blob: e30643ebc60271932fed3cb481b9d2b4376cc084 [file] [log] [blame]
/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "DocumentTimeline.h"
#include "AnimationEventBase.h"
#include "CSSTransition.h"
#include "DeclarativeAnimation.h"
#include "Document.h"
#include "DocumentTimelinesController.h"
#include "EventNames.h"
#include "GraphicsLayer.h"
#include "KeyframeEffect.h"
#include "KeyframeEffectStack.h"
#include "Node.h"
#include "Page.h"
#include "RenderElement.h"
#include "RenderLayer.h"
#include "RenderLayerBacking.h"
namespace WebCore {
Ref<DocumentTimeline> DocumentTimeline::create(Document& document)
{
return adoptRef(*new DocumentTimeline(document, 0_s));
}
Ref<DocumentTimeline> DocumentTimeline::create(Document& document, DocumentTimelineOptions&& options)
{
return adoptRef(*new DocumentTimeline(document, Seconds::fromMilliseconds(options.originTime)));
}
DocumentTimeline::DocumentTimeline(Document& document, Seconds originTime)
: AnimationTimeline()
, m_tickScheduleTimer(*this, &DocumentTimeline::scheduleAnimationResolution)
, m_document(makeWeakPtr(document))
, m_originTime(originTime)
{
if (auto* controller = this->controller())
controller->addTimeline(*this);
}
DocumentTimeline::~DocumentTimeline()
{
if (auto* controller = this->controller())
controller->removeTimeline(*this);
}
DocumentTimelinesController* DocumentTimeline::controller() const
{
if (m_document)
return &m_document->ensureTimelinesController();
return nullptr;
}
void DocumentTimeline::detachFromDocument()
{
Ref<DocumentTimeline> protectedThis(*this);
if (auto* controller = this->controller())
controller->removeTimeline(*this);
m_pendingAnimationEvents.clear();
m_elementsWithRunningAcceleratedAnimations.clear();
auto& animationsToRemove = m_animations;
while (!animationsToRemove.isEmpty())
animationsToRemove.first()->remove();
clearTickScheduleTimer();
m_document = nullptr;
}
Seconds DocumentTimeline::animationInterval() const
{
if (!m_document || !m_document->page())
return Seconds::infinity();
return m_document->page()->preferredRenderingUpdateInterval();
}
void DocumentTimeline::suspendAnimations()
{
for (const auto& animation : m_animations)
animation->setSuspended(true);
applyPendingAcceleratedAnimations();
clearTickScheduleTimer();
}
void DocumentTimeline::resumeAnimations()
{
for (const auto& animation : m_animations)
animation->setSuspended(false);
scheduleAnimationResolution();
}
bool DocumentTimeline::animationsAreSuspended() const
{
return controller() && controller()->animationsAreSuspended();
}
unsigned DocumentTimeline::numberOfActiveAnimationsForTesting() const
{
unsigned count = 0;
for (const auto& animation : m_animations) {
if (!animation->isSuspended())
++count;
}
return count;
}
Optional<Seconds> DocumentTimeline::currentTime()
{
if (auto* controller = this->controller()) {
if (auto currentTime = controller->currentTime())
return *currentTime - m_originTime;
return WTF::nullopt;
}
return AnimationTimeline::currentTime();
}
void DocumentTimeline::animationTimingDidChange(WebAnimation& animation)
{
AnimationTimeline::animationTimingDidChange(animation);
scheduleAnimationResolution();
}
void DocumentTimeline::removeAnimation(WebAnimation& animation)
{
AnimationTimeline::removeAnimation(animation);
if (m_animations.isEmpty())
clearTickScheduleTimer();
}
void DocumentTimeline::scheduleAnimationResolution()
{
if (animationsAreSuspended() || m_animationResolutionScheduled || !m_document || !m_document->page())
return;
// We need some relevant animations or pending events to proceed.
if (!shouldRunUpdateAnimationsAndSendEventsIgnoringSuspensionState())
return;
m_document->page()->scheduleTimedRenderingUpdate();
m_animationResolutionScheduled = true;
}
void DocumentTimeline::clearTickScheduleTimer()
{
m_tickScheduleTimer.stop();
}
bool DocumentTimeline::shouldRunUpdateAnimationsAndSendEventsIgnoringSuspensionState() const
{
return !m_animations.isEmpty() || !m_pendingAnimationEvents.isEmpty() || !m_acceleratedAnimationsPendingRunningStateChange.isEmpty();
}
DocumentTimeline::ShouldUpdateAnimationsAndSendEvents DocumentTimeline::documentWillUpdateAnimationsAndSendEvents()
{
// Updating animations and sending events may invalidate the timing of some animations, so we must set the m_animationResolutionScheduled
// flag to false prior to running that procedure to allow animation with timing model updates to schedule updates.
bool wasAnimationResolutionScheduled = std::exchange(m_animationResolutionScheduled, false);
if (!wasAnimationResolutionScheduled || animationsAreSuspended() || !shouldRunUpdateAnimationsAndSendEventsIgnoringSuspensionState())
return DocumentTimeline::ShouldUpdateAnimationsAndSendEvents::No;
m_numberOfAnimationTimelineInvalidationsForTesting++;
// enqueueAnimationEvent() calls scheduleAnimationResolution() to ensure that the "update animations and send events"
// procedure is run and enqueued events are dispatched in the next frame. However, events that are enqueued while
// this procedure is running should not schedule animation resolution until the event queue has been cleared.
m_shouldScheduleAnimationResolutionForNewPendingEvents = false;
return DocumentTimeline::ShouldUpdateAnimationsAndSendEvents::Yes;
}
void DocumentTimeline::documentDidUpdateAnimationsAndSendEvents()
{
applyPendingAcceleratedAnimations();
if (!m_animationResolutionScheduled)
scheduleNextTick();
}
bool DocumentTimeline::animationCanBeRemoved(WebAnimation& animation)
{
// https://drafts.csswg.org/web-animations/#removing-replaced-animations
ASSERT(m_document);
// - is replaceable, and
if (!animation.isReplaceable())
return false;
// - has a replace state of active, and
if (animation.replaceState() != WebAnimation::ReplaceState::Active)
return false;
// - has an associated animation effect whose target element is a descendant of doc, and
auto* effect = animation.effect();
if (!is<KeyframeEffect>(effect))
return false;
auto* keyframeEffect = downcast<KeyframeEffect>(effect);
auto* target = keyframeEffect->target();
if (!target || !target->isDescendantOf(*m_document))
return false;
HashSet<CSSPropertyID> propertiesToMatch = keyframeEffect->animatedProperties();
auto animations = animationsForElement(*target, AnimationTimeline::Ordering::Sorted);
for (auto& animationWithHigherCompositeOrder : WTF::makeReversedRange(animations)) {
if (&animation == animationWithHigherCompositeOrder)
break;
if (animationWithHigherCompositeOrder && animationWithHigherCompositeOrder->isReplaceable()) {
auto* effectWithHigherCompositeOrder = animationWithHigherCompositeOrder->effect();
if (is<KeyframeEffect>(effectWithHigherCompositeOrder)) {
auto* keyframeEffectWithHigherCompositeOrder = downcast<KeyframeEffect>(effectWithHigherCompositeOrder);
for (auto cssPropertyId : keyframeEffectWithHigherCompositeOrder->animatedProperties()) {
if (propertiesToMatch.remove(cssPropertyId) && propertiesToMatch.isEmpty())
break;
}
}
}
}
return propertiesToMatch.isEmpty();
}
void DocumentTimeline::removeReplacedAnimations()
{
// https://drafts.csswg.org/web-animations/#removing-replaced-animations
Vector<RefPtr<WebAnimation>> animationsToRemove;
// When asked to remove replaced animations for a Document, doc, then for every animation, animation
for (auto& animation : m_allAnimations) {
if (animation && animationCanBeRemoved(*animation)) {
// perform the following steps:
// 1. Set animation's replace state to removed.
animation->setReplaceState(WebAnimation::ReplaceState::Removed);
// 2. Create an AnimationPlaybackEvent, removeEvent.
// 3. Set removeEvent's type attribute to remove.
// 4. Set removeEvent's currentTime attribute to the current time of animation.
// 5. Set removeEvent's timelineTime attribute to the current time of the timeline with which animation is associated.
// 6. If animation has a document for timing, then append removeEvent to its document for timing's pending animation
// event queue along with its target, animation. For the scheduled event time, use the result of applying the procedure
// to convert timeline time to origin-relative time to the current time of the timeline with which animation is associated.
// Otherwise, queue a task to dispatch removeEvent at animation. The task source for this task is the DOM manipulation task source.
animation->enqueueAnimationPlaybackEvent(eventNames().removeEvent, animation->currentTime(), currentTime());
animationsToRemove.append(animation.get());
}
}
for (auto& animation : animationsToRemove) {
if (auto* timeline = animation->timeline())
timeline->removeAnimation(*animation);
}
}
void DocumentTimeline::transitionDidComplete(RefPtr<CSSTransition> transition)
{
ASSERT(transition);
removeAnimation(*transition);
if (is<KeyframeEffect>(transition->effect())) {
if (auto* target = downcast<KeyframeEffect>(transition->effect())->targetElementOrPseudoElement())
target->ensureCompletedTransitionsByProperty().set(transition->property(), transition);
}
}
void DocumentTimeline::scheduleNextTick()
{
// If we have pending animation events, we need to schedule an update right away.
if (!m_pendingAnimationEvents.isEmpty())
scheduleAnimationResolution();
// There is no tick to schedule if we don't have any relevant animations.
if (m_animations.isEmpty())
return;
Seconds scheduleDelay = Seconds::infinity();
for (const auto& animation : m_animations) {
if (!animation->isRelevant())
continue;
auto animationTimeToNextRequiredTick = animation->timeToNextTick();
if (animationTimeToNextRequiredTick < animationInterval()) {
scheduleAnimationResolution();
return;
}
scheduleDelay = std::min(scheduleDelay, animationTimeToNextRequiredTick);
}
if (scheduleDelay < Seconds::infinity())
m_tickScheduleTimer.startOneShot(scheduleDelay);
}
bool DocumentTimeline::computeExtentOfAnimation(RenderElement& renderer, LayoutRect& bounds) const
{
if (!renderer.element())
return true;
KeyframeEffect* matchingEffect = nullptr;
for (const auto& animation : animationsForElement(*renderer.element())) {
auto* effect = animation->effect();
if (is<KeyframeEffect>(effect)) {
auto* keyframeEffect = downcast<KeyframeEffect>(effect);
if (keyframeEffect->animatedProperties().contains(CSSPropertyTransform))
matchingEffect = downcast<KeyframeEffect>(effect);
}
}
if (matchingEffect)
return matchingEffect->computeExtentOfTransformAnimation(bounds);
return true;
}
bool DocumentTimeline::isRunningAnimationOnRenderer(RenderElement& renderer, CSSPropertyID property) const
{
if (!renderer.element())
return false;
for (const auto& animation : animationsForElement(*renderer.element())) {
auto playState = animation->playState();
if (playState != WebAnimation::PlayState::Running && playState != WebAnimation::PlayState::Paused)
continue;
auto* effect = animation->effect();
if (is<KeyframeEffect>(effect) && downcast<KeyframeEffect>(effect)->animatedProperties().contains(property))
return true;
}
return false;
}
bool DocumentTimeline::isRunningAcceleratedAnimationOnRenderer(RenderElement& renderer, CSSPropertyID property) const
{
if (!renderer.element())
return false;
for (const auto& animation : animationsForElement(*renderer.element())) {
auto playState = animation->playState();
if (playState != WebAnimation::PlayState::Running && playState != WebAnimation::PlayState::Paused)
continue;
auto* effect = animation->effect();
if (is<KeyframeEffect>(effect)) {
auto* keyframeEffect = downcast<KeyframeEffect>(effect);
if (keyframeEffect->isCurrentlyAffectingProperty(property, KeyframeEffect::Accelerated::Yes))
return true;
}
}
return false;
}
std::unique_ptr<RenderStyle> DocumentTimeline::animatedStyleForRenderer(RenderElement& renderer)
{
std::unique_ptr<RenderStyle> result;
if (auto* element = renderer.element()) {
for (const auto& animation : animationsForElement(*element)) {
if (is<KeyframeEffect>(animation->effect()))
downcast<KeyframeEffect>(animation->effect())->getAnimatedStyle(result);
}
}
if (!result)
result = RenderStyle::clonePtr(renderer.style());
return result;
}
void DocumentTimeline::animationWasAddedToElement(WebAnimation& animation, Element& element)
{
AnimationTimeline::animationWasAddedToElement(animation, element);
updateListOfElementsWithRunningAcceleratedAnimationsForElement(element);
}
void DocumentTimeline::animationWasRemovedFromElement(WebAnimation& animation, Element& element)
{
AnimationTimeline::animationWasRemovedFromElement(animation, element);
updateListOfElementsWithRunningAcceleratedAnimationsForElement(element);
}
void DocumentTimeline::animationAcceleratedRunningStateDidChange(WebAnimation& animation)
{
m_acceleratedAnimationsPendingRunningStateChange.add(&animation);
if (is<KeyframeEffect>(animation.effect())) {
if (auto* target = downcast<KeyframeEffect>(animation.effect())->targetElementOrPseudoElement())
updateListOfElementsWithRunningAcceleratedAnimationsForElement(*target);
}
if (shouldRunUpdateAnimationsAndSendEventsIgnoringSuspensionState())
scheduleAnimationResolution();
else
clearTickScheduleTimer();
}
void DocumentTimeline::updateListOfElementsWithRunningAcceleratedAnimationsForElement(Element& element)
{
auto animations = animationsForElement(element);
if (animations.isEmpty()) {
m_elementsWithRunningAcceleratedAnimations.remove(&element);
return;
}
for (const auto& animation : animations) {
if (!animation->isRunningAccelerated()) {
m_elementsWithRunningAcceleratedAnimations.remove(&element);
return;
}
}
m_elementsWithRunningAcceleratedAnimations.add(&element);
}
void DocumentTimeline::applyPendingAcceleratedAnimations()
{
auto acceleratedAnimationsPendingRunningStateChange = m_acceleratedAnimationsPendingRunningStateChange;
m_acceleratedAnimationsPendingRunningStateChange.clear();
bool hasForcedLayout = false;
for (auto& animation : acceleratedAnimationsPendingRunningStateChange) {
if (!hasForcedLayout) {
auto* effect = animation->effect();
if (is<KeyframeEffect>(effect))
hasForcedLayout |= downcast<KeyframeEffect>(effect)->forceLayoutIfNeeded();
}
animation->applyPendingAcceleratedActions();
}
}
bool DocumentTimeline::runningAnimationsForElementAreAllAccelerated(Element& element) const
{
return m_elementsWithRunningAcceleratedAnimations.contains(&element);
}
void DocumentTimeline::enqueueAnimationEvent(AnimationEventBase& event)
{
m_pendingAnimationEvents.append(event);
if (m_shouldScheduleAnimationResolutionForNewPendingEvents)
scheduleAnimationResolution();
}
AnimationEvents DocumentTimeline::prepareForPendingAnimationEventsDispatch()
{
m_shouldScheduleAnimationResolutionForNewPendingEvents = true;
return std::exchange(m_pendingAnimationEvents, { });
}
Vector<std::pair<String, double>> DocumentTimeline::acceleratedAnimationsForElement(Element& element) const
{
auto* renderer = element.renderer();
if (renderer && renderer->isComposited()) {
auto* compositedRenderer = downcast<RenderBoxModelObject>(renderer);
if (auto* graphicsLayer = compositedRenderer->layer()->backing()->graphicsLayer())
return graphicsLayer->acceleratedAnimationsForTesting();
}
return { };
}
unsigned DocumentTimeline::numberOfAnimationTimelineInvalidationsForTesting() const
{
return m_numberOfAnimationTimelineInvalidationsForTesting;
}
} // namespace WebCore