| //------------------------------------------------------------------------------------------------------- |
| // Copyright (C) Microsoft Corporation and contributors. All rights reserved. |
| // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. |
| //------------------------------------------------------------------------------------------------------- |
| |
| this.WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js"); |
| function asmModule(stdlib, imports) { |
| "use asm"; |
| |
| var i4 = stdlib.SIMD.Int32x4; |
| var i4check = i4.check; |
| |
| var i4fromFloat32x4 = i4.fromFloat32x4; |
| var i4fromFloat32x4Bits = i4.fromFloat32x4Bits; |
| //var i4abs = i4.abs; |
| var i4neg = i4.neg; |
| var i4add = i4.add; |
| var i4sub = i4.sub; |
| var i4mul = i4.mul; |
| var i4swizzle = i4.swizzle; |
| var i4shuffle = i4.shuffle; |
| var i4lessThan = i4.lessThan; |
| var i4equal = i4.equal; |
| var i4greaterThan = i4.greaterThan; |
| var i4select = i4.select; |
| var i4and = i4.and; |
| var i4or = i4.or; |
| var i4xor = i4.xor; |
| var i4not = i4.not; |
| |
| |
| var f4 = stdlib.SIMD.Float32x4; |
| var f4check = f4.check; |
| |
| var f4fromInt32x4 = f4.fromInt32x4; |
| var f4fromInt32x4Bits = f4.fromInt32x4Bits; |
| var f4abs = f4.abs; |
| var f4neg = f4.neg; |
| var f4add = f4.add; |
| var f4sub = f4.sub; |
| var f4mul = f4.mul; |
| var f4div = f4.div; |
| |
| var f4min = f4.min; |
| var f4max = f4.max; |
| |
| var f4sqrt = f4.sqrt; |
| var f4swizzle = f4.swizzle; |
| var f4shuffle = f4.shuffle; |
| var f4lessThan = f4.lessThan; |
| var f4lessThanOrEqual = f4.lessThanOrEqual; |
| var f4equal = f4.equal; |
| var f4notEqual = f4.notEqual; |
| var f4greaterThan = f4.greaterThan; |
| var f4greaterThanOrEqual = f4.greaterThanOrEqual; |
| var f4extractLane = f4.extractLane; |
| |
| var f4select = f4.select; |
| |
| |
| |
| var fround = stdlib.Math.fround; |
| |
| var globImportF4 = f4check(imports.g1); // global var import |
| var globImportI4 = i4check(imports.g2); // global var import |
| |
| var g1 = f4(1.0, 2.0, 3.0, -0.0); // global var initialized |
| var g2 = f4(-5.3, -0.0, 7.332, 8.0); // global var initialized |
| var g3 = i4(1, 2, 3, 4); // global var initialized |
| var g4 = i4(5, 6, 7, 8); // global var initialized |
| |
| var gval = 1234; |
| var gval2 = 1234.0; |
| |
| var f4splat = f4.splat; |
| |
| var sqrt = stdlib.Math.sqrt; |
| var pow = stdlib.Math.pow; |
| |
| var loopCOUNT = 3; |
| |
| function swizzle1() { |
| var xyxy = f4(0.0, 0.0, 0.0, 0.0); |
| var zwzw = f4(0.0, 0.0, 0.0, 0.0); |
| var xxxx = f4(0.0, 0.0, 0.0, 0.0); |
| var xxyy = f4(0.0, 0.0, 0.0, 0.0); |
| |
| var x = 0.0, y = 0.0, z = 0.0, w = 0.0; |
| |
| var loopIndex = 0; |
| while ((loopIndex | 0) < (loopCOUNT | 0)) { |
| |
| xyxy = f4swizzle(g1, 0, 1, 0, 1); |
| zwzw = f4swizzle(g1, 2, 3, 2, 3); |
| xxxx = f4swizzle(g1, 0, 0, 0, 0); |
| xxyy = f4swizzle(g1, 0, 0, 1, 1); |
| |
| loopIndex = (loopIndex + 1) | 0; |
| } |
| |
| x = +sqrt((+fround(f4extractLane(xyxy, 0)) * +fround(f4extractLane(xyxy, 0))) |
| + (+fround(f4extractLane(xyxy, 1)) * +fround(f4extractLane(xyxy, 1))) |
| + (+fround(f4extractLane(xyxy, 2)) * +fround(f4extractLane(xyxy, 2))) |
| + (+fround(f4extractLane(xyxy, 3)) * +fround(f4extractLane(xyxy, 3)))); |
| y = +sqrt((+fround(f4extractLane(zwzw, 0)) * +fround(f4extractLane(zwzw, 0))) |
| + (+fround(f4extractLane(zwzw, 1)) * +fround(f4extractLane(zwzw, 1))) |
| + (+fround(f4extractLane(zwzw, 2)) * +fround(f4extractLane(zwzw, 2))) |
| + (+fround(f4extractLane(zwzw, 3)) * +fround(f4extractLane(zwzw, 3)))); |
| z = +sqrt((+fround(f4extractLane(xxxx, 0)) * +fround(f4extractLane(xxxx, 0))) |
| + (+fround(f4extractLane(xxxx, 1)) * +fround(f4extractLane(xxxx, 1))) |
| + (+fround(f4extractLane(xxxx, 2)) * +fround(f4extractLane(xxxx, 2))) |
| + (+fround(f4extractLane(xxxx, 3)) * +fround(f4extractLane(xxxx, 3)))); |
| w = +sqrt((+fround(f4extractLane(xxyy, 0)) * +fround(f4extractLane(xxyy, 0))) |
| + (+fround(f4extractLane(xxyy, 1)) * +fround(f4extractLane(xxyy, 1))) |
| + (+fround(f4extractLane(xxyy, 2)) * +fround(f4extractLane(xxyy, 2))) |
| + (+fround(f4extractLane(xxyy, 3)) * +fround(f4extractLane(xxyy, 3)))); |
| |
| |
| return f4check(f4(fround(x), fround(y), fround(z), fround(w))); |
| } |
| |
| function swizzle2() { |
| var xyxy = f4(0.0, 0.0, 0.0, 0.0); |
| var zwzw = f4(0.0, 0.0, 0.0, 0.0); |
| var xxxx = f4(0.0, 0.0, 0.0, 0.0); |
| var xxyy = f4(0.0, 0.0, 0.0, 0.0); |
| var v1 = f4(122.0, -0.0, 334.0, -9500.231); |
| var v2 = f4(102.0, -33.13, -1.0, 233.000001); |
| var x = 0.0, y = 0.0, z = 0.0, w = 0.0; |
| |
| var loopIndex = 0; |
| for (loopIndex = 0; (loopIndex | 0) < (loopCOUNT | 0) ; loopIndex = (loopIndex + 1) | 0) { |
| xyxy = f4swizzle(f4add(v1, v2), 0, 1, 0, 1); |
| zwzw = f4swizzle(f4mul(v1, v2), 2, 3, 2, 3); |
| xxxx = f4swizzle(f4sub(v1, v2), 0, 0, 0, 0); |
| xxyy = f4swizzle(v2, 0, 0, 1, 1); |
| } |
| |
| x = +sqrt((+fround(f4extractLane(xyxy, 0)) * +fround(f4extractLane(xyxy, 0))) |
| + (+fround(f4extractLane(xyxy, 1)) * +fround(f4extractLane(xyxy, 1))) |
| + (+fround(f4extractLane(xyxy, 2)) * +fround(f4extractLane(xyxy, 2))) |
| + (+fround(f4extractLane(xyxy, 3)) * +fround(f4extractLane(xyxy, 3)))); |
| y = +sqrt((+fround(f4extractLane(zwzw, 0)) * +fround(f4extractLane(zwzw, 0))) |
| + (+fround(f4extractLane(zwzw, 1)) * +fround(f4extractLane(zwzw, 1))) |
| + (+fround(f4extractLane(zwzw, 2)) * +fround(f4extractLane(zwzw, 2))) |
| + (+fround(f4extractLane(zwzw, 3)) * +fround(f4extractLane(zwzw, 3)))); |
| z = +sqrt((+fround(f4extractLane(xxxx, 0)) * +fround(f4extractLane(xxxx, 0))) |
| + (+fround(f4extractLane(xxxx, 1)) * +fround(f4extractLane(xxxx, 1))) |
| + (+fround(f4extractLane(xxxx, 2)) * +fround(f4extractLane(xxxx, 2))) |
| + (+fround(f4extractLane(xxxx, 3)) * +fround(f4extractLane(xxxx, 3)))); |
| w = +sqrt((+fround(f4extractLane(xxyy, 0)) * +fround(f4extractLane(xxyy, 0))) |
| + (+fround(f4extractLane(xxyy, 1)) * +fround(f4extractLane(xxyy, 1))) |
| + (+fround(f4extractLane(xxyy, 2)) * +fround(f4extractLane(xxyy, 2))) |
| + (+fround(f4extractLane(xxyy, 3)) * +fround(f4extractLane(xxyy, 3)))); |
| |
| return f4check(f4(fround(x), fround(y), fround(z), fround(w))); |
| } |
| |
| function swizzle3() { |
| var xyxy = f4(0.0, 0.0, 0.0, 0.0); |
| var zwzw = f4(0.0, 0.0, 0.0, 0.0); |
| var xxxx = f4(0.0, 0.0, 0.0, 0.0); |
| var xxyy = f4(0.0, 0.0, 0.0, 0.0); |
| |
| var x = 0.0, y = 0.0, z = 0.0, w = 0.0; |
| var v1 = f4(122.0, -0.0, 334.0, -9500.231); |
| var loopIndex = 0; |
| loopIndex = loopCOUNT | 0; |
| do { |
| |
| xyxy = f4swizzle(f4add(v1, g2), 0, 1, 0, 1); |
| zwzw = f4swizzle(f4mul(v1, g2), 2, 3, 2, 3); |
| xxxx = f4swizzle(f4sub(v1, g2), 0, 0, 0, 0); |
| xxyy = f4swizzle(g2, 0, 0, 1, 1); |
| |
| loopIndex = (loopIndex - 1) | 0; |
| } |
| while ((loopIndex | 0) > 0); |
| |
| x = +sqrt((+fround(f4extractLane(xyxy, 0)) * +fround(f4extractLane(xyxy, 0))) |
| + (+fround(f4extractLane(xyxy, 1)) * +fround(f4extractLane(xyxy, 1))) |
| + (+fround(f4extractLane(xyxy, 2)) * +fround(f4extractLane(xyxy, 2))) |
| + (+fround(f4extractLane(xyxy, 3)) * +fround(f4extractLane(xyxy, 3)))); |
| y = +sqrt((+fround(f4extractLane(zwzw, 0)) * +fround(f4extractLane(zwzw, 0))) |
| + (+fround(f4extractLane(zwzw, 1)) * +fround(f4extractLane(zwzw, 1))) |
| + (+fround(f4extractLane(zwzw, 2)) * +fround(f4extractLane(zwzw, 2))) |
| + (+fround(f4extractLane(zwzw, 3)) * +fround(f4extractLane(zwzw, 3)))); |
| z = +sqrt((+fround(f4extractLane(xxxx, 0)) * +fround(f4extractLane(xxxx, 0))) |
| + (+fround(f4extractLane(xxxx, 1)) * +fround(f4extractLane(xxxx, 1))) |
| + (+fround(f4extractLane(xxxx, 2)) * +fround(f4extractLane(xxxx, 2))) |
| + (+fround(f4extractLane(xxxx, 3)) * +fround(f4extractLane(xxxx, 3)))); |
| w = +sqrt((+fround(f4extractLane(xxyy, 0)) * +fround(f4extractLane(xxyy, 0))) |
| + (+fround(f4extractLane(xxyy, 1)) * +fround(f4extractLane(xxyy, 1))) |
| + (+fround(f4extractLane(xxyy, 2)) * +fround(f4extractLane(xxyy, 2))) |
| + (+fround(f4extractLane(xxyy, 3)) * +fround(f4extractLane(xxyy, 3)))); |
| |
| return f4check(f4(fround(x), fround(y), fround(z), fround(w))); |
| } |
| |
| return { func1: swizzle1, func2: swizzle2, func3: swizzle3 }; |
| } |
| |
| |
| var m = asmModule(this, { g1: SIMD.Float32x4(9, 9, 9, 9), g2: SIMD.Int32x4(1, 2, 3, 4)}); |
| |
| var ret1 = m.func1(); |
| var ret2 = m.func2(); |
| var ret3 = m.func3(); |
| |
| |
| equalSimd([3.1622776985168457, 4.242640495300293, 2, 3.1622776985168457], ret1, SIMD.Float32x4, "Test Swizzle"); |
| equalSimd([320.22991943359375, 3130438, 40, 151.6680450439453], ret2, SIMD.Float32x4, "Test Swizzle"); |
| equalSimd([165.03871154785156, 107538.6328125, 254.60000610351562, 7.49533224105835], ret3, SIMD.Float32x4, "Test Swizzle"); |
| |
| print("PASS"); |