blob: 2534d1d7ac9d54e8d06445e7a7e2f85abd0b4c5e [file] [log] [blame]
/*
* Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org>
* Copyright (C) 2005 Oliver Hunt <oliver@nerget.com>
* Copyright (C) 2018-2019 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include "LightSource.h"
#include "SVGElement.h"
namespace WebCore {
class SVGFilterBuilder;
class SVGFELightElement : public SVGElement {
WTF_MAKE_ISO_ALLOCATED(SVGFELightElement);
public:
virtual Ref<LightSource> lightSource(SVGFilterBuilder&) const = 0;
static SVGFELightElement* findLightElement(const SVGElement*);
float azimuth() const { return m_azimuth->currentValue(); }
float elevation() const { return m_elevation->currentValue(); }
float x() const { return m_x->currentValue(); }
float y() const { return m_y->currentValue(); }
float z() const { return m_z->currentValue(); }
float pointsAtX() const { return m_pointsAtX->currentValue(); }
float pointsAtY() const { return m_pointsAtY->currentValue(); }
float pointsAtZ() const { return m_pointsAtZ->currentValue(); }
float specularExponent() const { return m_specularExponent->currentValue(); }
float limitingConeAngle() const { return m_limitingConeAngle->currentValue(); }
SVGAnimatedNumber& azimuthAnimated() { return m_azimuth; }
SVGAnimatedNumber& elevationAnimated() { return m_elevation; }
SVGAnimatedNumber& xAnimated() { return m_x; }
SVGAnimatedNumber& yAnimated() { return m_y; }
SVGAnimatedNumber& zAnimated() { return m_z; }
SVGAnimatedNumber& pointsAtXAnimated() { return m_pointsAtX; }
SVGAnimatedNumber& pointsAtYAnimated() { return m_pointsAtY; }
SVGAnimatedNumber& pointsAtZAnimated() { return m_pointsAtZ; }
SVGAnimatedNumber& specularExponentAnimated() { return m_specularExponent; }
SVGAnimatedNumber& limitingConeAngleAnimated() { return m_limitingConeAngle; }
protected:
SVGFELightElement(const QualifiedName&, Document&);
bool rendererIsNeeded(const RenderStyle&) override { return false; }
private:
using PropertyRegistry = SVGPropertyOwnerRegistry<SVGFELightElement, SVGElement>;
const SVGPropertyRegistry& propertyRegistry() const final { return m_propertyRegistry; }
void parseAttribute(const QualifiedName&, const AtomicString&) override;
void svgAttributeChanged(const QualifiedName&) override;
void childrenChanged(const ChildChange&) override;
PropertyRegistry m_propertyRegistry { *this };
Ref<SVGAnimatedNumber> m_azimuth { SVGAnimatedNumber::create(this) };
Ref<SVGAnimatedNumber> m_elevation { SVGAnimatedNumber::create(this) };
Ref<SVGAnimatedNumber> m_x { SVGAnimatedNumber::create(this) };
Ref<SVGAnimatedNumber> m_y { SVGAnimatedNumber::create(this) };
Ref<SVGAnimatedNumber> m_z { SVGAnimatedNumber::create(this) };
Ref<SVGAnimatedNumber> m_pointsAtX { SVGAnimatedNumber::create(this) };
Ref<SVGAnimatedNumber> m_pointsAtY { SVGAnimatedNumber::create(this) };
Ref<SVGAnimatedNumber> m_pointsAtZ { SVGAnimatedNumber::create(this) };
Ref<SVGAnimatedNumber> m_specularExponent { SVGAnimatedNumber::create(this, 1) };
Ref<SVGAnimatedNumber> m_limitingConeAngle { SVGAnimatedNumber::create(this) };
};
} // namespace WebCore