blob: 043c715040487264c7d94ed89c9712838191573e [file] [log] [blame]
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL Canvas Conformance Tests</title>
<script src="../../js/resources/js-test-pre.js"></script>
<script src="resources/webgl-test.js"></script>
<script src="resources/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script>
description("This test ensures WebGL implementations correctly implement drawingbufferWidth/Height.");
debug("");
var wtu = WebGLTestUtils;
var err;
var maxSize;
var canvas = document.createElement("canvas");
var gl = wtu.create3DContext(canvas);
if (!gl) {
testFailed("context does not exist");
} else {
testPassed("context exists");
debug("");
debug("Checking drawingBufferWidth/drawingBufferHeight");
// Check that a canvas with no width or height is 300x150 pixels
shouldBe('gl.drawingBufferWidth', 'canvas.width');
shouldBe('gl.drawingBufferHeight', 'canvas.height');
// Check that changing the canvas size to something too large falls back to reasonable values.
maxSize = gl.getParameter(gl.MAX_VIEWPORT_DIMS);
shouldBeTrue('maxSize[0] > 0');
shouldBeTrue('maxSize[1] > 0');
// debug("MAX_VIEWPORT_DIMS = " + maxSize[0] + "x" + maxSize[1]);
canvas.width = maxSize[0] * 4;
canvas.height = maxSize[1] * 4;
shouldBeTrue('gl.drawingBufferWidth > 0');
shouldBeTrue('gl.drawingBufferHeight > 0');
shouldBeTrue('gl.drawingBufferWidth <= maxSize[0]');
shouldBeTrue('gl.drawingBufferHeight <= maxSize[1]');
}
debug("")
</script>
<script src="../../js/resources/js-test-post.js"></script>
</body>
</html>