| /* |
| * Copyright (C) 2017-2022 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "JSDOMConvertWebGL.h" |
| |
| #if ENABLE(WEBGL) |
| |
| #include "JSANGLEInstancedArrays.h" |
| #include "JSDOMConvertBufferSource.h" |
| #include "JSEXTBlendMinMax.h" |
| #include "JSEXTColorBufferFloat.h" |
| #include "JSEXTColorBufferHalfFloat.h" |
| #include "JSEXTFloatBlend.h" |
| #include "JSEXTFragDepth.h" |
| #include "JSEXTShaderTextureLOD.h" |
| #include "JSEXTTextureCompressionBPTC.h" |
| #include "JSEXTTextureCompressionRGTC.h" |
| #include "JSEXTTextureFilterAnisotropic.h" |
| #include "JSEXTTextureNorm16.h" |
| #include "JSEXTsRGB.h" |
| #include "JSKHRParallelShaderCompile.h" |
| #include "JSOESDrawBuffersIndexed.h" |
| #include "JSOESElementIndexUint.h" |
| #include "JSOESFBORenderMipmap.h" |
| #include "JSOESStandardDerivatives.h" |
| #include "JSOESTextureFloat.h" |
| #include "JSOESTextureFloatLinear.h" |
| #include "JSOESTextureHalfFloat.h" |
| #include "JSOESTextureHalfFloatLinear.h" |
| #include "JSOESVertexArrayObject.h" |
| #include "JSWebGLBuffer.h" |
| #include "JSWebGLColorBufferFloat.h" |
| #include "JSWebGLCompressedTextureASTC.h" |
| #include "JSWebGLCompressedTextureATC.h" |
| #include "JSWebGLCompressedTextureETC.h" |
| #include "JSWebGLCompressedTextureETC1.h" |
| #include "JSWebGLCompressedTexturePVRTC.h" |
| #include "JSWebGLCompressedTextureS3TC.h" |
| #include "JSWebGLCompressedTextureS3TCsRGB.h" |
| #include "JSWebGLDebugRendererInfo.h" |
| #include "JSWebGLDebugShaders.h" |
| #include "JSWebGLDepthTexture.h" |
| #include "JSWebGLDrawBuffers.h" |
| #include "JSWebGLFramebuffer.h" |
| #include "JSWebGLLoseContext.h" |
| #include "JSWebGLMultiDraw.h" |
| #include "JSWebGLProgram.h" |
| #include "JSWebGLRenderbuffer.h" |
| #include "JSWebGLSampler.h" |
| #include "JSWebGLTexture.h" |
| #include "JSWebGLTransformFeedback.h" |
| #include "JSWebGLVertexArrayObject.h" |
| #include "JSWebGLVertexArrayObjectOES.h" |
| #include <JavaScriptCore/JSCInlines.h> |
| |
| namespace WebCore { |
| using namespace JSC; |
| |
| // FIXME: This should use the IDLUnion JSConverter. |
| JSValue convertToJSValue(JSGlobalObject& lexicalGlobalObject, JSDOMGlobalObject& globalObject, const WebGLAny& any) |
| { |
| return WTF::switchOn(any, |
| [] (std::nullptr_t) -> JSValue { |
| return jsNull(); |
| }, [] (bool value) -> JSValue { |
| return jsBoolean(value); |
| }, [] (int value) -> JSValue { |
| return jsNumber(value); |
| }, [] (unsigned value) -> JSValue { |
| return jsNumber(value); |
| }, [] (long long value) -> JSValue { |
| return jsNumber(value); |
| }, [] (float value) -> JSValue { |
| return jsNumber(purifyNaN(value)); |
| }, [&] (const String& value) -> JSValue { |
| return jsStringWithCache(lexicalGlobalObject.vm(), value); |
| }, [&] (const Vector<bool>& values) -> JSValue { |
| MarkedArgumentBuffer list; |
| for (auto& value : values) |
| list.append(jsBoolean(value)); |
| RELEASE_ASSERT(!list.hasOverflowed()); |
| return constructArray(&globalObject, static_cast<JSC::ArrayAllocationProfile*>(nullptr), list); |
| }, [&] (const Vector<int>& values) -> JSValue { |
| MarkedArgumentBuffer list; |
| for (auto& value : values) |
| list.append(jsNumber(value)); |
| RELEASE_ASSERT(!list.hasOverflowed()); |
| return constructArray(&globalObject, static_cast<JSC::ArrayAllocationProfile*>(nullptr), list); |
| }, [&] (const Vector<unsigned>& values) -> JSValue { |
| MarkedArgumentBuffer list; |
| for (auto& value : values) |
| list.append(jsNumber(value)); |
| RELEASE_ASSERT(!list.hasOverflowed()); |
| return constructArray(&globalObject, static_cast<JSC::ArrayAllocationProfile*>(nullptr), list); |
| }, [&] (const RefPtr<Float32Array>& array) { |
| return toJS(&lexicalGlobalObject, &globalObject, array.get()); |
| }, |
| [&] (const RefPtr<Int32Array>& array) { |
| return toJS(&lexicalGlobalObject, &globalObject, array.get()); |
| }, |
| [&] (const RefPtr<Uint8Array>& array) { |
| return toJS(&lexicalGlobalObject, &globalObject, array.get()); |
| }, |
| [&] (const RefPtr<Uint32Array>& array) { |
| return toJS(&lexicalGlobalObject, &globalObject, array.get()); |
| }, |
| [&] (const RefPtr<WebGLBuffer>& buffer) { |
| return toJS(&lexicalGlobalObject, &globalObject, buffer.get()); |
| }, |
| [&] (const RefPtr<WebGLFramebuffer>& buffer) { |
| return toJS(&lexicalGlobalObject, &globalObject, buffer.get()); |
| }, |
| [&] (const RefPtr<WebGLProgram>& program) { |
| return toJS(&lexicalGlobalObject, &globalObject, program.get()); |
| }, |
| [&] (const RefPtr<WebGLRenderbuffer>& buffer) { |
| return toJS(&lexicalGlobalObject, &globalObject, buffer.get()); |
| }, |
| [&] (const RefPtr<WebGLTexture>& texture) { |
| return toJS(&lexicalGlobalObject, &globalObject, texture.get()); |
| }, |
| [&] (const RefPtr<WebGLVertexArrayObjectOES>& array) { |
| return toJS(&lexicalGlobalObject, &globalObject, array.get()); |
| } |
| #if ENABLE(WEBGL2) |
| , |
| [&] (const RefPtr<WebGLSampler>& sampler) { |
| return toJS(&lexicalGlobalObject, &globalObject, sampler.get()); |
| }, |
| [&] (const RefPtr<WebGLTransformFeedback>& transformFeedback) { |
| return toJS(&lexicalGlobalObject, &globalObject, transformFeedback.get()); |
| }, |
| [&] (const RefPtr<WebGLVertexArrayObject>& array) { |
| return toJS(&lexicalGlobalObject, &globalObject, array.get()); |
| } |
| #endif |
| ); |
| } |
| |
| JSValue convertToJSValue(JSGlobalObject& lexicalGlobalObject, JSDOMGlobalObject& globalObject, WebGLExtension& extension) |
| { |
| #define TO_JS(EXT) \ |
| case WebGLExtension::EXT ## Name: \ |
| return toJS(&lexicalGlobalObject, &globalObject, static_cast<EXT&>(extension)); |
| |
| switch (extension.getName()) { |
| TO_JS(ANGLEInstancedArrays) |
| TO_JS(EXTBlendMinMax) |
| TO_JS(EXTColorBufferFloat) |
| TO_JS(EXTColorBufferHalfFloat) |
| TO_JS(EXTFloatBlend) |
| TO_JS(EXTFragDepth) |
| TO_JS(EXTShaderTextureLOD) |
| TO_JS(EXTTextureCompressionBPTC) |
| TO_JS(EXTTextureCompressionRGTC) |
| TO_JS(EXTTextureFilterAnisotropic) |
| TO_JS(EXTTextureNorm16) |
| TO_JS(EXTsRGB) |
| TO_JS(KHRParallelShaderCompile) |
| TO_JS(OESDrawBuffersIndexed) |
| TO_JS(OESElementIndexUint) |
| TO_JS(OESFBORenderMipmap) |
| TO_JS(OESStandardDerivatives) |
| TO_JS(OESTextureFloat) |
| TO_JS(OESTextureFloatLinear) |
| TO_JS(OESTextureHalfFloat) |
| TO_JS(OESTextureHalfFloatLinear) |
| TO_JS(OESVertexArrayObject) |
| TO_JS(WebGLColorBufferFloat) |
| TO_JS(WebGLCompressedTextureASTC) |
| TO_JS(WebGLCompressedTextureATC) |
| TO_JS(WebGLCompressedTextureETC) |
| TO_JS(WebGLCompressedTextureETC1) |
| TO_JS(WebGLCompressedTexturePVRTC) |
| TO_JS(WebGLCompressedTextureS3TC) |
| TO_JS(WebGLCompressedTextureS3TCsRGB) |
| TO_JS(WebGLDebugRendererInfo) |
| TO_JS(WebGLDebugShaders) |
| TO_JS(WebGLDepthTexture) |
| TO_JS(WebGLDrawBuffers) |
| TO_JS(WebGLLoseContext) |
| TO_JS(WebGLMultiDraw) |
| } |
| ASSERT_NOT_REACHED(); |
| return jsNull(); |
| } |
| |
| } |
| |
| #endif |
| |