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/*
* Copyright (C) 2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBGPU)
#include "WebGPUPipeline.h"
#include <wtf/Forward.h>
namespace WebCore {
class GPUComputePipeline;
class GPUPipeline;
class GPUErrorScopes;
class WebGPUDevice;
class WebGPUComputePipeline final : public WebGPUPipeline {
public:
virtual ~WebGPUComputePipeline();
static Ref<WebGPUComputePipeline> create(WebGPUDevice&, RefPtr<GPUComputePipeline>&&, GPUErrorScopes&, Optional<WebGPUPipeline::ShaderData> computeShader);
bool isComputePipeline() const { return true; }
bool isValid() const { return computePipeline(); }
const GPUComputePipeline* computePipeline() const { return m_computePipeline.get(); }
Optional<WebGPUPipeline::ShaderData> computeShader() const { return m_computeShader; }
bool cloneShaderModules(const WebGPUDevice&);
bool recompile(const WebGPUDevice&);
private:
WebGPUComputePipeline(WebGPUDevice&, RefPtr<GPUComputePipeline>&&, GPUErrorScopes&, Optional<WebGPUPipeline::ShaderData> computeShader);
RefPtr<GPUComputePipeline> m_computePipeline;
// Preserved for Web Inspector recompilation.
Optional<WebGPUPipeline::ShaderData> m_computeShader;
};
} // namespace WebCore
SPECIALIZE_TYPE_TRAITS_WEBGPUPIPELINE(WebCore::WebGPUComputePipeline, isComputePipeline())
#endif // ENABLE(WEBGPU)