blob: 1f5c15aef66718e502a01824bf877844b87630d7 [file] [log] [blame]
/*
* Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz>
* Copyright (C) 2006 Apple Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include "RenderInline.h"
#include "SVGGraphicsElement.h"
namespace WebCore {
class RenderSVGInline : public RenderInline {
WTF_MAKE_ISO_ALLOCATED(RenderSVGInline);
public:
RenderSVGInline(SVGGraphicsElement&, RenderStyle&&);
SVGGraphicsElement& graphicsElement() const { return downcast<SVGGraphicsElement>(nodeForNonAnonymous()); }
private:
void element() const = delete;
const char* renderName() const override { return "RenderSVGInline"; }
bool requiresLayer() const final { return false; }
bool isSVGInline() const final { return true; }
void updateFromStyle() final;
// Chapter 10.4 of the SVG Specification say that we should use the
// object bounding box of the parent text element.
// We search for the root text element and take its bounding box.
// It is also necessary to take the stroke and repaint rect of
// this element, since we need it for filters.
FloatRect objectBoundingBox() const final;
FloatRect strokeBoundingBox() const final;
FloatRect repaintRectInLocalCoordinates() const final;
LayoutRect clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const final;
Optional<FloatRect> computeFloatVisibleRectInContainer(const FloatRect&, const RenderLayerModelObject* container, VisibleRectContext) const final;
void mapLocalToContainer(const RenderLayerModelObject* ancestorContainer, TransformState&, MapCoordinatesFlags, bool* wasFixed) const final;
const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const final;
void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const final;
std::unique_ptr<InlineFlowBox> createInlineFlowBox() final;
void willBeDestroyed() final;
void styleDidChange(StyleDifference, const RenderStyle* oldStyle) final;
};
} // namespace WebCore
SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderSVGInline, isSVGInline())