| <?xml version="1.0" encoding="UTF-8" standalone="no" ?> |
| <html xmlns="http://www.w3.org/1999/xhtml" class="reftest-wait"> |
| <head> |
| <title>Valid, invalid, valid</title> |
| <!-- |
| PURPOSE: When manipulating the DOM tree it is quite likely that at some |
| instant the document will be invalid such as during a chain of |
| operations. SVG 1.1, section F.2 states: |
| |
| "Because of situations where a block of scripting changes might cause |
| a given SVG document fragment to go into and out of error, error |
| processing shall occur only at times when document presentation (e.g., |
| rendering to the display device) is updated" |
| |
| A similar requirement exists regarding unsuspend / suspend redraw. |
| This test checks that behaviour. |
| |
| OPERATION: There is a box and a circle. Initially the circle is animated and |
| should move to the right. The animation element is moved to the rectangle. |
| At this point the animation points to an invalid attribute. This attribute |
| is then updated to be valid again. |
| |
| EXPECTED RESULTS: The circle is moved and then the rectangle is moved. There |
| should not be any errors reported in the Javascript console or assertions |
| etc. |
| |
| After the animation is removed from the circle it should reset (I think). |
| |
| Currently this hasn't been implemented (we need to make use of |
| mLastCompositors table in nsSMILAnimationController), so this test is |
| disabled for now. As the code stands now you'll normally get the correct |
| result but under other conditions the circle moves a fraction before the |
| call to pauseAnimations and this effect is not then cleared. |
| --> |
| <script> |
| function moveAnimation() |
| { |
| var svg = document.getElementsByTagName('svg')[0]; |
| svg.pauseAnimations(); |
| svg.setCurrentTime(0.5); |
| doMove(); |
| svg.setCurrentTime(1.0); |
| setTimeout('document.documentElement.removeAttribute("class")', 0); |
| } |
| |
| function doMove() |
| { |
| var anim = document.getElementById('animation-to-move'); |
| anim.parentNode.removeChild(anim); |
| var rect = document.getElementById('target'); |
| rect.appendChild(anim); |
| // The animation is now in error |
| anim.setAttribute('attributeName', 'x'); |
| // Now it's fixed |
| } |
| </script> |
| </head> |
| |
| <body onload="moveAnimation()"> |
| <svg xmlns="http://www.w3.org/2000/svg" width="200px" height="200px"> |
| <rect x="0" y="0" width="199" height="199" |
| style="fill: none; stroke: black"/> |
| <!-- rect to be animated second --> |
| <rect x="-20" y="80" width="40" height="40" fill="royalblue" |
| stroke="black" stroke-width="1" id="target"/> |
| <!-- circle to be animated first --> |
| <circle cx="0" cy="100" r="15" fill="skyblue" stroke="black" |
| stroke-width="1"> |
| <animate attributeName="cx" from="0" to="200" begin="0s" dur="2s" |
| fill="freeze" id="animation-to-move"/> |
| </circle> |
| </svg> |
| </body> |
| </html> |