| /* |
| * Copyright (C) 2007, 2008 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) Research In Motion Limited 2010-2011. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(SVG_FONTS) |
| #include "SVGTextRunRenderingContext.h" |
| |
| #include "Font.h" |
| #include "GlyphBuffer.h" |
| #include "GraphicsContext.h" |
| #include "RenderObject.h" |
| #include "RenderSVGInlineText.h" |
| #include "RenderSVGResourceSolidColor.h" |
| #include "SVGFontData.h" |
| #include "SVGFontElement.h" |
| #include "SVGFontFaceElement.h" |
| #include "SVGGlyphElement.h" |
| #include "SVGNames.h" |
| #include "WidthIterator.h" |
| |
| namespace WebCore { |
| |
| static inline const SVGFontData* svgFontAndFontFaceElementForFontData(const SimpleFontData* fontData, SVGFontFaceElement*& fontFace, SVGFontElement*& font) |
| { |
| ASSERT(fontData); |
| ASSERT(fontData->isCustomFont()); |
| ASSERT(fontData->isSVGFont()); |
| |
| const SVGFontData* svgFontData = static_cast<const SVGFontData*>(fontData->fontData()); |
| |
| fontFace = svgFontData->svgFontFaceElement(); |
| ASSERT(fontFace); |
| |
| font = fontFace->associatedFontElement(); |
| return svgFontData; |
| } |
| |
| static inline RenderObject* firstParentRendererForNonTextNode(RenderObject* renderer) |
| { |
| ASSERT(renderer); |
| return renderer->isText() ? renderer->parent() : renderer; |
| } |
| |
| static inline RenderObject* renderObjectFromRun(const TextRun& run) |
| { |
| if (TextRun::RenderingContext* renderingContext = run.renderingContext()) |
| return static_cast<SVGTextRunRenderingContext*>(renderingContext)->renderer(); |
| return 0; |
| } |
| |
| static inline RenderSVGResource* activePaintingResourceFromRun(const TextRun& run) |
| { |
| if (TextRun::RenderingContext* renderingContext = run.renderingContext()) |
| return static_cast<SVGTextRunRenderingContext*>(renderingContext)->activePaintingResource(); |
| return 0; |
| } |
| |
| float SVGTextRunRenderingContext::floatWidthUsingSVGFont(const Font& font, const TextRun& run, int& charsConsumed, String& glyphName) const |
| { |
| WidthIterator it(&font, run); |
| GlyphBuffer glyphBuffer; |
| charsConsumed += it.advance(run.length(), &glyphBuffer); |
| glyphName = it.lastGlyphName(); |
| return it.runWidthSoFar(); |
| } |
| |
| void SVGTextRunRenderingContext::drawSVGGlyphs(GraphicsContext* context, const TextRun& run, const SimpleFontData* fontData, const GlyphBuffer& glyphBuffer, int from, int numGlyphs, const FloatPoint& point) const |
| { |
| SVGFontElement* fontElement = 0; |
| SVGFontFaceElement* fontFaceElement = 0; |
| |
| const SVGFontData* svgFontData = svgFontAndFontFaceElementForFontData(fontData, fontFaceElement, fontElement); |
| if (!fontElement || !fontFaceElement) |
| return; |
| |
| // We can only paint SVGFonts if a context is available. |
| RenderSVGResource* activePaintingResource = activePaintingResourceFromRun(run); |
| RenderObject* renderObject = renderObjectFromRun(run); |
| RenderObject* parentRenderObject = firstParentRendererForNonTextNode(renderObject); |
| RenderStyle* parentRenderObjectStyle = 0; |
| |
| ASSERT(renderObject); |
| if (!activePaintingResource) { |
| // TODO: We're only supporting simple filled HTML text so far. |
| RenderSVGResourceSolidColor* solidPaintingResource = RenderSVGResource::sharedSolidPaintingResource(); |
| solidPaintingResource->setColor(context->fillColor()); |
| activePaintingResource = solidPaintingResource; |
| } |
| |
| bool isVerticalText = false; |
| if (parentRenderObject) { |
| parentRenderObjectStyle = parentRenderObject->style(); |
| ASSERT(parentRenderObjectStyle); |
| isVerticalText = parentRenderObjectStyle->svgStyle()->isVerticalWritingMode(); |
| } |
| |
| float scale = scaleEmToUnits(fontData->platformData().size(), fontFaceElement->unitsPerEm()); |
| ASSERT(activePaintingResource); |
| |
| FloatPoint glyphOrigin; |
| glyphOrigin.setX(svgFontData->horizontalOriginX() * scale); |
| glyphOrigin.setY(svgFontData->horizontalOriginY() * scale); |
| |
| FloatPoint currentPoint = point; |
| RenderSVGResourceMode resourceMode = context->textDrawingMode() == TextModeStroke ? ApplyToStrokeMode : ApplyToFillMode; |
| for (int i = 0; i < numGlyphs; ++i) { |
| Glyph glyph = glyphBuffer.glyphAt(from + i); |
| if (!glyph) |
| continue; |
| |
| float advance = glyphBuffer.advanceAt(from + i); |
| SVGGlyph svgGlyph = fontElement->svgGlyphForGlyph(glyph); |
| ASSERT(!svgGlyph.isPartOfLigature); |
| ASSERT(svgGlyph.tableEntry == glyph); |
| |
| SVGGlyphElement::inheritUnspecifiedAttributes(svgGlyph, svgFontData); |
| |
| // FIXME: Support arbitary SVG content as glyph (currently limited to <glyph d="..."> situations). |
| if (svgGlyph.pathData.isEmpty()) { |
| if (isVerticalText) |
| currentPoint.move(0, advance); |
| else |
| currentPoint.move(advance, 0); |
| continue; |
| } |
| |
| if (isVerticalText) { |
| glyphOrigin.setX(svgGlyph.verticalOriginX * scale); |
| glyphOrigin.setY(svgGlyph.verticalOriginY * scale); |
| } |
| |
| AffineTransform glyphPathTransform; |
| glyphPathTransform.translate(currentPoint.x() + glyphOrigin.x(), currentPoint.y() + glyphOrigin.y()); |
| glyphPathTransform.scale(scale, -scale); |
| |
| Path glyphPath = svgGlyph.pathData; |
| glyphPath.transform(glyphPathTransform); |
| |
| if (activePaintingResource->applyResource(parentRenderObject, parentRenderObjectStyle, context, resourceMode)) { |
| float strokeThickness = context->strokeThickness(); |
| if (renderObject && renderObject->isSVGInlineText()) |
| context->setStrokeThickness(strokeThickness * toRenderSVGInlineText(renderObject)->scalingFactor()); |
| activePaintingResource->postApplyResource(parentRenderObject, context, resourceMode, &glyphPath, 0); |
| context->setStrokeThickness(strokeThickness); |
| } |
| |
| if (isVerticalText) |
| currentPoint.move(0, advance); |
| else |
| currentPoint.move(advance, 0); |
| } |
| } |
| |
| GlyphData SVGTextRunRenderingContext::glyphDataForCharacter(const Font& font, const TextRun& run, WidthIterator& iterator, UChar32 character, bool mirror, int currentCharacter, unsigned& advanceLength) |
| { |
| const SimpleFontData* primaryFont = font.primaryFont(); |
| ASSERT(primaryFont); |
| |
| pair<GlyphData, GlyphPage*> pair = font.glyphDataAndPageForCharacter(character, mirror); |
| GlyphData glyphData = pair.first; |
| |
| // Check if we have the missing glyph data, in which case we can just return. |
| GlyphData missingGlyphData = primaryFont->missingGlyphData(); |
| if (glyphData.glyph == missingGlyphData.glyph && glyphData.fontData == missingGlyphData.fontData) { |
| ASSERT(glyphData.fontData); |
| return glyphData; |
| } |
| |
| // Save data fromt he font fallback list because we may modify it later. Do this before the |
| // potential change to glyphData.fontData below. |
| FontFallbackList* fontList = font.fontList(); |
| ASSERT(fontList); |
| FontFallbackList::GlyphPagesStateSaver glyphPagesSaver(*fontList); |
| |
| // Characters enclosed by an <altGlyph> element, may not be registered in the GlyphPage. |
| const SimpleFontData* originalFontData = glyphData.fontData; |
| if (glyphData.fontData && !glyphData.fontData->isSVGFont()) { |
| if (TextRun::RenderingContext* renderingContext = run.renderingContext()) { |
| RenderObject* renderObject = static_cast<SVGTextRunRenderingContext*>(renderingContext)->renderer(); |
| RenderObject* parentRenderObject = renderObject->isText() ? renderObject->parent() : renderObject; |
| ASSERT(parentRenderObject); |
| if (Element* parentRenderObjectElement = toElement(parentRenderObject->node())) { |
| if (parentRenderObjectElement->hasTagName(SVGNames::altGlyphTag)) |
| glyphData.fontData = primaryFont; |
| } |
| } |
| } |
| |
| const SimpleFontData* fontData = glyphData.fontData; |
| if (fontData) { |
| if (!fontData->isSVGFont()) |
| return glyphData; |
| |
| SVGFontElement* fontElement = 0; |
| SVGFontFaceElement* fontFaceElement = 0; |
| |
| const SVGFontData* svgFontData = svgFontAndFontFaceElementForFontData(fontData, fontFaceElement, fontElement); |
| if (!fontElement || !fontFaceElement) |
| return glyphData; |
| |
| // If we got here, we're dealing with a glyph defined in a SVG Font. |
| // The returned glyph by glyphDataAndPageForCharacter() is a glyph stored in the SVG Font glyph table. |
| // This doesn't necessarily mean the glyph is suitable for rendering/measuring in this context, its |
| // arabic-form/orientation/... may not match, we have to apply SVG Glyph selection to discover that. |
| if (svgFontData->applySVGGlyphSelection(iterator, glyphData, mirror, currentCharacter, advanceLength)) |
| return glyphData; |
| } |
| |
| GlyphPage* page = pair.second; |
| ASSERT(page); |
| |
| // No suitable glyph found that is compatible with the requirments (same language, arabic-form, orientation etc.) |
| // Even though our GlyphPage contains an entry for eg. glyph "a", it's not compatible. So we have to temporarily |
| // remove the glyph data information from the GlyphPage, and retry the lookup, which handles font fallbacks correctly. |
| page->setGlyphDataForCharacter(character, glyphData.glyph, 0); |
| |
| // Assure that the font fallback glyph selection worked, aka. the fallbackGlyphData font data is not the same as before. |
| GlyphData fallbackGlyphData = font.glyphDataForCharacter(character, mirror); |
| ASSERT(fallbackGlyphData.fontData != fontData); |
| |
| // Restore original state of the SVG Font glyph table and the current font fallback list, |
| // to assure the next lookup of the same glyph won't immediately return the fallback glyph. |
| page->setGlyphDataForCharacter(character, glyphData.glyph, originalFontData); |
| ASSERT(fallbackGlyphData.fontData); |
| return fallbackGlyphData; |
| } |
| |
| } |
| |
| #endif |