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/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "RenderTreeBuilderBlock.h"
#include "RenderButton.h"
#include "RenderChildIterator.h"
#include "RenderFullScreen.h"
#include "RenderMultiColumnFlow.h"
#include "RenderRuby.h"
#include "RenderRubyRun.h"
#include "RenderTextControl.h"
#include "RenderTreeBuilderMultiColumn.h"
namespace WebCore {
static void moveAllChildrenToInternal(RenderBoxModelObject& from, RenderElement& newParent)
{
while (from.firstChild())
newParent.attachRendererInternal(from.detachRendererInternal(*from.firstChild()), &from);
}
static bool canDropAnonymousBlock(const RenderBlock& anonymousBlock)
{
if (anonymousBlock.beingDestroyed() || anonymousBlock.continuation())
return false;
if (anonymousBlock.isRubyRun() || anonymousBlock.isRubyBase())
return false;
return true;
}
static bool canMergeContiguousAnonymousBlocks(RenderObject& oldChild, RenderObject* previous, RenderObject* next)
{
ASSERT(!oldChild.renderTreeBeingDestroyed());
if (oldChild.isInline())
return false;
if (is<RenderBoxModelObject>(oldChild) && downcast<RenderBoxModelObject>(oldChild).continuation())
return false;
if (previous) {
if (!previous->isAnonymousBlock())
return false;
RenderBlock& previousAnonymousBlock = downcast<RenderBlock>(*previous);
if (!canDropAnonymousBlock(previousAnonymousBlock))
return false;
}
if (next) {
if (!next->isAnonymousBlock())
return false;
RenderBlock& nextAnonymousBlock = downcast<RenderBlock>(*next);
if (!canDropAnonymousBlock(nextAnonymousBlock))
return false;
}
return true;
}
static RenderBlock* continuationBefore(RenderBlock& parent, RenderObject* beforeChild)
{
if (beforeChild && beforeChild->parent() == &parent)
return &parent;
RenderBlock* nextToLast = &parent;
RenderBlock* last = &parent;
for (auto* current = downcast<RenderBlock>(parent.continuation()); current; current = downcast<RenderBlock>(current->continuation())) {
if (beforeChild && beforeChild->parent() == current) {
if (current->firstChild() == beforeChild)
return last;
return current;
}
nextToLast = last;
last = current;
}
if (!beforeChild && !last->firstChild())
return nextToLast;
return last;
}
RenderTreeBuilder::Block::Block(RenderTreeBuilder& builder)
: m_builder(builder)
{
}
void RenderTreeBuilder::Block::attach(RenderBlock& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild)
{
if (parent.continuation() && !parent.isAnonymousBlock())
insertChildToContinuation(parent, WTFMove(child), beforeChild);
else
attachIgnoringContinuation(parent, WTFMove(child), beforeChild);
}
void RenderTreeBuilder::Block::insertChildToContinuation(RenderBlock& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild)
{
RenderBlock* flow = continuationBefore(parent, beforeChild);
ASSERT(!beforeChild || is<RenderBlock>(*beforeChild->parent()));
RenderBoxModelObject* beforeChildParent = nullptr;
if (beforeChild)
beforeChildParent = downcast<RenderBoxModelObject>(beforeChild->parent());
else {
RenderBoxModelObject* continuation = flow->continuation();
if (continuation)
beforeChildParent = continuation;
else
beforeChildParent = flow;
}
if (child->isFloatingOrOutOfFlowPositioned()) {
m_builder.attachIgnoringContinuation(*beforeChildParent, WTFMove(child), beforeChild);
return;
}
bool childIsNormal = child->isInline() || child->style().columnSpan() == ColumnSpan::None;
bool bcpIsNormal = beforeChildParent->isInline() || beforeChildParent->style().columnSpan() == ColumnSpan::None;
bool flowIsNormal = flow->isInline() || flow->style().columnSpan() == ColumnSpan::None;
if (flow == beforeChildParent) {
m_builder.attachIgnoringContinuation(*flow, WTFMove(child), beforeChild);
return;
}
// The goal here is to match up if we can, so that we can coalesce and create the
// minimal # of continuations needed for the inline.
if (childIsNormal == bcpIsNormal) {
m_builder.attachIgnoringContinuation(*beforeChildParent, WTFMove(child), beforeChild);
return;
}
if (flowIsNormal == childIsNormal) {
m_builder.attachIgnoringContinuation(*flow, WTFMove(child)); // Just treat like an append.
return;
}
m_builder.attachIgnoringContinuation(*beforeChildParent, WTFMove(child), beforeChild);
}
void RenderTreeBuilder::Block::attachIgnoringContinuation(RenderBlock& parent, RenderPtr<RenderObject> child, RenderObject* beforeChild)
{
if (beforeChild && beforeChild->parent() != &parent) {
RenderElement* beforeChildContainer = beforeChild->parent();
while (beforeChildContainer->parent() != &parent)
beforeChildContainer = beforeChildContainer->parent();
ASSERT(beforeChildContainer);
if (beforeChildContainer->isAnonymous()) {
if (beforeChildContainer->isInline() && child->isInline()) {
// The before child happens to be a block level box wrapped in an anonymous inline-block in an inline context (e.g. ruby).
// Let's attach this new child before the anonymous inline-block wrapper.
ASSERT(beforeChildContainer->isInlineBlockOrInlineTable());
m_builder.attach(parent, WTFMove(child), beforeChildContainer);
return;
}
RELEASE_ASSERT_WITH_SECURITY_IMPLICATION(!beforeChildContainer->isInline() || beforeChildContainer->isTable());
// If the requested beforeChild is not one of our children, then this is because
// there is an anonymous container within this object that contains the beforeChild.
RenderElement* beforeChildAnonymousContainer = beforeChildContainer;
if (beforeChildAnonymousContainer->isAnonymousBlock()
#if ENABLE(FULLSCREEN_API)
// Full screen renderers and full screen placeholders act as anonymous blocks, not tables:
|| beforeChildAnonymousContainer->isRenderFullScreen()
|| beforeChildAnonymousContainer->isRenderFullScreenPlaceholder()
#endif
) {
// Insert the child into the anonymous block box instead of here.
if (child->isInline() || beforeChild->parent()->firstChild() != beforeChild)
m_builder.attach(*beforeChild->parent(), WTFMove(child), beforeChild);
else
m_builder.attach(parent, WTFMove(child), beforeChild->parent());
return;
}
ASSERT(beforeChildAnonymousContainer->isTable());
if (child->isTablePart()) {
// Insert into the anonymous table.
m_builder.attach(*beforeChildAnonymousContainer, WTFMove(child), beforeChild);
return;
}
beforeChild = m_builder.splitAnonymousBoxesAroundChild(parent, *beforeChild);
RELEASE_ASSERT_WITH_SECURITY_IMPLICATION(beforeChild->parent() == &parent);
}
}
bool madeBoxesNonInline = false;
// A block has to either have all of its children inline, or all of its children as blocks.
// So, if our children are currently inline and a block child has to be inserted, we move all our
// inline children into anonymous block boxes.
if (parent.childrenInline() && !child->isInline() && !child->isFloatingOrOutOfFlowPositioned()) {
// This is a block with inline content. Wrap the inline content in anonymous blocks.
m_builder.makeChildrenNonInline(parent, beforeChild);
madeBoxesNonInline = true;
if (beforeChild && beforeChild->parent() != &parent) {
beforeChild = beforeChild->parent();
ASSERT(beforeChild->isAnonymousBlock());
ASSERT(beforeChild->parent() == &parent);
}
} else if (!parent.childrenInline() && ((child->isFloatingOrOutOfFlowPositioned() && !parent.isFlexibleBox() && !parent.isRenderGrid()) || child->isInline())) {
// If we're inserting an inline child but all of our children are blocks, then we have to make sure
// it is put into an anomyous block box. We try to use an existing anonymous box if possible, otherwise
// a new one is created and inserted into our list of children in the appropriate position.
RenderObject* afterChild = beforeChild ? beforeChild->previousSibling() : parent.lastChild();
if (afterChild && afterChild->isAnonymousBlock()) {
m_builder.attach(downcast<RenderBlock>(*afterChild), WTFMove(child));
return;
}
if (child->isInline()) {
// No suitable existing anonymous box - create a new one.
auto newBox = parent.createAnonymousBlock();
auto& box = *newBox;
m_builder.attachToRenderElement(parent, WTFMove(newBox), beforeChild);
m_builder.attach(box, WTFMove(child));
return;
}
}
parent.invalidateLineLayoutPath();
m_builder.attachToRenderElement(parent, WTFMove(child), beforeChild);
if (madeBoxesNonInline && is<RenderBlock>(parent.parent()) && parent.isAnonymousBlock())
removeLeftoverAnonymousBlock(parent);
// parent object may be dead here
}
void RenderTreeBuilder::Block::childBecameNonInline(RenderBlock& parent, RenderElement&)
{
m_builder.makeChildrenNonInline(parent);
if (parent.isAnonymousBlock() && is<RenderBlock>(parent.parent()))
removeLeftoverAnonymousBlock(parent);
// parent may be dead here
}
void RenderTreeBuilder::Block::removeLeftoverAnonymousBlock(RenderBlock& anonymousBlock)
{
ASSERT(anonymousBlock.isAnonymousBlock());
ASSERT(!anonymousBlock.childrenInline());
ASSERT(anonymousBlock.parent());
if (anonymousBlock.continuation())
return;
auto* parent = anonymousBlock.parent();
if (is<RenderButton>(*parent) || is<RenderTextControl>(*parent) || is<RenderRubyAsBlock>(*parent) || is<RenderRubyRun>(*parent))
return;
// FIXME: This should really just be a moveAllChilrenTo (see webkit.org/b/182495)
moveAllChildrenToInternal(anonymousBlock, *parent);
auto toBeDestroyed = m_builder.detachFromRenderElement(*parent, anonymousBlock);
// anonymousBlock is dead here.
}
RenderPtr<RenderObject> RenderTreeBuilder::Block::detach(RenderBlock& parent, RenderObject& oldChild, CanCollapseAnonymousBlock canCollapseAnonymousBlock)
{
// No need to waste time in merging or removing empty anonymous blocks.
// We can just bail out if our document is getting destroyed.
if (parent.renderTreeBeingDestroyed())
return m_builder.detachFromRenderElement(parent, oldChild);
// If this child is a block, and if our previous and next siblings are both anonymous blocks
// with inline content, then we can fold the inline content back together.
auto prev = makeWeakPtr(oldChild.previousSibling());
auto next = makeWeakPtr(oldChild.nextSibling());
bool canMergeAnonymousBlocks = canMergeContiguousAnonymousBlocks(oldChild, prev.get(), next.get());
parent.invalidateLineLayoutPath();
auto takenChild = m_builder.detachFromRenderElement(parent, oldChild);
if (canMergeAnonymousBlocks && prev && next) {
prev->setNeedsLayoutAndPrefWidthsRecalc();
RenderBlock& nextBlock = downcast<RenderBlock>(*next);
RenderBlock& prevBlock = downcast<RenderBlock>(*prev);
if (prev->childrenInline() != next->childrenInline()) {
RenderBlock& inlineChildrenBlock = prev->childrenInline() ? prevBlock : nextBlock;
RenderBlock& blockChildrenBlock = prev->childrenInline() ? nextBlock : prevBlock;
// Place the inline children block inside of the block children block instead of deleting it.
// In order to reuse it, we have to reset it to just be a generic anonymous block. Make sure
// to clear out inherited column properties by just making a new style, and to also clear the
// column span flag if it is set.
ASSERT(!inlineChildrenBlock.continuation());
// Cache this value as it might get changed in setStyle() call.
inlineChildrenBlock.setStyle(RenderStyle::createAnonymousStyleWithDisplay(parent.style(), DisplayType::Block));
auto blockToMove = m_builder.detachFromRenderElement(parent, inlineChildrenBlock);
// Now just put the inlineChildrenBlock inside the blockChildrenBlock.
RenderObject* beforeChild = prev == &inlineChildrenBlock ? blockChildrenBlock.firstChild() : nullptr;
m_builder.attachToRenderElementInternal(blockChildrenBlock, WTFMove(blockToMove), beforeChild);
next->setNeedsLayoutAndPrefWidthsRecalc();
// inlineChildrenBlock got reparented to blockChildrenBlock, so it is no longer a child
// of "this". we null out prev or next so that is not used later in the function.
if (&inlineChildrenBlock == &prevBlock)
prev = nullptr;
else
next = nullptr;
} else {
// Take all the children out of the |next| block and put them in
// the |prev| block.
m_builder.moveAllChildrenIncludingFloats(nextBlock, prevBlock, RenderTreeBuilder::NormalizeAfterInsertion::No);
// Delete the now-empty block's lines and nuke it.
nextBlock.deleteLines();
m_builder.destroy(nextBlock);
}
}
if (canCollapseAnonymousBlock == CanCollapseAnonymousBlock::Yes && parent.canDropAnonymousBlockChild()) {
RenderObject* child = prev ? prev.get() : next.get();
if (canMergeAnonymousBlocks && child && !child->previousSibling() && !child->nextSibling()) {
// The removal has knocked us down to containing only a single anonymous box. We can pull the content right back up into our box.
dropAnonymousBoxChild(parent, downcast<RenderBlock>(*child));
} else if ((prev && prev->isAnonymousBlock()) || (next && next->isAnonymousBlock())) {
// It's possible that the removal has knocked us down to a single anonymous block with floating siblings.
RenderBlock& anonBlock = downcast<RenderBlock>((prev && prev->isAnonymousBlock()) ? *prev : *next);
if (canDropAnonymousBlock(anonBlock)) {
bool dropAnonymousBlock = true;
for (auto& sibling : childrenOfType<RenderObject>(parent)) {
if (&sibling == &anonBlock)
continue;
if (!sibling.isFloating()) {
dropAnonymousBlock = false;
break;
}
}
if (dropAnonymousBlock)
dropAnonymousBoxChild(parent, anonBlock);
}
}
}
if (!parent.firstChild()) {
// If this was our last child be sure to clear out our line boxes.
if (parent.childrenInline())
parent.deleteLines();
}
return takenChild;
}
void RenderTreeBuilder::Block::dropAnonymousBoxChild(RenderBlock& parent, RenderBlock& child)
{
parent.setNeedsLayoutAndPrefWidthsRecalc();
parent.setChildrenInline(child.childrenInline());
auto* nextSibling = child.nextSibling();
auto toBeDeleted = m_builder.detachFromRenderElement(parent, child);
m_builder.moveAllChildren(child, parent, nextSibling, RenderTreeBuilder::NormalizeAfterInsertion::No);
// Delete the now-empty block's lines and nuke it.
child.deleteLines();
}
RenderPtr<RenderObject> RenderTreeBuilder::Block::detach(RenderBlockFlow& parent, RenderObject& child, CanCollapseAnonymousBlock canCollapseAnonymousBlock)
{
if (!parent.renderTreeBeingDestroyed()) {
auto* fragmentedFlow = parent.multiColumnFlow();
if (fragmentedFlow && fragmentedFlow != &child)
m_builder.multiColumnBuilder().multiColumnRelativeWillBeRemoved(*fragmentedFlow, child);
}
return detach(static_cast<RenderBlock&>(parent), child, canCollapseAnonymousBlock);
}
}