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/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "CanvasGradient.h"
#include "CanvasPattern.h"
#include "CanvasRenderingContext2D.h"
#include "DOMMatrix2DInit.h"
#include "Element.h"
#include "HTMLCanvasElement.h"
#include "HTMLImageElement.h"
#include "HTMLVideoElement.h"
#include "ImageBitmap.h"
#include "ImageData.h"
#include "Path2D.h"
#include <JavaScriptCore/ArrayBuffer.h>
#include <JavaScriptCore/ArrayBufferView.h>
#include <JavaScriptCore/Float32Array.h>
#include <JavaScriptCore/Int32Array.h>
#include <wtf/RefPtr.h>
#include <wtf/Variant.h>
#include <wtf/Vector.h>
#include <wtf/text/WTFString.h>
#if ENABLE(WEBGL)
#include "WebGLBuffer.h"
#include "WebGLFramebuffer.h"
#include "WebGLProgram.h"
#include "WebGLRenderbuffer.h"
#include "WebGLShader.h"
#include "WebGLTexture.h"
#include "WebGLUniformLocation.h"
#endif
namespace WebCore {
typedef Variant<
CanvasDirection,
CanvasFillRule,
CanvasLineCap,
CanvasLineJoin,
CanvasTextAlign,
CanvasTextBaseline,
DOMMatrix2DInit,
Element*,
HTMLImageElement*,
ImageBitmap*,
ImageData*,
ImageSmoothingQuality,
Path2D*,
#if ENABLE(WEBGL)
WebGLBuffer*,
WebGLFramebuffer*,
WebGLProgram*,
WebGLRenderbuffer*,
WebGLShader*,
WebGLTexture*,
WebGLUniformLocation*,
#endif
RefPtr<ArrayBuffer>,
RefPtr<ArrayBufferView>,
RefPtr<CanvasGradient>,
RefPtr<CanvasPattern>,
RefPtr<Float32Array>,
RefPtr<HTMLCanvasElement>,
RefPtr<HTMLImageElement>,
#if ENABLE(VIDEO)
RefPtr<HTMLVideoElement>,
#endif
RefPtr<ImageBitmap>,
RefPtr<ImageData>,
RefPtr<Int32Array>,
Vector<float>,
Vector<int>,
String,
double,
float,
int64_t,
uint32_t,
int32_t,
uint8_t,
bool
> RecordCanvasActionVariant;
} // namespace WebCore