blob: 1f2e146e53df33eef5187dafd6411a60d97806cb [file] [log] [blame]
/*
* Copyright (C) 2012, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "AccessibilityNodeObject.h"
#include "AXObjectCache.h"
#include "AccessibilityImageMapLink.h"
#include "AccessibilityList.h"
#include "AccessibilityListBox.h"
#include "AccessibilitySpinButton.h"
#include "AccessibilityTable.h"
#include "Editing.h"
#include "ElementIterator.h"
#include "EventNames.h"
#include "FloatRect.h"
#include "Frame.h"
#include "FrameLoader.h"
#include "FrameSelection.h"
#include "FrameView.h"
#include "HTMLCanvasElement.h"
#include "HTMLDetailsElement.h"
#include "HTMLFieldSetElement.h"
#include "HTMLFormElement.h"
#include "HTMLImageElement.h"
#include "HTMLInputElement.h"
#include "HTMLLabelElement.h"
#include "HTMLLegendElement.h"
#include "HTMLNames.h"
#include "HTMLParserIdioms.h"
#include "HTMLSelectElement.h"
#include "HTMLTextAreaElement.h"
#include "HTMLTextFormControlElement.h"
#include "LabelableElement.h"
#include "LocalizedStrings.h"
#include "MathMLElement.h"
#include "MathMLNames.h"
#include "NodeList.h"
#include "NodeTraversal.h"
#include "ProgressTracker.h"
#include "RenderImage.h"
#include "RenderView.h"
#include "SVGElement.h"
#include "Text.h"
#include "TextControlInnerElements.h"
#include "UserGestureIndicator.h"
#include "VisibleUnits.h"
#include "Widget.h"
#include <wtf/StdLibExtras.h>
#include <wtf/text/StringBuilder.h>
#include <wtf/unicode/CharacterNames.h>
namespace WebCore {
using namespace HTMLNames;
static String accessibleNameForNode(Node* node, Node* labelledbyNode = nullptr);
AccessibilityNodeObject::AccessibilityNodeObject(Node* node)
: AccessibilityObject()
, m_node(node)
{
}
AccessibilityNodeObject::~AccessibilityNodeObject()
{
ASSERT(isDetached());
}
void AccessibilityNodeObject::init()
{
#ifndef NDEBUG
ASSERT(!m_initialized);
m_initialized = true;
#endif
m_role = determineAccessibilityRole();
}
Ref<AccessibilityNodeObject> AccessibilityNodeObject::create(Node* node)
{
return adoptRef(*new AccessibilityNodeObject(node));
}
void AccessibilityNodeObject::detach(AccessibilityDetachmentType detachmentType, AXObjectCache* cache)
{
// AccessibilityObject calls clearChildren.
AccessibilityObject::detach(detachmentType, cache);
m_node = nullptr;
}
void AccessibilityNodeObject::childrenChanged()
{
// This method is meant as a quick way of marking a portion of the accessibility tree dirty.
if (!node() && !renderer())
return;
AXObjectCache* cache = axObjectCache();
if (!cache)
return;
cache->postNotification(this, document(), AXObjectCache::AXChildrenChanged);
// Should make the sub tree dirty so that everything below will be updated correctly.
this->setNeedsToUpdateSubtree();
bool shouldStopUpdatingParent = false;
// Go up the accessibility parent chain, but only if the element already exists. This method is
// called during render layouts, minimal work should be done.
// If AX elements are created now, they could interrogate the render tree while it's in a funky state.
// At the same time, process ARIA live region changes.
for (AccessibilityObject* parent = this; parent; parent = parent->parentObjectIfExists()) {
if (!shouldStopUpdatingParent)
parent->setNeedsToUpdateChildren();
// These notifications always need to be sent because screenreaders are reliant on them to perform.
// In other words, they need to be sent even when the screen reader has not accessed this live region since the last update.
// If this element supports ARIA live regions, then notify the AT of changes.
// Sometimes this function can be called many times within a short period of time, leading to posting too many AXLiveRegionChanged
// notifications. To fix this, we used a timer to make sure we only post one notification for the children changes within a pre-defined
// time interval.
if (parent->supportsLiveRegion())
cache->postLiveRegionChangeNotification(parent);
// If this element is an ARIA text control, notify the AT of changes.
if (parent->isNonNativeTextControl()) {
cache->postNotification(parent, parent->document(), AXObjectCache::AXValueChanged);
// Do not let the parent that's above the editable ancestor update its children
// since we already notify the AT of changes.
shouldStopUpdatingParent = true;
}
}
}
void AccessibilityNodeObject::updateAccessibilityRole()
{
bool ignoredStatus = accessibilityIsIgnored();
m_role = determineAccessibilityRole();
// The AX hierarchy only needs to be updated if the ignored status of an element has changed.
if (ignoredStatus != accessibilityIsIgnored())
childrenChanged();
}
AccessibilityObject* AccessibilityNodeObject::firstChild() const
{
if (!node())
return nullptr;
Node* firstChild = node()->firstChild();
if (!firstChild)
return nullptr;
auto objectCache = axObjectCache();
return objectCache ? objectCache->getOrCreate(firstChild) : nullptr;
}
AccessibilityObject* AccessibilityNodeObject::lastChild() const
{
if (!node())
return nullptr;
Node* lastChild = node()->lastChild();
if (!lastChild)
return nullptr;
auto objectCache = axObjectCache();
return objectCache ? objectCache->getOrCreate(lastChild) : nullptr;
}
AccessibilityObject* AccessibilityNodeObject::previousSibling() const
{
if (!node())
return nullptr;
Node* previousSibling = node()->previousSibling();
if (!previousSibling)
return nullptr;
auto objectCache = axObjectCache();
return objectCache ? objectCache->getOrCreate(previousSibling) : nullptr;
}
AccessibilityObject* AccessibilityNodeObject::nextSibling() const
{
if (!node())
return nullptr;
Node* nextSibling = node()->nextSibling();
if (!nextSibling)
return nullptr;
auto objectCache = axObjectCache();
return objectCache ? objectCache->getOrCreate(nextSibling) : nullptr;
}
AccessibilityObject* AccessibilityNodeObject::parentObjectIfExists() const
{
return parentObject();
}
AccessibilityObject* AccessibilityNodeObject::parentObject() const
{
if (!node())
return nullptr;
Node* parentObj = node()->parentNode();
if (!parentObj)
return nullptr;
if (AXObjectCache* cache = axObjectCache())
return cache->getOrCreate(parentObj);
return nullptr;
}
LayoutRect AccessibilityNodeObject::elementRect() const
{
return boundingBoxRect();
}
LayoutRect AccessibilityNodeObject::boundingBoxRect() const
{
// AccessibilityNodeObjects have no mechanism yet to return a size or position.
// For now, let's return the position of the ancestor that does have a position,
// and make it the width of that parent, and about the height of a line of text, so that it's clear the object is a child of the parent.
LayoutRect boundingBox;
for (AccessibilityObject* positionProvider = parentObject(); positionProvider; positionProvider = positionProvider->parentObject()) {
if (positionProvider->isAccessibilityRenderObject()) {
LayoutRect parentRect = positionProvider->elementRect();
boundingBox.setSize(LayoutSize(parentRect.width(), LayoutUnit(std::min(10.0f, parentRect.height().toFloat()))));
boundingBox.setLocation(parentRect.location());
break;
}
}
return boundingBox;
}
void AccessibilityNodeObject::setNode(Node* node)
{
m_node = node;
}
Document* AccessibilityNodeObject::document() const
{
if (!node())
return nullptr;
return &node()->document();
}
AccessibilityRole AccessibilityNodeObject::determineAccessibilityRole()
{
if (!node())
return AccessibilityRole::Unknown;
if ((m_ariaRole = determineAriaRoleAttribute()) != AccessibilityRole::Unknown)
return m_ariaRole;
if (node()->isLink())
return AccessibilityRole::WebCoreLink;
if (node()->isTextNode())
return AccessibilityRole::StaticText;
if (node()->hasTagName(buttonTag))
return buttonRoleType();
if (is<HTMLInputElement>(*node())) {
HTMLInputElement& input = downcast<HTMLInputElement>(*node());
if (input.isCheckbox())
return AccessibilityRole::CheckBox;
if (input.isRadioButton())
return AccessibilityRole::RadioButton;
if (input.isTextButton())
return buttonRoleType();
if (input.isRangeControl())
return AccessibilityRole::Slider;
if (input.isInputTypeHidden())
return AccessibilityRole::Ignored;
if (input.isSearchField())
return AccessibilityRole::SearchField;
#if ENABLE(INPUT_TYPE_COLOR)
if (input.isColorControl())
return AccessibilityRole::ColorWell;
#endif
return AccessibilityRole::TextField;
}
if (node()->hasTagName(selectTag)) {
HTMLSelectElement& selectElement = downcast<HTMLSelectElement>(*node());
return selectElement.multiple() ? AccessibilityRole::ListBox : AccessibilityRole::PopUpButton;
}
if (is<HTMLTextAreaElement>(*node()))
return AccessibilityRole::TextArea;
if (headingLevel())
return AccessibilityRole::Heading;
if (node()->hasTagName(blockquoteTag))
return AccessibilityRole::Blockquote;
if (node()->hasTagName(divTag))
return AccessibilityRole::Div;
if (node()->hasTagName(pTag))
return AccessibilityRole::Paragraph;
if (is<HTMLLabelElement>(*node()))
return AccessibilityRole::Label;
if (is<Element>(*node()) && downcast<Element>(*node()).isFocusable())
return AccessibilityRole::Group;
return AccessibilityRole::Unknown;
}
void AccessibilityNodeObject::addChildren()
{
// If the need to add more children in addition to existing children arises,
// childrenChanged should have been called, leaving the object with no children.
ASSERT(!m_haveChildren);
if (!m_node)
return;
m_haveChildren = true;
// The only time we add children from the DOM tree to a node with a renderer is when it's a canvas.
if (renderer() && !m_node->hasTagName(canvasTag))
return;
auto objectCache = axObjectCache();
if (!objectCache)
return;
for (Node* child = m_node->firstChild(); child; child = child->nextSibling())
addChild(objectCache->getOrCreate(child));
m_subtreeDirty = false;
}
bool AccessibilityNodeObject::canHaveChildren() const
{
// If this is an AccessibilityRenderObject, then it's okay if this object
// doesn't have a node - there are some renderers that don't have associated
// nodes, like scroll areas and css-generated text.
if (!node() && !isAccessibilityRenderObject())
return false;
// When <noscript> is not being used (its renderer() == 0), ignore its children.
if (node() && !renderer() && node()->hasTagName(noscriptTag))
return false;
// Elements that should not have children
switch (roleValue()) {
case AccessibilityRole::Image:
case AccessibilityRole::Button:
case AccessibilityRole::PopUpButton:
case AccessibilityRole::CheckBox:
case AccessibilityRole::RadioButton:
case AccessibilityRole::Tab:
case AccessibilityRole::ToggleButton:
case AccessibilityRole::StaticText:
case AccessibilityRole::ListBoxOption:
case AccessibilityRole::ScrollBar:
case AccessibilityRole::ProgressIndicator:
case AccessibilityRole::Switch:
case AccessibilityRole::MenuItemCheckbox:
case AccessibilityRole::MenuItemRadio:
case AccessibilityRole::Splitter:
case AccessibilityRole::Meter:
return false;
case AccessibilityRole::DocumentMath:
#if ENABLE(MATHML)
return node()->isMathMLElement();
#endif
return false;
default:
return true;
}
}
bool AccessibilityNodeObject::computeAccessibilityIsIgnored() const
{
#ifndef NDEBUG
// Double-check that an AccessibilityObject is never accessed before
// it's been initialized.
ASSERT(m_initialized);
#endif
// Handle non-rendered text that is exposed through aria-hidden=false.
if (m_node && m_node->isTextNode() && !renderer()) {
// Fallback content in iframe nodes should be ignored.
if (m_node->parentNode() && m_node->parentNode()->hasTagName(iframeTag) && m_node->parentNode()->renderer())
return true;
// Whitespace only text elements should be ignored when they have no renderer.
String string = stringValue().stripWhiteSpace().simplifyWhiteSpace();
if (!string.length())
return true;
}
AccessibilityObjectInclusion decision = defaultObjectInclusion();
if (decision == AccessibilityObjectInclusion::IncludeObject)
return false;
if (decision == AccessibilityObjectInclusion::IgnoreObject)
return true;
// If this element is within a parent that cannot have children, it should not be exposed.
if (isDescendantOfBarrenParent())
return true;
if (roleValue() == AccessibilityRole::Ignored)
return true;
return m_role == AccessibilityRole::Unknown;
}
bool AccessibilityNodeObject::canvasHasFallbackContent() const
{
Node* node = this->node();
if (!is<HTMLCanvasElement>(node))
return false;
HTMLCanvasElement& canvasElement = downcast<HTMLCanvasElement>(*node);
// If it has any children that are elements, we'll assume it might be fallback
// content. If it has no children or its only children are not elements
// (e.g. just text nodes), it doesn't have fallback content.
return childrenOfType<Element>(canvasElement).first();
}
bool AccessibilityNodeObject::isImageButton() const
{
return isNativeImage() && isButton();
}
bool AccessibilityNodeObject::isNativeTextControl() const
{
Node* node = this->node();
if (!node)
return false;
if (is<HTMLTextAreaElement>(*node))
return true;
if (is<HTMLInputElement>(*node)) {
HTMLInputElement& input = downcast<HTMLInputElement>(*node);
return input.isText() || input.isNumberField();
}
return false;
}
bool AccessibilityNodeObject::isSearchField() const
{
Node* node = this->node();
if (!node)
return false;
if (roleValue() == AccessibilityRole::SearchField)
return true;
if (!is<HTMLInputElement>(*node))
return false;
auto& inputElement = downcast<HTMLInputElement>(*node);
// Some websites don't label their search fields as such. However, they will
// use the word "search" in either the form or input type. This won't catch every case,
// but it will catch google.com for example.
// Check the node name of the input type, sometimes it's "search".
const AtomicString& nameAttribute = getAttribute(nameAttr);
if (nameAttribute.containsIgnoringASCIICase("search"))
return true;
// Check the form action and the name, which will sometimes be "search".
auto* form = inputElement.form();
if (form && (form->name().containsIgnoringASCIICase("search") || form->action().containsIgnoringASCIICase("search")))
return true;
return false;
}
bool AccessibilityNodeObject::isNativeImage() const
{
Node* node = this->node();
if (!node)
return false;
if (is<HTMLImageElement>(*node))
return true;
if (node->hasTagName(appletTag) || node->hasTagName(embedTag) || node->hasTagName(objectTag))
return true;
if (is<HTMLInputElement>(*node)) {
HTMLInputElement& input = downcast<HTMLInputElement>(*node);
return input.isImageButton();
}
return false;
}
bool AccessibilityNodeObject::isImage() const
{
return roleValue() == AccessibilityRole::Image;
}
bool AccessibilityNodeObject::isPasswordField() const
{
auto* node = this->node();
if (!is<HTMLInputElement>(node))
return false;
if (ariaRoleAttribute() != AccessibilityRole::Unknown)
return false;
return downcast<HTMLInputElement>(*node).isPasswordField();
}
AccessibilityObject* AccessibilityNodeObject::passwordFieldOrContainingPasswordField()
{
Node* node = this->node();
if (!node)
return nullptr;
if (is<HTMLInputElement>(*node) && downcast<HTMLInputElement>(*node).isPasswordField())
return this;
auto* element = node->shadowHost();
if (!is<HTMLInputElement>(element))
return nullptr;
if (auto* cache = axObjectCache())
return cache->getOrCreate(element);
return nullptr;
}
bool AccessibilityNodeObject::isInputImage() const
{
Node* node = this->node();
if (is<HTMLInputElement>(node) && roleValue() == AccessibilityRole::Button) {
HTMLInputElement& input = downcast<HTMLInputElement>(*node);
return input.isImageButton();
}
return false;
}
bool AccessibilityNodeObject::isProgressIndicator() const
{
return roleValue() == AccessibilityRole::ProgressIndicator || roleValue() == AccessibilityRole::Meter;
}
bool AccessibilityNodeObject::isSlider() const
{
return roleValue() == AccessibilityRole::Slider;
}
bool AccessibilityNodeObject::isMenuRelated() const
{
switch (roleValue()) {
case AccessibilityRole::Menu:
case AccessibilityRole::MenuBar:
case AccessibilityRole::MenuButton:
case AccessibilityRole::MenuItem:
case AccessibilityRole::MenuItemCheckbox:
case AccessibilityRole::MenuItemRadio:
return true;
default:
return false;
}
}
bool AccessibilityNodeObject::isMenu() const
{
return roleValue() == AccessibilityRole::Menu;
}
bool AccessibilityNodeObject::isMenuBar() const
{
return roleValue() == AccessibilityRole::MenuBar;
}
bool AccessibilityNodeObject::isMenuButton() const
{
return roleValue() == AccessibilityRole::MenuButton;
}
bool AccessibilityNodeObject::isMenuItem() const
{
switch (roleValue()) {
case AccessibilityRole::MenuItem:
case AccessibilityRole::MenuItemRadio:
case AccessibilityRole::MenuItemCheckbox:
return true;
default:
return false;
}
}
bool AccessibilityNodeObject::isNativeCheckboxOrRadio() const
{
Node* node = this->node();
if (!is<HTMLInputElement>(node))
return false;
auto& input = downcast<HTMLInputElement>(*node);
return input.isCheckbox() || input.isRadioButton();
}
bool AccessibilityNodeObject::isEnabled() const
{
// ARIA says that the disabled status applies to the current element and all descendant elements.
for (AccessibilityObject* object = const_cast<AccessibilityNodeObject*>(this); object; object = object->parentObject()) {
const AtomicString& disabledStatus = object->getAttribute(aria_disabledAttr);
if (equalLettersIgnoringASCIICase(disabledStatus, "true"))
return false;
if (equalLettersIgnoringASCIICase(disabledStatus, "false"))
break;
}
if (roleValue() == AccessibilityRole::HorizontalRule)
return false;
Node* node = this->node();
if (!is<Element>(node))
return true;
return !downcast<Element>(*node).isDisabledFormControl();
}
bool AccessibilityNodeObject::isIndeterminate() const
{
return equalLettersIgnoringASCIICase(getAttribute(indeterminateAttr), "true");
}
bool AccessibilityNodeObject::isPressed() const
{
if (!isButton())
return false;
Node* node = this->node();
if (!node)
return false;
// If this is an toggle button, check the aria-pressed attribute rather than node()->active()
if (isToggleButton())
return equalLettersIgnoringASCIICase(getAttribute(aria_pressedAttr), "true");
if (!is<Element>(*node))
return false;
return downcast<Element>(*node).active();
}
bool AccessibilityNodeObject::isChecked() const
{
Node* node = this->node();
if (!node)
return false;
// First test for native checkedness semantics
if (is<HTMLInputElement>(*node))
return downcast<HTMLInputElement>(*node).shouldAppearChecked();
// Else, if this is an ARIA checkbox or radio, respect the aria-checked attribute
bool validRole = false;
switch (ariaRoleAttribute()) {
case AccessibilityRole::RadioButton:
case AccessibilityRole::CheckBox:
case AccessibilityRole::MenuItem:
case AccessibilityRole::MenuItemCheckbox:
case AccessibilityRole::MenuItemRadio:
case AccessibilityRole::Switch:
validRole = true;
break;
default:
break;
}
if (validRole && equalLettersIgnoringASCIICase(getAttribute(aria_checkedAttr), "true"))
return true;
return false;
}
bool AccessibilityNodeObject::isHovered() const
{
Node* node = this->node();
return is<Element>(node) && downcast<Element>(*node).hovered();
}
bool AccessibilityNodeObject::isMultiSelectable() const
{
const AtomicString& ariaMultiSelectable = getAttribute(aria_multiselectableAttr);
if (equalLettersIgnoringASCIICase(ariaMultiSelectable, "true"))
return true;
if (equalLettersIgnoringASCIICase(ariaMultiSelectable, "false"))
return false;
return node() && node()->hasTagName(selectTag) && downcast<HTMLSelectElement>(*node()).multiple();
}
bool AccessibilityNodeObject::isRequired() const
{
// Explicit aria-required values should trump native required attributes.
const AtomicString& requiredValue = getAttribute(aria_requiredAttr);
if (equalLettersIgnoringASCIICase(requiredValue, "true"))
return true;
if (equalLettersIgnoringASCIICase(requiredValue, "false"))
return false;
Node* n = this->node();
if (is<HTMLFormControlElement>(n))
return downcast<HTMLFormControlElement>(*n).isRequired();
return false;
}
bool AccessibilityNodeObject::supportsRequiredAttribute() const
{
switch (roleValue()) {
case AccessibilityRole::Button:
return isFileUploadButton();
case AccessibilityRole::Cell:
case AccessibilityRole::ColumnHeader:
case AccessibilityRole::CheckBox:
case AccessibilityRole::ComboBox:
case AccessibilityRole::Grid:
case AccessibilityRole::GridCell:
case AccessibilityRole::Incrementor:
case AccessibilityRole::ListBox:
case AccessibilityRole::PopUpButton:
case AccessibilityRole::RadioButton:
case AccessibilityRole::RadioGroup:
case AccessibilityRole::RowHeader:
case AccessibilityRole::Slider:
case AccessibilityRole::SpinButton:
case AccessibilityRole::TableHeaderContainer:
case AccessibilityRole::TextArea:
case AccessibilityRole::TextField:
case AccessibilityRole::ToggleButton:
return true;
default:
return false;
}
}
int AccessibilityNodeObject::headingLevel() const
{
// headings can be in block flow and non-block flow
Node* node = this->node();
if (!node)
return false;
if (isHeading()) {
int ariaLevel = getAttribute(aria_levelAttr).toInt();
if (ariaLevel > 0)
return ariaLevel;
}
if (node->hasTagName(h1Tag))
return 1;
if (node->hasTagName(h2Tag))
return 2;
if (node->hasTagName(h3Tag))
return 3;
if (node->hasTagName(h4Tag))
return 4;
if (node->hasTagName(h5Tag))
return 5;
if (node->hasTagName(h6Tag))
return 6;
// The implicit value of aria-level is 2 for the heading role.
// https://www.w3.org/TR/wai-aria-1.1/#heading
if (ariaRoleAttribute() == AccessibilityRole::Heading)
return 2;
return 0;
}
String AccessibilityNodeObject::valueDescription() const
{
if (!isRangeControl())
return String();
return getAttribute(aria_valuetextAttr).string();
}
float AccessibilityNodeObject::valueForRange() const
{
if (is<HTMLInputElement>(node())) {
HTMLInputElement& input = downcast<HTMLInputElement>(*node());
if (input.isRangeControl())
return input.valueAsNumber();
}
if (!isRangeControl())
return 0.0f;
// In ARIA 1.1, the implicit value for aria-valuenow on a spin button is 0.
// For other roles, it is half way between aria-valuemin and aria-valuemax.
auto& value = getAttribute(aria_valuenowAttr);
if (!value.isEmpty())
return value.toFloat();
return isSpinButton() ? 0 : (minValueForRange() + maxValueForRange()) / 2;
}
float AccessibilityNodeObject::maxValueForRange() const
{
if (is<HTMLInputElement>(node())) {
HTMLInputElement& input = downcast<HTMLInputElement>(*node());
if (input.isRangeControl())
return input.maximum();
}
if (!isRangeControl())
return 0.0f;
auto& value = getAttribute(aria_valuemaxAttr);
if (!value.isEmpty())
return value.toFloat();
// In ARIA 1.1, the implicit value for aria-valuemax on a spin button
// is that there is no maximum value. For other roles, it is 100.
return isSpinButton() ? std::numeric_limits<float>::max() : 100.0f;
}
float AccessibilityNodeObject::minValueForRange() const
{
if (is<HTMLInputElement>(node())) {
HTMLInputElement& input = downcast<HTMLInputElement>(*node());
if (input.isRangeControl())
return input.minimum();
}
if (!isRangeControl())
return 0.0f;
auto& value = getAttribute(aria_valueminAttr);
if (!value.isEmpty())
return value.toFloat();
// In ARIA 1.1, the implicit value for aria-valuemin on a spin button
// is that there is no minimum value. For other roles, it is 0.
return isSpinButton() ? -std::numeric_limits<float>::max() : 0.0f;
}
float AccessibilityNodeObject::stepValueForRange() const
{
return getAttribute(stepAttr).toFloat();
}
bool AccessibilityNodeObject::isHeading() const
{
return roleValue() == AccessibilityRole::Heading;
}
bool AccessibilityNodeObject::isLink() const
{
return roleValue() == AccessibilityRole::WebCoreLink;
}
bool AccessibilityNodeObject::isControl() const
{
Node* node = this->node();
if (!node)
return false;
return is<HTMLFormControlElement>(*node) || AccessibilityObject::isARIAControl(ariaRoleAttribute()) || roleValue() == AccessibilityRole::Button;
}
bool AccessibilityNodeObject::isFieldset() const
{
Node* node = this->node();
if (!node)
return false;
return node->hasTagName(fieldsetTag);
}
bool AccessibilityNodeObject::isGroup() const
{
AccessibilityRole role = roleValue();
return role == AccessibilityRole::Group || role == AccessibilityRole::TextGroup || role == AccessibilityRole::ApplicationGroup || role == AccessibilityRole::ApplicationTextGroup;
}
AccessibilityObject* AccessibilityNodeObject::selectedRadioButton()
{
if (!isRadioGroup())
return nullptr;
// Find the child radio button that is selected (ie. the intValue == 1).
for (const auto& child : children()) {
if (child->roleValue() == AccessibilityRole::RadioButton && child->checkboxOrRadioValue() == AccessibilityButtonState::On)
return child.get();
}
return nullptr;
}
AccessibilityObject* AccessibilityNodeObject::selectedTabItem()
{
if (!isTabList())
return nullptr;
// FIXME: Is this valid? ARIA tab items support aria-selected; not aria-checked.
// Find the child tab item that is selected (ie. the intValue == 1).
AccessibilityObject::AccessibilityChildrenVector tabs;
tabChildren(tabs);
for (const auto& child : children()) {
if (child->isTabItem() && (child->isChecked() || child->isSelected()))
return child.get();
}
return nullptr;
}
AccessibilityButtonState AccessibilityNodeObject::checkboxOrRadioValue() const
{
if (isNativeCheckboxOrRadio())
return isIndeterminate() ? AccessibilityButtonState::Mixed : isChecked() ? AccessibilityButtonState::On : AccessibilityButtonState::Off;
return AccessibilityObject::checkboxOrRadioValue();
}
Element* AccessibilityNodeObject::anchorElement() const
{
Node* node = this->node();
if (!node)
return nullptr;
AXObjectCache* cache = axObjectCache();
if (!cache)
return nullptr;
// search up the DOM tree for an anchor element
// NOTE: this assumes that any non-image with an anchor is an HTMLAnchorElement
for ( ; node; node = node->parentNode()) {
if (is<HTMLAnchorElement>(*node) || (node->renderer() && cache->getOrCreate(node->renderer())->isLink()))
return downcast<Element>(node);
}
return nullptr;
}
static bool isNodeActionElement(Node* node)
{
if (is<HTMLInputElement>(*node)) {
HTMLInputElement& input = downcast<HTMLInputElement>(*node);
if (!input.isDisabledFormControl() && (input.isRadioButton() || input.isCheckbox() || input.isTextButton() || input.isFileUpload() || input.isImageButton()))
return true;
} else if (node->hasTagName(buttonTag) || node->hasTagName(selectTag))
return true;
return false;
}
static Element* nativeActionElement(Node* start)
{
if (!start)
return nullptr;
// Do a deep-dive to see if any nodes should be used as the action element.
// We have to look at Nodes, since this method should only be called on objects that do not have children (like buttons).
// It solves the problem when authors put role="button" on a group and leave the actual button inside the group.
for (Node* child = start->firstChild(); child; child = child->nextSibling()) {
if (isNodeActionElement(child))
return downcast<Element>(child);
if (Element* subChild = nativeActionElement(child))
return subChild;
}
return nullptr;
}
Element* AccessibilityNodeObject::actionElement() const
{
Node* node = this->node();
if (!node)
return nullptr;
if (isNodeActionElement(node))
return downcast<Element>(node);
if (AccessibilityObject::isARIAInput(ariaRoleAttribute()))
return downcast<Element>(node);
switch (roleValue()) {
case AccessibilityRole::Button:
case AccessibilityRole::PopUpButton:
case AccessibilityRole::ToggleButton:
case AccessibilityRole::Tab:
case AccessibilityRole::MenuItem:
case AccessibilityRole::MenuItemCheckbox:
case AccessibilityRole::MenuItemRadio:
case AccessibilityRole::ListItem:
// Check if the author is hiding the real control element inside the ARIA element.
if (Element* nativeElement = nativeActionElement(node))
return nativeElement;
return downcast<Element>(node);
default:
break;
}
Element* elt = anchorElement();
if (!elt)
elt = mouseButtonListener();
return elt;
}
Element* AccessibilityNodeObject::mouseButtonListener(MouseButtonListenerResultFilter filter) const
{
Node* node = this->node();
if (!node)
return nullptr;
// check if our parent is a mouse button listener
// FIXME: Do the continuation search like anchorElement does
for (auto& element : elementLineage(is<Element>(*node) ? downcast<Element>(node) : node->parentElement())) {
// If we've reached the body and this is not a control element, do not expose press action for this element unless filter is IncludeBodyElement.
// It can cause false positives, where every piece of text is labeled as accepting press actions.
if (element.hasTagName(bodyTag) && isStaticText() && filter == ExcludeBodyElement)
break;
if (element.hasEventListeners(eventNames().clickEvent) || element.hasEventListeners(eventNames().mousedownEvent) || element.hasEventListeners(eventNames().mouseupEvent))
return &element;
}
return nullptr;
}
bool AccessibilityNodeObject::isDescendantOfBarrenParent() const
{
if (!m_isIgnoredFromParentData.isNull())
return m_isIgnoredFromParentData.isDescendantOfBarrenParent;
for (AccessibilityObject* object = parentObject(); object; object = object->parentObject()) {
if (!object->canHaveChildren())
return true;
}
return false;
}
void AccessibilityNodeObject::alterSliderValue(bool increase)
{
if (roleValue() != AccessibilityRole::Slider)
return;
auto element = this->element();
if (!element || element->isDisabledFormControl())
return;
if (!getAttribute(stepAttr).isEmpty())
changeValueByStep(increase);
else
changeValueByPercent(increase ? 5 : -5);
}
void AccessibilityNodeObject::increment()
{
UserGestureIndicator gestureIndicator(ProcessingUserGesture, document());
alterSliderValue(true);
}
void AccessibilityNodeObject::decrement()
{
UserGestureIndicator gestureIndicator(ProcessingUserGesture, document());
alterSliderValue(false);
}
void AccessibilityNodeObject::changeValueByStep(bool increase)
{
float step = stepValueForRange();
float value = valueForRange();
value += increase ? step : -step;
setValue(String::numberToStringFixedPrecision(value));
auto objectCache = axObjectCache();
if (objectCache)
objectCache->postNotification(node(), AXObjectCache::AXValueChanged);
}
void AccessibilityNodeObject::changeValueByPercent(float percentChange)
{
float range = maxValueForRange() - minValueForRange();
float step = range * (percentChange / 100);
float value = valueForRange();
// Make sure the specified percent will cause a change of one integer step or larger.
if (std::abs(step) < 1)
step = std::abs(percentChange) * (1 / percentChange);
value += step;
setValue(String::numberToStringFixedPrecision(value));
auto objectCache = axObjectCache();
if (objectCache)
objectCache->postNotification(node(), AXObjectCache::AXValueChanged);
}
bool AccessibilityNodeObject::isGenericFocusableElement() const
{
if (!canSetFocusAttribute())
return false;
// If it's a control, it's not generic.
if (isControl())
return false;
AccessibilityRole role = roleValue();
if (role == AccessibilityRole::Video || role == AccessibilityRole::Audio)
return false;
// If it has an aria role, it's not generic.
if (m_ariaRole != AccessibilityRole::Unknown)
return false;
// If the content editable attribute is set on this element, that's the reason
// it's focusable, and existing logic should handle this case already - so it's not a
// generic focusable element.
if (hasContentEditableAttributeSet())
return false;
// The web area and body element are both focusable, but existing logic handles these
// cases already, so we don't need to include them here.
if (role == AccessibilityRole::WebArea)
return false;
if (node() && node()->hasTagName(bodyTag))
return false;
// An SVG root is focusable by default, but it's probably not interactive, so don't
// include it. It can still be made accessible by giving it an ARIA role.
if (role == AccessibilityRole::SVGRoot)
return false;
return true;
}
HTMLLabelElement* AccessibilityNodeObject::labelForElement(Element* element) const
{
if (!is<HTMLElement>(*element) || !downcast<HTMLElement>(*element).isLabelable())
return nullptr;
const AtomicString& id = element->getIdAttribute();
if (!id.isEmpty()) {
if (HTMLLabelElement* label = element->treeScope().labelElementForId(id))
return label;
}
return ancestorsOfType<HTMLLabelElement>(*element).first();
}
String AccessibilityNodeObject::ariaAccessibilityDescription() const
{
String ariaLabeledBy = ariaLabeledByAttribute();
if (!ariaLabeledBy.isEmpty())
return ariaLabeledBy;
const AtomicString& ariaLabel = getAttribute(aria_labelAttr);
if (!ariaLabel.isEmpty())
return ariaLabel;
return String();
}
static Element* siblingWithAriaRole(Node* node, const char* role)
{
// FIXME: Either we should add a null check here or change the function to take a reference instead of a pointer.
ContainerNode* parent = node->parentNode();
if (!parent)
return nullptr;
for (auto& sibling : childrenOfType<Element>(*parent)) {
// FIXME: Should skip sibling that is the same as the node.
if (equalIgnoringASCIICase(sibling.attributeWithoutSynchronization(roleAttr), role))
return &sibling;
}
return nullptr;
}
Element* AccessibilityNodeObject::menuElementForMenuButton() const
{
if (ariaRoleAttribute() != AccessibilityRole::MenuButton)
return nullptr;
return siblingWithAriaRole(node(), "menu");
}
AccessibilityObject* AccessibilityNodeObject::menuForMenuButton() const
{
if (AXObjectCache* cache = axObjectCache())
return cache->getOrCreate(menuElementForMenuButton());
return nullptr;
}
Element* AccessibilityNodeObject::menuItemElementForMenu() const
{
if (ariaRoleAttribute() != AccessibilityRole::Menu)
return nullptr;
return siblingWithAriaRole(node(), "menuitem");
}
AccessibilityObject* AccessibilityNodeObject::menuButtonForMenu() const
{
AXObjectCache* cache = axObjectCache();
if (!cache)
return nullptr;
Element* menuItem = menuItemElementForMenu();
if (menuItem) {
// ARIA just has generic menu items. AppKit needs to know if this is a top level items like MenuBarButton or MenuBarItem
AccessibilityObject* menuItemAX = cache->getOrCreate(menuItem);
if (menuItemAX && menuItemAX->isMenuButton())
return menuItemAX;
}
return nullptr;
}
AccessibilityObject* AccessibilityNodeObject::captionForFigure() const
{
if (!isFigureElement())
return nullptr;
AXObjectCache* cache = axObjectCache();
if (!cache)
return nullptr;
Node* node = this->node();
for (Node* child = node->firstChild(); child; child = child->nextSibling()) {
if (child->hasTagName(figcaptionTag))
return cache->getOrCreate(child);
}
return nullptr;
}
bool AccessibilityNodeObject::usesAltTagForTextComputation() const
{
return isImage() || isInputImage() || isNativeImage() || isCanvas() || (node() && node()->hasTagName(imgTag));
}
bool AccessibilityNodeObject::isLabelable() const
{
Node* node = this->node();
if (!node)
return false;
return is<HTMLInputElement>(*node) || AccessibilityObject::isARIAInput(ariaRoleAttribute()) || isControl() || isProgressIndicator() || isMeter();
}
String AccessibilityNodeObject::textForLabelElement(Element* element) const
{
String result = String();
if (!is<HTMLLabelElement>(*element))
return result;
auto objectCache = axObjectCache();
if (!objectCache)
return result;
HTMLLabelElement* label = downcast<HTMLLabelElement>(element);
// Check to see if there's aria-labelledby attribute on the label element.
if (AccessibilityObject* labelObject = objectCache->getOrCreate(label))
result = labelObject->ariaLabeledByAttribute();
return !result.isEmpty() ? result : accessibleNameForNode(label);
}
void AccessibilityNodeObject::titleElementText(Vector<AccessibilityText>& textOrder) const
{
Node* node = this->node();
if (!node)
return;
if (isLabelable()) {
if (HTMLLabelElement* label = labelForElement(downcast<Element>(node))) {
String innerText = textForLabelElement(label);
auto objectCache = axObjectCache();
// Only use the <label> text if there's no ARIA override.
if (objectCache && !innerText.isEmpty() && !ariaAccessibilityDescription())
textOrder.append(AccessibilityText(innerText, isMeter() ? AccessibilityTextSource::Alternative : AccessibilityTextSource::LabelByElement, objectCache->getOrCreate(label)));
return;
}
}
AccessibilityObject* titleUIElement = this->titleUIElement();
if (titleUIElement)
textOrder.append(AccessibilityText(String(), AccessibilityTextSource::LabelByElement, titleUIElement));
}
void AccessibilityNodeObject::alternativeText(Vector<AccessibilityText>& textOrder) const
{
if (isWebArea()) {
String webAreaText = alternativeTextForWebArea();
if (!webAreaText.isEmpty())
textOrder.append(AccessibilityText(webAreaText, AccessibilityTextSource::Alternative));
return;
}
ariaLabeledByText(textOrder);
const AtomicString& ariaLabel = getAttribute(aria_labelAttr);
if (!ariaLabel.isEmpty())
textOrder.append(AccessibilityText(ariaLabel, AccessibilityTextSource::Alternative));
if (usesAltTagForTextComputation()) {
if (is<RenderImage>(renderer())) {
String renderAltText = downcast<RenderImage>(*renderer()).altText();
// RenderImage will return title as a fallback from altText, but we don't want title here because we consider that in helpText.
if (!renderAltText.isEmpty() && renderAltText != getAttribute(titleAttr)) {
textOrder.append(AccessibilityText(renderAltText, AccessibilityTextSource::Alternative));
return;
}
}
// Images should use alt as long as the attribute is present, even if empty.
// Otherwise, it should fallback to other methods, like the title attribute.
const AtomicString& alt = getAttribute(altAttr);
if (!alt.isEmpty())
textOrder.append(AccessibilityText(alt, AccessibilityTextSource::Alternative));
}
Node* node = this->node();
if (!node)
return;
auto objectCache = axObjectCache();
// The fieldset element derives its alternative text from the first associated legend element if one is available.
if (objectCache && is<HTMLFieldSetElement>(*node)) {
AccessibilityObject* object = objectCache->getOrCreate(downcast<HTMLFieldSetElement>(*node).legend());
if (object && !object->isHidden())
textOrder.append(AccessibilityText(accessibleNameForNode(object->node()), AccessibilityTextSource::Alternative));
}
// The figure element derives its alternative text from the first associated figcaption element if one is available.
if (isFigureElement()) {
AccessibilityObject* captionForFigure = this->captionForFigure();
if (captionForFigure && !captionForFigure->isHidden())
textOrder.append(AccessibilityText(accessibleNameForNode(captionForFigure->node()), AccessibilityTextSource::Alternative));
}
// Tree items missing a label are labeled by all child elements.
if (isTreeItem() && ariaLabel.isEmpty() && ariaLabeledByAttribute().isEmpty())
textOrder.append(AccessibilityText(accessibleNameForNode(node), AccessibilityTextSource::Alternative));
#if ENABLE(MATHML)
if (node->isMathMLElement())
textOrder.append(AccessibilityText(getAttribute(MathMLNames::alttextAttr), AccessibilityTextSource::Alternative));
#endif
}
void AccessibilityNodeObject::visibleText(Vector<AccessibilityText>& textOrder) const
{
Node* node = this->node();
if (!node)
return;
bool isInputTag = is<HTMLInputElement>(*node);
if (isInputTag) {
HTMLInputElement& input = downcast<HTMLInputElement>(*node);
if (input.isTextButton()) {
textOrder.append(AccessibilityText(input.valueWithDefault(), AccessibilityTextSource::Visible));
return;
}
}
// If this node isn't rendered, there's no inner text we can extract from a select element.
if (!isAccessibilityRenderObject() && node->hasTagName(selectTag))
return;
bool useTextUnderElement = false;
switch (roleValue()) {
case AccessibilityRole::PopUpButton:
// Native popup buttons should not use their button children's text as a title. That value is retrieved through stringValue().
if (node->hasTagName(selectTag))
break;
FALLTHROUGH;
case AccessibilityRole::Button:
case AccessibilityRole::ToggleButton:
case AccessibilityRole::CheckBox:
case AccessibilityRole::ListBoxOption:
// MacOS does not expect native <li> elements to expose label information, it only expects leaf node elements to do that.
#if !PLATFORM(COCOA)
case AccessibilityRole::ListItem:
#endif
case AccessibilityRole::MenuButton:
case AccessibilityRole::MenuItem:
case AccessibilityRole::MenuItemCheckbox:
case AccessibilityRole::MenuItemRadio:
case AccessibilityRole::RadioButton:
case AccessibilityRole::Switch:
case AccessibilityRole::Tab:
useTextUnderElement = true;
break;
default:
break;
}
// If it's focusable but it's not content editable or a known control type, then it will appear to
// the user as a single atomic object, so we should use its text as the default title.
if (isHeading() || isLink())
useTextUnderElement = true;
if (isOutput())
useTextUnderElement = true;
if (useTextUnderElement) {
AccessibilityTextUnderElementMode mode;
// Headings often include links as direct children. Those links need to be included in text under element.
if (isHeading())
mode.includeFocusableContent = true;
String text = textUnderElement(mode);
if (!text.isEmpty())
textOrder.append(AccessibilityText(text, AccessibilityTextSource::Children));
}
}
void AccessibilityNodeObject::helpText(Vector<AccessibilityText>& textOrder) const
{
const AtomicString& ariaHelp = getAttribute(aria_helpAttr);
if (!ariaHelp.isEmpty())
textOrder.append(AccessibilityText(ariaHelp, AccessibilityTextSource::Help));
String describedBy = ariaDescribedByAttribute();
if (!describedBy.isEmpty())
textOrder.append(AccessibilityText(describedBy, AccessibilityTextSource::Summary));
else if (isControl()) {
// For controls, use their fieldset parent's described-by text if available.
auto matchFunc = [] (const AccessibilityObject& object) {
return object.isFieldset() && !object.ariaDescribedByAttribute().isEmpty();
};
if (const auto* parent = AccessibilityObject::matchedParent(*this, false, WTFMove(matchFunc)))
textOrder.append(AccessibilityText(parent->ariaDescribedByAttribute(), AccessibilityTextSource::Summary));
}
// Summary attribute used as help text on tables.
const AtomicString& summary = getAttribute(summaryAttr);
if (!summary.isEmpty())
textOrder.append(AccessibilityText(summary, AccessibilityTextSource::Summary));
// The title attribute should be used as help text unless it is already being used as descriptive text.
// However, when the title attribute is the only text alternative provided, it may be exposed as the
// descriptive text. This is problematic in the case of meters because the HTML spec suggests authors
// can expose units through this attribute. Therefore, if the element is a meter, change its source
// type to AccessibilityTextSource::Help.
const AtomicString& title = getAttribute(titleAttr);
if (!title.isEmpty()) {
if (!isMeter() && !roleIgnoresTitle())
textOrder.append(AccessibilityText(title, AccessibilityTextSource::TitleTag));
else
textOrder.append(AccessibilityText(title, AccessibilityTextSource::Help));
}
}
void AccessibilityNodeObject::accessibilityText(Vector<AccessibilityText>& textOrder) const
{
titleElementText(textOrder);
alternativeText(textOrder);
visibleText(textOrder);
helpText(textOrder);
String placeholder = placeholderValue();
if (!placeholder.isEmpty())
textOrder.append(AccessibilityText(placeholder, AccessibilityTextSource::Placeholder));
}
void AccessibilityNodeObject::ariaLabeledByText(Vector<AccessibilityText>& textOrder) const
{
String ariaLabeledBy = ariaLabeledByAttribute();
if (!ariaLabeledBy.isEmpty()) {
auto objectCache = axObjectCache();
if (!objectCache)
return;
Vector<Element*> elements;
ariaLabeledByElements(elements);
Vector<RefPtr<AccessibilityObject>> axElements;
for (const auto& element : elements)
axElements.append(objectCache->getOrCreate(element));
textOrder.append(AccessibilityText(ariaLabeledBy, AccessibilityTextSource::Alternative, WTFMove(axElements)));
}
}
String AccessibilityNodeObject::alternativeTextForWebArea() const
{
// The WebArea description should follow this order:
// aria-label on the <html>
// title on the <html>
// <title> inside the <head> (of it was set through JS)
// name on the <html>
// For iframes:
// aria-label on the <iframe>
// title on the <iframe>
// name on the <iframe>
Document* document = this->document();
if (!document)
return String();
// Check if the HTML element has an aria-label for the webpage.
if (Element* documentElement = document->documentElement()) {
const AtomicString& ariaLabel = documentElement->attributeWithoutSynchronization(aria_labelAttr);
if (!ariaLabel.isEmpty())
return ariaLabel;
}
if (auto* owner = document->ownerElement()) {
if (owner->hasTagName(frameTag) || owner->hasTagName(iframeTag)) {
const AtomicString& title = owner->attributeWithoutSynchronization(titleAttr);
if (!title.isEmpty())
return title;
}
return owner->getNameAttribute();
}
String documentTitle = document->title();
if (!documentTitle.isEmpty())
return documentTitle;
if (auto* body = document->bodyOrFrameset())
return body->getNameAttribute();
return String();
}
String AccessibilityNodeObject::accessibilityDescription() const
{
// Static text should not have a description, it should only have a stringValue.
if (roleValue() == AccessibilityRole::StaticText)
return String();
String ariaDescription = ariaAccessibilityDescription();
if (!ariaDescription.isEmpty())
return ariaDescription;
if (usesAltTagForTextComputation()) {
// Images should use alt as long as the attribute is present, even if empty.
// Otherwise, it should fallback to other methods, like the title attribute.
const AtomicString& alt = getAttribute(altAttr);
if (!alt.isNull())
return alt;
}
#if ENABLE(MATHML)
if (is<MathMLElement>(m_node))
return getAttribute(MathMLNames::alttextAttr);
#endif
// An element's descriptive text is comprised of title() (what's visible on the screen) and accessibilityDescription() (other descriptive text).
// Both are used to generate what a screen reader speaks.
// If this point is reached (i.e. there's no accessibilityDescription) and there's no title(), we should fallback to using the title attribute.
// The title attribute is normally used as help text (because it is a tooltip), but if there is nothing else available, this should be used (according to ARIA).
// https://bugs.webkit.org/show_bug.cgi?id=170475: An exception is when the element is semantically unimportant. In those cases, title text should remain as help text.
if (title().isEmpty() && !roleIgnoresTitle())
return getAttribute(titleAttr);
return String();
}
// Returns whether the role was not intended to play a semantically meaningful part of the
// accessibility hierarchy. This applies to generic groups like <div>'s with no role value set.
bool AccessibilityNodeObject::roleIgnoresTitle() const
{
if (ariaRoleAttribute() != AccessibilityRole::Unknown)
return false;
switch (roleValue()) {
case AccessibilityRole::Div:
case AccessibilityRole::Unknown:
return true;
default:
return false;
}
}
String AccessibilityNodeObject::helpText() const
{
Node* node = this->node();
if (!node)
return String();
const AtomicString& ariaHelp = getAttribute(aria_helpAttr);
if (!ariaHelp.isEmpty())
return ariaHelp;
String describedBy = ariaDescribedByAttribute();
if (!describedBy.isEmpty())
return describedBy;
String description = accessibilityDescription();
for (Node* ancestor = node; ancestor; ancestor = ancestor->parentNode()) {
if (is<HTMLElement>(*ancestor)) {
HTMLElement& element = downcast<HTMLElement>(*ancestor);
const AtomicString& summary = element.getAttribute(summaryAttr);
if (!summary.isEmpty())
return summary;
// The title attribute should be used as help text unless it is already being used as descriptive text.
const AtomicString& title = element.getAttribute(titleAttr);
if (!title.isEmpty() && description != title)
return title;
}
auto objectCache = axObjectCache();
if (!objectCache)
return String();
// Only take help text from an ancestor element if its a group or an unknown role. If help was
// added to those kinds of elements, it is likely it was meant for a child element.
if (AccessibilityObject* axObj = objectCache->getOrCreate(ancestor)) {
if (!axObj->isGroup() && axObj->roleValue() != AccessibilityRole::Unknown)
break;
}
}
return String();
}
unsigned AccessibilityNodeObject::hierarchicalLevel() const
{
Node* node = this->node();
if (!is<Element>(node))
return 0;
Element& element = downcast<Element>(*node);
const AtomicString& ariaLevel = element.attributeWithoutSynchronization(aria_levelAttr);
if (!ariaLevel.isEmpty())
return ariaLevel.toInt();
// Only tree item will calculate its level through the DOM currently.
if (roleValue() != AccessibilityRole::TreeItem)
return 0;
// Hierarchy leveling starts at 1, to match the aria-level spec.
// We measure tree hierarchy by the number of groups that the item is within.
unsigned level = 1;
for (AccessibilityObject* parent = parentObject(); parent; parent = parent->parentObject()) {
AccessibilityRole parentRole = parent->ariaRoleAttribute();
if (parentRole == AccessibilityRole::ApplicationGroup)
level++;
else if (parentRole == AccessibilityRole::Tree)
break;
}
return level;
}
void AccessibilityNodeObject::setIsExpanded(bool expand)
{
if (is<HTMLDetailsElement>(node())) {
auto& details = downcast<HTMLDetailsElement>(*node());
if (expand != details.isOpen())
details.toggleOpen();
}
}
// When building the textUnderElement for an object, determine whether or not
// we should include the inner text of this given descendant object or skip it.
static bool shouldUseAccessibilityObjectInnerText(AccessibilityObject* obj, AccessibilityTextUnderElementMode mode)
{
// Do not use any heuristic if we are explicitly asking to include all the children.
if (mode.childrenInclusion == AccessibilityTextUnderElementMode::TextUnderElementModeIncludeAllChildren)
return true;
// Consider this hypothetical example:
// <div tabindex=0>
// <h2>
// Table of contents
// </h2>
// <a href="#start">Jump to start of book</a>
// <ul>
// <li><a href="#1">Chapter 1</a></li>
// <li><a href="#1">Chapter 2</a></li>
// </ul>
// </div>
//
// The goal is to return a reasonable title for the outer container div, because
// it's focusable - but without making its title be the full inner text, which is
// quite long. As a heuristic, skip links, controls, and elements that are usually
// containers with lots of children.
// ARIA states that certain elements are not allowed to expose their children content for name calculation.
if (mode.childrenInclusion == AccessibilityTextUnderElementMode::TextUnderElementModeIncludeNameFromContentsChildren
&& !obj->accessibleNameDerivesFromContent())
return false;
if (equalLettersIgnoringASCIICase(obj->getAttribute(aria_hiddenAttr), "true"))
return false;
// If something doesn't expose any children, then we can always take the inner text content.
// This is what we want when someone puts an <a> inside a <button> for example.
if (obj->isDescendantOfBarrenParent())
return true;
// Skip focusable children, so we don't include the text of links and controls.
if (obj->canSetFocusAttribute() && !mode.includeFocusableContent)
return false;
// Skip big container elements like lists, tables, etc.
if (is<AccessibilityList>(*obj))
return false;
if (is<AccessibilityTable>(*obj) && downcast<AccessibilityTable>(*obj).isExposableThroughAccessibility())
return false;
if (obj->isTree() || obj->isCanvas())
return false;
return true;
}
static bool shouldAddSpaceBeforeAppendingNextElement(StringBuilder& builder, const String& childText)
{
if (!builder.length() || !childText.length())
return false;
// We don't need to add an additional space before or after a line break.
return !(isHTMLLineBreak(childText[0]) || isHTMLLineBreak(builder[builder.length() - 1]));
}
static void appendNameToStringBuilder(StringBuilder& builder, const String& text)
{
if (shouldAddSpaceBeforeAppendingNextElement(builder, text))
builder.append(' ');
builder.append(text);
}
String AccessibilityNodeObject::textUnderElement(AccessibilityTextUnderElementMode mode) const
{
Node* node = this->node();
if (is<Text>(node))
return downcast<Text>(*node).wholeText();
bool isAriaVisible = AccessibilityObject::matchedParent(*this, true, [] (const AccessibilityObject& object) {
return equalLettersIgnoringASCIICase(object.getAttribute(aria_hiddenAttr), "false");
}) != nullptr;
// The Accname specification states that if the current node is hidden, and not directly
// referenced by aria-labelledby or aria-describedby, and is not a host language text
// alternative, the empty string should be returned.
if (isDOMHidden() && !isAriaVisible && !is<HTMLLabelElement>(node) && (node && !ancestorsOfType<HTMLCanvasElement>(*node).first())) {
AccessibilityObject::AccessibilityChildrenVector labelFor;
AccessibilityObject::AccessibilityChildrenVector descriptionFor;
ariaLabelledByReferencingElements(labelFor);
ariaDescribedByReferencingElements(descriptionFor);
if (!labelFor.size() && !descriptionFor.size())
return String();
}
StringBuilder builder;
for (AccessibilityObject* child = firstChild(); child; child = child->nextSibling()) {
if (mode.ignoredChildNode && child->node() == mode.ignoredChildNode)
continue;
bool shouldDeriveNameFromAuthor = (mode.childrenInclusion == AccessibilityTextUnderElementMode::TextUnderElementModeIncludeNameFromContentsChildren && !child->accessibleNameDerivesFromContent());
if (shouldDeriveNameFromAuthor) {
appendNameToStringBuilder(builder, accessibleNameForNode(child->node()));
continue;
}
if (!shouldUseAccessibilityObjectInnerText(child, mode))
continue;
if (is<AccessibilityNodeObject>(*child)) {
// We should ignore the child if it's labeled by this node.
// This could happen when this node labels multiple child nodes and we didn't
// skip in the above ignoredChildNode check.
Vector<Element*> labeledByElements;
downcast<AccessibilityNodeObject>(*child).ariaLabeledByElements(labeledByElements);
if (labeledByElements.contains(node))
continue;
Vector<AccessibilityText> textOrder;
downcast<AccessibilityNodeObject>(*child).alternativeText(textOrder);
if (textOrder.size() > 0 && textOrder[0].text.length()) {
appendNameToStringBuilder(builder, textOrder[0].text);
continue;
}
}
String childText = child->textUnderElement(mode);
if (childText.length())
appendNameToStringBuilder(builder, childText);
}
return builder.toString().stripWhiteSpace().simplifyWhiteSpace(isHTMLSpaceButNotLineBreak);
}
String AccessibilityNodeObject::title() const
{
Node* node = this->node();
if (!node)
return String();
bool isInputTag = is<HTMLInputElement>(*node);
if (isInputTag) {
HTMLInputElement& input = downcast<HTMLInputElement>(*node);
if (input.isTextButton())
return input.valueWithDefault();
}
if (isLabelable()) {
HTMLLabelElement* label = labelForElement(downcast<Element>(node));
// Use the label text as the title if 1) the title element is NOT an exposed element and 2) there's no ARIA override.
if (label && !exposesTitleUIElement() && !ariaAccessibilityDescription().length())
return textForLabelElement(label);
}
// If this node isn't rendered, there's no inner text we can extract from a select element.
if (!isAccessibilityRenderObject() && node->hasTagName(selectTag))
return String();
switch (roleValue()) {
case AccessibilityRole::PopUpButton:
// Native popup buttons should not use their button children's text as a title. That value is retrieved through stringValue().
if (node->hasTagName(selectTag))
return String();
FALLTHROUGH;
case AccessibilityRole::Button:
case AccessibilityRole::ToggleButton:
case AccessibilityRole::CheckBox:
case AccessibilityRole::ListBoxOption:
case AccessibilityRole::ListItem:
case AccessibilityRole::MenuButton:
case AccessibilityRole::MenuItem:
case AccessibilityRole::MenuItemCheckbox:
case AccessibilityRole::MenuItemRadio:
case AccessibilityRole::RadioButton:
case AccessibilityRole::Switch:
case AccessibilityRole::Tab:
return textUnderElement();
// SVGRoots should not use the text under itself as a title. That could include the text of objects like <text>.
case AccessibilityRole::SVGRoot:
return String();
default:
break;
}
if (isLink())
return textUnderElement();
if (isHeading())
return textUnderElement(AccessibilityTextUnderElementMode(AccessibilityTextUnderElementMode::TextUnderElementModeSkipIgnoredChildren, true));
return String();
}
String AccessibilityNodeObject::text() const
{
// If this is a user defined static text, use the accessible name computation.
if (isARIAStaticText()) {
Vector<AccessibilityText> textOrder;
alternativeText(textOrder);
if (textOrder.size() > 0 && textOrder[0].text.length())
return textOrder[0].text;
}
if (!isTextControl())
return String();
Node* node = this->node();
if (!node)
return String();
if (isNativeTextControl() && is<HTMLTextFormControlElement>(*node))
return downcast<HTMLTextFormControlElement>(*node).value();
if (!node->isElementNode())
return String();
return downcast<Element>(node)->innerText();
}
String AccessibilityNodeObject::stringValue() const
{
Node* node = this->node();
if (!node)
return String();
if (isARIAStaticText()) {
String staticText = text();
if (!staticText.length())
staticText = textUnderElement();
return staticText;
}
if (node->isTextNode())
return textUnderElement();
if (node->hasTagName(selectTag)) {
HTMLSelectElement& selectElement = downcast<HTMLSelectElement>(*node);
int selectedIndex = selectElement.selectedIndex();
const Vector<HTMLElement*>& listItems = selectElement.listItems();
if (selectedIndex >= 0 && static_cast<size_t>(selectedIndex) < listItems.size()) {
const AtomicString& overriddenDescription = listItems[selectedIndex]->attributeWithoutSynchronization(aria_labelAttr);
if (!overriddenDescription.isNull())
return overriddenDescription;
}
if (!selectElement.multiple())
return selectElement.value();
return String();
}
if (isTextControl())
return text();
// FIXME: We might need to implement a value here for more types
// FIXME: It would be better not to advertise a value at all for the types for which we don't implement one;
// this would require subclassing or making accessibilityAttributeNames do something other than return a
// single static array.
return String();
}
void AccessibilityNodeObject::colorValue(int& r, int& g, int& b) const
{
r = 0;
g = 0;
b = 0;
#if ENABLE(INPUT_TYPE_COLOR)
if (!isColorWell())
return;
if (!is<HTMLInputElement>(node()))
return;
auto color = downcast<HTMLInputElement>(*node()).valueAsColor();
r = color.red();
g = color.green();
b = color.blue();
#endif
}
// This function implements the ARIA accessible name as described by the Mozilla
// ARIA Implementer's Guide.
static String accessibleNameForNode(Node* node, Node* labelledbyNode)
{
ASSERT(node);
if (!is<Element>(node))
return String();
Element& element = downcast<Element>(*node);
const AtomicString& ariaLabel = element.attributeWithoutSynchronization(aria_labelAttr);
if (!ariaLabel.isEmpty())
return ariaLabel;
const AtomicString& alt = element.attributeWithoutSynchronization(altAttr);
if (!alt.isEmpty())
return alt;
// If the node can be turned into an AX object, we can use standard name computation rules.
// If however, the node cannot (because there's no renderer e.g.) fallback to using the basic text underneath.
AccessibilityObject* axObject = node->document().axObjectCache()->getOrCreate(node);
if (axObject) {
String valueDescription = axObject->valueDescription();
if (!valueDescription.isEmpty())
return valueDescription;
// The Accname specification states that if the name is being calculated for a combobox
// or listbox inside a labeling element, return the text alternative of the chosen option.
AccessibilityObject::AccessibilityChildrenVector children;
if (axObject->isListBox())
axObject->selectedChildren(children);
else if (axObject->isComboBox()) {
for (const auto& child : axObject->children()) {
if (child->isListBox()) {
child->selectedChildren(children);
break;
}
}
}
StringBuilder builder;
String childText;
for (const auto& child : children)
appendNameToStringBuilder(builder, accessibleNameForNode(child->node()));
childText = builder.toString();
if (!childText.isEmpty())
return childText;
}
if (is<HTMLInputElement>(*node))
return downcast<HTMLInputElement>(*node).value();
String text;
if (axObject) {
if (axObject->accessibleNameDerivesFromContent())
text = axObject->textUnderElement(AccessibilityTextUnderElementMode(AccessibilityTextUnderElementMode::TextUnderElementModeIncludeNameFromContentsChildren, true, labelledbyNode));
} else
text = element.innerText().simplifyWhiteSpace();
if (!text.isEmpty())
return text;
const AtomicString& title = element.attributeWithoutSynchronization(titleAttr);
if (!title.isEmpty())
return title;
return String();
}
String AccessibilityNodeObject::accessibilityDescriptionForChildren() const
{
Node* node = this->node();
if (!node)
return String();
AXObjectCache* cache = axObjectCache();
if (!cache)
return String();
StringBuilder builder;
for (Node* child = node->firstChild(); child; child = child->nextSibling()) {
if (!is<Element>(child))
continue;
if (AccessibilityObject* axObject = cache->getOrCreate(child)) {
String description = axObject->ariaLabeledByAttribute();
if (description.isEmpty())
description = accessibleNameForNode(child);
appendNameToStringBuilder(builder, description);
}
}
return builder.toString();
}
String AccessibilityNodeObject::accessibilityDescriptionForElements(Vector<Element*> &elements) const
{
StringBuilder builder;
unsigned size = elements.size();
for (unsigned i = 0; i < size; ++i)
appendNameToStringBuilder(builder, accessibleNameForNode(elements[i], node()));
return builder.toString();
}
String AccessibilityNodeObject::ariaDescribedByAttribute() const
{
Vector<Element*> elements;
elementsFromAttribute(elements, aria_describedbyAttr);
return accessibilityDescriptionForElements(elements);
}
void AccessibilityNodeObject::ariaLabeledByElements(Vector<Element*>& elements) const
{
elementsFromAttribute(elements, aria_labelledbyAttr);
if (!elements.size())
elementsFromAttribute(elements, aria_labeledbyAttr);
}
String AccessibilityNodeObject::ariaLabeledByAttribute() const
{
Vector<Element*> elements;
ariaLabeledByElements(elements);
return accessibilityDescriptionForElements(elements);
}
bool AccessibilityNodeObject::hasAttributesRequiredForInclusion() const
{
if (AccessibilityObject::hasAttributesRequiredForInclusion())
return true;
// Avoid calculating the actual description here, which is expensive.
// This means there might be more accessible elements in the tree if the labelledBy points to invalid elements, but that shouldn't cause any real problems.
if (getAttribute(aria_labelledbyAttr).length() || getAttribute(aria_labeledbyAttr).length() || getAttribute(aria_labelAttr).length())
return true;
return false;
}
bool AccessibilityNodeObject::canSetFocusAttribute() const
{
Node* node = this->node();
if (!node)
return false;
if (isWebArea())
return true;
// NOTE: It would be more accurate to ask the document whether setFocusedElement() would
// do anything. For example, setFocusedElement() will do nothing if the current focused
// node will not relinquish the focus.
if (!is<Element>(node))
return false;
Element& element = downcast<Element>(*node);
if (element.isDisabledFormControl())
return false;
return element.supportsFocus();
}
bool AccessibilityNodeObject::canSetValueAttribute() const
{
Node* node = this->node();
if (!node)
return false;
// The host-language readonly attribute trumps aria-readonly.
if (is<HTMLTextAreaElement>(*node))
return !downcast<HTMLTextAreaElement>(*node).isReadOnly();
if (is<HTMLInputElement>(*node)) {
HTMLInputElement& input = downcast<HTMLInputElement>(*node);
if (input.isTextField())
return !input.isReadOnly();
}
String readOnly = readOnlyValue();
if (!readOnly.isEmpty())
return readOnly == "true" ? false : true;
if (isNonNativeTextControl())
return true;
if (isMeter())
return false;
if (isProgressIndicator() || isSlider() || isScrollbar())
return true;
#if PLATFORM(GTK)
// In ATK, input types which support aria-readonly are treated as having a
// settable value if the user can modify the widget's value or its state.
if (supportsReadOnly())
return true;
if (isRadioButton()) {
auto radioGroup = radioGroupAncestor();
return radioGroup ? radioGroup->readOnlyValue() != "true" : true;
}
#endif
if (isWebArea()) {
Document* document = this->document();
if (!document)
return false;
if (HTMLElement* body = document->bodyOrFrameset()) {
if (body->hasEditableStyle())
return true;
}
return document->hasEditableStyle();
}
return node->hasEditableStyle();
}
AccessibilityRole AccessibilityNodeObject::determineAriaRoleAttribute() const
{
const AtomicString& ariaRole = getAttribute(roleAttr);
if (ariaRole.isNull() || ariaRole.isEmpty())
return AccessibilityRole::Unknown;
AccessibilityRole role = ariaRoleToWebCoreRole(ariaRole);
// ARIA states if an item can get focus, it should not be presentational.
if (role == AccessibilityRole::Presentational && canSetFocusAttribute())
return AccessibilityRole::Unknown;
if (role == AccessibilityRole::Button)
role = buttonRoleType();
if (role == AccessibilityRole::TextArea && !ariaIsMultiline())
role = AccessibilityRole::TextField;
role = remapAriaRoleDueToParent(role);
// Presentational roles are invalidated by the presence of ARIA attributes.
if (role == AccessibilityRole::Presentational && supportsARIAAttributes())
role = AccessibilityRole::Unknown;
// The ARIA spec states, "Authors must give each element with role region a brief label that
// describes the purpose of the content in the region." The Core AAM states, "Special case:
// if the region does not have an accessible name, do not expose the element as a landmark.
// Use the native host language role of the element instead."
if (role == AccessibilityRole::LandmarkRegion && !hasAttribute(aria_labelAttr) && !hasAttribute(aria_labelledbyAttr))
role = AccessibilityRole::Unknown;
if (static_cast<int>(role))
return role;
return AccessibilityRole::Unknown;
}
AccessibilityRole AccessibilityNodeObject::ariaRoleAttribute() const
{
return m_ariaRole;
}
AccessibilityRole AccessibilityNodeObject::remapAriaRoleDueToParent(AccessibilityRole role) const
{
// Some objects change their role based on their parent.
// However, asking for the unignoredParent calls accessibilityIsIgnored(), which can trigger a loop.
// While inside the call stack of creating an element, we need to avoid accessibilityIsIgnored().
// https://bugs.webkit.org/show_bug.cgi?id=65174
if (role != AccessibilityRole::ListBoxOption && role != AccessibilityRole::MenuItem)
return role;
for (AccessibilityObject* parent = parentObject(); parent && !parent->accessibilityIsIgnored(); parent = parent->parentObject()) {
AccessibilityRole parentAriaRole = parent->ariaRoleAttribute();
// Selects and listboxes both have options as child roles, but they map to different roles within WebCore.
if (role == AccessibilityRole::ListBoxOption && parentAriaRole == AccessibilityRole::Menu)
return AccessibilityRole::MenuItem;
// An aria "menuitem" may map to MenuButton or MenuItem depending on its parent.
if (role == AccessibilityRole::MenuItem && parentAriaRole == AccessibilityRole::ApplicationGroup)
return AccessibilityRole::MenuButton;
// If the parent had a different role, then we don't need to continue searching up the chain.
if (parentAriaRole != AccessibilityRole::Unknown)
break;
}
return role;
}
bool AccessibilityNodeObject::canSetSelectedAttribute() const
{
// Elements that can be selected
switch (roleValue()) {
case AccessibilityRole::Cell:
case AccessibilityRole::GridCell:
case AccessibilityRole::RowHeader:
case AccessibilityRole::Row:
case AccessibilityRole::TabList:
case AccessibilityRole::Tab:
case AccessibilityRole::TreeGrid:
case AccessibilityRole::TreeItem:
case AccessibilityRole::Tree:
case AccessibilityRole::MenuItemCheckbox:
case AccessibilityRole::MenuItemRadio:
case AccessibilityRole::MenuItem:
return isEnabled();
default:
return false;
}
}
} // namespace WebCore