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/*
* Copyright (C) Research In Motion Limited 2011, 2012. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include "SVGAnimatedAngle.h"
#include "SVGAnimatedBoolean.h"
#include "SVGAnimatedColor.h"
#include "SVGAnimatedEnumeration.h"
#include "SVGAnimatedInteger.h"
#include "SVGAnimatedIntegerOptionalInteger.h"
#include "SVGAnimatedLength.h"
#include "SVGAnimatedLengthList.h"
#include "SVGAnimatedNumber.h"
#include "SVGAnimatedNumberList.h"
#include "SVGAnimatedNumberOptionalNumber.h"
#include "SVGAnimatedPath.h"
#include "SVGAnimatedPointList.h"
#include "SVGAnimatedPreserveAspectRatio.h"
#include "SVGAnimatedRect.h"
#include "SVGAnimatedString.h"
#include "SVGAnimatedTransformList.h"
namespace WebCore {
class SVGAnimationElement;
class SVGAnimatorFactory {
public:
static std::unique_ptr<SVGAnimatedTypeAnimator> create(SVGAnimationElement* animationElement, SVGElement* contextElement, AnimatedPropertyType attributeType)
{
ASSERT(animationElement);
ASSERT(contextElement);
switch (attributeType) {
case AnimatedAngle:
return std::make_unique<SVGAnimatedAngleAnimator>(animationElement, contextElement);
case AnimatedBoolean:
return std::make_unique<SVGAnimatedBooleanAnimator>(animationElement, contextElement);
case AnimatedColor:
return std::make_unique<SVGAnimatedColorAnimator>(*animationElement, *contextElement);
case AnimatedEnumeration:
return std::make_unique<SVGAnimatedEnumerationAnimator>(animationElement, contextElement);
case AnimatedInteger:
return std::make_unique<SVGAnimatedIntegerAnimator>(animationElement, contextElement);
case AnimatedIntegerOptionalInteger:
return std::make_unique<SVGAnimatedIntegerOptionalIntegerAnimator>(animationElement, contextElement);
case AnimatedLength:
return std::make_unique<SVGAnimatedLengthAnimator>(animationElement, contextElement);
case AnimatedLengthList:
return std::make_unique<SVGAnimatedLengthListAnimator>(animationElement, contextElement);
case AnimatedNumber:
return std::make_unique<SVGAnimatedNumberAnimator>(animationElement, contextElement);
case AnimatedNumberList:
return std::make_unique<SVGAnimatedNumberListAnimator>(animationElement, contextElement);
case AnimatedNumberOptionalNumber:
return std::make_unique<SVGAnimatedNumberOptionalNumberAnimator>(animationElement, contextElement);
case AnimatedPath:
return std::make_unique<SVGAnimatedPathAnimator>(animationElement, contextElement);
case AnimatedPoints:
return std::make_unique<SVGAnimatedPointListAnimator>(animationElement, contextElement);
case AnimatedPreserveAspectRatio:
return std::make_unique<SVGAnimatedPreserveAspectRatioAnimator>(animationElement, contextElement);
case AnimatedRect:
return std::make_unique<SVGAnimatedRectAnimator>(animationElement, contextElement);
case AnimatedString:
return std::make_unique<SVGAnimatedStringAnimator>(animationElement, contextElement);
case AnimatedTransformList:
return std::make_unique<SVGAnimatedTransformListAnimator>(animationElement, contextElement);
case AnimatedUnknown:
break;
}
ASSERT_NOT_REACHED();
return nullptr;
}
private:
SVGAnimatorFactory() { }
};
} // namespace WebCore