| /* |
| * Copyright (C) 2004, 2005, 2006, 2008 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2004, 2005, 2006, 2007 Rob Buis <buis@kde.org> |
| * Copyright (C) 2018 Apple Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "SVGPathElement.h" |
| |
| #include "RenderSVGPath.h" |
| #include "RenderSVGResource.h" |
| #include "SVGDocumentExtensions.h" |
| #include "SVGMPathElement.h" |
| #include "SVGNames.h" |
| #include "SVGPathSegArcAbs.h" |
| #include "SVGPathSegArcRel.h" |
| #include "SVGPathSegClosePath.h" |
| #include "SVGPathSegCurvetoCubicAbs.h" |
| #include "SVGPathSegCurvetoCubicRel.h" |
| #include "SVGPathSegCurvetoCubicSmoothAbs.h" |
| #include "SVGPathSegCurvetoCubicSmoothRel.h" |
| #include "SVGPathSegCurvetoQuadraticAbs.h" |
| #include "SVGPathSegCurvetoQuadraticRel.h" |
| #include "SVGPathSegCurvetoQuadraticSmoothAbs.h" |
| #include "SVGPathSegCurvetoQuadraticSmoothRel.h" |
| #include "SVGPathSegLinetoAbs.h" |
| #include "SVGPathSegLinetoHorizontalAbs.h" |
| #include "SVGPathSegLinetoHorizontalRel.h" |
| #include "SVGPathSegLinetoRel.h" |
| #include "SVGPathSegLinetoVerticalAbs.h" |
| #include "SVGPathSegLinetoVerticalRel.h" |
| #include "SVGPathSegList.h" |
| #include "SVGPathSegMovetoAbs.h" |
| #include "SVGPathSegMovetoRel.h" |
| #include "SVGPathUtilities.h" |
| #include "SVGPoint.h" |
| #include <wtf/IsoMallocInlines.h> |
| #include <wtf/NeverDestroyed.h> |
| |
| namespace WebCore { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(SVGPathElement); |
| |
| // Define custom animated property 'd'. |
| const SVGPropertyInfo* SVGPathElement::dPropertyInfo() |
| { |
| static const SVGPropertyInfo* s_propertyInfo = nullptr; |
| if (!s_propertyInfo) { |
| s_propertyInfo = new SVGPropertyInfo(AnimatedPath, |
| PropertyIsReadWrite, |
| SVGNames::dAttr, |
| SVGNames::dAttr->localName(), |
| &SVGPathElement::synchronizeD, |
| &SVGPathElement::lookupOrCreateDWrapper); |
| } |
| return s_propertyInfo; |
| } |
| |
| // Animated property definitions |
| DEFINE_ANIMATED_NUMBER(SVGPathElement, SVGNames::pathLengthAttr, PathLength, pathLength) |
| DEFINE_ANIMATED_BOOLEAN(SVGPathElement, SVGNames::externalResourcesRequiredAttr, ExternalResourcesRequired, externalResourcesRequired) |
| |
| BEGIN_REGISTER_ANIMATED_PROPERTIES(SVGPathElement) |
| REGISTER_LOCAL_ANIMATED_PROPERTY(d) |
| REGISTER_LOCAL_ANIMATED_PROPERTY(pathLength) |
| REGISTER_LOCAL_ANIMATED_PROPERTY(externalResourcesRequired) |
| REGISTER_PARENT_ANIMATED_PROPERTIES(SVGGeometryElement) |
| END_REGISTER_ANIMATED_PROPERTIES |
| |
| inline SVGPathElement::SVGPathElement(const QualifiedName& tagName, Document& document) |
| : SVGGeometryElement(tagName, document) |
| , m_pathSegList(PathSegUnalteredRole) |
| , m_isAnimValObserved(false) |
| { |
| ASSERT(hasTagName(SVGNames::pathTag)); |
| registerAnimatedPropertiesForSVGPathElement(); |
| } |
| |
| Ref<SVGPathElement> SVGPathElement::create(const QualifiedName& tagName, Document& document) |
| { |
| return adoptRef(*new SVGPathElement(tagName, document)); |
| } |
| |
| float SVGPathElement::getTotalLength() const |
| { |
| float totalLength = 0; |
| getTotalLengthOfSVGPathByteStream(pathByteStream(), totalLength); |
| return totalLength; |
| } |
| |
| Ref<SVGPoint> SVGPathElement::getPointAtLength(float length) const |
| { |
| FloatPoint point; |
| getPointAtLengthOfSVGPathByteStream(pathByteStream(), length, point); |
| return SVGPoint::create(point); |
| } |
| |
| unsigned SVGPathElement::getPathSegAtLength(float length) const |
| { |
| unsigned pathSeg = 0; |
| getSVGPathSegAtLengthFromSVGPathByteStream(pathByteStream(), length, pathSeg); |
| return pathSeg; |
| } |
| |
| Ref<SVGPathSegClosePath> SVGPathElement::createSVGPathSegClosePath(SVGPathSegRole role) |
| { |
| return SVGPathSegClosePath::create(*this, role); |
| } |
| |
| Ref<SVGPathSegMovetoAbs> SVGPathElement::createSVGPathSegMovetoAbs(float x, float y, SVGPathSegRole role) |
| { |
| return SVGPathSegMovetoAbs::create(*this, role, x, y); |
| } |
| |
| Ref<SVGPathSegMovetoRel> SVGPathElement::createSVGPathSegMovetoRel(float x, float y, SVGPathSegRole role) |
| { |
| return SVGPathSegMovetoRel::create(*this, role, x, y); |
| } |
| |
| Ref<SVGPathSegLinetoAbs> SVGPathElement::createSVGPathSegLinetoAbs(float x, float y, SVGPathSegRole role) |
| { |
| return SVGPathSegLinetoAbs::create(*this, role, x, y); |
| } |
| |
| Ref<SVGPathSegLinetoRel> SVGPathElement::createSVGPathSegLinetoRel(float x, float y, SVGPathSegRole role) |
| { |
| return SVGPathSegLinetoRel::create(*this, role, x, y); |
| } |
| |
| Ref<SVGPathSegCurvetoCubicAbs> SVGPathElement::createSVGPathSegCurvetoCubicAbs(float x, float y, float x1, float y1, float x2, float y2, SVGPathSegRole role) |
| { |
| return SVGPathSegCurvetoCubicAbs::create(*this, role, x, y, x1, y1, x2, y2); |
| } |
| |
| Ref<SVGPathSegCurvetoCubicRel> SVGPathElement::createSVGPathSegCurvetoCubicRel(float x, float y, float x1, float y1, float x2, float y2, SVGPathSegRole role) |
| { |
| return SVGPathSegCurvetoCubicRel::create(*this, role, x, y, x1, y1, x2, y2); |
| } |
| |
| Ref<SVGPathSegCurvetoQuadraticAbs> SVGPathElement::createSVGPathSegCurvetoQuadraticAbs(float x, float y, float x1, float y1, SVGPathSegRole role) |
| { |
| return SVGPathSegCurvetoQuadraticAbs::create(*this, role, x, y, x1, y1); |
| } |
| |
| Ref<SVGPathSegCurvetoQuadraticRel> SVGPathElement::createSVGPathSegCurvetoQuadraticRel(float x, float y, float x1, float y1, SVGPathSegRole role) |
| { |
| return SVGPathSegCurvetoQuadraticRel::create(*this, role, x, y, x1, y1); |
| } |
| |
| Ref<SVGPathSegArcAbs> SVGPathElement::createSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, SVGPathSegRole role) |
| { |
| return SVGPathSegArcAbs::create(*this, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag); |
| } |
| |
| Ref<SVGPathSegArcRel> SVGPathElement::createSVGPathSegArcRel(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, SVGPathSegRole role) |
| { |
| return SVGPathSegArcRel::create(*this, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag); |
| } |
| |
| Ref<SVGPathSegLinetoHorizontalAbs> SVGPathElement::createSVGPathSegLinetoHorizontalAbs(float x, SVGPathSegRole role) |
| { |
| return SVGPathSegLinetoHorizontalAbs::create(*this, role, x); |
| } |
| |
| Ref<SVGPathSegLinetoHorizontalRel> SVGPathElement::createSVGPathSegLinetoHorizontalRel(float x, SVGPathSegRole role) |
| { |
| return SVGPathSegLinetoHorizontalRel::create(*this, role, x); |
| } |
| |
| Ref<SVGPathSegLinetoVerticalAbs> SVGPathElement::createSVGPathSegLinetoVerticalAbs(float y, SVGPathSegRole role) |
| { |
| return SVGPathSegLinetoVerticalAbs::create(*this, role, y); |
| } |
| |
| Ref<SVGPathSegLinetoVerticalRel> SVGPathElement::createSVGPathSegLinetoVerticalRel(float y, SVGPathSegRole role) |
| { |
| return SVGPathSegLinetoVerticalRel::create(*this, role, y); |
| } |
| |
| Ref<SVGPathSegCurvetoCubicSmoothAbs> SVGPathElement::createSVGPathSegCurvetoCubicSmoothAbs(float x, float y, float x2, float y2, SVGPathSegRole role) |
| { |
| return SVGPathSegCurvetoCubicSmoothAbs::create(*this, role, x, y, x2, y2); |
| } |
| |
| Ref<SVGPathSegCurvetoCubicSmoothRel> SVGPathElement::createSVGPathSegCurvetoCubicSmoothRel(float x, float y, float x2, float y2, SVGPathSegRole role) |
| { |
| return SVGPathSegCurvetoCubicSmoothRel::create(*this, role, x, y, x2, y2); |
| } |
| |
| Ref<SVGPathSegCurvetoQuadraticSmoothAbs> SVGPathElement::createSVGPathSegCurvetoQuadraticSmoothAbs(float x, float y, SVGPathSegRole role) |
| { |
| return SVGPathSegCurvetoQuadraticSmoothAbs::create(*this, role, x, y); |
| } |
| |
| Ref<SVGPathSegCurvetoQuadraticSmoothRel> SVGPathElement::createSVGPathSegCurvetoQuadraticSmoothRel(float x, float y, SVGPathSegRole role) |
| { |
| return SVGPathSegCurvetoQuadraticSmoothRel::create(*this, role, x, y); |
| } |
| |
| bool SVGPathElement::isSupportedAttribute(const QualifiedName& attrName) |
| { |
| static const auto supportedAttributes = makeNeverDestroyed([] { |
| HashSet<QualifiedName> set; |
| SVGLangSpace::addSupportedAttributes(set); |
| SVGExternalResourcesRequired::addSupportedAttributes(set); |
| set.add({ SVGNames::dAttr.get(), SVGNames::pathLengthAttr.get() }); |
| return set; |
| }()); |
| return supportedAttributes.get().contains<SVGAttributeHashTranslator>(attrName); |
| } |
| |
| void SVGPathElement::parseAttribute(const QualifiedName& name, const AtomicString& value) |
| { |
| if (name == SVGNames::dAttr) { |
| if (!buildSVGPathByteStreamFromString(value, m_pathByteStream, UnalteredParsing)) |
| document().accessSVGExtensions().reportError("Problem parsing d=\"" + value + "\""); |
| m_cachedPath = std::nullopt; |
| return; |
| } |
| |
| if (name == SVGNames::pathLengthAttr) { |
| setPathLengthBaseValue(value.toFloat()); |
| if (pathLengthBaseValue() < 0) |
| document().accessSVGExtensions().reportError("A negative value for path attribute <pathLength> is not allowed"); |
| return; |
| } |
| |
| SVGGeometryElement::parseAttribute(name, value); |
| SVGExternalResourcesRequired::parseAttribute(name, value); |
| } |
| |
| void SVGPathElement::svgAttributeChanged(const QualifiedName& attrName) |
| { |
| if (!isSupportedAttribute(attrName)) { |
| SVGGeometryElement::svgAttributeChanged(attrName); |
| return; |
| } |
| |
| InstanceInvalidationGuard guard(*this); |
| |
| RenderSVGPath* renderer = downcast<RenderSVGPath>(this->renderer()); |
| |
| if (attrName == SVGNames::dAttr) { |
| if (m_pathSegList.shouldSynchronize && !SVGAnimatedProperty::lookupWrapper<SVGPathElement, SVGAnimatedPathSegListPropertyTearOff>(this, dPropertyInfo())->isAnimating()) { |
| SVGPathSegListValues newList(PathSegUnalteredRole); |
| buildSVGPathSegListValuesFromByteStream(m_pathByteStream, *this, newList, UnalteredParsing); |
| m_pathSegList.value = WTFMove(newList); |
| } |
| |
| if (renderer) |
| renderer->setNeedsShapeUpdate(); |
| |
| invalidateMPathDependencies(); |
| } |
| |
| if (renderer) |
| RenderSVGResource::markForLayoutAndParentResourceInvalidation(*renderer); |
| } |
| |
| void SVGPathElement::invalidateMPathDependencies() |
| { |
| // <mpath> can only reference <path> but this dependency is not handled in |
| // markForLayoutAndParentResourceInvalidation so we update any mpath dependencies manually. |
| if (HashSet<SVGElement*>* dependencies = document().accessSVGExtensions().setOfElementsReferencingTarget(this)) { |
| for (auto* element : *dependencies) { |
| if (is<SVGMPathElement>(*element)) |
| downcast<SVGMPathElement>(*element).targetPathChanged(); |
| } |
| } |
| } |
| |
| Node::InsertedIntoAncestorResult SVGPathElement::insertedIntoAncestor(InsertionType insertionType, ContainerNode& parentOfInsertedTree) |
| { |
| SVGGeometryElement::insertedIntoAncestor(insertionType, parentOfInsertedTree); |
| invalidateMPathDependencies(); |
| return InsertedIntoAncestorResult::Done; |
| } |
| |
| void SVGPathElement::removedFromAncestor(RemovalType removalType, ContainerNode& oldParentOfRemovedTree) |
| { |
| SVGGeometryElement::removedFromAncestor(removalType, oldParentOfRemovedTree); |
| invalidateMPathDependencies(); |
| } |
| |
| const SVGPathByteStream& SVGPathElement::pathByteStream() const |
| { |
| auto property = SVGAnimatedProperty::lookupWrapper<SVGPathElement, SVGAnimatedPathSegListPropertyTearOff>(this, dPropertyInfo()); |
| if (!property || !property->isAnimating()) |
| return m_pathByteStream; |
| |
| SVGPathByteStream* animatedPathByteStream = static_cast<SVGAnimatedPathSegListPropertyTearOff*>(property.get())->animatedPathByteStream(); |
| if (!animatedPathByteStream) |
| return m_pathByteStream; |
| |
| return *animatedPathByteStream; |
| } |
| |
| Path SVGPathElement::pathForByteStream() const |
| { |
| const auto& pathByteStreamToUse = pathByteStream(); |
| |
| if (&pathByteStreamToUse == &m_pathByteStream) { |
| if (!m_cachedPath) |
| m_cachedPath = buildPathFromByteStream(m_pathByteStream); |
| return *m_cachedPath; |
| } |
| |
| return buildPathFromByteStream(pathByteStreamToUse); |
| } |
| |
| Ref<SVGAnimatedProperty> SVGPathElement::lookupOrCreateDWrapper(SVGElement* contextElement) |
| { |
| ASSERT(contextElement); |
| SVGPathElement& ownerType = downcast<SVGPathElement>(*contextElement); |
| |
| if (auto property = SVGAnimatedProperty::lookupWrapper<SVGPathElement, SVGAnimatedPathSegListPropertyTearOff>(&ownerType, dPropertyInfo())) |
| return *property; |
| |
| if (ownerType.m_pathSegList.value.isEmpty()) |
| buildSVGPathSegListValuesFromByteStream(ownerType.m_pathByteStream, ownerType, ownerType.m_pathSegList.value, UnalteredParsing); |
| |
| return SVGAnimatedProperty::lookupOrCreateWrapper<SVGPathElement, SVGAnimatedPathSegListPropertyTearOff, SVGPathSegListValues>(&ownerType, dPropertyInfo(), ownerType.m_pathSegList.value); |
| } |
| |
| void SVGPathElement::synchronizeD(SVGElement* contextElement) |
| { |
| ASSERT(contextElement); |
| SVGPathElement& ownerType = downcast<SVGPathElement>(*contextElement); |
| if (!ownerType.m_pathSegList.shouldSynchronize) |
| return; |
| ownerType.m_pathSegList.synchronize(&ownerType, dPropertyInfo()->attributeName, ownerType.m_pathSegList.value.valueAsString()); |
| } |
| |
| void SVGPathElement::animatedPropertyWillBeDeleted() |
| { |
| // m_pathSegList.shouldSynchronize is set to true when the 'd' wrapper for m_pathSegList |
| // is created and cached. We need to reset it back to false when this wrapper is deleted |
| // so we can be sure if shouldSynchronize is true, SVGAnimatedProperty::lookupWrapper() |
| // will return a valid cached 'd' wrapper for the m_pathSegList. |
| m_pathSegList.shouldSynchronize = false; |
| } |
| |
| Ref<SVGPathSegList> SVGPathElement::pathSegList() |
| { |
| m_pathSegList.shouldSynchronize = true; |
| return static_reference_cast<SVGAnimatedPathSegListPropertyTearOff>(lookupOrCreateDWrapper(this))->baseVal(); |
| } |
| |
| RefPtr<SVGPathSegList> SVGPathElement::normalizedPathSegList() |
| { |
| // FIXME: https://bugs.webkit.org/show_bug.cgi?id=15412 - Implement normalized path segment lists! |
| return nullptr; |
| } |
| |
| Ref<SVGPathSegList> SVGPathElement::animatedPathSegList() |
| { |
| m_pathSegList.shouldSynchronize = true; |
| m_isAnimValObserved = true; |
| return static_reference_cast<SVGAnimatedPathSegListPropertyTearOff>(lookupOrCreateDWrapper(this))->animVal(); |
| } |
| |
| RefPtr<SVGPathSegList> SVGPathElement::animatedNormalizedPathSegList() |
| { |
| // FIXME: https://bugs.webkit.org/show_bug.cgi?id=15412 - Implement normalized path segment lists! |
| return nullptr; |
| } |
| |
| size_t SVGPathElement::approximateMemoryCost() const |
| { |
| // This is an approximation for path memory cost since the path is parsed on demand. |
| size_t pathMemoryCost = (m_pathByteStream.size() / 10) * sizeof(FloatPoint); |
| // We need to account for the memory which is allocated by the RenderSVGPath::m_path. |
| return sizeof(*this) + (renderer() ? pathMemoryCost * 2 + sizeof(RenderSVGPath) : pathMemoryCost); |
| } |
| |
| void SVGPathElement::pathSegListChanged(SVGPathSegRole role, ListModification listModification) |
| { |
| switch (role) { |
| case PathSegNormalizedRole: |
| // FIXME: https://bugs.webkit.org/show_bug.cgi?id=15412 - Implement normalized path segment lists! |
| break; |
| case PathSegUnalteredRole: |
| if (listModification == ListModificationAppend) { |
| ASSERT(!m_pathSegList.value.isEmpty()); |
| appendSVGPathByteStreamFromSVGPathSeg(m_pathSegList.value.last().copyRef(), m_pathByteStream, UnalteredParsing); |
| } else |
| buildSVGPathByteStreamFromSVGPathSegListValues(m_pathSegList.value, m_pathByteStream, UnalteredParsing); |
| m_cachedPath = std::nullopt; |
| break; |
| case PathSegUndefinedRole: |
| return; |
| } |
| |
| invalidateSVGAttributes(); |
| |
| RenderSVGPath* renderer = downcast<RenderSVGPath>(this->renderer()); |
| if (!renderer) |
| return; |
| |
| renderer->setNeedsShapeUpdate(); |
| RenderSVGResource::markForLayoutAndParentResourceInvalidation(*renderer); |
| } |
| |
| FloatRect SVGPathElement::getBBox(StyleUpdateStrategy styleUpdateStrategy) |
| { |
| if (styleUpdateStrategy == AllowStyleUpdate) |
| document().updateLayoutIgnorePendingStylesheets(); |
| |
| RenderSVGPath* renderer = downcast<RenderSVGPath>(this->renderer()); |
| |
| // FIXME: Eventually we should support getBBox for detached elements. |
| // FIXME: If the path is null it means we're calling getBBox() before laying out this element, |
| // which is an error. |
| if (!renderer || !renderer->hasPath()) |
| return { }; |
| |
| return renderer->path().boundingRect(); |
| } |
| |
| RenderPtr<RenderElement> SVGPathElement::createElementRenderer(RenderStyle&& style, const RenderTreePosition&) |
| { |
| return createRenderer<RenderSVGPath>(*this, WTFMove(style)); |
| } |
| |
| } |