadProc("glGetPointervRobustANGLERobustANGLE")); |
| glGetProgramInterfaceivRobustANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC>( |
| loadProc("glGetProgramInterfaceivRobustANGLE")); |
| glGetProgramivRobustANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLEPROC>(loadProc("glGetProgramivRobustANGLE")); |
| glGetQueryObjecti64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC>( |
| loadProc("glGetQueryObjecti64vRobustANGLE")); |
| glGetQueryObjectivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC>( |
| loadProc("glGetQueryObjectivRobustANGLE")); |
| glGetQueryObjectui64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC>( |
| loadProc("glGetQueryObjectui64vRobustANGLE")); |
| glGetQueryObjectuivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC>( |
| loadProc("glGetQueryObjectuivRobustANGLE")); |
| glGetQueryivRobustANGLE = |
| reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLEPROC>(loadProc("glGetQueryivRobustANGLE")); |
| glGetRenderbufferParameterivRobustANGLE = |
| reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetRenderbufferParameterivRobustANGLE")); |
| glGetSamplerParameterIivRobustANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC>( |
| loadProc("glGetSamplerParameterIivRobustANGLE")); |
| glGetSamplerParameterIuivRobustANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC>( |
| loadProc("glGetSamplerParameterIuivRobustANGLE")); |
| glGetSamplerParameterfvRobustANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC>( |
| loadProc("glGetSamplerParameterfvRobustANGLE")); |
| glGetSamplerParameterivRobustANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetSamplerParameterivRobustANGLE")); |
| glGetShaderivRobustANGLE = |
| reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLEPROC>(loadProc("glGetShaderivRobustANGLE")); |
| glGetTexLevelParameterfvRobustANGLE = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC>( |
| loadProc("glGetTexLevelParameterfvRobustANGLE")); |
| glGetTexLevelParameterivRobustANGLE = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetTexLevelParameterivRobustANGLE")); |
| glGetTexParameterIivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC>( |
| loadProc("glGetTexParameterIivRobustANGLE")); |
| glGetTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC>( |
| loadProc("glGetTexParameterIuivRobustANGLE")); |
| glGetTexParameterfvRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC>( |
| loadProc("glGetTexParameterfvRobustANGLE")); |
| glGetTexParameterivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glGetTexParameterivRobustANGLE")); |
| glGetUniformfvRobustANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetUniformfvRobustANGLE")); |
| glGetUniformivRobustANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetUniformivRobustANGLE")); |
| glGetUniformuivRobustANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLEPROC>(loadProc("glGetUniformuivRobustANGLE")); |
| glGetVertexAttribIivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC>( |
| loadProc("glGetVertexAttribIivRobustANGLE")); |
| glGetVertexAttribIuivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC>( |
| loadProc("glGetVertexAttribIuivRobustANGLE")); |
| glGetVertexAttribPointervRobustANGLE = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC>( |
| loadProc("glGetVertexAttribPointervRobustANGLE")); |
| glGetVertexAttribfvRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC>( |
| loadProc("glGetVertexAttribfvRobustANGLE")); |
| glGetVertexAttribivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC>( |
| loadProc("glGetVertexAttribivRobustANGLE")); |
| glGetnUniformfvRobustANGLE = |
| reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetnUniformfvRobustANGLE")); |
| glGetnUniformivRobustANGLE = |
| reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetnUniformivRobustANGLE")); |
| glGetnUniformuivRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLEPROC>( |
| loadProc("glGetnUniformuivRobustANGLE")); |
| glReadPixelsRobustANGLE = |
| reinterpret_cast<PFNGLREADPIXELSROBUSTANGLEPROC>(loadProc("glReadPixelsRobustANGLE")); |
| glReadnPixelsRobustANGLE = |
| reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLEPROC>(loadProc("glReadnPixelsRobustANGLE")); |
| glSamplerParameterIivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC>( |
| loadProc("glSamplerParameterIivRobustANGLE")); |
| glSamplerParameterIuivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC>( |
| loadProc("glSamplerParameterIuivRobustANGLE")); |
| glSamplerParameterfvRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC>( |
| loadProc("glSamplerParameterfvRobustANGLE")); |
| glSamplerParameterivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glSamplerParameterivRobustANGLE")); |
| glTexImage2DRobustANGLE = |
| reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLEPROC>(loadProc("glTexImage2DRobustANGLE")); |
| glTexImage3DRobustANGLE = |
| reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLEPROC>(loadProc("glTexImage3DRobustANGLE")); |
| glTexParameterIivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLEPROC>( |
| loadProc("glTexParameterIivRobustANGLE")); |
| glTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC>( |
| loadProc("glTexParameterIuivRobustANGLE")); |
| glTexParameterfvRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLEPROC>( |
| loadProc("glTexParameterfvRobustANGLE")); |
| glTexParameterivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLEPROC>( |
| loadProc("glTexParameterivRobustANGLE")); |
| glTexSubImage2DRobustANGLE = |
| reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC>(loadProc("glTexSubImage2DRobustANGLE")); |
| glTexSubImage3DRobustANGLE = |
| reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC>(loadProc("glTexSubImage3DRobustANGLE")); |
| glInvalidateTextureANGLE = |
| reinterpret_cast<PFNGLINVALIDATETEXTUREANGLEPROC>(loadProc("glInvalidateTextureANGLE")); |
| glTexImage2DExternalANGLE = |
| reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLEPROC>(loadProc("glTexImage2DExternalANGLE")); |
| glGetMultisamplefvANGLE = |
| reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLEPROC>(loadProc("glGetMultisamplefvANGLE")); |
| glGetTexLevelParameterfvANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLEPROC>( |
| loadProc("glGetTexLevelParameterfvANGLE")); |
| glGetTexLevelParameterivANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLEPROC>( |
| loadProc("glGetTexLevelParameterivANGLE")); |
| glSampleMaskiANGLE = |
| reinterpret_cast<PFNGLSAMPLEMASKIANGLEPROC>(loadProc("glSampleMaskiANGLE")); |
| glTexStorage2DMultisampleANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC>( |
| loadProc("glTexStorage2DMultisampleANGLE")); |
| glGetTranslatedShaderSourceANGLE = reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC>( |
| loadProc("glGetTranslatedShaderSourceANGLE")); |
| glBindUniformLocationCHROMIUM = reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC>( |
| loadProc("glBindUniformLocationCHROMIUM")); |
| glCompressedCopyTextureCHROMIUM = reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC>( |
| loadProc("glCompressedCopyTextureCHROMIUM")); |
| glCopySubTextureCHROMIUM = |
| reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMPROC>(loadProc("glCopySubTextureCHROMIUM")); |
| glCopyTextureCHROMIUM = |
| reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMPROC>(loadProc("glCopyTextureCHROMIUM")); |
| glCoverageModulationCHROMIUM = reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMPROC>( |
| loadProc("glCoverageModulationCHROMIUM")); |
| glMatrixLoadIdentityCHROMIUM = reinterpret_cast<PFNGLMATRIXLOADIDENTITYCHROMIUMPROC>( |
| loadProc("glMatrixLoadIdentityCHROMIUM")); |
| glMatrixLoadfCHROMIUM = |
| reinterpret_cast<PFNGLMATRIXLOADFCHROMIUMPROC>(loadProc("glMatrixLoadfCHROMIUM")); |
| glLoseContextCHROMIUM = |
| reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMPROC>(loadProc("glLoseContextCHROMIUM")); |
| glBindFragmentInputLocationCHROMIUM = |
| reinterpret_cast<PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMPROC>( |
| loadProc("glBindFragmentInputLocationCHROMIUM")); |
| glCoverFillPathCHROMIUM = |
| reinterpret_cast<PFNGLCOVERFILLPATHCHROMIUMPROC>(loadProc("glCoverFillPathCHROMIUM")); |
| glCoverFillPathInstancedCHROMIUM = reinterpret_cast<PFNGLCOVERFILLPATHINSTANCEDCHROMIUMPROC>( |
| loadProc("glCoverFillPathInstancedCHROMIUM")); |
| glCoverStrokePathCHROMIUM = |
| reinterpret_cast<PFNGLCOVERSTROKEPATHCHROMIUMPROC>(loadProc("glCoverStrokePathCHROMIUM")); |
| glCoverStrokePathInstancedCHROMIUM = |
| reinterpret_cast<PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMPROC>( |
| loadProc("glCoverStrokePathInstancedCHROMIUM")); |
| glDeletePathsCHROMIUM = |
| reinterpret_cast<PFNGLDELETEPATHSCHROMIUMPROC>(loadProc("glDeletePathsCHROMIUM")); |
| glGenPathsCHROMIUM = |
| reinterpret_cast<PFNGLGENPATHSCHROMIUMPROC>(loadProc("glGenPathsCHROMIUM")); |
| glGetPathParameterfvCHROMIUM = reinterpret_cast<PFNGLGETPATHPARAMETERFVCHROMIUMPROC>( |
| loadProc("glGetPathParameterfvCHROMIUM")); |
| glGetPathParameterivCHROMIUM = reinterpret_cast<PFNGLGETPATHPARAMETERIVCHROMIUMPROC>( |
| loadProc("glGetPathParameterivCHROMIUM")); |
| glIsPathCHROMIUM = reinterpret_cast<PFNGLISPATHCHROMIUMPROC>(loadProc("glIsPathCHROMIUM")); |
| glPathCommandsCHROMIUM = |
| reinterpret_cast<PFNGLPATHCOMMANDSCHROMIUMPROC>(loadProc("glPathCommandsCHROMIUM")); |
| glPathParameterfCHROMIUM = |
| reinterpret_cast<PFNGLPATHPARAMETERFCHROMIUMPROC>(loadProc("glPathParameterfCHROMIUM")); |
| glPathParameteriCHROMIUM = |
| reinterpret_cast<PFNGLPATHPARAMETERICHROMIUMPROC>(loadProc("glPathParameteriCHROMIUM")); |
| glPathStencilFuncCHROMIUM = |
| reinterpret_cast<PFNGLPATHSTENCILFUNCCHROMIUMPROC>(loadProc("glPathStencilFuncCHROMIUM")); |
| glProgramPathFragmentInputGenCHROMIUM = |
| reinterpret_cast<PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMPROC>( |
| loadProc("glProgramPathFragmentInputGenCHROMIUM")); |
| glStencilFillPathCHROMIUM = |
| reinterpret_cast<PFNGLSTENCILFILLPATHCHROMIUMPROC>(loadProc("glStencilFillPathCHROMIUM")); |
| glStencilFillPathInstancedCHROMIUM = |
| reinterpret_cast<PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMPROC>( |
| loadProc("glStencilFillPathInstancedCHROMIUM")); |
| glStencilStrokePathCHROMIUM = reinterpret_cast<PFNGLSTENCILSTROKEPATHCHROMIUMPROC>( |
| loadProc("glStencilStrokePathCHROMIUM")); |
| glStencilStrokePathInstancedCHROMIUM = |
| reinterpret_cast<PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMPROC>( |
| loadProc("glStencilStrokePathInstancedCHROMIUM")); |
| glStencilThenCoverFillPathCHROMIUM = |
| reinterpret_cast<PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMPROC>( |
| loadProc("glStencilThenCoverFillPathCHROMIUM")); |
| glStencilThenCoverFillPathInstancedCHROMIUM = |
| reinterpret_cast<PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMPROC>( |
| loadProc("glStencilThenCoverFillPathInstancedCHROMIUM")); |
| glStencilThenCoverStrokePathCHROMIUM = |
| reinterpret_cast<PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMPROC>( |
| loadProc("glStencilThenCoverStrokePathCHROMIUM")); |
| glStencilThenCoverStrokePathInstancedCHROMIUM = |
| reinterpret_cast<PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMPROC>( |
| loadProc("glStencilThenCoverStrokePathInstancedCHROMIUM")); |
| glBindFragDataLocationEXT = |
| reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTPROC>(loadProc("glBindFragDataLocationEXT")); |
| glBindFragDataLocationIndexedEXT = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC>( |
| loadProc("glBindFragDataLocationIndexedEXT")); |
| glGetFragDataIndexEXT = |
| reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTPROC>(loadProc("glGetFragDataIndexEXT")); |
| glGetProgramResourceLocationIndexEXT = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC>( |
| loadProc("glGetProgramResourceLocationIndexEXT")); |
| glInsertEventMarkerEXT = |
| reinterpret_cast<PFNGLINSERTEVENTMARKEREXTPROC>(loadProc("glInsertEventMarkerEXT")); |
| glPopGroupMarkerEXT = |
| reinterpret_cast<PFNGLPOPGROUPMARKEREXTPROC>(loadProc("glPopGroupMarkerEXT")); |
| glPushGroupMarkerEXT = |
| reinterpret_cast<PFNGLPUSHGROUPMARKEREXTPROC>(loadProc("glPushGroupMarkerEXT")); |
| glDiscardFramebufferEXT = |
| reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTPROC>(loadProc("glDiscardFramebufferEXT")); |
| glBeginQueryEXT = reinterpret_cast<PFNGLBEGINQUERYEXTPROC>(loadProc("glBeginQueryEXT")); |
| glDeleteQueriesEXT = |
| reinterpret_cast<PFNGLDELETEQUERIESEXTPROC>(loadProc("glDeleteQueriesEXT")); |
| glEndQueryEXT = reinterpret_cast<PFNGLENDQUERYEXTPROC>(loadProc("glEndQueryEXT")); |
| glGenQueriesEXT = reinterpret_cast<PFNGLGENQUERIESEXTPROC>(loadProc("glGenQueriesEXT")); |
| glGetQueryObjecti64vEXT = |
| reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTPROC>(loadProc("glGetQueryObjecti64vEXT")); |
| glGetQueryObjectivEXT = |
| reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTPROC>(loadProc("glGetQueryObjectivEXT")); |
| glGetQueryObjectui64vEXT = |
| reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTPROC>(loadProc("glGetQueryObjectui64vEXT")); |
| glGetQueryObjectuivEXT = |
| reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTPROC>(loadProc("glGetQueryObjectuivEXT")); |
| glGetQueryivEXT = reinterpret_cast<PFNGLGETQUERYIVEXTPROC>(loadProc("glGetQueryivEXT")); |
| glIsQueryEXT = reinterpret_cast<PFNGLISQUERYEXTPROC>(loadProc("glIsQueryEXT")); |
| glQueryCounterEXT = reinterpret_cast<PFNGLQUERYCOUNTEREXTPROC>(loadProc("glQueryCounterEXT")); |
| glDrawBuffersEXT = reinterpret_cast<PFNGLDRAWBUFFERSEXTPROC>(loadProc("glDrawBuffersEXT")); |
| glDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXTPROC>( |
| loadProc("glDrawElementsBaseVertexEXT")); |
| glDrawElementsInstancedBaseVertexEXT = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC>( |
| loadProc("glDrawElementsInstancedBaseVertexEXT")); |
| glDrawRangeElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC>( |
| loadProc("glDrawRangeElementsBaseVertexEXT")); |
| glMultiDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC>( |
| loadProc("glMultiDrawElementsBaseVertexEXT")); |
| glFramebufferTextureEXT = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTPROC>(loadProc("glFramebufferTextureEXT")); |
| glDrawArraysInstancedEXT = |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTPROC>(loadProc("glDrawArraysInstancedEXT")); |
| glDrawElementsInstancedEXT = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTPROC>(loadProc("glDrawElementsInstancedEXT")); |
| glVertexAttribDivisorEXT = |
| reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTPROC>(loadProc("glVertexAttribDivisorEXT")); |
| glFlushMappedBufferRangeEXT = reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC>( |
| loadProc("glFlushMappedBufferRangeEXT")); |
| glMapBufferRangeEXT = |
| reinterpret_cast<PFNGLMAPBUFFERRANGEEXTPROC>(loadProc("glMapBufferRangeEXT")); |
| glBufferStorageMemEXT = |
| reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTPROC>(loadProc("glBufferStorageMemEXT")); |
| glCreateMemoryObjectsEXT = |
| reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTPROC>(loadProc("glCreateMemoryObjectsEXT")); |
| glDeleteMemoryObjectsEXT = |
| reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTPROC>(loadProc("glDeleteMemoryObjectsEXT")); |
| glGetMemoryObjectParameterivEXT = reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC>( |
| loadProc("glGetMemoryObjectParameterivEXT")); |
| glGetUnsignedBytei_vEXT = |
| reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTPROC>(loadProc("glGetUnsignedBytei_vEXT")); |
| glGetUnsignedBytevEXT = |
| reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTPROC>(loadProc("glGetUnsignedBytevEXT")); |
| glIsMemoryObjectEXT = |
| reinterpret_cast<PFNGLISMEMORYOBJECTEXTPROC>(loadProc("glIsMemoryObjectEXT")); |
| glMemoryObjectParameterivEXT = reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTPROC>( |
| loadProc("glMemoryObjectParameterivEXT")); |
| glTexStorageMem2DEXT = |
| reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTPROC>(loadProc("glTexStorageMem2DEXT")); |
| glTexStorageMem2DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC>( |
| loadProc("glTexStorageMem2DMultisampleEXT")); |
| glTexStorageMem3DEXT = |
| reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTPROC>(loadProc("glTexStorageMem3DEXT")); |
| glTexStorageMem3DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC>( |
| loadProc("glTexStorageMem3DMultisampleEXT")); |
| glImportMemoryFdEXT = |
| reinterpret_cast<PFNGLIMPORTMEMORYFDEXTPROC>(loadProc("glImportMemoryFdEXT")); |
| glFramebufferTexture2DMultisampleEXT = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC>( |
| loadProc("glFramebufferTexture2DMultisampleEXT")); |
| glRenderbufferStorageMultisampleEXT = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC>( |
| loadProc("glRenderbufferStorageMultisampleEXT")); |
| glGetGraphicsResetStatusEXT = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTPROC>( |
| loadProc("glGetGraphicsResetStatusEXT")); |
| glGetnUniformfvEXT = |
| reinterpret_cast<PFNGLGETNUNIFORMFVEXTPROC>(loadProc("glGetnUniformfvEXT")); |
| glGetnUniformivEXT = |
| reinterpret_cast<PFNGLGETNUNIFORMIVEXTPROC>(loadProc("glGetnUniformivEXT")); |
| glReadnPixelsEXT = reinterpret_cast<PFNGLREADNPIXELSEXTPROC>(loadProc("glReadnPixelsEXT")); |
| glDeleteSemaphoresEXT = |
| reinterpret_cast<PFNGLDELETESEMAPHORESEXTPROC>(loadProc("glDeleteSemaphoresEXT")); |
| glGenSemaphoresEXT = |
| reinterpret_cast<PFNGLGENSEMAPHORESEXTPROC>(loadProc("glGenSemaphoresEXT")); |
| glGetSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC>( |
| loadProc("glGetSemaphoreParameterui64vEXT")); |
| glIsSemaphoreEXT = reinterpret_cast<PFNGLISSEMAPHOREEXTPROC>(loadProc("glIsSemaphoreEXT")); |
| glSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTPROC>( |
| loadProc("glSemaphoreParameterui64vEXT")); |
| glSignalSemaphoreEXT = |
| reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTPROC>(loadProc("glSignalSemaphoreEXT")); |
| glWaitSemaphoreEXT = |
| reinterpret_cast<PFNGLWAITSEMAPHOREEXTPROC>(loadProc("glWaitSemaphoreEXT")); |
| glImportSemaphoreFdEXT = |
| reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTPROC>(loadProc("glImportSemaphoreFdEXT")); |
| glTexStorage1DEXT = reinterpret_cast<PFNGLTEXSTORAGE1DEXTPROC>(loadProc("glTexStorage1DEXT")); |
| glTexStorage2DEXT = reinterpret_cast<PFNGLTEXSTORAGE2DEXTPROC>(loadProc("glTexStorage2DEXT")); |
| glTexStorage3DEXT = reinterpret_cast<PFNGLTEXSTORAGE3DEXTPROC>(loadProc("glTexStorage3DEXT")); |
| glDebugMessageCallbackKHR = |
| reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRPROC>(loadProc("glDebugMessageCallbackKHR")); |
| glDebugMessageControlKHR = |
| reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRPROC>(loadProc("glDebugMessageControlKHR")); |
| glDebugMessageInsertKHR = |
| reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRPROC>(loadProc("glDebugMessageInsertKHR")); |
| glGetDebugMessageLogKHR = |
| reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRPROC>(loadProc("glGetDebugMessageLogKHR")); |
| glGetObjectLabelKHR = |
| reinterpret_cast<PFNGLGETOBJECTLABELKHRPROC>(loadProc("glGetObjectLabelKHR")); |
| glGetObjectPtrLabelKHR = |
| reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRPROC>(loadProc("glGetObjectPtrLabelKHR")); |
| glGetPointervKHR = reinterpret_cast<PFNGLGETPOINTERVKHRPROC>(loadProc("glGetPointervKHR")); |
| glObjectLabelKHR = reinterpret_cast<PFNGLOBJECTLABELKHRPROC>(loadProc("glObjectLabelKHR")); |
| glObjectPtrLabelKHR = |
| reinterpret_cast<PFNGLOBJECTPTRLABELKHRPROC>(loadProc("glObjectPtrLabelKHR")); |
| glPopDebugGroupKHR = |
| reinterpret_cast<PFNGLPOPDEBUGGROUPKHRPROC>(loadProc("glPopDebugGroupKHR")); |
| glPushDebugGroupKHR = |
| reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRPROC>(loadProc("glPushDebugGroupKHR")); |
| glMaxShaderCompilerThreadsKHR = reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRPROC>( |
| loadProc("glMaxShaderCompilerThreadsKHR")); |
| glDeleteFencesNV = reinterpret_cast<PFNGLDELETEFENCESNVPROC>(loadProc("glDeleteFencesNV")); |
| glFinishFenceNV = reinterpret_cast<PFNGLFINISHFENCENVPROC>(loadProc("glFinishFenceNV")); |
| glGenFencesNV = reinterpret_cast<PFNGLGENFENCESNVPROC>(loadProc("glGenFencesNV")); |
| glGetFenceivNV = reinterpret_cast<PFNGLGETFENCEIVNVPROC>(loadProc("glGetFenceivNV")); |
| glIsFenceNV = reinterpret_cast<PFNGLISFENCENVPROC>(loadProc("glIsFenceNV")); |
| glSetFenceNV = reinterpret_cast<PFNGLSETFENCENVPROC>(loadProc("glSetFenceNV")); |
| glTestFenceNV = reinterpret_cast<PFNGLTESTFENCENVPROC>(loadProc("glTestFenceNV")); |
| glEGLImageTargetRenderbufferStorageOES = |
| reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC>( |
| loadProc("glEGLImageTargetRenderbufferStorageOES")); |
| glEGLImageTargetTexture2DOES = reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESPROC>( |
| loadProc("glEGLImageTargetTexture2DOES")); |
| glDrawElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOESPROC>( |
| loadProc("glDrawElementsBaseVertexOES")); |
| glDrawElementsInstancedBaseVertexOES = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC>( |
| loadProc("glDrawElementsInstancedBaseVertexOES")); |
| glDrawRangeElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC>( |
| loadProc("glDrawRangeElementsBaseVertexOES")); |
| glGetProgramBinaryOES = |
| reinterpret_cast<PFNGLGETPROGRAMBINARYOESPROC>(loadProc("glGetProgramBinaryOES")); |
| glProgramBinaryOES = |
| reinterpret_cast<PFNGLPROGRAMBINARYOESPROC>(loadProc("glProgramBinaryOES")); |
| glGetBufferPointervOES = |
| reinterpret_cast<PFNGLGETBUFFERPOINTERVOESPROC>(loadProc("glGetBufferPointervOES")); |
| glMapBufferOES = reinterpret_cast<PFNGLMAPBUFFEROESPROC>(loadProc("glMapBufferOES")); |
| glUnmapBufferOES = reinterpret_cast<PFNGLUNMAPBUFFEROESPROC>(loadProc("glUnmapBufferOES")); |
| glCompressedTexImage3DOES = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESPROC>(loadProc("glCompressedTexImage3DOES")); |
| glCompressedTexSubImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC>( |
| loadProc("glCompressedTexSubImage3DOES")); |
| glCopyTexSubImage3DOES = |
| reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESPROC>(loadProc("glCopyTexSubImage3DOES")); |
| glFramebufferTexture3DOES = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESPROC>(loadProc("glFramebufferTexture3DOES")); |
| glTexImage3DOES = reinterpret_cast<PFNGLTEXIMAGE3DOESPROC>(loadProc("glTexImage3DOES")); |
| glTexSubImage3DOES = |
| reinterpret_cast<PFNGLTEXSUBIMAGE3DOESPROC>(loadProc("glTexSubImage3DOES")); |
| glGetSamplerParameterIivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESPROC>( |
| loadProc("glGetSamplerParameterIivOES")); |
| glGetSamplerParameterIuivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESPROC>( |
| loadProc("glGetSamplerParameterIuivOES")); |
| glGetTexParameterIivOES = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESPROC>(loadProc("glGetTexParameterIivOES")); |
| glGetTexParameterIuivOES = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESPROC>(loadProc("glGetTexParameterIuivOES")); |
| glSamplerParameterIivOES = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESPROC>(loadProc("glSamplerParameterIivOES")); |
| glSamplerParameterIuivOES = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESPROC>(loadProc("glSamplerParameterIuivOES")); |
| glTexParameterIivOES = |
| reinterpret_cast<PFNGLTEXPARAMETERIIVOESPROC>(loadProc("glTexParameterIivOES")); |
| glTexParameterIuivOES = |
| reinterpret_cast<PFNGLTEXPARAMETERIUIVOESPROC>(loadProc("glTexParameterIuivOES")); |
| glTexStorage3DMultisampleOES = reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC>( |
| loadProc("glTexStorage3DMultisampleOES")); |
| glBindVertexArrayOES = |
| reinterpret_cast<PFNGLBINDVERTEXARRAYOESPROC>(loadProc("glBindVertexArrayOES")); |
| glDeleteVertexArraysOES = |
| reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESPROC>(loadProc("glDeleteVertexArraysOES")); |
| glGenVertexArraysOES = |
| reinterpret_cast<PFNGLGENVERTEXARRAYSOESPROC>(loadProc("glGenVertexArraysOES")); |
| glIsVertexArrayOES = |
| reinterpret_cast<PFNGLISVERTEXARRAYOESPROC>(loadProc("glIsVertexArrayOES")); |
| glFramebufferTextureMultiviewOVR = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC>( |
| loadProc("glFramebufferTextureMultiviewOVR")); |
| glDrawTexfOES = reinterpret_cast<PFNGLDRAWTEXFOESPROC>(loadProc("glDrawTexfOES")); |
| glDrawTexfvOES = reinterpret_cast<PFNGLDRAWTEXFVOESPROC>(loadProc("glDrawTexfvOES")); |
| glDrawTexiOES = reinterpret_cast<PFNGLDRAWTEXIOESPROC>(loadProc("glDrawTexiOES")); |
| glDrawTexivOES = reinterpret_cast<PFNGLDRAWTEXIVOESPROC>(loadProc("glDrawTexivOES")); |
| glDrawTexsOES = reinterpret_cast<PFNGLDRAWTEXSOESPROC>(loadProc("glDrawTexsOES")); |
| glDrawTexsvOES = reinterpret_cast<PFNGLDRAWTEXSVOESPROC>(loadProc("glDrawTexsvOES")); |
| glDrawTexxOES = reinterpret_cast<PFNGLDRAWTEXXOESPROC>(loadProc("glDrawTexxOES")); |
| glDrawTexxvOES = reinterpret_cast<PFNGLDRAWTEXXVOESPROC>(loadProc("glDrawTexxvOES")); |
| glBindFramebufferOES = |
| reinterpret_cast<PFNGLBINDFRAMEBUFFEROESPROC>(loadProc("glBindFramebufferOES")); |
| glBindRenderbufferOES = |
| reinterpret_cast<PFNGLBINDRENDERBUFFEROESPROC>(loadProc("glBindRenderbufferOES")); |
| glCheckFramebufferStatusOES = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESPROC>( |
| loadProc("glCheckFramebufferStatusOES")); |
| glDeleteFramebuffersOES = |
| reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESPROC>(loadProc("glDeleteFramebuffersOES")); |
| glDeleteRenderbuffersOES = |
| reinterpret_cast<PFNGLDELETERENDERBUFFERSOESPROC>(loadProc("glDeleteRenderbuffersOES")); |
| glFramebufferRenderbufferOES = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESPROC>( |
| loadProc("glFramebufferRenderbufferOES")); |
| glFramebufferTexture2DOES = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESPROC>(loadProc("glFramebufferTexture2DOES")); |
| glGenFramebuffersOES = |
| reinterpret_cast<PFNGLGENFRAMEBUFFERSOESPROC>(loadProc("glGenFramebuffersOES")); |
| glGenRenderbuffersOES = |
| reinterpret_cast<PFNGLGENRENDERBUFFERSOESPROC>(loadProc("glGenRenderbuffersOES")); |
| glGenerateMipmapOES = |
| reinterpret_cast<PFNGLGENERATEMIPMAPOESPROC>(loadProc("glGenerateMipmapOES")); |
| glGetFramebufferAttachmentParameterivOES = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC>( |
| loadProc("glGetFramebufferAttachmentParameterivOES")); |
| glGetRenderbufferParameterivOES = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESPROC>( |
| loadProc("glGetRenderbufferParameterivOES")); |
| glIsFramebufferOES = |
| reinterpret_cast<PFNGLISFRAMEBUFFEROESPROC>(loadProc("glIsFramebufferOES")); |
| glIsRenderbufferOES = |
| reinterpret_cast<PFNGLISRENDERBUFFEROESPROC>(loadProc("glIsRenderbufferOES")); |
| glRenderbufferStorageOES = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESPROC>(loadProc("glRenderbufferStorageOES")); |
| glCurrentPaletteMatrixOES = |
| reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESPROC>(loadProc("glCurrentPaletteMatrixOES")); |
| glLoadPaletteFromModelViewMatrixOES = |
| reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC>( |
| loadProc("glLoadPaletteFromModelViewMatrixOES")); |
| glMatrixIndexPointerOES = |
| reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESPROC>(loadProc("glMatrixIndexPointerOES")); |
| glWeightPointerOES = |
| reinterpret_cast<PFNGLWEIGHTPOINTEROESPROC>(loadProc("glWeightPointerOES")); |
| glPointSizePointerOES = |
| reinterpret_cast<PFNGLPOINTSIZEPOINTEROESPROC>(loadProc("glPointSizePointerOES")); |
| glQueryMatrixxOES = reinterpret_cast<PFNGLQUERYMATRIXXOESPROC>(loadProc("glQueryMatrixxOES")); |
| glGetTexGenfvOES = reinterpret_cast<PFNGLGETTEXGENFVOESPROC>(loadProc("glGetTexGenfvOES")); |
| glGetTexGenivOES = reinterpret_cast<PFNGLGETTEXGENIVOESPROC>(loadProc("glGetTexGenivOES")); |
| glGetTexGenxvOES = reinterpret_cast<PFNGLGETTEXGENXVOESPROC>(loadProc("glGetTexGenxvOES")); |
| glTexGenfOES = reinterpret_cast<PFNGLTEXGENFOESPROC>(loadProc("glTexGenfOES")); |
| glTexGenfvOES = reinterpret_cast<PFNGLTEXGENFVOESPROC>(loadProc("glTexGenfvOES")); |
| glTexGeniOES = reinterpret_cast<PFNGLTEXGENIOESPROC>(loadProc("glTexGeniOES")); |
| glTexGenivOES = reinterpret_cast<PFNGLTEXGENIVOESPROC>(loadProc("glTexGenivOES")); |
| glTexGenxOES = reinterpret_cast<PFNGLTEXGENXOESPROC>(loadProc("glTexGenxOES")); |
| glTexGenxvOES = reinterpret_cast<PFNGLTEXGENXVOESPROC>(loadProc("glTexGenxvOES")); |
| glAlphaFuncContextANGLE = |
| reinterpret_cast<PFNGLALPHAFUNCCONTEXTANGLEPROC>(loadProc("glAlphaFuncContextANGLE")); |
| glClipPlanefContextANGLE = |
| reinterpret_cast<PFNGLCLIPPLANEFCONTEXTANGLEPROC>(loadProc("glClipPlanefContextANGLE")); |
| glColor4fContextANGLE = |
| reinterpret_cast<PFNGLCOLOR4FCONTEXTANGLEPROC>(loadProc("glColor4fContextANGLE")); |
| glFogfContextANGLE = |
| reinterpret_cast<PFNGLFOGFCONTEXTANGLEPROC>(loadProc("glFogfContextANGLE")); |
| glFogfvContextANGLE = |
| reinterpret_cast<PFNGLFOGFVCONTEXTANGLEPROC>(loadProc("glFogfvContextANGLE")); |
| glFrustumfContextANGLE = |
| reinterpret_cast<PFNGLFRUSTUMFCONTEXTANGLEPROC>(loadProc("glFrustumfContextANGLE")); |
| glGetClipPlanefContextANGLE = reinterpret_cast<PFNGLGETCLIPPLANEFCONTEXTANGLEPROC>( |
| loadProc("glGetClipPlanefContextANGLE")); |
| glGetLightfvContextANGLE = |
| reinterpret_cast<PFNGLGETLIGHTFVCONTEXTANGLEPROC>(loadProc("glGetLightfvContextANGLE")); |
| glGetMaterialfvContextANGLE = reinterpret_cast<PFNGLGETMATERIALFVCONTEXTANGLEPROC>( |
| loadProc("glGetMaterialfvContextANGLE")); |
| glGetTexEnvfvContextANGLE = |
| reinterpret_cast<PFNGLGETTEXENVFVCONTEXTANGLEPROC>(loadProc("glGetTexEnvfvContextANGLE")); |
| glLightModelfContextANGLE = |
| reinterpret_cast<PFNGLLIGHTMODELFCONTEXTANGLEPROC>(loadProc("glLightModelfContextANGLE")); |
| glLightModelfvContextANGLE = |
| reinterpret_cast<PFNGLLIGHTMODELFVCONTEXTANGLEPROC>(loadProc("glLightModelfvContextANGLE")); |
| glLightfContextANGLE = |
| reinterpret_cast<PFNGLLIGHTFCONTEXTANGLEPROC>(loadProc("glLightfContextANGLE")); |
| glLightfvContextANGLE = |
| reinterpret_cast<PFNGLLIGHTFVCONTEXTANGLEPROC>(loadProc("glLightfvContextANGLE")); |
| glLoadMatrixfContextANGLE = |
| reinterpret_cast<PFNGLLOADMATRIXFCONTEXTANGLEPROC>(loadProc("glLoadMatrixfContextANGLE")); |
| glMaterialfContextANGLE = |
| reinterpret_cast<PFNGLMATERIALFCONTEXTANGLEPROC>(loadProc("glMaterialfContextANGLE")); |
| glMaterialfvContextANGLE = |
| reinterpret_cast<PFNGLMATERIALFVCONTEXTANGLEPROC>(loadProc("glMaterialfvContextANGLE")); |
| glMultMatrixfContextANGLE = |
| reinterpret_cast<PFNGLMULTMATRIXFCONTEXTANGLEPROC>(loadProc("glMultMatrixfContextANGLE")); |
| glMultiTexCoord4fContextANGLE = reinterpret_cast<PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC>( |
| loadProc("glMultiTexCoord4fContextANGLE")); |
| glNormal3fContextANGLE = |
| reinterpret_cast<PFNGLNORMAL3FCONTEXTANGLEPROC>(loadProc("glNormal3fContextANGLE")); |
| glOrthofContextANGLE = |
| reinterpret_cast<PFNGLORTHOFCONTEXTANGLEPROC>(loadProc("glOrthofContextANGLE")); |
| glPointParameterfContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERFCONTEXTANGLEPROC>( |
| loadProc("glPointParameterfContextANGLE")); |
| glPointParameterfvContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC>( |
| loadProc("glPointParameterfvContextANGLE")); |
| glPointSizeContextANGLE = |
| reinterpret_cast<PFNGLPOINTSIZECONTEXTANGLEPROC>(loadProc("glPointSizeContextANGLE")); |
| glRotatefContextANGLE = |
| reinterpret_cast<PFNGLROTATEFCONTEXTANGLEPROC>(loadProc("glRotatefContextANGLE")); |
| glScalefContextANGLE = |
| reinterpret_cast<PFNGLSCALEFCONTEXTANGLEPROC>(loadProc("glScalefContextANGLE")); |
| glTexEnvfContextANGLE = |
| reinterpret_cast<PFNGLTEXENVFCONTEXTANGLEPROC>(loadProc("glTexEnvfContextANGLE")); |
| glTexEnvfvContextANGLE = |
| reinterpret_cast<PFNGLTEXENVFVCONTEXTANGLEPROC>(loadProc("glTexEnvfvContextANGLE")); |
| glTranslatefContextANGLE = |
| reinterpret_cast<PFNGLTRANSLATEFCONTEXTANGLEPROC>(loadProc("glTranslatefContextANGLE")); |
| glAlphaFuncxContextANGLE = |
| reinterpret_cast<PFNGLALPHAFUNCXCONTEXTANGLEPROC>(loadProc("glAlphaFuncxContextANGLE")); |
| glClearColorxContextANGLE = |
| reinterpret_cast<PFNGLCLEARCOLORXCONTEXTANGLEPROC>(loadProc("glClearColorxContextANGLE")); |
| glClearDepthxContextANGLE = |
| reinterpret_cast<PFNGLCLEARDEPTHXCONTEXTANGLEPROC>(loadProc("glClearDepthxContextANGLE")); |
| glClientActiveTextureContextANGLE = reinterpret_cast<PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC>( |
| loadProc("glClientActiveTextureContextANGLE")); |
| glClipPlanexContextANGLE = |
| reinterpret_cast<PFNGLCLIPPLANEXCONTEXTANGLEPROC>(loadProc("glClipPlanexContextANGLE")); |
| glColor4ubContextANGLE = |
| reinterpret_cast<PFNGLCOLOR4UBCONTEXTANGLEPROC>(loadProc("glColor4ubContextANGLE")); |
| glColor4xContextANGLE = |
| reinterpret_cast<PFNGLCOLOR4XCONTEXTANGLEPROC>(loadProc("glColor4xContextANGLE")); |
| glColorPointerContextANGLE = |
| reinterpret_cast<PFNGLCOLORPOINTERCONTEXTANGLEPROC>(loadProc("glColorPointerContextANGLE")); |
| glDepthRangexContextANGLE = |
| reinterpret_cast<PFNGLDEPTHRANGEXCONTEXTANGLEPROC>(loadProc("glDepthRangexContextANGLE")); |
| glDisableClientStateContextANGLE = reinterpret_cast<PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC>( |
| loadProc("glDisableClientStateContextANGLE")); |
| glEnableClientStateContextANGLE = reinterpret_cast<PFNGLENABLECLIENTSTATECONTEXTANGLEPROC>( |
| loadProc("glEnableClientStateContextANGLE")); |
| glFogxContextANGLE = |
| reinterpret_cast<PFNGLFOGXCONTEXTANGLEPROC>(loadProc("glFogxContextANGLE")); |
| glFogxvContextANGLE = |
| reinterpret_cast<PFNGLFOGXVCONTEXTANGLEPROC>(loadProc("glFogxvContextANGLE")); |
| glFrustumxContextANGLE = |
| reinterpret_cast<PFNGLFRUSTUMXCONTEXTANGLEPROC>(loadProc("glFrustumxContextANGLE")); |
| glGetClipPlanexContextANGLE = reinterpret_cast<PFNGLGETCLIPPLANEXCONTEXTANGLEPROC>( |
| loadProc("glGetClipPlanexContextANGLE")); |
| glGetFixedvContextANGLE = |
| reinterpret_cast<PFNGLGETFIXEDVCONTEXTANGLEPROC>(loadProc("glGetFixedvContextANGLE")); |
| glGetLightxvContextANGLE = |
| reinterpret_cast<PFNGLGETLIGHTXVCONTEXTANGLEPROC>(loadProc("glGetLightxvContextANGLE")); |
| glGetMaterialxvContextANGLE = reinterpret_cast<PFNGLGETMATERIALXVCONTEXTANGLEPROC>( |
| loadProc("glGetMaterialxvContextANGLE")); |
| glGetPointervContextANGLE = |
| reinterpret_cast<PFNGLGETPOINTERVCONTEXTANGLEPROC>(loadProc("glGetPointervContextANGLE")); |
| glGetTexEnvivContextANGLE = |
| reinterpret_cast<PFNGLGETTEXENVIVCONTEXTANGLEPROC>(loadProc("glGetTexEnvivContextANGLE")); |
| glGetTexEnvxvContextANGLE = |
| reinterpret_cast<PFNGLGETTEXENVXVCONTEXTANGLEPROC>(loadProc("glGetTexEnvxvContextANGLE")); |
| glGetTexParameterxvContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC>( |
| loadProc("glGetTexParameterxvContextANGLE")); |
| glLightModelxContextANGLE = |
| reinterpret_cast<PFNGLLIGHTMODELXCONTEXTANGLEPROC>(loadProc("glLightModelxContextANGLE")); |
| glLightModelxvContextANGLE = |
| reinterpret_cast<PFNGLLIGHTMODELXVCONTEXTANGLEPROC>(loadProc("glLightModelxvContextANGLE")); |
| glLightxContextANGLE = |
| reinterpret_cast<PFNGLLIGHTXCONTEXTANGLEPROC>(loadProc("glLightxContextANGLE")); |
| glLightxvContextANGLE = |
| reinterpret_cast<PFNGLLIGHTXVCONTEXTANGLEPROC>(loadProc("glLightxvContextANGLE")); |
| glLineWidthxContextANGLE = |
| reinterpret_cast<PFNGLLINEWIDTHXCONTEXTANGLEPROC>(loadProc("glLineWidthxContextANGLE")); |
| glLoadIdentityContextANGLE = |
| reinterpret_cast<PFNGLLOADIDENTITYCONTEXTANGLEPROC>(loadProc("glLoadIdentityContextANGLE")); |
| glLoadMatrixxContextANGLE = |
| reinterpret_cast<PFNGLLOADMATRIXXCONTEXTANGLEPROC>(loadProc("glLoadMatrixxContextANGLE")); |
| glLogicOpContextANGLE = |
| reinterpret_cast<PFNGLLOGICOPCONTEXTANGLEPROC>(loadProc("glLogicOpContextANGLE")); |
| glMaterialxContextANGLE = |
| reinterpret_cast<PFNGLMATERIALXCONTEXTANGLEPROC>(loadProc("glMaterialxContextANGLE")); |
| glMaterialxvContextANGLE = |
| reinterpret_cast<PFNGLMATERIALXVCONTEXTANGLEPROC>(loadProc("glMaterialxvContextANGLE")); |
| glMatrixModeContextANGLE = |
| reinterpret_cast<PFNGLMATRIXMODECONTEXTANGLEPROC>(loadProc("glMatrixModeContextANGLE")); |
| glMultMatrixxContextANGLE = |
| reinterpret_cast<PFNGLMULTMATRIXXCONTEXTANGLEPROC>(loadProc("glMultMatrixxContextANGLE")); |
| glMultiTexCoord4xContextANGLE = reinterpret_cast<PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC>( |
| loadProc("glMultiTexCoord4xContextANGLE")); |
| glNormal3xContextANGLE = |
| reinterpret_cast<PFNGLNORMAL3XCONTEXTANGLEPROC>(loadProc("glNormal3xContextANGLE")); |
| glNormalPointerContextANGLE = reinterpret_cast<PFNGLNORMALPOINTERCONTEXTANGLEPROC>( |
| loadProc("glNormalPointerContextANGLE")); |
| glOrthoxContextANGLE = |
| reinterpret_cast<PFNGLORTHOXCONTEXTANGLEPROC>(loadProc("glOrthoxContextANGLE")); |
| glPointParameterxContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERXCONTEXTANGLEPROC>( |
| loadProc("glPointParameterxContextANGLE")); |
| glPointParameterxvContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC>( |
| loadProc("glPointParameterxvContextANGLE")); |
| glPointSizexContextANGLE = |
| reinterpret_cast<PFNGLPOINTSIZEXCONTEXTANGLEPROC>(loadProc("glPointSizexContextANGLE")); |
| glPolygonOffsetxContextANGLE = reinterpret_cast<PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC>( |
| loadProc("glPolygonOffsetxContextANGLE")); |
| glPopMatrixContextANGLE = |
| reinterpret_cast<PFNGLPOPMATRIXCONTEXTANGLEPROC>(loadProc("glPopMatrixContextANGLE")); |
| glPushMatrixContextANGLE = |
| reinterpret_cast<PFNGLPUSHMATRIXCONTEXTANGLEPROC>(loadProc("glPushMatrixContextANGLE")); |
| glRotatexContextANGLE = |
| reinterpret_cast<PFNGLROTATEXCONTEXTANGLEPROC>(loadProc("glRotatexContextANGLE")); |
| glSampleCoveragexContextANGLE = reinterpret_cast<PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC>( |
| loadProc("glSampleCoveragexContextANGLE")); |
| glScalexContextANGLE = |
| reinterpret_cast<PFNGLSCALEXCONTEXTANGLEPROC>(loadProc("glScalexContextANGLE")); |
| glShadeModelContextANGLE = |
| reinterpret_cast<PFNGLSHADEMODELCONTEXTANGLEPROC>(loadProc("glShadeModelContextANGLE")); |
| glTexCoordPointerContextANGLE = reinterpret_cast<PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC>( |
| loadProc("glTexCoordPointerContextANGLE")); |
| glTexEnviContextANGLE = |
| reinterpret_cast<PFNGLTEXENVICONTEXTANGLEPROC>(loadProc("glTexEnviContextANGLE")); |
| glTexEnvxContextANGLE = |
| reinterpret_cast<PFNGLTEXENVXCONTEXTANGLEPROC>(loadProc("glTexEnvxContextANGLE")); |
| glTexEnvivContextANGLE = |
| reinterpret_cast<PFNGLTEXENVIVCONTEXTANGLEPROC>(loadProc("glTexEnvivContextANGLE")); |
| glTexEnvxvContextANGLE = |
| reinterpret_cast<PFNGLTEXENVXVCONTEXTANGLEPROC>(loadProc("glTexEnvxvContextANGLE")); |
| glTexParameterxContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERXCONTEXTANGLEPROC>( |
| loadProc("glTexParameterxContextANGLE")); |
| glTexParameterxvContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERXVCONTEXTANGLEPROC>( |
| loadProc("glTexParameterxvContextANGLE")); |
| glTranslatexContextANGLE = |
| reinterpret_cast<PFNGLTRANSLATEXCONTEXTANGLEPROC>(loadProc("glTranslatexContextANGLE")); |
| glVertexPointerContextANGLE = reinterpret_cast<PFNGLVERTEXPOINTERCONTEXTANGLEPROC>( |
| loadProc("glVertexPointerContextANGLE")); |
| glActiveTextureContextANGLE = reinterpret_cast<PFNGLACTIVETEXTURECONTEXTANGLEPROC>( |
| loadProc("glActiveTextureContextANGLE")); |
| glAttachShaderContextANGLE = |
| reinterpret_cast<PFNGLATTACHSHADERCONTEXTANGLEPROC>(loadProc("glAttachShaderContextANGLE")); |
| glBindAttribLocationContextANGLE = reinterpret_cast<PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC>( |
| loadProc("glBindAttribLocationContextANGLE")); |
| glBindBufferContextANGLE = |
| reinterpret_cast<PFNGLBINDBUFFERCONTEXTANGLEPROC>(loadProc("glBindBufferContextANGLE")); |
| glBindFramebufferContextANGLE = reinterpret_cast<PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC>( |
| loadProc("glBindFramebufferContextANGLE")); |
| glBindRenderbufferContextANGLE = reinterpret_cast<PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC>( |
| loadProc("glBindRenderbufferContextANGLE")); |
| glBindTextureContextANGLE = |
| reinterpret_cast<PFNGLBINDTEXTURECONTEXTANGLEPROC>(loadProc("glBindTextureContextANGLE")); |
| glBlendColorContextANGLE = |
| reinterpret_cast<PFNGLBLENDCOLORCONTEXTANGLEPROC>(loadProc("glBlendColorContextANGLE")); |
| glBlendEquationContextANGLE = reinterpret_cast<PFNGLBLENDEQUATIONCONTEXTANGLEPROC>( |
| loadProc("glBlendEquationContextANGLE")); |
| glBlendEquationSeparateContextANGLE = |
| reinterpret_cast<PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC>( |
| loadProc("glBlendEquationSeparateContextANGLE")); |
| glBlendFuncContextANGLE = |
| reinterpret_cast<PFNGLBLENDFUNCCONTEXTANGLEPROC>(loadProc("glBlendFuncContextANGLE")); |
| glBlendFuncSeparateContextANGLE = reinterpret_cast<PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC>( |
| loadProc("glBlendFuncSeparateContextANGLE")); |
| glBufferDataContextANGLE = |
| reinterpret_cast<PFNGLBUFFERDATACONTEXTANGLEPROC>(loadProc("glBufferDataContextANGLE")); |
| glBufferSubDataContextANGLE = reinterpret_cast<PFNGLBUFFERSUBDATACONTEXTANGLEPROC>( |
| loadProc("glBufferSubDataContextANGLE")); |
| glCheckFramebufferStatusContextANGLE = |
| reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC>( |
| loadProc("glCheckFramebufferStatusContextANGLE")); |
| glClearContextANGLE = |
| reinterpret_cast<PFNGLCLEARCONTEXTANGLEPROC>(loadProc("glClearContextANGLE")); |
| glClearColorContextANGLE = |
| reinterpret_cast<PFNGLCLEARCOLORCONTEXTANGLEPROC>(loadProc("glClearColorContextANGLE")); |
| glClearDepthfContextANGLE = |
| reinterpret_cast<PFNGLCLEARDEPTHFCONTEXTANGLEPROC>(loadProc("glClearDepthfContextANGLE")); |
| glClearStencilContextANGLE = |
| reinterpret_cast<PFNGLCLEARSTENCILCONTEXTANGLEPROC>(loadProc("glClearStencilContextANGLE")); |
| glColorMaskContextANGLE = |
| reinterpret_cast<PFNGLCOLORMASKCONTEXTANGLEPROC>(loadProc("glColorMaskContextANGLE")); |
| glCompileShaderContextANGLE = reinterpret_cast<PFNGLCOMPILESHADERCONTEXTANGLEPROC>( |
| loadProc("glCompileShaderContextANGLE")); |
| glCompressedTexImage2DContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC>( |
| loadProc("glCompressedTexImage2DContextANGLE")); |
| glCompressedTexSubImage2DContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC>( |
| loadProc("glCompressedTexSubImage2DContextANGLE")); |
| glCopyTexImage2DContextANGLE = reinterpret_cast<PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC>( |
| loadProc("glCopyTexImage2DContextANGLE")); |
| glCopyTexSubImage2DContextANGLE = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC>( |
| loadProc("glCopyTexSubImage2DContextANGLE")); |
| glCreateProgramContextANGLE = reinterpret_cast<PFNGLCREATEPROGRAMCONTEXTANGLEPROC>( |
| loadProc("glCreateProgramContextANGLE")); |
| glCreateShaderContextANGLE = |
| reinterpret_cast<PFNGLCREATESHADERCONTEXTANGLEPROC>(loadProc("glCreateShaderContextANGLE")); |
| glCullFaceContextANGLE = |
| reinterpret_cast<PFNGLCULLFACECONTEXTANGLEPROC>(loadProc("glCullFaceContextANGLE")); |
| glDeleteBuffersContextANGLE = reinterpret_cast<PFNGLDELETEBUFFERSCONTEXTANGLEPROC>( |
| loadProc("glDeleteBuffersContextANGLE")); |
| glDeleteFramebuffersContextANGLE = reinterpret_cast<PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC>( |
| loadProc("glDeleteFramebuffersContextANGLE")); |
| glDeleteProgramContextANGLE = reinterpret_cast<PFNGLDELETEPROGRAMCONTEXTANGLEPROC>( |
| loadProc("glDeleteProgramContextANGLE")); |
| glDeleteRenderbuffersContextANGLE = reinterpret_cast<PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC>( |
| loadProc("glDeleteRenderbuffersContextANGLE")); |
| glDeleteShaderContextANGLE = |
| reinterpret_cast<PFNGLDELETESHADERCONTEXTANGLEPROC>(loadProc("glDeleteShaderContextANGLE")); |
| glDeleteTexturesContextANGLE = reinterpret_cast<PFNGLDELETETEXTURESCONTEXTANGLEPROC>( |
| loadProc("glDeleteTexturesContextANGLE")); |
| glDepthFuncContextANGLE = |
| reinterpret_cast<PFNGLDEPTHFUNCCONTEXTANGLEPROC>(loadProc("glDepthFuncContextANGLE")); |
| glDepthMaskContextANGLE = |
| reinterpret_cast<PFNGLDEPTHMASKCONTEXTANGLEPROC>(loadProc("glDepthMaskContextANGLE")); |
| glDepthRangefContextANGLE = |
| reinterpret_cast<PFNGLDEPTHRANGEFCONTEXTANGLEPROC>(loadProc("glDepthRangefContextANGLE")); |
| glDetachShaderContextANGLE = |
| reinterpret_cast<PFNGLDETACHSHADERCONTEXTANGLEPROC>(loadProc("glDetachShaderContextANGLE")); |
| glDisableContextANGLE = |
| reinterpret_cast<PFNGLDISABLECONTEXTANGLEPROC>(loadProc("glDisableContextANGLE")); |
| glDisableVertexAttribArrayContextANGLE = |
| reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC>( |
| loadProc("glDisableVertexAttribArrayContextANGLE")); |
| glDrawArraysContextANGLE = |
| reinterpret_cast<PFNGLDRAWARRAYSCONTEXTANGLEPROC>(loadProc("glDrawArraysContextANGLE")); |
| glDrawElementsContextANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSCONTEXTANGLEPROC>(loadProc("glDrawElementsContextANGLE")); |
| glEnableContextANGLE = |
| reinterpret_cast<PFNGLENABLECONTEXTANGLEPROC>(loadProc("glEnableContextANGLE")); |
| glEnableVertexAttribArrayContextANGLE = |
| reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC>( |
| loadProc("glEnableVertexAttribArrayContextANGLE")); |
| glFinishContextANGLE = |
| reinterpret_cast<PFNGLFINISHCONTEXTANGLEPROC>(loadProc("glFinishContextANGLE")); |
| glFlushContextANGLE = |
| reinterpret_cast<PFNGLFLUSHCONTEXTANGLEPROC>(loadProc("glFlushContextANGLE")); |
| glFramebufferRenderbufferContextANGLE = |
| reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC>( |
| loadProc("glFramebufferRenderbufferContextANGLE")); |
| glFramebufferTexture2DContextANGLE = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC>( |
| loadProc("glFramebufferTexture2DContextANGLE")); |
| glFrontFaceContextANGLE = |
| reinterpret_cast<PFNGLFRONTFACECONTEXTANGLEPROC>(loadProc("glFrontFaceContextANGLE")); |
| glGenBuffersContextANGLE = |
| reinterpret_cast<PFNGLGENBUFFERSCONTEXTANGLEPROC>(loadProc("glGenBuffersContextANGLE")); |
| glGenerateMipmapContextANGLE = reinterpret_cast<PFNGLGENERATEMIPMAPCONTEXTANGLEPROC>( |
| loadProc("glGenerateMipmapContextANGLE")); |
| glGenFramebuffersContextANGLE = reinterpret_cast<PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC>( |
| loadProc("glGenFramebuffersContextANGLE")); |
| glGenRenderbuffersContextANGLE = reinterpret_cast<PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC>( |
| loadProc("glGenRenderbuffersContextANGLE")); |
| glGenTexturesContextANGLE = |
| reinterpret_cast<PFNGLGENTEXTURESCONTEXTANGLEPROC>(loadProc("glGenTexturesContextANGLE")); |
| glGetActiveAttribContextANGLE = reinterpret_cast<PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC>( |
| loadProc("glGetActiveAttribContextANGLE")); |
| glGetActiveUniformContextANGLE = reinterpret_cast<PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC>( |
| loadProc("glGetActiveUniformContextANGLE")); |
| glGetAttachedShadersContextANGLE = reinterpret_cast<PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC>( |
| loadProc("glGetAttachedShadersContextANGLE")); |
| glGetAttribLocationContextANGLE = reinterpret_cast<PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC>( |
| loadProc("glGetAttribLocationContextANGLE")); |
| glGetBooleanvContextANGLE = |
| reinterpret_cast<PFNGLGETBOOLEANVCONTEXTANGLEPROC>(loadProc("glGetBooleanvContextANGLE")); |
| glGetBufferParameterivContextANGLE = |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC>( |
| loadProc("glGetBufferParameterivContextANGLE")); |
| glGetErrorContextANGLE = |
| reinterpret_cast<PFNGLGETERRORCONTEXTANGLEPROC>(loadProc("glGetErrorContextANGLE")); |
| glGetFloatvContextANGLE = |
| reinterpret_cast<PFNGLGETFLOATVCONTEXTANGLEPROC>(loadProc("glGetFloatvContextANGLE")); |
| glGetFramebufferAttachmentParameterivContextANGLE = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC>( |
| loadProc("glGetFramebufferAttachmentParameterivContextANGLE")); |
| glGetIntegervContextANGLE = |
| reinterpret_cast<PFNGLGETINTEGERVCONTEXTANGLEPROC>(loadProc("glGetIntegervContextANGLE")); |
| glGetProgramivContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMIVCONTEXTANGLEPROC>(loadProc("glGetProgramivContextANGLE")); |
| glGetProgramInfoLogContextANGLE = reinterpret_cast<PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC>( |
| loadProc("glGetProgramInfoLogContextANGLE")); |
| glGetRenderbufferParameterivContextANGLE = |
| reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC>( |
| loadProc("glGetRenderbufferParameterivContextANGLE")); |
| glGetShaderivContextANGLE = |
| reinterpret_cast<PFNGLGETSHADERIVCONTEXTANGLEPROC>(loadProc("glGetShaderivContextANGLE")); |
| glGetShaderInfoLogContextANGLE = reinterpret_cast<PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC>( |
| loadProc("glGetShaderInfoLogContextANGLE")); |
| glGetShaderPrecisionFormatContextANGLE = |
| reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC>( |
| loadProc("glGetShaderPrecisionFormatContextANGLE")); |
| glGetShaderSourceContextANGLE = reinterpret_cast<PFNGLGETSHADERSOURCECONTEXTANGLEPROC>( |
| loadProc("glGetShaderSourceContextANGLE")); |
| glGetStringContextANGLE = |
| reinterpret_cast<PFNGLGETSTRINGCONTEXTANGLEPROC>(loadProc("glGetStringContextANGLE")); |
| glGetTexParameterfvContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC>( |
| loadProc("glGetTexParameterfvContextANGLE")); |
| glGetTexParameterivContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC>( |
| loadProc("glGetTexParameterivContextANGLE")); |
| glGetUniformfvContextANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMFVCONTEXTANGLEPROC>(loadProc("glGetUniformfvContextANGLE")); |
| glGetUniformivContextANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMIVCONTEXTANGLEPROC>(loadProc("glGetUniformivContextANGLE")); |
| glGetUniformLocationContextANGLE = reinterpret_cast<PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC>( |
| loadProc("glGetUniformLocationContextANGLE")); |
| glGetVertexAttribfvContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC>( |
| loadProc("glGetVertexAttribfvContextANGLE")); |
| glGetVertexAttribivContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC>( |
| loadProc("glGetVertexAttribivContextANGLE")); |
| glGetVertexAttribPointervContextANGLE = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC>( |
| loadProc("glGetVertexAttribPointervContextANGLE")); |
| glHintContextANGLE = |
| reinterpret_cast<PFNGLHINTCONTEXTANGLEPROC>(loadProc("glHintContextANGLE")); |
| glIsBufferContextANGLE = |
| reinterpret_cast<PFNGLISBUFFERCONTEXTANGLEPROC>(loadProc("glIsBufferContextANGLE")); |
| glIsEnabledContextANGLE = |
| reinterpret_cast<PFNGLISENABLEDCONTEXTANGLEPROC>(loadProc("glIsEnabledContextANGLE")); |
| glIsFramebufferContextANGLE = reinterpret_cast<PFNGLISFRAMEBUFFERCONTEXTANGLEPROC>( |
| loadProc("glIsFramebufferContextANGLE")); |
| glIsProgramContextANGLE = |
| reinterpret_cast<PFNGLISPROGRAMCONTEXTANGLEPROC>(loadProc("glIsProgramContextANGLE")); |
| glIsRenderbufferContextANGLE = reinterpret_cast<PFNGLISRENDERBUFFERCONTEXTANGLEPROC>( |
| loadProc("glIsRenderbufferContextANGLE")); |
| glIsShaderContextANGLE = |
| reinterpret_cast<PFNGLISSHADERCONTEXTANGLEPROC>(loadProc("glIsShaderContextANGLE")); |
| glIsTextureContextANGLE = |
| reinterpret_cast<PFNGLISTEXTURECONTEXTANGLEPROC>(loadProc("glIsTextureContextANGLE")); |
| glLineWidthContextANGLE = |
| reinterpret_cast<PFNGLLINEWIDTHCONTEXTANGLEPROC>(loadProc("glLineWidthContextANGLE")); |
| glLinkProgramContextANGLE = |
| reinterpret_cast<PFNGLLINKPROGRAMCONTEXTANGLEPROC>(loadProc("glLinkProgramContextANGLE")); |
| glPixelStoreiContextANGLE = |
| reinterpret_cast<PFNGLPIXELSTOREICONTEXTANGLEPROC>(loadProc("glPixelStoreiContextANGLE")); |
| glPolygonOffsetContextANGLE = reinterpret_cast<PFNGLPOLYGONOFFSETCONTEXTANGLEPROC>( |
| loadProc("glPolygonOffsetContextANGLE")); |
| glReadPixelsContextANGLE = |
| reinterpret_cast<PFNGLREADPIXELSCONTEXTANGLEPROC>(loadProc("glReadPixelsContextANGLE")); |
| glReleaseShaderCompilerContextANGLE = |
| reinterpret_cast<PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC>( |
| loadProc("glReleaseShaderCompilerContextANGLE")); |
| glRenderbufferStorageContextANGLE = reinterpret_cast<PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC>( |
| loadProc("glRenderbufferStorageContextANGLE")); |
| glSampleCoverageContextANGLE = reinterpret_cast<PFNGLSAMPLECOVERAGECONTEXTANGLEPROC>( |
| loadProc("glSampleCoverageContextANGLE")); |
| glScissorContextANGLE = |
| reinterpret_cast<PFNGLSCISSORCONTEXTANGLEPROC>(loadProc("glScissorContextANGLE")); |
| glShaderBinaryContextANGLE = |
| reinterpret_cast<PFNGLSHADERBINARYCONTEXTANGLEPROC>(loadProc("glShaderBinaryContextANGLE")); |
| glShaderSourceContextANGLE = |
| reinterpret_cast<PFNGLSHADERSOURCECONTEXTANGLEPROC>(loadProc("glShaderSourceContextANGLE")); |
| glStencilFuncContextANGLE = |
| reinterpret_cast<PFNGLSTENCILFUNCCONTEXTANGLEPROC>(loadProc("glStencilFuncContextANGLE")); |
| glStencilFuncSeparateContextANGLE = reinterpret_cast<PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC>( |
| loadProc("glStencilFuncSeparateContextANGLE")); |
| glStencilMaskContextANGLE = |
| reinterpret_cast<PFNGLSTENCILMASKCONTEXTANGLEPROC>(loadProc("glStencilMaskContextANGLE")); |
| glStencilMaskSeparateContextANGLE = reinterpret_cast<PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC>( |
| loadProc("glStencilMaskSeparateContextANGLE")); |
| glStencilOpContextANGLE = |
| reinterpret_cast<PFNGLSTENCILOPCONTEXTANGLEPROC>(loadProc("glStencilOpContextANGLE")); |
| glStencilOpSeparateContextANGLE = reinterpret_cast<PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC>( |
| loadProc("glStencilOpSeparateContextANGLE")); |
| glTexImage2DContextANGLE = |
| reinterpret_cast<PFNGLTEXIMAGE2DCONTEXTANGLEPROC>(loadProc("glTexImage2DContextANGLE")); |
| glTexParameterfContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERFCONTEXTANGLEPROC>( |
| loadProc("glTexParameterfContextANGLE")); |
| glTexParameterfvContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVCONTEXTANGLEPROC>( |
| loadProc("glTexParameterfvContextANGLE")); |
| glTexParameteriContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERICONTEXTANGLEPROC>( |
| loadProc("glTexParameteriContextANGLE")); |
| glTexParameterivContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVCONTEXTANGLEPROC>( |
| loadProc("glTexParameterivContextANGLE")); |
| glTexSubImage2DContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC>( |
| loadProc("glTexSubImage2DContextANGLE")); |
| glUniform1fContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM1FCONTEXTANGLEPROC>(loadProc("glUniform1fContextANGLE")); |
| glUniform1fvContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM1FVCONTEXTANGLEPROC>(loadProc("glUniform1fvContextANGLE")); |
| glUniform1iContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM1ICONTEXTANGLEPROC>(loadProc("glUniform1iContextANGLE")); |
| glUniform1ivContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM1IVCONTEXTANGLEPROC>(loadProc("glUniform1ivContextANGLE")); |
| glUniform2fContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM2FCONTEXTANGLEPROC>(loadProc("glUniform2fContextANGLE")); |
| glUniform2fvContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM2FVCONTEXTANGLEPROC>(loadProc("glUniform2fvContextANGLE")); |
| glUniform2iContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM2ICONTEXTANGLEPROC>(loadProc("glUniform2iContextANGLE")); |
| glUniform2ivContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM2IVCONTEXTANGLEPROC>(loadProc("glUniform2ivContextANGLE")); |
| glUniform3fContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM3FCONTEXTANGLEPROC>(loadProc("glUniform3fContextANGLE")); |
| glUniform3fvContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM3FVCONTEXTANGLEPROC>(loadProc("glUniform3fvContextANGLE")); |
| glUniform3iContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM3ICONTEXTANGLEPROC>(loadProc("glUniform3iContextANGLE")); |
| glUniform3ivContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM3IVCONTEXTANGLEPROC>(loadProc("glUniform3ivContextANGLE")); |
| glUniform4fContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM4FCONTEXTANGLEPROC>(loadProc("glUniform4fContextANGLE")); |
| glUniform4fvContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM4FVCONTEXTANGLEPROC>(loadProc("glUniform4fvContextANGLE")); |
| glUniform4iContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM4ICONTEXTANGLEPROC>(loadProc("glUniform4iContextANGLE")); |
| glUniform4ivContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM4IVCONTEXTANGLEPROC>(loadProc("glUniform4ivContextANGLE")); |
| glUniformMatrix2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC>( |
| loadProc("glUniformMatrix2fvContextANGLE")); |
| glUniformMatrix3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC>( |
| loadProc("glUniformMatrix3fvContextANGLE")); |
| glUniformMatrix4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC>( |
| loadProc("glUniformMatrix4fvContextANGLE")); |
| glUseProgramContextANGLE = |
| reinterpret_cast<PFNGLUSEPROGRAMCONTEXTANGLEPROC>(loadProc("glUseProgramContextANGLE")); |
| glValidateProgramContextANGLE = reinterpret_cast<PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC>( |
| loadProc("glValidateProgramContextANGLE")); |
| glVertexAttrib1fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC>( |
| loadProc("glVertexAttrib1fContextANGLE")); |
| glVertexAttrib1fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC>( |
| loadProc("glVertexAttrib1fvContextANGLE")); |
| glVertexAttrib2fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC>( |
| loadProc("glVertexAttrib2fContextANGLE")); |
| glVertexAttrib2fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC>( |
| loadProc("glVertexAttrib2fvContextANGLE")); |
| glVertexAttrib3fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC>( |
| loadProc("glVertexAttrib3fContextANGLE")); |
| glVertexAttrib3fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC>( |
| loadProc("glVertexAttrib3fvContextANGLE")); |
| glVertexAttrib4fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC>( |
| loadProc("glVertexAttrib4fContextANGLE")); |
| glVertexAttrib4fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC>( |
| loadProc("glVertexAttrib4fvContextANGLE")); |
| glVertexAttribPointerContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC>( |
| loadProc("glVertexAttribPointerContextANGLE")); |
| glViewportContextANGLE = |
| reinterpret_cast<PFNGLVIEWPORTCONTEXTANGLEPROC>(loadProc("glViewportContextANGLE")); |
| glReadBufferContextANGLE = |
| reinterpret_cast<PFNGLREADBUFFERCONTEXTANGLEPROC>(loadProc("glReadBufferContextANGLE")); |
| glDrawRangeElementsContextANGLE = reinterpret_cast<PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC>( |
| loadProc("glDrawRangeElementsContextANGLE")); |
| glTexImage3DContextANGLE = |
| reinterpret_cast<PFNGLTEXIMAGE3DCONTEXTANGLEPROC>(loadProc("glTexImage3DContextANGLE")); |
| glTexSubImage3DContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC>( |
| loadProc("glTexSubImage3DContextANGLE")); |
| glCopyTexSubImage3DContextANGLE = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC>( |
| loadProc("glCopyTexSubImage3DContextANGLE")); |
| glCompressedTexImage3DContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC>( |
| loadProc("glCompressedTexImage3DContextANGLE")); |
| glCompressedTexSubImage3DContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC>( |
| loadProc("glCompressedTexSubImage3DContextANGLE")); |
| glGenQueriesContextANGLE = |
| reinterpret_cast<PFNGLGENQUERIESCONTEXTANGLEPROC>(loadProc("glGenQueriesContextANGLE")); |
| glDeleteQueriesContextANGLE = reinterpret_cast<PFNGLDELETEQUERIESCONTEXTANGLEPROC>( |
| loadProc("glDeleteQueriesContextANGLE")); |
| glIsQueryContextANGLE = |
| reinterpret_cast<PFNGLISQUERYCONTEXTANGLEPROC>(loadProc("glIsQueryContextANGLE")); |
| glBeginQueryContextANGLE = |
| reinterpret_cast<PFNGLBEGINQUERYCONTEXTANGLEPROC>(loadProc("glBeginQueryContextANGLE")); |
| glEndQueryContextANGLE = |
| reinterpret_cast<PFNGLENDQUERYCONTEXTANGLEPROC>(loadProc("glEndQueryContextANGLE")); |
| glGetQueryivContextANGLE = |
| reinterpret_cast<PFNGLGETQUERYIVCONTEXTANGLEPROC>(loadProc("glGetQueryivContextANGLE")); |
| glGetQueryObjectuivContextANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC>( |
| loadProc("glGetQueryObjectuivContextANGLE")); |
| glUnmapBufferContextANGLE = |
| reinterpret_cast<PFNGLUNMAPBUFFERCONTEXTANGLEPROC>(loadProc("glUnmapBufferContextANGLE")); |
| glGetBufferPointervContextANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC>( |
| loadProc("glGetBufferPointervContextANGLE")); |
| glDrawBuffersContextANGLE = |
| reinterpret_cast<PFNGLDRAWBUFFERSCONTEXTANGLEPROC>(loadProc("glDrawBuffersContextANGLE")); |
| glUniformMatrix2x3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC>( |
| loadProc("glUniformMatrix2x3fvContextANGLE")); |
| glUniformMatrix3x2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC>( |
| loadProc("glUniformMatrix3x2fvContextANGLE")); |
| glUniformMatrix2x4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC>( |
| loadProc("glUniformMatrix2x4fvContextANGLE")); |
| glUniformMatrix4x2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC>( |
| loadProc("glUniformMatrix4x2fvContextANGLE")); |
| glUniformMatrix3x4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC>( |
| loadProc("glUniformMatrix3x4fvContextANGLE")); |
| glUniformMatrix4x3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC>( |
| loadProc("glUniformMatrix4x3fvContextANGLE")); |
| glBlitFramebufferContextANGLE = reinterpret_cast<PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC>( |
| loadProc("glBlitFramebufferContextANGLE")); |
| glRenderbufferStorageMultisampleContextANGLE = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC>( |
| loadProc("glRenderbufferStorageMultisampleContextANGLE")); |
| glFramebufferTextureLayerContextANGLE = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC>( |
| loadProc("glFramebufferTextureLayerContextANGLE")); |
| glMapBufferRangeContextANGLE = reinterpret_cast<PFNGLMAPBUFFERRANGECONTEXTANGLEPROC>( |
| loadProc("glMapBufferRangeContextANGLE")); |
| glFlushMappedBufferRangeContextANGLE = |
| reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC>( |
| loadProc("glFlushMappedBufferRangeContextANGLE")); |
| glBindVertexArrayContextANGLE = reinterpret_cast<PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC>( |
| loadProc("glBindVertexArrayContextANGLE")); |
| glDeleteVertexArraysContextANGLE = reinterpret_cast<PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC>( |
| loadProc("glDeleteVertexArraysContextANGLE")); |
| glGenVertexArraysContextANGLE = reinterpret_cast<PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC>( |
| loadProc("glGenVertexArraysContextANGLE")); |
| glIsVertexArrayContextANGLE = reinterpret_cast<PFNGLISVERTEXARRAYCONTEXTANGLEPROC>( |
| loadProc("glIsVertexArrayContextANGLE")); |
| glGetIntegeri_vContextANGLE = reinterpret_cast<PFNGLGETINTEGERI_VCONTEXTANGLEPROC>( |
| loadProc("glGetIntegeri_vContextANGLE")); |
| glBeginTransformFeedbackContextANGLE = |
| reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC>( |
| loadProc("glBeginTransformFeedbackContextANGLE")); |
| glEndTransformFeedbackContextANGLE = |
| reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC>( |
| loadProc("glEndTransformFeedbackContextANGLE")); |
| glBindBufferRangeContextANGLE = reinterpret_cast<PFNGLBINDBUFFERRANGECONTEXTANGLEPROC>( |
| loadProc("glBindBufferRangeContextANGLE")); |
| glBindBufferBaseContextANGLE = reinterpret_cast<PFNGLBINDBUFFERBASECONTEXTANGLEPROC>( |
| loadProc("glBindBufferBaseContextANGLE")); |
| glTransformFeedbackVaryingsContextANGLE = |
| reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC>( |
| loadProc("glTransformFeedbackVaryingsContextANGLE")); |
| glGetTransformFeedbackVaryingContextANGLE = |
| reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC>( |
| loadProc("glGetTransformFeedbackVaryingContextANGLE")); |
| glVertexAttribIPointerContextANGLE = |
| reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC>( |
| loadProc("glVertexAttribIPointerContextANGLE")); |
| glGetVertexAttribIivContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC>( |
| loadProc("glGetVertexAttribIivContextANGLE")); |
| glGetVertexAttribIuivContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC>( |
| loadProc("glGetVertexAttribIuivContextANGLE")); |
| glVertexAttribI4iContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC>( |
| loadProc("glVertexAttribI4iContextANGLE")); |
| glVertexAttribI4uiContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC>( |
| loadProc("glVertexAttribI4uiContextANGLE")); |
| glVertexAttribI4ivContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC>( |
| loadProc("glVertexAttribI4ivContextANGLE")); |
| glVertexAttribI4uivContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC>( |
| loadProc("glVertexAttribI4uivContextANGLE")); |
| glGetUniformuivContextANGLE = reinterpret_cast<PFNGLGETUNIFORMUIVCONTEXTANGLEPROC>( |
| loadProc("glGetUniformuivContextANGLE")); |
| glGetFragDataLocationContextANGLE = reinterpret_cast<PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC>( |
| loadProc("glGetFragDataLocationContextANGLE")); |
| glUniform1uiContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM1UICONTEXTANGLEPROC>(loadProc("glUniform1uiContextANGLE")); |
| glUniform2uiContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM2UICONTEXTANGLEPROC>(loadProc("glUniform2uiContextANGLE")); |
| glUniform3uiContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM3UICONTEXTANGLEPROC>(loadProc("glUniform3uiContextANGLE")); |
| glUniform4uiContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM4UICONTEXTANGLEPROC>(loadProc("glUniform4uiContextANGLE")); |
| glUniform1uivContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM1UIVCONTEXTANGLEPROC>(loadProc("glUniform1uivContextANGLE")); |
| glUniform2uivContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM2UIVCONTEXTANGLEPROC>(loadProc("glUniform2uivContextANGLE")); |
| glUniform3uivContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM3UIVCONTEXTANGLEPROC>(loadProc("glUniform3uivContextANGLE")); |
| glUniform4uivContextANGLE = |
| reinterpret_cast<PFNGLUNIFORM4UIVCONTEXTANGLEPROC>(loadProc("glUniform4uivContextANGLE")); |
| glClearBufferivContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERIVCONTEXTANGLEPROC>( |
| loadProc("glClearBufferivContextANGLE")); |
| glClearBufferuivContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC>( |
| loadProc("glClearBufferuivContextANGLE")); |
| glClearBufferfvContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERFVCONTEXTANGLEPROC>( |
| loadProc("glClearBufferfvContextANGLE")); |
| glClearBufferfiContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERFICONTEXTANGLEPROC>( |
| loadProc("glClearBufferfiContextANGLE")); |
| glGetStringiContextANGLE = |
| reinterpret_cast<PFNGLGETSTRINGICONTEXTANGLEPROC>(loadProc("glGetStringiContextANGLE")); |
| glCopyBufferSubDataContextANGLE = reinterpret_cast<PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC>( |
| loadProc("glCopyBufferSubDataContextANGLE")); |
| glGetUniformIndicesContextANGLE = reinterpret_cast<PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC>( |
| loadProc("glGetUniformIndicesContextANGLE")); |
| glGetActiveUniformsivContextANGLE = reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC>( |
| loadProc("glGetActiveUniformsivContextANGLE")); |
| glGetUniformBlockIndexContextANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC>( |
| loadProc("glGetUniformBlockIndexContextANGLE")); |
| glGetActiveUniformBlockivContextANGLE = |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC>( |
| loadProc("glGetActiveUniformBlockivContextANGLE")); |
| glGetActiveUniformBlockNameContextANGLE = |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC>( |
| loadProc("glGetActiveUniformBlockNameContextANGLE")); |
| glUniformBlockBindingContextANGLE = reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC>( |
| loadProc("glUniformBlockBindingContextANGLE")); |
| glDrawArraysInstancedContextANGLE = reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC>( |
| loadProc("glDrawArraysInstancedContextANGLE")); |
| glDrawElementsInstancedContextANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC>( |
| loadProc("glDrawElementsInstancedContextANGLE")); |
| glFenceSyncContextANGLE = |
| reinterpret_cast<PFNGLFENCESYNCCONTEXTANGLEPROC>(loadProc("glFenceSyncContextANGLE")); |
| glIsSyncContextANGLE = |
| reinterpret_cast<PFNGLISSYNCCONTEXTANGLEPROC>(loadProc("glIsSyncContextANGLE")); |
| glDeleteSyncContextANGLE = |
| reinterpret_cast<PFNGLDELETESYNCCONTEXTANGLEPROC>(loadProc("glDeleteSyncContextANGLE")); |
| glClientWaitSyncContextANGLE = reinterpret_cast<PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC>( |
| loadProc("glClientWaitSyncContextANGLE")); |
| glWaitSyncContextANGLE = |
| reinterpret_cast<PFNGLWAITSYNCCONTEXTANGLEPROC>(loadProc("glWaitSyncContextANGLE")); |
| glGetInteger64vContextANGLE = reinterpret_cast<PFNGLGETINTEGER64VCONTEXTANGLEPROC>( |
| loadProc("glGetInteger64vContextANGLE")); |
| glGetSyncivContextANGLE = |
| reinterpret_cast<PFNGLGETSYNCIVCONTEXTANGLEPROC>(loadProc("glGetSyncivContextANGLE")); |
| glGetInteger64i_vContextANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VCONTEXTANGLEPROC>( |
| loadProc("glGetInteger64i_vContextANGLE")); |
| glGetBufferParameteri64vContextANGLE = |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC>( |
| loadProc("glGetBufferParameteri64vContextANGLE")); |
| glGenSamplersContextANGLE = |
| reinterpret_cast<PFNGLGENSAMPLERSCONTEXTANGLEPROC>(loadProc("glGenSamplersContextANGLE")); |
| glDeleteSamplersContextANGLE = reinterpret_cast<PFNGLDELETESAMPLERSCONTEXTANGLEPROC>( |
| loadProc("glDeleteSamplersContextANGLE")); |
| glIsSamplerContextANGLE = |
| reinterpret_cast<PFNGLISSAMPLERCONTEXTANGLEPROC>(loadProc("glIsSamplerContextANGLE")); |
| glBindSamplerContextANGLE = |
| reinterpret_cast<PFNGLBINDSAMPLERCONTEXTANGLEPROC>(loadProc("glBindSamplerContextANGLE")); |
| glSamplerParameteriContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC>( |
| loadProc("glSamplerParameteriContextANGLE")); |
| glSamplerParameterivContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC>( |
| loadProc("glSamplerParameterivContextANGLE")); |
| glSamplerParameterfContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC>( |
| loadProc("glSamplerParameterfContextANGLE")); |
| glSamplerParameterfvContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC>( |
| loadProc("glSamplerParameterfvContextANGLE")); |
| glGetSamplerParameterivContextANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC>( |
| loadProc("glGetSamplerParameterivContextANGLE")); |
| glGetSamplerParameterfvContextANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC>( |
| loadProc("glGetSamplerParameterfvContextANGLE")); |
| glVertexAttribDivisorContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC>( |
| loadProc("glVertexAttribDivisorContextANGLE")); |
| glBindTransformFeedbackContextANGLE = |
| reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC>( |
| loadProc("glBindTransformFeedbackContextANGLE")); |
| glDeleteTransformFeedbacksContextANGLE = |
| reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC>( |
| loadProc("glDeleteTransformFeedbacksContextANGLE")); |
| glGenTransformFeedbacksContextANGLE = |
| reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC>( |
| loadProc("glGenTransformFeedbacksContextANGLE")); |
| glIsTransformFeedbackContextANGLE = reinterpret_cast<PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC>( |
| loadProc("glIsTransformFeedbackContextANGLE")); |
| glPauseTransformFeedbackContextANGLE = |
| reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC>( |
| loadProc("glPauseTransformFeedbackContextANGLE")); |
| glResumeTransformFeedbackContextANGLE = |
| reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC>( |
| loadProc("glResumeTransformFeedbackContextANGLE")); |
| glGetProgramBinaryContextANGLE = reinterpret_cast<PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC>( |
| loadProc("glGetProgramBinaryContextANGLE")); |
| glProgramBinaryContextANGLE = reinterpret_cast<PFNGLPROGRAMBINARYCONTEXTANGLEPROC>( |
| loadProc("glProgramBinaryContextANGLE")); |
| glProgramParameteriContextANGLE = reinterpret_cast<PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC>( |
| loadProc("glProgramParameteriContextANGLE")); |
| glInvalidateFramebufferContextANGLE = |
| reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC>( |
| loadProc("glInvalidateFramebufferContextANGLE")); |
| glInvalidateSubFramebufferContextANGLE = |
| reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC>( |
| loadProc("glInvalidateSubFramebufferContextANGLE")); |
| glTexStorage2DContextANGLE = |
| reinterpret_cast<PFNGLTEXSTORAGE2DCONTEXTANGLEPROC>(loadProc("glTexStorage2DContextANGLE")); |
| glTexStorage3DContextANGLE = |
| reinterpret_cast<PFNGLTEXSTORAGE3DCONTEXTANGLEPROC>(loadProc("glTexStorage3DContextANGLE")); |
| glGetInternalformativContextANGLE = reinterpret_cast<PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC>( |
| loadProc("glGetInternalformativContextANGLE")); |
| glDispatchComputeContextANGLE = reinterpret_cast<PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC>( |
| loadProc("glDispatchComputeContextANGLE")); |
| glDispatchComputeIndirectContextANGLE = |
| reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC>( |
| loadProc("glDispatchComputeIndirectContextANGLE")); |
| glDrawArraysIndirectContextANGLE = reinterpret_cast<PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC>( |
| loadProc("glDrawArraysIndirectContextANGLE")); |
| glDrawElementsIndirectContextANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC>( |
| loadProc("glDrawElementsIndirectContextANGLE")); |
| glFramebufferParameteriContextANGLE = |
| reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC>( |
| loadProc("glFramebufferParameteriContextANGLE")); |
| glGetFramebufferParameterivContextANGLE = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC>( |
| loadProc("glGetFramebufferParameterivContextANGLE")); |
| glGetProgramInterfaceivContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC>( |
| loadProc("glGetProgramInterfaceivContextANGLE")); |
| glGetProgramResourceIndexContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC>( |
| loadProc("glGetProgramResourceIndexContextANGLE")); |
| glGetProgramResourceNameContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC>( |
| loadProc("glGetProgramResourceNameContextANGLE")); |
| glGetProgramResourceivContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC>( |
| loadProc("glGetProgramResourceivContextANGLE")); |
| glGetProgramResourceLocationContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC>( |
| loadProc("glGetProgramResourceLocationContextANGLE")); |
| glUseProgramStagesContextANGLE = reinterpret_cast<PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC>( |
| loadProc("glUseProgramStagesContextANGLE")); |
| glActiveShaderProgramContextANGLE = reinterpret_cast<PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC>( |
| loadProc("glActiveShaderProgramContextANGLE")); |
| glCreateShaderProgramvContextANGLE = |
| reinterpret_cast<PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC>( |
| loadProc("glCreateShaderProgramvContextANGLE")); |
| glBindProgramPipelineContextANGLE = reinterpret_cast<PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC>( |
| loadProc("glBindProgramPipelineContextANGLE")); |
| glDeleteProgramPipelinesContextANGLE = |
| reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC>( |
| loadProc("glDeleteProgramPipelinesContextANGLE")); |
| glGenProgramPipelinesContextANGLE = reinterpret_cast<PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC>( |
| loadProc("glGenProgramPipelinesContextANGLE")); |
| glIsProgramPipelineContextANGLE = reinterpret_cast<PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC>( |
| loadProc("glIsProgramPipelineContextANGLE")); |
| glGetProgramPipelineivContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC>( |
| loadProc("glGetProgramPipelineivContextANGLE")); |
| glProgramUniform1iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC>( |
| loadProc("glProgramUniform1iContextANGLE")); |
| glProgramUniform2iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC>( |
| loadProc("glProgramUniform2iContextANGLE")); |
| glProgramUniform3iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC>( |
| loadProc("glProgramUniform3iContextANGLE")); |
| glProgramUniform4iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC>( |
| loadProc("glProgramUniform4iContextANGLE")); |
| glProgramUniform1uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC>( |
| loadProc("glProgramUniform1uiContextANGLE")); |
| glProgramUniform2uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC>( |
| loadProc("glProgramUniform2uiContextANGLE")); |
| glProgramUniform3uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC>( |
| loadProc("glProgramUniform3uiContextANGLE")); |
| glProgramUniform4uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC>( |
| loadProc("glProgramUniform4uiContextANGLE")); |
| glProgramUniform1fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform1fContextANGLE")); |
| glProgramUniform2fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform2fContextANGLE")); |
| glProgramUniform3fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform3fContextANGLE")); |
| glProgramUniform4fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform4fContextANGLE")); |
| glProgramUniform1ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform1ivContextANGLE")); |
| glProgramUniform2ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform2ivContextANGLE")); |
| glProgramUniform3ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform3ivContextANGLE")); |
| glProgramUniform4ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform4ivContextANGLE")); |
| glProgramUniform1uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform1uivContextANGLE")); |
| glProgramUniform2uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform2uivContextANGLE")); |
| glProgramUniform3uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform3uivContextANGLE")); |
| glProgramUniform4uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform4uivContextANGLE")); |
| glProgramUniform1fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform1fvContextANGLE")); |
| glProgramUniform2fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform2fvContextANGLE")); |
| glProgramUniform3fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform3fvContextANGLE")); |
| glProgramUniform4fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniform4fvContextANGLE")); |
| glProgramUniformMatrix2fvContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix2fvContextANGLE")); |
| glProgramUniformMatrix3fvContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix3fvContextANGLE")); |
| glProgramUniformMatrix4fvContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix4fvContextANGLE")); |
| glProgramUniformMatrix2x3fvContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix2x3fvContextANGLE")); |
| glProgramUniformMatrix3x2fvContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix3x2fvContextANGLE")); |
| glProgramUniformMatrix2x4fvContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix2x4fvContextANGLE")); |
| glProgramUniformMatrix4x2fvContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix4x2fvContextANGLE")); |
| glProgramUniformMatrix3x4fvContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix3x4fvContextANGLE")); |
| glProgramUniformMatrix4x3fvContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC>( |
| loadProc("glProgramUniformMatrix4x3fvContextANGLE")); |
| glValidateProgramPipelineContextANGLE = |
| reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC>( |
| loadProc("glValidateProgramPipelineContextANGLE")); |
| glGetProgramPipelineInfoLogContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC>( |
| loadProc("glGetProgramPipelineInfoLogContextANGLE")); |
| glBindImageTextureContextANGLE = reinterpret_cast<PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC>( |
| loadProc("glBindImageTextureContextANGLE")); |
| glGetBooleani_vContextANGLE = reinterpret_cast<PFNGLGETBOOLEANI_VCONTEXTANGLEPROC>( |
| loadProc("glGetBooleani_vContextANGLE")); |
| glMemoryBarrierContextANGLE = reinterpret_cast<PFNGLMEMORYBARRIERCONTEXTANGLEPROC>( |
| loadProc("glMemoryBarrierContextANGLE")); |
| glMemoryBarrierByRegionContextANGLE = |
| reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC>( |
| loadProc("glMemoryBarrierByRegionContextANGLE")); |
| glTexStorage2DMultisampleContextANGLE = |
| reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC>( |
| loadProc("glTexStorage2DMultisampleContextANGLE")); |
| glGetMultisamplefvContextANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC>( |
| loadProc("glGetMultisamplefvContextANGLE")); |
| glSampleMaskiContextANGLE = |
| reinterpret_cast<PFNGLSAMPLEMASKICONTEXTANGLEPROC>(loadProc("glSampleMaskiContextANGLE")); |
| glGetTexLevelParameterivContextANGLE = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC>( |
| loadProc("glGetTexLevelParameterivContextANGLE")); |
| glGetTexLevelParameterfvContextANGLE = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC>( |
| loadProc("glGetTexLevelParameterfvContextANGLE")); |
| glBindVertexBufferContextANGLE = reinterpret_cast<PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC>( |
| loadProc("glBindVertexBufferContextANGLE")); |
| glVertexAttribFormatContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC>( |
| loadProc("glVertexAttribFormatContextANGLE")); |
| glVertexAttribIFormatContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC>( |
| loadProc("glVertexAttribIFormatContextANGLE")); |
| glVertexAttribBindingContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC>( |
| loadProc("glVertexAttribBindingContextANGLE")); |
| glVertexBindingDivisorContextANGLE = |
| reinterpret_cast<PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC>( |
| loadProc("glVertexBindingDivisorContextANGLE")); |
| glDrawArraysInstancedBaseInstanceANGLEContextANGLE = |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC>( |
| loadProc("glDrawArraysInstancedBaseInstanceANGLEContextANGLE")); |
| glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC>( |
| loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE")); |
| glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC>( |
| loadProc("glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE")); |
| glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE = reinterpret_cast< |
| PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC>( |
| loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE")); |
| glCopySubTexture3DANGLEContextANGLE = |
| reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC>( |
| loadProc("glCopySubTexture3DANGLEContextANGLE")); |
| glCopyTexture3DANGLEContextANGLE = reinterpret_cast<PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC>( |
| loadProc("glCopyTexture3DANGLEContextANGLE")); |
| glBlitFramebufferANGLEContextANGLE = |
| reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC>( |
| loadProc("glBlitFramebufferANGLEContextANGLE")); |
| glRenderbufferStorageMultisampleANGLEContextANGLE = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC>( |
| loadProc("glRenderbufferStorageMultisampleANGLEContextANGLE")); |
| glGetRenderbufferImageANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETRENDERBUFFERIMAGEANGLECONTEXTANGLEPROC>( |
| loadProc("glGetRenderbufferImageANGLEContextANGLE")); |
| glGetTexImageANGLEContextANGLE = reinterpret_cast<PFNGLGETTEXIMAGEANGLECONTEXTANGLEPROC>( |
| loadProc("glGetTexImageANGLEContextANGLE")); |
| glDrawArraysInstancedANGLEContextANGLE = |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC>( |
| loadProc("glDrawArraysInstancedANGLEContextANGLE")); |
| glDrawElementsInstancedANGLEContextANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC>( |
| loadProc("glDrawElementsInstancedANGLEContextANGLE")); |
| glVertexAttribDivisorANGLEContextANGLE = |
| reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC>( |
| loadProc("glVertexAttribDivisorANGLEContextANGLE")); |
| glMultiDrawArraysANGLEContextANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC>( |
| loadProc("glMultiDrawArraysANGLEContextANGLE")); |
| glMultiDrawArraysInstancedANGLEContextANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC>( |
| loadProc("glMultiDrawArraysInstancedANGLEContextANGLE")); |
| glMultiDrawElementsANGLEContextANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC>( |
| loadProc("glMultiDrawElementsANGLEContextANGLE")); |
| glMultiDrawElementsInstancedANGLEContextANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC>( |
| loadProc("glMultiDrawElementsInstancedANGLEContextANGLE")); |
| glProvokingVertexANGLEContextANGLE = |
| reinterpret_cast<PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC>( |
| loadProc("glProvokingVertexANGLEContextANGLE")); |
| glDisableExtensionANGLEContextANGLE = |
| reinterpret_cast<PFNGLDISABLEEXTENSIONANGLECONTEXTANGLEPROC>( |
| loadProc("glDisableExtensionANGLEContextANGLE")); |
| glRequestExtensionANGLEContextANGLE = |
| reinterpret_cast<PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC>( |
| loadProc("glRequestExtensionANGLEContextANGLE")); |
| glCompressedTexImage2DRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glCompressedTexImage2DRobustANGLEContextANGLE")); |
| glCompressedTexImage3DRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glCompressedTexImage3DRobustANGLEContextANGLE")); |
| glCompressedTexSubImage2DRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glCompressedTexSubImage2DRobustANGLEContextANGLE")); |
| glCompressedTexSubImage3DRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glCompressedTexSubImage3DRobustANGLEContextANGLE")); |
| glGetActiveUniformBlockivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetActiveUniformBlockivRobustANGLEContextANGLE")); |
| glGetBooleani_vRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetBooleani_vRobustANGLEContextANGLE")); |
| glGetBooleanvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetBooleanvRobustANGLEContextANGLE")); |
| glGetBufferParameteri64vRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetBufferParameteri64vRobustANGLEContextANGLE")); |
| glGetBufferParameterivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetBufferParameterivRobustANGLEContextANGLE")); |
| glGetBufferPointervRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetBufferPointervRobustANGLEContextANGLE")); |
| glGetFloatvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetFloatvRobustANGLEContextANGLE")); |
| glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE")); |
| glGetFramebufferParameterivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetFramebufferParameterivRobustANGLEContextANGLE")); |
| glGetInteger64i_vRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetInteger64i_vRobustANGLEContextANGLE")); |
| glGetInteger64vRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetInteger64vRobustANGLEContextANGLE")); |
| glGetIntegeri_vRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetIntegeri_vRobustANGLEContextANGLE")); |
| glGetIntegervRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetIntegervRobustANGLEContextANGLE")); |
| glGetInternalformativRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetInternalformativRobustANGLEContextANGLE")); |
| glGetMultisamplefvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetMultisamplefvRobustANGLEContextANGLE")); |
| glGetPointervRobustANGLERobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetPointervRobustANGLERobustANGLEContextANGLE")); |
| glGetProgramInterfaceivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetProgramInterfaceivRobustANGLEContextANGLE")); |
| glGetProgramivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetProgramivRobustANGLEContextANGLE")); |
| glGetQueryObjecti64vRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetQueryObjecti64vRobustANGLEContextANGLE")); |
| glGetQueryObjectivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetQueryObjectivRobustANGLEContextANGLE")); |
| glGetQueryObjectui64vRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetQueryObjectui64vRobustANGLEContextANGLE")); |
| glGetQueryObjectuivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetQueryObjectuivRobustANGLEContextANGLE")); |
| glGetQueryivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetQueryivRobustANGLEContextANGLE")); |
| glGetRenderbufferParameterivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetRenderbufferParameterivRobustANGLEContextANGLE")); |
| glGetSamplerParameterIivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetSamplerParameterIivRobustANGLEContextANGLE")); |
| glGetSamplerParameterIuivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetSamplerParameterIuivRobustANGLEContextANGLE")); |
| glGetSamplerParameterfvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetSamplerParameterfvRobustANGLEContextANGLE")); |
| glGetSamplerParameterivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetSamplerParameterivRobustANGLEContextANGLE")); |
| glGetShaderivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetShaderivRobustANGLEContextANGLE")); |
| glGetTexLevelParameterfvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetTexLevelParameterfvRobustANGLEContextANGLE")); |
| glGetTexLevelParameterivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetTexLevelParameterivRobustANGLEContextANGLE")); |
| glGetTexParameterIivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetTexParameterIivRobustANGLEContextANGLE")); |
| glGetTexParameterIuivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetTexParameterIuivRobustANGLEContextANGLE")); |
| glGetTexParameterfvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetTexParameterfvRobustANGLEContextANGLE")); |
| glGetTexParameterivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetTexParameterivRobustANGLEContextANGLE")); |
| glGetUniformfvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetUniformfvRobustANGLEContextANGLE")); |
| glGetUniformivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetUniformivRobustANGLEContextANGLE")); |
| glGetUniformuivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetUniformuivRobustANGLEContextANGLE")); |
| glGetVertexAttribIivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetVertexAttribIivRobustANGLEContextANGLE")); |
| glGetVertexAttribIuivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetVertexAttribIuivRobustANGLEContextANGLE")); |
| glGetVertexAttribPointervRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetVertexAttribPointervRobustANGLEContextANGLE")); |
| glGetVertexAttribfvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetVertexAttribfvRobustANGLEContextANGLE")); |
| glGetVertexAttribivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetVertexAttribivRobustANGLEContextANGLE")); |
| glGetnUniformfvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetnUniformfvRobustANGLEContextANGLE")); |
| glGetnUniformivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetnUniformivRobustANGLEContextANGLE")); |
| glGetnUniformuivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glGetnUniformuivRobustANGLEContextANGLE")); |
| glReadPixelsRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glReadPixelsRobustANGLEContextANGLE")); |
| glReadnPixelsRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glReadnPixelsRobustANGLEContextANGLE")); |
| glSamplerParameterIivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glSamplerParameterIivRobustANGLEContextANGLE")); |
| glSamplerParameterIuivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glSamplerParameterIuivRobustANGLEContextANGLE")); |
| glSamplerParameterfvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glSamplerParameterfvRobustANGLEContextANGLE")); |
| glSamplerParameterivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glSamplerParameterivRobustANGLEContextANGLE")); |
| glTexImage2DRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glTexImage2DRobustANGLEContextANGLE")); |
| glTexImage3DRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glTexImage3DRobustANGLEContextANGLE")); |
| glTexParameterIivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glTexParameterIivRobustANGLEContextANGLE")); |
| glTexParameterIuivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glTexParameterIuivRobustANGLEContextANGLE")); |
| glTexParameterfvRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glTexParameterfvRobustANGLEContextANGLE")); |
| glTexParameterivRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glTexParameterivRobustANGLEContextANGLE")); |
| glTexSubImage2DRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glTexSubImage2DRobustANGLEContextANGLE")); |
| glTexSubImage3DRobustANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC>( |
| loadProc("glTexSubImage3DRobustANGLEContextANGLE")); |
| glInvalidateTextureANGLEContextANGLE = |
| reinterpret_cast<PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC>( |
| loadProc("glInvalidateTextureANGLEContextANGLE")); |
| glTexImage2DExternalANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC>( |
| loadProc("glTexImage2DExternalANGLEContextANGLE")); |
| glGetMultisamplefvANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC>( |
| loadProc("glGetMultisamplefvANGLEContextANGLE")); |
| glGetTexLevelParameterfvANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC>( |
| loadProc("glGetTexLevelParameterfvANGLEContextANGLE")); |
| glGetTexLevelParameterivANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC>( |
| loadProc("glGetTexLevelParameterivANGLEContextANGLE")); |
| glSampleMaskiANGLEContextANGLE = reinterpret_cast<PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC>( |
| loadProc("glSampleMaskiANGLEContextANGLE")); |
| glTexStorage2DMultisampleANGLEContextANGLE = |
| reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC>( |
| loadProc("glTexStorage2DMultisampleANGLEContextANGLE")); |
| glGetTranslatedShaderSourceANGLEContextANGLE = |
| reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC>( |
| loadProc("glGetTranslatedShaderSourceANGLEContextANGLE")); |
| glBindUniformLocationCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glBindUniformLocationCHROMIUMContextANGLE")); |
| glCompressedCopyTextureCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glCompressedCopyTextureCHROMIUMContextANGLE")); |
| glCopySubTextureCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glCopySubTextureCHROMIUMContextANGLE")); |
| glCopyTextureCHROMIUMContextANGLE = reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glCopyTextureCHROMIUMContextANGLE")); |
| glCoverageModulationCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glCoverageModulationCHROMIUMContextANGLE")); |
| glMatrixLoadIdentityCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLMATRIXLOADIDENTITYCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glMatrixLoadIdentityCHROMIUMContextANGLE")); |
| glMatrixLoadfCHROMIUMContextANGLE = reinterpret_cast<PFNGLMATRIXLOADFCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glMatrixLoadfCHROMIUMContextANGLE")); |
| glLoseContextCHROMIUMContextANGLE = reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glLoseContextCHROMIUMContextANGLE")); |
| glBindFragmentInputLocationCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glBindFragmentInputLocationCHROMIUMContextANGLE")); |
| glCoverFillPathCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLCOVERFILLPATHCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glCoverFillPathCHROMIUMContextANGLE")); |
| glCoverFillPathInstancedCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glCoverFillPathInstancedCHROMIUMContextANGLE")); |
| glCoverStrokePathCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLCOVERSTROKEPATHCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glCoverStrokePathCHROMIUMContextANGLE")); |
| glCoverStrokePathInstancedCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glCoverStrokePathInstancedCHROMIUMContextANGLE")); |
| glDeletePathsCHROMIUMContextANGLE = reinterpret_cast<PFNGLDELETEPATHSCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glDeletePathsCHROMIUMContextANGLE")); |
| glGenPathsCHROMIUMContextANGLE = reinterpret_cast<PFNGLGENPATHSCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glGenPathsCHROMIUMContextANGLE")); |
| glGetPathParameterfvCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLGETPATHPARAMETERFVCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glGetPathParameterfvCHROMIUMContextANGLE")); |
| glGetPathParameterivCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLGETPATHPARAMETERIVCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glGetPathParameterivCHROMIUMContextANGLE")); |
| glIsPathCHROMIUMContextANGLE = reinterpret_cast<PFNGLISPATHCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glIsPathCHROMIUMContextANGLE")); |
| glPathCommandsCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLPATHCOMMANDSCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glPathCommandsCHROMIUMContextANGLE")); |
| glPathParameterfCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLPATHPARAMETERFCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glPathParameterfCHROMIUMContextANGLE")); |
| glPathParameteriCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLPATHPARAMETERICHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glPathParameteriCHROMIUMContextANGLE")); |
| glPathStencilFuncCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLPATHSTENCILFUNCCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glPathStencilFuncCHROMIUMContextANGLE")); |
| glProgramPathFragmentInputGenCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glProgramPathFragmentInputGenCHROMIUMContextANGLE")); |
| glStencilFillPathCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLSTENCILFILLPATHCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glStencilFillPathCHROMIUMContextANGLE")); |
| glStencilFillPathInstancedCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glStencilFillPathInstancedCHROMIUMContextANGLE")); |
| glStencilStrokePathCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLSTENCILSTROKEPATHCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glStencilStrokePathCHROMIUMContextANGLE")); |
| glStencilStrokePathInstancedCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glStencilStrokePathInstancedCHROMIUMContextANGLE")); |
| glStencilThenCoverFillPathCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glStencilThenCoverFillPathCHROMIUMContextANGLE")); |
| glStencilThenCoverFillPathInstancedCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glStencilThenCoverFillPathInstancedCHROMIUMContextANGLE")); |
| glStencilThenCoverStrokePathCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glStencilThenCoverStrokePathCHROMIUMContextANGLE")); |
| glStencilThenCoverStrokePathInstancedCHROMIUMContextANGLE = |
| reinterpret_cast<PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC>( |
| loadProc("glStencilThenCoverStrokePathInstancedCHROMIUMContextANGLE")); |
| glBindFragDataLocationEXTContextANGLE = |
| reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC>( |
| loadProc("glBindFragDataLocationEXTContextANGLE")); |
| glBindFragDataLocationIndexedEXTContextANGLE = |
| reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC>( |
| loadProc("glBindFragDataLocationIndexedEXTContextANGLE")); |
| glGetFragDataIndexEXTContextANGLE = reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC>( |
| loadProc("glGetFragDataIndexEXTContextANGLE")); |
| glGetProgramResourceLocationIndexEXTContextANGLE = |
| reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC>( |
| loadProc("glGetProgramResourceLocationIndexEXTContextANGLE")); |
| glInsertEventMarkerEXTContextANGLE = |
| reinterpret_cast<PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC>( |
| loadProc("glInsertEventMarkerEXTContextANGLE")); |
| glPopGroupMarkerEXTContextANGLE = reinterpret_cast<PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC>( |
| loadProc("glPopGroupMarkerEXTContextANGLE")); |
| glPushGroupMarkerEXTContextANGLE = reinterpret_cast<PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC>( |
| loadProc("glPushGroupMarkerEXTContextANGLE")); |
| glDiscardFramebufferEXTContextANGLE = |
| reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC>( |
| loadProc("glDiscardFramebufferEXTContextANGLE")); |
| glBeginQueryEXTContextANGLE = reinterpret_cast<PFNGLBEGINQUERYEXTCONTEXTANGLEPROC>( |
| loadProc("glBeginQueryEXTContextANGLE")); |
| glDeleteQueriesEXTContextANGLE = reinterpret_cast<PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC>( |
| loadProc("glDeleteQueriesEXTContextANGLE")); |
| glEndQueryEXTContextANGLE = |
| reinterpret_cast<PFNGLENDQUERYEXTCONTEXTANGLEPROC>(loadProc("glEndQueryEXTContextANGLE")); |
| glGenQueriesEXTContextANGLE = reinterpret_cast<PFNGLGENQUERIESEXTCONTEXTANGLEPROC>( |
| loadProc("glGenQueriesEXTContextANGLE")); |
| glGetQueryObjecti64vEXTContextANGLE = |
| reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC>( |
| loadProc("glGetQueryObjecti64vEXTContextANGLE")); |
| glGetQueryObjectivEXTContextANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC>( |
| loadProc("glGetQueryObjectivEXTContextANGLE")); |
| glGetQueryObjectui64vEXTContextANGLE = |
| reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC>( |
| loadProc("glGetQueryObjectui64vEXTContextANGLE")); |
| glGetQueryObjectuivEXTContextANGLE = |
| reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC>( |
| loadProc("glGetQueryObjectuivEXTContextANGLE")); |
| glGetQueryivEXTContextANGLE = reinterpret_cast<PFNGLGETQUERYIVEXTCONTEXTANGLEPROC>( |
| loadProc("glGetQueryivEXTContextANGLE")); |
| glIsQueryEXTContextANGLE = |
| reinterpret_cast<PFNGLISQUERYEXTCONTEXTANGLEPROC>(loadProc("glIsQueryEXTContextANGLE")); |
| glQueryCounterEXTContextANGLE = reinterpret_cast<PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC>( |
| loadProc("glQueryCounterEXTContextANGLE")); |
| glDrawBuffersEXTContextANGLE = reinterpret_cast<PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC>( |
| loadProc("glDrawBuffersEXTContextANGLE")); |
| glDrawElementsBaseVertexEXTContextANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC>( |
| loadProc("glDrawElementsBaseVertexEXTContextANGLE")); |
| glDrawElementsInstancedBaseVertexEXTContextANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTCONTEXTANGLEPROC>( |
| loadProc("glDrawElementsInstancedBaseVertexEXTContextANGLE")); |
| glDrawRangeElementsBaseVertexEXTContextANGLE = |
| reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC>( |
| loadProc("glDrawRangeElementsBaseVertexEXTContextANGLE")); |
| glMultiDrawElementsBaseVertexEXTContextANGLE = |
| reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC>( |
| loadProc("glMultiDrawElementsBaseVertexEXTContextANGLE")); |
| glFramebufferTextureEXTContextANGLE = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC>( |
| loadProc("glFramebufferTextureEXTContextANGLE")); |
| glDrawArraysInstancedEXTContextANGLE = |
| reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC>( |
| loadProc("glDrawArraysInstancedEXTContextANGLE")); |
| glDrawElementsInstancedEXTContextANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC>( |
| loadProc("glDrawElementsInstancedEXTContextANGLE")); |
| glVertexAttribDivisorEXTContextANGLE = |
| reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC>( |
| loadProc("glVertexAttribDivisorEXTContextANGLE")); |
| glFlushMappedBufferRangeEXTContextANGLE = |
| reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC>( |
| loadProc("glFlushMappedBufferRangeEXTContextANGLE")); |
| glMapBufferRangeEXTContextANGLE = reinterpret_cast<PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC>( |
| loadProc("glMapBufferRangeEXTContextANGLE")); |
| glBufferStorageMemEXTContextANGLE = reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC>( |
| loadProc("glBufferStorageMemEXTContextANGLE")); |
| glCreateMemoryObjectsEXTContextANGLE = |
| reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC>( |
| loadProc("glCreateMemoryObjectsEXTContextANGLE")); |
| glDeleteMemoryObjectsEXTContextANGLE = |
| reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC>( |
| loadProc("glDeleteMemoryObjectsEXTContextANGLE")); |
| glGetMemoryObjectParameterivEXTContextANGLE = |
| reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC>( |
| loadProc("glGetMemoryObjectParameterivEXTContextANGLE")); |
| glGetUnsignedBytei_vEXTContextANGLE = |
| reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC>( |
| loadProc("glGetUnsignedBytei_vEXTContextANGLE")); |
| glGetUnsignedBytevEXTContextANGLE = reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC>( |
| loadProc("glGetUnsignedBytevEXTContextANGLE")); |
| glIsMemoryObjectEXTContextANGLE = reinterpret_cast<PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC>( |
| loadProc("glIsMemoryObjectEXTContextANGLE")); |
| glMemoryObjectParameterivEXTContextANGLE = |
| reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC>( |
| loadProc("glMemoryObjectParameterivEXTContextANGLE")); |
| glTexStorageMem2DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC>( |
| loadProc("glTexStorageMem2DEXTContextANGLE")); |
| glTexStorageMem2DMultisampleEXTContextANGLE = |
| reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC>( |
| loadProc("glTexStorageMem2DMultisampleEXTContextANGLE")); |
| glTexStorageMem3DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC>( |
| loadProc("glTexStorageMem3DEXTContextANGLE")); |
| glTexStorageMem3DMultisampleEXTContextANGLE = |
| reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC>( |
| loadProc("glTexStorageMem3DMultisampleEXTContextANGLE")); |
| glImportMemoryFdEXTContextANGLE = reinterpret_cast<PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC>( |
| loadProc("glImportMemoryFdEXTContextANGLE")); |
| glFramebufferTexture2DMultisampleEXTContextANGLE = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTCONTEXTANGLEPROC>( |
| loadProc("glFramebufferTexture2DMultisampleEXTContextANGLE")); |
| glRenderbufferStorageMultisampleEXTContextANGLE = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTCONTEXTANGLEPROC>( |
| loadProc("glRenderbufferStorageMultisampleEXTContextANGLE")); |
| glGetGraphicsResetStatusEXTContextANGLE = |
| reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC>( |
| loadProc("glGetGraphicsResetStatusEXTContextANGLE")); |
| glGetnUniformfvEXTContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC>( |
| loadProc("glGetnUniformfvEXTContextANGLE")); |
| glGetnUniformivEXTContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC>( |
| loadProc("glGetnUniformivEXTContextANGLE")); |
| glReadnPixelsEXTContextANGLE = reinterpret_cast<PFNGLREADNPIXELSEXTCONTEXTANGLEPROC>( |
| loadProc("glReadnPixelsEXTContextANGLE")); |
| glDeleteSemaphoresEXTContextANGLE = reinterpret_cast<PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC>( |
| loadProc("glDeleteSemaphoresEXTContextANGLE")); |
| glGenSemaphoresEXTContextANGLE = reinterpret_cast<PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC>( |
| loadProc("glGenSemaphoresEXTContextANGLE")); |
| glGetSemaphoreParameterui64vEXTContextANGLE = |
| reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC>( |
| loadProc("glGetSemaphoreParameterui64vEXTContextANGLE")); |
| glIsSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC>( |
| loadProc("glIsSemaphoreEXTContextANGLE")); |
| glSemaphoreParameterui64vEXTContextANGLE = |
| reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC>( |
| loadProc("glSemaphoreParameterui64vEXTContextANGLE")); |
| glSignalSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC>( |
| loadProc("glSignalSemaphoreEXTContextANGLE")); |
| glWaitSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC>( |
| loadProc("glWaitSemaphoreEXTContextANGLE")); |
| glImportSemaphoreFdEXTContextANGLE = |
| reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC>( |
| loadProc("glImportSemaphoreFdEXTContextANGLE")); |
| glTexStorage1DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC>( |
| loadProc("glTexStorage1DEXTContextANGLE")); |
| glTexStorage2DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC>( |
| loadProc("glTexStorage2DEXTContextANGLE")); |
| glTexStorage3DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC>( |
| loadProc("glTexStorage3DEXTContextANGLE")); |
| glDebugMessageCallbackKHRContextANGLE = |
| reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC>( |
| loadProc("glDebugMessageCallbackKHRContextANGLE")); |
| glDebugMessageControlKHRContextANGLE = |
| reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC>( |
| loadProc("glDebugMessageControlKHRContextANGLE")); |
| glDebugMessageInsertKHRContextANGLE = |
| reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC>( |
| loadProc("glDebugMessageInsertKHRContextANGLE")); |
| glGetDebugMessageLogKHRContextANGLE = |
| reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC>( |
| loadProc("glGetDebugMessageLogKHRContextANGLE")); |
| glGetObjectLabelKHRContextANGLE = reinterpret_cast<PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC>( |
| loadProc("glGetObjectLabelKHRContextANGLE")); |
| glGetObjectPtrLabelKHRContextANGLE = |
| reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC>( |
| loadProc("glGetObjectPtrLabelKHRContextANGLE")); |
| glGetPointervKHRContextANGLE = reinterpret_cast<PFNGLGETPOINTERVKHRCONTEXTANGLEPROC>( |
| loadProc("glGetPointervKHRContextANGLE")); |
| glObjectLabelKHRContextANGLE = reinterpret_cast<PFNGLOBJECTLABELKHRCONTEXTANGLEPROC>( |
| loadProc("glObjectLabelKHRContextANGLE")); |
| glObjectPtrLabelKHRContextANGLE = reinterpret_cast<PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC>( |
| loadProc("glObjectPtrLabelKHRContextANGLE")); |
| glPopDebugGroupKHRContextANGLE = reinterpret_cast<PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC>( |
| loadProc("glPopDebugGroupKHRContextANGLE")); |
| glPushDebugGroupKHRContextANGLE = reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC>( |
| loadProc("glPushDebugGroupKHRContextANGLE")); |
| glMaxShaderCompilerThreadsKHRContextANGLE = |
| reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC>( |
| loadProc("glMaxShaderCompilerThreadsKHRContextANGLE")); |
| glDeleteFencesNVContextANGLE = reinterpret_cast<PFNGLDELETEFENCESNVCONTEXTANGLEPROC>( |
| loadProc("glDeleteFencesNVContextANGLE")); |
| glFinishFenceNVContextANGLE = reinterpret_cast<PFNGLFINISHFENCENVCONTEXTANGLEPROC>( |
| loadProc("glFinishFenceNVContextANGLE")); |
| glGenFencesNVContextANGLE = |
| reinterpret_cast<PFNGLGENFENCESNVCONTEXTANGLEPROC>(loadProc("glGenFencesNVContextANGLE")); |
| glGetFenceivNVContextANGLE = |
| reinterpret_cast<PFNGLGETFENCEIVNVCONTEXTANGLEPROC>(loadProc("glGetFenceivNVContextANGLE")); |
| glIsFenceNVContextANGLE = |
| reinterpret_cast<PFNGLISFENCENVCONTEXTANGLEPROC>(loadProc("glIsFenceNVContextANGLE")); |
| glSetFenceNVContextANGLE = |
| reinterpret_cast<PFNGLSETFENCENVCONTEXTANGLEPROC>(loadProc("glSetFenceNVContextANGLE")); |
| glTestFenceNVContextANGLE = |
| reinterpret_cast<PFNGLTESTFENCENVCONTEXTANGLEPROC>(loadProc("glTestFenceNVContextANGLE")); |
| glEGLImageTargetRenderbufferStorageOESContextANGLE = |
| reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC>( |
| loadProc("glEGLImageTargetRenderbufferStorageOESContextANGLE")); |
| glEGLImageTargetTexture2DOESContextANGLE = |
| reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC>( |
| loadProc("glEGLImageTargetTexture2DOESContextANGLE")); |
| glDrawElementsBaseVertexOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOESCONTEXTANGLEPROC>( |
| loadProc("glDrawElementsBaseVertexOESContextANGLE")); |
| glDrawElementsInstancedBaseVertexOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESCONTEXTANGLEPROC>( |
| loadProc("glDrawElementsInstancedBaseVertexOESContextANGLE")); |
| glDrawRangeElementsBaseVertexOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOESCONTEXTANGLEPROC>( |
| loadProc("glDrawRangeElementsBaseVertexOESContextANGLE")); |
| glGetProgramBinaryOESContextANGLE = reinterpret_cast<PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC>( |
| loadProc("glGetProgramBinaryOESContextANGLE")); |
| glProgramBinaryOESContextANGLE = reinterpret_cast<PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC>( |
| loadProc("glProgramBinaryOESContextANGLE")); |
| glGetBufferPointervOESContextANGLE = |
| reinterpret_cast<PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC>( |
| loadProc("glGetBufferPointervOESContextANGLE")); |
| glMapBufferOESContextANGLE = |
| reinterpret_cast<PFNGLMAPBUFFEROESCONTEXTANGLEPROC>(loadProc("glMapBufferOESContextANGLE")); |
| glUnmapBufferOESContextANGLE = reinterpret_cast<PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC>( |
| loadProc("glUnmapBufferOESContextANGLE")); |
| glCompressedTexImage3DOESContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC>( |
| loadProc("glCompressedTexImage3DOESContextANGLE")); |
| glCompressedTexSubImage3DOESContextANGLE = |
| reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC>( |
| loadProc("glCompressedTexSubImage3DOESContextANGLE")); |
| glCopyTexSubImage3DOESContextANGLE = |
| reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC>( |
| loadProc("glCopyTexSubImage3DOESContextANGLE")); |
| glFramebufferTexture3DOESContextANGLE = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC>( |
| loadProc("glFramebufferTexture3DOESContextANGLE")); |
| glTexImage3DOESContextANGLE = reinterpret_cast<PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC>( |
| loadProc("glTexImage3DOESContextANGLE")); |
| glTexSubImage3DOESContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC>( |
| loadProc("glTexSubImage3DOESContextANGLE")); |
| glGetSamplerParameterIivOESContextANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC>( |
| loadProc("glGetSamplerParameterIivOESContextANGLE")); |
| glGetSamplerParameterIuivOESContextANGLE = |
| reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC>( |
| loadProc("glGetSamplerParameterIuivOESContextANGLE")); |
| glGetTexParameterIivOESContextANGLE = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC>( |
| loadProc("glGetTexParameterIivOESContextANGLE")); |
| glGetTexParameterIuivOESContextANGLE = |
| reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC>( |
| loadProc("glGetTexParameterIuivOESContextANGLE")); |
| glSamplerParameterIivOESContextANGLE = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC>( |
| loadProc("glSamplerParameterIivOESContextANGLE")); |
| glSamplerParameterIuivOESContextANGLE = |
| reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC>( |
| loadProc("glSamplerParameterIuivOESContextANGLE")); |
| glTexParameterIivOESContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC>( |
| loadProc("glTexParameterIivOESContextANGLE")); |
| glTexParameterIuivOESContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC>( |
| loadProc("glTexParameterIuivOESContextANGLE")); |
| glTexStorage3DMultisampleOESContextANGLE = |
| reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC>( |
| loadProc("glTexStorage3DMultisampleOESContextANGLE")); |
| glBindVertexArrayOESContextANGLE = reinterpret_cast<PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC>( |
| loadProc("glBindVertexArrayOESContextANGLE")); |
| glDeleteVertexArraysOESContextANGLE = |
| reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC>( |
| loadProc("glDeleteVertexArraysOESContextANGLE")); |
| glGenVertexArraysOESContextANGLE = reinterpret_cast<PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC>( |
| loadProc("glGenVertexArraysOESContextANGLE")); |
| glIsVertexArrayOESContextANGLE = reinterpret_cast<PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC>( |
| loadProc("glIsVertexArrayOESContextANGLE")); |
| glFramebufferTextureMultiviewOVRContextANGLE = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC>( |
| loadProc("glFramebufferTextureMultiviewOVRContextANGLE")); |
| glDrawTexfOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWTEXFOESCONTEXTANGLEPROC>(loadProc("glDrawTexfOESContextANGLE")); |
| glDrawTexfvOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWTEXFVOESCONTEXTANGLEPROC>(loadProc("glDrawTexfvOESContextANGLE")); |
| glDrawTexiOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWTEXIOESCONTEXTANGLEPROC>(loadProc("glDrawTexiOESContextANGLE")); |
| glDrawTexivOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWTEXIVOESCONTEXTANGLEPROC>(loadProc("glDrawTexivOESContextANGLE")); |
| glDrawTexsOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWTEXSOESCONTEXTANGLEPROC>(loadProc("glDrawTexsOESContextANGLE")); |
| glDrawTexsvOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWTEXSVOESCONTEXTANGLEPROC>(loadProc("glDrawTexsvOESContextANGLE")); |
| glDrawTexxOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWTEXXOESCONTEXTANGLEPROC>(loadProc("glDrawTexxOESContextANGLE")); |
| glDrawTexxvOESContextANGLE = |
| reinterpret_cast<PFNGLDRAWTEXXVOESCONTEXTANGLEPROC>(loadProc("glDrawTexxvOESContextANGLE")); |
| glBindFramebufferOESContextANGLE = reinterpret_cast<PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC>( |
| loadProc("glBindFramebufferOESContextANGLE")); |
| glBindRenderbufferOESContextANGLE = reinterpret_cast<PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC>( |
| loadProc("glBindRenderbufferOESContextANGLE")); |
| glCheckFramebufferStatusOESContextANGLE = |
| reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC>( |
| loadProc("glCheckFramebufferStatusOESContextANGLE")); |
| glDeleteFramebuffersOESContextANGLE = |
| reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC>( |
| loadProc("glDeleteFramebuffersOESContextANGLE")); |
| glDeleteRenderbuffersOESContextANGLE = |
| reinterpret_cast<PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC>( |
| loadProc("glDeleteRenderbuffersOESContextANGLE")); |
| glFramebufferRenderbufferOESContextANGLE = |
| reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC>( |
| loadProc("glFramebufferRenderbufferOESContextANGLE")); |
| glFramebufferTexture2DOESContextANGLE = |
| reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC>( |
| loadProc("glFramebufferTexture2DOESContextANGLE")); |
| glGenFramebuffersOESContextANGLE = reinterpret_cast<PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC>( |
| loadProc("glGenFramebuffersOESContextANGLE")); |
| glGenRenderbuffersOESContextANGLE = reinterpret_cast<PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC>( |
| loadProc("glGenRenderbuffersOESContextANGLE")); |
| glGenerateMipmapOESContextANGLE = reinterpret_cast<PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC>( |
| loadProc("glGenerateMipmapOESContextANGLE")); |
| glGetFramebufferAttachmentParameterivOESContextANGLE = |
| reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC>( |
| loadProc("glGetFramebufferAttachmentParameterivOESContextANGLE")); |
| glGetRenderbufferParameterivOESContextANGLE = |
| reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC>( |
| loadProc("glGetRenderbufferParameterivOESContextANGLE")); |
| glIsFramebufferOESContextANGLE = reinterpret_cast<PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC>( |
| loadProc("glIsFramebufferOESContextANGLE")); |
| glIsRenderbufferOESContextANGLE = reinterpret_cast<PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC>( |
| loadProc("glIsRenderbufferOESContextANGLE")); |
| glRenderbufferStorageOESContextANGLE = |
| reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC>( |
| loadProc("glRenderbufferStorageOESContextANGLE")); |
| glCurrentPaletteMatrixOESContextANGLE = |
| reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC>( |
| loadProc("glCurrentPaletteMatrixOESContextANGLE")); |
| glLoadPaletteFromModelViewMatrixOESContextANGLE = |
| reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC>( |
| loadProc("glLoadPaletteFromModelViewMatrixOESContextANGLE")); |
| glMatrixIndexPointerOESContextANGLE = |
| reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC>( |
| loadProc("glMatrixIndexPointerOESContextANGLE")); |
| glWeightPointerOESContextANGLE = reinterpret_cast<PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC>( |
| loadProc("glWeightPointerOESContextANGLE")); |
| glPointSizePointerOESContextANGLE = reinterpret_cast<PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC>( |
| loadProc("glPointSizePointerOESContextANGLE")); |
| glQueryMatrixxOESContextANGLE = reinterpret_cast<PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC>( |
| loadProc("glQueryMatrixxOESContextANGLE")); |
| glGetTexGenfvOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENFVOESCONTEXTANGLEPROC>( |
| loadProc("glGetTexGenfvOESContextANGLE")); |
| glGetTexGenivOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENIVOESCONTEXTANGLEPROC>( |
| loadProc("glGetTexGenivOESContextANGLE")); |
| glGetTexGenxvOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENXVOESCONTEXTANGLEPROC>( |
| loadProc("glGetTexGenxvOESContextANGLE")); |
| glTexGenfOESContextANGLE = |
| reinterpret_cast<PFNGLTEXGENFOESCONTEXTANGLEPROC>(loadProc("glTexGenfOESContextANGLE")); |
| glTexGenfvOESContextANGLE = |
| reinterpret_cast<PFNGLTEXGENFVOESCONTEXTANGLEPROC>(loadProc("glTexGenfvOESContextANGLE")); |
| glTexGeniOESContextANGLE = |
| reinterpret_cast<PFNGLTEXGENIOESCONTEXTANGLEPROC>(loadProc("glTexGeniOESContextANGLE")); |
| glTexGenivOESContextANGLE = |
| reinterpret_cast<PFNGLTEXGENIVOESCONTEXTANGLEPROC>(loadProc("glTexGenivOESContextANGLE")); |
| glTexGenxOESContextANGLE = |
| reinterpret_cast<PFNGLTEXGENXOESCONTEXTANGLEPROC>(loadProc("glTexGenxOESContextANGLE")); |
| glTexGenxvOESContextANGLE = |
| reinterpret_cast<PFNGLTEXGENXVOESCONTEXTANGLEPROC>(loadProc("glTexGenxvOESContextANGLE")); |
| } |
| } // namespace angle |