| /* |
| * Copyright (C) 2003, 2009, 2012, 2015 Apple Inc. All rights reserved. |
| * |
| * Portions are Copyright (C) 1998 Netscape Communications Corporation. |
| * |
| * Other contributors: |
| * Robert O'Callahan <roc+@cs.cmu.edu> |
| * David Baron <dbaron@fas.harvard.edu> |
| * Christian Biesinger <cbiesinger@web.de> |
| * Randall Jesup <rjesup@wgate.com> |
| * Roland Mainz <roland.mainz@informatik.med.uni-giessen.de> |
| * Josh Soref <timeless@mac.com> |
| * Boris Zbarsky <bzbarsky@mit.edu> |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
| * |
| * Alternatively, the contents of this file may be used under the terms |
| * of either the Mozilla Public License Version 1.1, found at |
| * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public |
| * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html |
| * (the "GPL"), in which case the provisions of the MPL or the GPL are |
| * applicable instead of those above. If you wish to allow use of your |
| * version of this file only under the terms of one of those two |
| * licenses (the MPL or the GPL) and not to allow others to use your |
| * version of this file under the LGPL, indicate your decision by |
| * deletingthe provisions above and replace them with the notice and |
| * other provisions required by the MPL or the GPL, as the case may be. |
| * If you do not delete the provisions above, a recipient may use your |
| * version of this file under any of the LGPL, the MPL or the GPL. |
| */ |
| |
| #pragma once |
| |
| #include "ClipRect.h" |
| #include "GraphicsLayer.h" |
| #include "LayerFragment.h" |
| #include "PaintFrequencyTracker.h" |
| #include "PaintInfo.h" |
| #include "RenderBox.h" |
| #include "RenderPtr.h" |
| #include "ScrollableArea.h" |
| #include <memory> |
| |
| namespace WTF { |
| class TextStream; |
| } |
| |
| namespace WebCore { |
| |
| class ClipRects; |
| class ClipRectsCache; |
| class FilterEffectRenderer; |
| class FilterEffectRendererHelper; |
| class FilterOperations; |
| class HitTestRequest; |
| class HitTestResult; |
| class HitTestingTransformState; |
| class RenderFragmentedFlow; |
| class RenderGeometryMap; |
| class RenderLayerBacking; |
| class RenderLayerCompositor; |
| class RenderMarquee; |
| class RenderReplica; |
| class RenderScrollbarPart; |
| class RenderStyle; |
| class RenderView; |
| class Scrollbar; |
| class TransformationMatrix; |
| |
| enum BorderRadiusClippingRule { IncludeSelfForBorderRadius, DoNotIncludeSelfForBorderRadius }; |
| enum IncludeSelfOrNot { IncludeSelf, ExcludeSelf }; |
| |
| enum RepaintStatus { |
| NeedsNormalRepaint, |
| NeedsFullRepaint, |
| NeedsFullRepaintForPositionedMovementLayout |
| }; |
| |
| enum ClipRectsType { |
| PaintingClipRects, // Relative to painting ancestor. Used for painting. |
| RootRelativeClipRects, // Relative to the ancestor treated as the root (e.g. transformed layer). Used for hit testing. |
| AbsoluteClipRects, // Relative to the RenderView's layer. Used for compositing overlap testing. |
| NumCachedClipRectsTypes, |
| AllClipRectTypes, |
| TemporaryClipRects |
| }; |
| |
| enum ShouldRespectOverflowClip { |
| IgnoreOverflowClip, |
| RespectOverflowClip |
| }; |
| |
| enum ShouldApplyRootOffsetToFragments { |
| ApplyRootOffsetToFragments, |
| IgnoreRootOffsetForFragments |
| }; |
| |
| enum LayerScrollCoordinationRole { |
| ViewportConstrained = 1 << 0, |
| Scrolling = 1 << 1 |
| }; |
| typedef unsigned LayerScrollCoordinationRoles; |
| |
| enum class RequestState { |
| Unknown, |
| DontCare, |
| False, |
| True, |
| Undetermined |
| }; |
| |
| class RenderLayer final : public ScrollableArea { |
| WTF_MAKE_FAST_ALLOCATED; |
| public: |
| friend class RenderReplica; |
| |
| explicit RenderLayer(RenderLayerModelObject&); |
| virtual ~RenderLayer(); |
| |
| #if PLATFORM(IOS) |
| // Called before the renderer's widget (if any) has been nulled out. |
| void willBeDestroyed(); |
| #endif |
| String name() const; |
| |
| RenderLayerModelObject& renderer() const { return m_renderer; } |
| RenderBox* renderBox() const { return is<RenderBox>(renderer()) ? &downcast<RenderBox>(renderer()) : nullptr; } |
| RenderLayer* parent() const { return m_parent; } |
| RenderLayer* previousSibling() const { return m_previous; } |
| RenderLayer* nextSibling() const { return m_next; } |
| RenderLayer* firstChild() const { return m_first; } |
| RenderLayer* lastChild() const { return m_last; } |
| |
| void addChild(RenderLayer* newChild, RenderLayer* beforeChild = nullptr); |
| RenderLayer* removeChild(RenderLayer*); |
| |
| Page& page() const { return renderer().page(); } |
| |
| void removeOnlyThisLayer(); |
| void insertOnlyThisLayer(); |
| |
| void repaintIncludingDescendants(); |
| |
| // Indicate that the layer contents need to be repainted. Only has an effect |
| // if layer compositing is being used. |
| void setBackingNeedsRepaint(GraphicsLayer::ShouldClipToLayer = GraphicsLayer::ClipToLayer); |
| |
| // The rect is in the coordinate space of the layer's render object. |
| void setBackingNeedsRepaintInRect(const LayoutRect&, GraphicsLayer::ShouldClipToLayer = GraphicsLayer::ClipToLayer); |
| void repaintIncludingNonCompositingDescendants(RenderLayerModelObject* repaintContainer); |
| |
| void styleChanged(StyleDifference, const RenderStyle* oldStyle); |
| |
| RenderMarquee* marquee() const { return m_marquee.get(); } |
| |
| bool isNormalFlowOnly() const { return m_isNormalFlowOnly; } |
| bool isSelfPaintingLayer() const { return m_isSelfPaintingLayer; } |
| |
| bool cannotBlitToWindow() const; |
| |
| bool isTransparent() const { return renderer().isTransparent() || renderer().hasMask(); } |
| |
| bool hasReflection() const { return renderer().hasReflection(); } |
| bool isReflection() const { return renderer().isReplica(); } |
| RenderReplica* reflection() const { return m_reflection.get(); } |
| RenderLayer* reflectionLayer() const; |
| |
| const RenderLayer* root() const |
| { |
| const RenderLayer* curr = this; |
| while (curr->parent()) |
| curr = curr->parent(); |
| return curr; |
| } |
| |
| const LayoutPoint& location() const { return m_topLeft; } |
| void setLocation(const LayoutPoint& p) { m_topLeft = p; } |
| |
| const IntSize& size() const { return m_layerSize; } |
| void setSize(const IntSize& size) { m_layerSize = size; } |
| |
| LayoutRect rect() const { return LayoutRect(location(), size()); } |
| |
| int scrollWidth() const; |
| int scrollHeight() const; |
| |
| void panScrollFromPoint(const IntPoint&); |
| |
| // Scrolling methods for layers that can scroll their overflow. |
| void scrollByRecursively(const IntSize& delta, ScrollableArea** scrolledArea = nullptr); |
| |
| WEBCORE_EXPORT void scrollToOffset(const ScrollOffset&, ScrollClamping = ScrollClamping::Clamped); |
| void scrollToXOffset(int x, ScrollClamping clamping = ScrollClamping::Clamped) { scrollToOffset(ScrollOffset(x, scrollOffset().y()), clamping); } |
| void scrollToYOffset(int y, ScrollClamping clamping = ScrollClamping::Clamped) { scrollToOffset(ScrollOffset(scrollOffset().x(), y), clamping); } |
| |
| void scrollToXPosition(int x, ScrollClamping = ScrollClamping::Clamped); |
| void scrollToYPosition(int y, ScrollClamping = ScrollClamping::Clamped); |
| |
| void setPostLayoutScrollPosition(std::optional<ScrollPosition>); |
| void applyPostLayoutScrollPositionIfNeeded(); |
| |
| ScrollOffset scrollOffset() const { return scrollOffsetFromPosition(m_scrollPosition); } |
| IntSize scrollableContentsSize() const; |
| |
| void availableContentSizeChanged(AvailableSizeChangeReason) override; |
| |
| // "absoluteRect" is in scaled document coordinates. |
| void scrollRectToVisible(SelectionRevealMode, const LayoutRect& absoluteRect, bool insideFixed, const ScrollAlignment& alignX, const ScrollAlignment& alignY); |
| |
| bool scrollsOverflow() const; |
| bool hasScrollbars() const { return m_hBar || m_vBar; } |
| void setHasHorizontalScrollbar(bool); |
| void setHasVerticalScrollbar(bool); |
| |
| Ref<Scrollbar> createScrollbar(ScrollbarOrientation); |
| void destroyScrollbar(ScrollbarOrientation); |
| |
| bool hasHorizontalScrollbar() const { return horizontalScrollbar(); } |
| bool hasVerticalScrollbar() const { return verticalScrollbar(); } |
| |
| // ScrollableArea overrides |
| ScrollPosition scrollPosition() const override { return m_scrollPosition; } |
| |
| Scrollbar* horizontalScrollbar() const override { return m_hBar.get(); } |
| Scrollbar* verticalScrollbar() const override { return m_vBar.get(); } |
| ScrollableArea* enclosingScrollableArea() const override; |
| bool isScrollableOrRubberbandable() override; |
| bool hasScrollableOrRubberbandableAncestor() override; |
| #if ENABLE(CSS_SCROLL_SNAP) |
| void updateSnapOffsets() override; |
| #endif |
| |
| #if PLATFORM(IOS) |
| #if ENABLE(TOUCH_EVENTS) |
| bool handleTouchEvent(const PlatformTouchEvent&) override; |
| #endif |
| |
| void didStartScroll() override; |
| void didEndScroll() override; |
| void didUpdateScroll() override; |
| void setIsUserScroll(bool isUserScroll) override { m_inUserScroll = isUserScroll; } |
| |
| bool isInUserScroll() const { return m_inUserScroll; } |
| |
| bool requiresScrollBoundsOriginUpdate() const { return m_requiresScrollBoundsOriginUpdate; } |
| void setRequiresScrollBoundsOriginUpdate(bool requiresUpdate = true) { m_requiresScrollBoundsOriginUpdate = requiresUpdate; } |
| |
| // Returns true when the layer could do touch scrolling, but doesn't look at whether there is actually scrollable overflow. |
| bool hasAcceleratedTouchScrolling() const; |
| // Returns true when there is actually scrollable overflow (requires layout to be up-to-date). |
| bool hasTouchScrollableOverflow() const; |
| #else |
| bool hasAcceleratedTouchScrolling() const { return false; } |
| bool hasTouchScrollableOverflow() const { return false; } |
| #endif |
| bool usesAcceleratedScrolling() const; |
| |
| int verticalScrollbarWidth(OverlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize) const; |
| int horizontalScrollbarHeight(OverlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize) const; |
| |
| bool hasOverflowControls() const; |
| bool isPointInResizeControl(const IntPoint& absolutePoint) const; |
| bool hitTestOverflowControls(HitTestResult&, const IntPoint& localPoint); |
| IntSize offsetFromResizeCorner(const IntPoint& absolutePoint) const; |
| |
| void paintOverflowControls(GraphicsContext&, const IntPoint&, const IntRect& damageRect, bool paintingOverlayControls = false); |
| void paintScrollCorner(GraphicsContext&, const IntPoint&, const IntRect& damageRect); |
| void paintResizer(GraphicsContext&, const LayoutPoint&, const LayoutRect& damageRect); |
| |
| void updateScrollInfoAfterLayout(); |
| |
| bool scroll(ScrollDirection, ScrollGranularity, float multiplier = 1); |
| void autoscroll(const IntPoint&); |
| |
| bool canResize() const; |
| void resize(const PlatformMouseEvent&, const LayoutSize&); |
| bool inResizeMode() const { return m_inResizeMode; } |
| void setInResizeMode(bool b) { m_inResizeMode = b; } |
| |
| bool isRenderViewLayer() const { return m_isRenderViewLayer; } |
| |
| RenderLayerCompositor& compositor() const; |
| |
| // Notification from the renderer that its content changed (e.g. current frame of image changed). |
| // Allows updates of layer content without repainting. |
| void contentChanged(ContentChangeType); |
| |
| bool canRender3DTransforms() const; |
| |
| enum UpdateLayerPositionsFlag { |
| CheckForRepaint = 1 << 0, |
| NeedsFullRepaintInBacking = 1 << 1, |
| IsCompositingUpdateRoot = 1 << 2, |
| UpdateCompositingLayers = 1 << 3, |
| UpdatePagination = 1 << 4, |
| SeenTransformedLayer = 1 << 5, |
| Seen3DTransformedLayer = 1 << 6 |
| }; |
| typedef unsigned UpdateLayerPositionsFlags; |
| static const UpdateLayerPositionsFlags defaultFlags = CheckForRepaint | IsCompositingUpdateRoot | UpdateCompositingLayers; |
| |
| void updateLayerPositionsAfterLayout(const RenderLayer* rootLayer, UpdateLayerPositionsFlags); |
| |
| void updateLayerPositionsAfterOverflowScroll(); |
| void updateLayerPositionsAfterDocumentScroll(); |
| |
| void positionNewlyCreatedOverflowControls(); |
| |
| bool hasCompositedLayerInEnclosingPaginationChain() const; |
| enum PaginationInclusionMode { ExcludeCompositedPaginatedLayers, IncludeCompositedPaginatedLayers }; |
| RenderLayer* enclosingPaginationLayer(PaginationInclusionMode mode) const |
| { |
| if (mode == ExcludeCompositedPaginatedLayers && hasCompositedLayerInEnclosingPaginationChain()) |
| return nullptr; |
| return m_enclosingPaginationLayer; |
| } |
| |
| void updateTransform(); |
| |
| #if ENABLE(CSS_COMPOSITING) |
| void updateBlendMode(); |
| #endif |
| |
| const LayoutSize& offsetForInFlowPosition() const { return m_offsetForInFlowPosition; } |
| |
| void clearClipRectsIncludingDescendants(ClipRectsType typeToClear = AllClipRectTypes); |
| void clearClipRects(ClipRectsType typeToClear = AllClipRectTypes); |
| |
| void addBlockSelectionGapsBounds(const LayoutRect&); |
| void clearBlockSelectionGapsBounds(); |
| void repaintBlockSelectionGaps(); |
| |
| // A stacking context is a layer that has a non-auto z-index. |
| bool isStackingContext() const { return isStackingContext(&renderer().style()); } |
| |
| // A stacking container can have z-order lists. All stacking contexts are |
| // stacking containers, but the converse is not true. Layers that use |
| // composited scrolling are stacking containers, but they may not |
| // necessarily be stacking contexts. |
| bool isStackingContainer() const { return isStackingContext() || needsCompositedScrolling(); } |
| |
| // Gets the enclosing stacking container for this layer, excluding this |
| // layer itself. |
| RenderLayer* stackingContainer() const; |
| |
| // Gets the enclosing stacking container for this layer, possibly the layer |
| // itself, if it is a stacking container. |
| RenderLayer* enclosingStackingContainer() { return isStackingContainer() ? this : stackingContainer(); } |
| |
| void dirtyZOrderLists(); |
| void dirtyStackingContainerZOrderLists(); |
| |
| Vector<RenderLayer*>* posZOrderList() const |
| { |
| ASSERT(!m_zOrderListsDirty); |
| ASSERT(isStackingContainer() || !m_posZOrderList); |
| return m_posZOrderList.get(); |
| } |
| |
| bool hasNegativeZOrderList() const { return negZOrderList() && negZOrderList()->size(); } |
| |
| Vector<RenderLayer*>* negZOrderList() const |
| { |
| ASSERT(!m_zOrderListsDirty); |
| ASSERT(isStackingContainer() || !m_negZOrderList); |
| return m_negZOrderList.get(); |
| } |
| |
| void dirtyNormalFlowList(); |
| Vector<RenderLayer*>* normalFlowList() const { ASSERT(!m_normalFlowListDirty); return m_normalFlowList.get(); } |
| |
| // Update our normal and z-index lists. |
| void updateLayerListsIfNeeded(); |
| |
| // Update the normal and z-index lists of our descendants. |
| void updateDescendantsLayerListsIfNeeded(bool recursive); |
| |
| // FIXME: We should ASSERT(!m_visibleContentStatusDirty) here, but see https://bugs.webkit.org/show_bug.cgi?id=71044 |
| // ditto for hasVisibleDescendant(), see https://bugs.webkit.org/show_bug.cgi?id=71277 |
| bool hasVisibleContent() const { return m_hasVisibleContent; } |
| bool hasVisibleDescendant() const { return m_hasVisibleDescendant; } |
| |
| void setHasVisibleContent(); |
| void dirtyVisibleContentStatus(); |
| |
| bool hasVisibleBoxDecorationsOrBackground() const; |
| bool hasVisibleBoxDecorations() const; |
| |
| struct PaintedContentRequest { |
| void makeStatesUndetermined() |
| { |
| if (hasPaintedContent == RequestState::Unknown) |
| hasPaintedContent = RequestState::Undetermined; |
| |
| if (hasSubpixelAntialiasedText == RequestState::Unknown) |
| hasSubpixelAntialiasedText = RequestState::Undetermined; |
| } |
| |
| void setHasPaintedContent() { hasPaintedContent = RequestState::True; } |
| void setHasSubpixelAntialiasedText() { hasSubpixelAntialiasedText = RequestState::True; } |
| |
| bool needToDeterminePaintedContentState() const { return hasPaintedContent == RequestState::Unknown; } |
| bool needToDetermineSubpixelAntialiasedTextState() const { return hasSubpixelAntialiasedText == RequestState::Unknown; } |
| |
| bool probablyHasPaintedContent() const { return hasPaintedContent == RequestState::True || hasPaintedContent == RequestState::Undetermined; } |
| bool probablyHasSubpixelAntialiasedText() const { return hasSubpixelAntialiasedText == RequestState::True || hasSubpixelAntialiasedText == RequestState::Undetermined; } |
| |
| bool isSatisfied() const { return hasPaintedContent != RequestState::Unknown && hasSubpixelAntialiasedText != RequestState::Unknown; } |
| |
| RequestState hasPaintedContent { RequestState::Unknown }; |
| RequestState hasSubpixelAntialiasedText { RequestState::DontCare }; |
| }; |
| |
| // Returns true if this layer has visible content (ignoring any child layers). |
| bool isVisuallyNonEmpty(PaintedContentRequest* = nullptr) const; |
| // True if this layer container renderers that paint. |
| bool hasNonEmptyChildRenderers(PaintedContentRequest&) const; |
| |
| // FIXME: We should ASSERT(!m_hasSelfPaintingLayerDescendantDirty); here but we hit the same bugs as visible content above. |
| // Part of the issue is with subtree relayout: we don't check if our ancestors have some descendant flags dirty, missing some updates. |
| bool hasSelfPaintingLayerDescendant() const { return m_hasSelfPaintingLayerDescendant; } |
| |
| // This returns true if we have an out of flow positioned descendant whose |
| // containing block is not a descendant of ours. If this is true, we cannot |
| // automatically opt into composited scrolling since this out of flow |
| // positioned descendant would become clipped by us, possibly altering the |
| // rendering of the page. |
| // FIXME: We should ASSERT(!m_hasOutOfFlowPositionedDescendantDirty); here but we may hit the same bugs as visible content above. |
| bool hasOutOfFlowPositionedDescendant() const { return m_hasOutOfFlowPositionedDescendant; } |
| |
| // Gets the nearest enclosing positioned ancestor layer (also includes |
| // the <html> layer and the root layer). |
| RenderLayer* enclosingAncestorForPosition(EPosition) const; |
| |
| // Returns the nearest enclosing layer that is scrollable. |
| RenderLayer* enclosingScrollableLayer() const; |
| |
| // The layer relative to which clipping rects for this layer are computed. |
| RenderLayer* clippingRootForPainting() const; |
| |
| RenderLayer* enclosingOverflowClipLayer(IncludeSelfOrNot) const; |
| |
| // Enclosing compositing layer; if includeSelf is true, may return this. |
| RenderLayer* enclosingCompositingLayer(IncludeSelfOrNot = IncludeSelf) const; |
| RenderLayer* enclosingCompositingLayerForRepaint(IncludeSelfOrNot = IncludeSelf) const; |
| // Ancestor compositing layer, excluding this. |
| RenderLayer* ancestorCompositingLayer() const { return enclosingCompositingLayer(ExcludeSelf); } |
| |
| RenderLayer* enclosingFilterLayer(IncludeSelfOrNot = IncludeSelf) const; |
| RenderLayer* enclosingFilterRepaintLayer() const; |
| void setFilterBackendNeedsRepaintingInRect(const LayoutRect&); |
| bool hasAncestorWithFilterOutsets() const; |
| |
| bool canUseConvertToLayerCoords() const |
| { |
| // These RenderObject have an impact on their layers' without them knowing about it. |
| return !renderer().hasTransform() && !renderer().isSVGRoot(); |
| } |
| |
| // FIXME: adjustForColumns allows us to position compositing layers in columns correctly, but eventually they need to be split across columns too. |
| enum ColumnOffsetAdjustment { DontAdjustForColumns, AdjustForColumns }; |
| void convertToPixelSnappedLayerCoords(const RenderLayer* ancestorLayer, IntPoint& location, ColumnOffsetAdjustment adjustForColumns = DontAdjustForColumns) const; |
| LayoutPoint convertToLayerCoords(const RenderLayer* ancestorLayer, const LayoutPoint&, ColumnOffsetAdjustment adjustForColumns = DontAdjustForColumns) const; |
| LayoutSize offsetFromAncestor(const RenderLayer*, ColumnOffsetAdjustment = DontAdjustForColumns) const; |
| |
| int zIndex() const { return renderer().style().zIndex(); } |
| |
| enum PaintLayerFlag { |
| PaintLayerHaveTransparency = 1 << 0, |
| PaintLayerAppliedTransform = 1 << 1, |
| PaintLayerTemporaryClipRects = 1 << 2, |
| PaintLayerPaintingReflection = 1 << 3, |
| PaintLayerPaintingOverlayScrollbars = 1 << 4, |
| PaintLayerPaintingCompositingBackgroundPhase = 1 << 5, |
| PaintLayerPaintingCompositingForegroundPhase = 1 << 6, |
| PaintLayerPaintingCompositingMaskPhase = 1 << 7, |
| PaintLayerPaintingCompositingClipPathPhase = 1 << 8, |
| PaintLayerPaintingCompositingScrollingPhase = 1 << 9, |
| PaintLayerPaintingOverflowContents = 1 << 10, |
| PaintLayerPaintingRootBackgroundOnly = 1 << 11, |
| PaintLayerPaintingSkipRootBackground = 1 << 12, |
| PaintLayerPaintingChildClippingMaskPhase = 1 << 13, |
| PaintLayerPaintingCompositingAllPhases = PaintLayerPaintingCompositingBackgroundPhase | PaintLayerPaintingCompositingForegroundPhase |
| }; |
| |
| typedef unsigned PaintLayerFlags; |
| |
| enum class SecurityOriginPaintPolicy { AnyOrigin, AccessibleOriginOnly }; |
| |
| // The two main functions that use the layer system. The paint method |
| // paints the layers that intersect the damage rect from back to |
| // front. The hitTest method looks for mouse events by walking |
| // layers that intersect the point from front to back. |
| void paint(GraphicsContext&, const LayoutRect& damageRect, const LayoutSize& subpixelOffset = LayoutSize(), PaintBehavior = PaintBehaviorNormal, |
| RenderObject* subtreePaintRoot = nullptr, PaintLayerFlags = 0, SecurityOriginPaintPolicy = SecurityOriginPaintPolicy::AnyOrigin); |
| bool hitTest(const HitTestRequest&, HitTestResult&); |
| bool hitTest(const HitTestRequest&, const HitTestLocation&, HitTestResult&); |
| void paintOverlayScrollbars(GraphicsContext&, const LayoutRect& damageRect, PaintBehavior, RenderObject* subtreePaintRoot = nullptr); |
| |
| struct ClipRectsContext { |
| ClipRectsContext(const RenderLayer* inRootLayer, ClipRectsType inClipRectsType, OverlayScrollbarSizeRelevancy inOverlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize, ShouldRespectOverflowClip inRespectOverflowClip = RespectOverflowClip) |
| : rootLayer(inRootLayer) |
| , clipRectsType(inClipRectsType) |
| , overlayScrollbarSizeRelevancy(inOverlayScrollbarSizeRelevancy) |
| , respectOverflowClip(inRespectOverflowClip) |
| { } |
| const RenderLayer* rootLayer; |
| ClipRectsType clipRectsType; |
| OverlayScrollbarSizeRelevancy overlayScrollbarSizeRelevancy; |
| ShouldRespectOverflowClip respectOverflowClip; |
| }; |
| |
| // This method figures out our layerBounds in coordinates relative to |
| // |rootLayer}. It also computes our background and foreground clip rects |
| // for painting/event handling. |
| // Pass offsetFromRoot if known. |
| void calculateRects(const ClipRectsContext&, const LayoutRect& paintDirtyRect, LayoutRect& layerBounds, |
| ClipRect& backgroundRect, ClipRect& foregroundRect, const LayoutSize& offsetFromRoot) const; |
| |
| // Public just for RenderTreeAsText. |
| void collectFragments(LayerFragments&, const RenderLayer* rootLayer, const LayoutRect& dirtyRect, |
| PaginationInclusionMode, |
| ClipRectsType, OverlayScrollbarSizeRelevancy inOverlayScrollbarSizeRelevancy, ShouldRespectOverflowClip, const LayoutSize& offsetFromRoot, |
| const LayoutRect* layerBoundingBox = nullptr, ShouldApplyRootOffsetToFragments = IgnoreRootOffsetForFragments); |
| |
| LayoutRect childrenClipRect() const; // Returns the foreground clip rect of the layer in the document's coordinate space. |
| LayoutRect selfClipRect() const; // Returns the background clip rect of the layer in the document's coordinate space. |
| LayoutRect localClipRect(bool& clipExceedsBounds) const; // Returns the background clip rect of the layer in the local coordinate space. |
| |
| // Pass offsetFromRoot if known. |
| bool intersectsDamageRect(const LayoutRect& layerBounds, const LayoutRect& damageRect, const RenderLayer* rootLayer, const LayoutSize& offsetFromRoot, const LayoutRect* cachedBoundingBox = nullptr) const; |
| |
| enum CalculateLayerBoundsFlag { |
| IncludeSelfTransform = 1 << 0, |
| UseLocalClipRectIfPossible = 1 << 1, |
| IncludeLayerFilterOutsets = 1 << 2, |
| ExcludeHiddenDescendants = 1 << 3, |
| DontConstrainForMask = 1 << 4, |
| IncludeCompositedDescendants = 1 << 5, |
| UseFragmentBoxesExcludingCompositing = 1 << 6, |
| UseFragmentBoxesIncludingCompositing = 1 << 7, |
| DefaultCalculateLayerBoundsFlags = IncludeSelfTransform | UseLocalClipRectIfPossible | IncludeLayerFilterOutsets | UseFragmentBoxesExcludingCompositing |
| }; |
| typedef unsigned CalculateLayerBoundsFlags; |
| |
| // Bounding box relative to some ancestor layer. Pass offsetFromRoot if known. |
| LayoutRect boundingBox(const RenderLayer* rootLayer, const LayoutSize& offsetFromRoot = LayoutSize(), CalculateLayerBoundsFlags = 0) const; |
| // Bounding box in the coordinates of this layer. |
| LayoutRect localBoundingBox(CalculateLayerBoundsFlags = 0) const; |
| // Deprecated: Pixel snapped bounding box relative to the root. |
| WEBCORE_EXPORT IntRect absoluteBoundingBox() const; |
| // Device pixel snapped bounding box relative to the root. absoluteBoundingBox() callers will be directed to this. |
| FloatRect absoluteBoundingBoxForPainting() const; |
| |
| // Bounds used for layer overlap testing in RenderLayerCompositor. |
| LayoutRect overlapBounds() const { return overlapBoundsIncludeChildren() ? calculateLayerBounds(this, LayoutSize()) : localBoundingBox(); } |
| |
| // Takes transform animations into account, returning true if they could be cheaply computed. |
| // Unlike overlapBounds, these bounds include descendant layers. |
| bool getOverlapBoundsIncludingChildrenAccountingForTransformAnimations(LayoutRect&, CalculateLayerBoundsFlags additionalFlags = 0) const; |
| |
| // If true, this layer's children are included in its bounds for overlap testing. |
| // We can't rely on the children's positions if this layer has a filter that could have moved the children's pixels around. |
| bool overlapBoundsIncludeChildren() const { return hasFilter() && renderer().style().filter().hasFilterThatMovesPixels(); } |
| |
| // Can pass offsetFromRoot if known. |
| LayoutRect calculateLayerBounds(const RenderLayer* ancestorLayer, const LayoutSize& offsetFromRoot, CalculateLayerBoundsFlags = DefaultCalculateLayerBoundsFlags) const; |
| |
| // Return a cached repaint rect, computed relative to the layer renderer's containerForRepaint. |
| bool hasComputedRepaintRects() const { return renderer().hasRepaintLayoutRects(); } |
| LayoutRect repaintRectIncludingNonCompositingDescendants() const; |
| |
| void setRepaintStatus(RepaintStatus status) { m_repaintStatus = status; } |
| RepaintStatus repaintStatus() const { return static_cast<RepaintStatus>(m_repaintStatus); } |
| |
| LayoutUnit staticInlinePosition() const { return m_staticInlinePosition; } |
| LayoutUnit staticBlockPosition() const { return m_staticBlockPosition; } |
| |
| void setStaticInlinePosition(LayoutUnit position) { m_staticInlinePosition = position; } |
| void setStaticBlockPosition(LayoutUnit position) { m_staticBlockPosition = position; } |
| |
| #if PLATFORM(IOS) |
| bool adjustForIOSCaretWhenScrolling() const { return m_adjustForIOSCaretWhenScrolling; } |
| void setAdjustForIOSCaretWhenScrolling(bool adjustForIOSCaretWhenScrolling) { m_adjustForIOSCaretWhenScrolling = adjustForIOSCaretWhenScrolling; } |
| #endif |
| |
| bool hasTransform() const { return renderer().hasTransform(); } |
| // Note that this transform has the transform-origin baked in. |
| TransformationMatrix* transform() const { return m_transform.get(); } |
| // currentTransform computes a transform which takes accelerated animations into account. The |
| // resulting transform has transform-origin baked in. If the layer does not have a transform, |
| // returns the identity matrix. |
| TransformationMatrix currentTransform(RenderStyle::ApplyTransformOrigin = RenderStyle::IncludeTransformOrigin) const; |
| TransformationMatrix renderableTransform(PaintBehavior) const; |
| |
| // Get the perspective transform, which is applied to transformed sublayers. |
| // Returns true if the layer has a -webkit-perspective. |
| // Note that this transform has the perspective-origin baked in. |
| TransformationMatrix perspectiveTransform() const; |
| FloatPoint perspectiveOrigin() const; |
| bool preserves3D() const { return renderer().style().transformStyle3D() == TransformStyle3DPreserve3D; } |
| bool has3DTransform() const { return m_transform && !m_transform->isAffine(); } |
| |
| void filterNeedsRepaint(); |
| bool hasFilter() const { return renderer().hasFilter(); } |
| bool hasBackdropFilter() const |
| { |
| #if ENABLE(FILTERS_LEVEL_2) |
| return renderer().hasBackdropFilter(); |
| #else |
| return false; |
| #endif |
| } |
| |
| #if ENABLE(CSS_COMPOSITING) |
| bool hasBlendMode() const { return renderer().hasBlendMode(); } |
| BlendMode blendMode() const { return static_cast<BlendMode>(m_blendMode); } |
| |
| bool isolatesCompositedBlending() const { return m_hasNotIsolatedCompositedBlendingDescendants && isStackingContext(); } |
| bool hasNotIsolatedCompositedBlendingDescendants() const { return m_hasNotIsolatedCompositedBlendingDescendants; } |
| void setHasNotIsolatedCompositedBlendingDescendants(bool hasNotIsolatedCompositedBlendingDescendants) |
| { |
| m_hasNotIsolatedCompositedBlendingDescendants = hasNotIsolatedCompositedBlendingDescendants; |
| } |
| |
| bool isolatesBlending() const { return hasNotIsolatedBlendingDescendants() && isStackingContext(); } |
| |
| // FIXME: We should ASSERT(!m_hasNotIsolatedBlendingDescendantsStatusDirty); here but we hit the same bugs as visible content above. |
| bool hasNotIsolatedBlendingDescendants() const { return m_hasNotIsolatedBlendingDescendants; } |
| bool hasNotIsolatedBlendingDescendantsStatusDirty() const { return m_hasNotIsolatedBlendingDescendantsStatusDirty; } |
| #else |
| bool hasBlendMode() const { return false; } |
| bool isolatesCompositedBlending() const { return false; } |
| bool isolatesBlending() const { return false; } |
| bool hasNotIsolatedBlendingDescendantsStatusDirty() const { return false; } |
| #endif |
| |
| bool isComposited() const { return m_backing != 0; } |
| bool hasCompositingDescendant() const { return m_hasCompositingDescendant; } |
| bool hasCompositedMask() const; |
| RenderLayerBacking* backing() const { return m_backing.get(); } |
| RenderLayerBacking* ensureBacking(); |
| void clearBacking(bool layerBeingDestroyed = false); |
| GraphicsLayer* layerForScrolling() const override; |
| GraphicsLayer* layerForHorizontalScrollbar() const override; |
| GraphicsLayer* layerForVerticalScrollbar() const override; |
| GraphicsLayer* layerForScrollCorner() const override; |
| bool usesCompositedScrolling() const override; |
| bool usesAsyncScrolling() const override; |
| WEBCORE_EXPORT bool needsCompositedScrolling() const; |
| |
| bool paintsWithTransparency(PaintBehavior paintBehavior) const |
| { |
| return (isTransparent() || hasBlendMode() || (isolatesBlending() && !renderer().isDocumentElementRenderer())) && ((paintBehavior & PaintBehaviorFlattenCompositingLayers) || !isComposited()); |
| } |
| |
| bool paintsWithTransform(PaintBehavior) const; |
| bool shouldPaintMask(PaintBehavior, PaintLayerFlags) const; |
| bool shouldApplyClipPath(PaintBehavior, PaintLayerFlags) const; |
| |
| // Returns true if background phase is painted opaque in the given rect. |
| // The query rect is given in local coordinates. |
| bool backgroundIsKnownToBeOpaqueInRect(const LayoutRect&) const; |
| |
| bool scrollingMayRevealBackground() const; |
| |
| bool containsDirtyOverlayScrollbars() const { return m_containsDirtyOverlayScrollbars; } |
| void setContainsDirtyOverlayScrollbars(bool dirtyScrollbars) { m_containsDirtyOverlayScrollbars = dirtyScrollbars; } |
| |
| bool paintsWithFilters() const; |
| bool requiresFullLayerImageForFilters() const; |
| FilterEffectRenderer* filterRenderer() const; |
| |
| #if !ASSERT_DISABLED |
| bool layerListMutationAllowed() const { return m_layerListMutationAllowed; } |
| void setLayerListMutationAllowed(bool flag) { m_layerListMutationAllowed = flag; } |
| #endif |
| |
| Element* enclosingElement() const; |
| |
| enum ViewportConstrainedNotCompositedReason { |
| NoNotCompositedReason, |
| NotCompositedForBoundsOutOfView, |
| NotCompositedForNonViewContainer, |
| NotCompositedForNoVisibleContent, |
| }; |
| |
| void setViewportConstrainedNotCompositedReason(ViewportConstrainedNotCompositedReason reason) { m_viewportConstrainedNotCompositedReason = reason; } |
| ViewportConstrainedNotCompositedReason viewportConstrainedNotCompositedReason() const { return static_cast<ViewportConstrainedNotCompositedReason>(m_viewportConstrainedNotCompositedReason); } |
| |
| bool isRenderFragmentedFlow() const { return renderer().isRenderFragmentedFlow(); } |
| bool isOutOfFlowRenderFragmentedFlow() const { return renderer().isOutOfFlowRenderFragmentedFlow(); } |
| bool isInsideFragmentedFlow() const { return renderer().fragmentedFlowState() != RenderObject::NotInsideFragmentedFlow; } |
| bool isDirtyRenderFragmentedFlow() const |
| { |
| ASSERT(isRenderFragmentedFlow()); |
| return m_zOrderListsDirty || m_normalFlowListDirty; |
| } |
| |
| RenderLayer* enclosingFragmentedFlowAncestor() const; |
| |
| bool shouldPlaceBlockDirectionScrollbarOnLeft() const final { return renderer().shouldPlaceBlockDirectionScrollbarOnLeft(); } |
| |
| void simulateFrequentPaint() { SinglePaintFrequencyTracking { m_paintFrequencyTracker }; } |
| bool paintingFrequently() const { return m_paintFrequencyTracker.paintingFrequently(); } |
| |
| private: |
| enum CollectLayersBehavior { StopAtStackingContexts, StopAtStackingContainers }; |
| |
| struct LayerPaintingInfo { |
| LayerPaintingInfo(RenderLayer* inRootLayer, const LayoutRect& inDirtyRect, PaintBehavior inPaintBehavior, const LayoutSize& inSubpixelOffset, RenderObject* inSubtreePaintRoot = nullptr, OverlapTestRequestMap* inOverlapTestRequests = nullptr, bool inRequireSecurityOriginAccessForWidgets = false) |
| : rootLayer(inRootLayer) |
| , subtreePaintRoot(inSubtreePaintRoot) |
| , paintDirtyRect(inDirtyRect) |
| , subpixelOffset(inSubpixelOffset) |
| , overlapTestRequests(inOverlapTestRequests) |
| , paintBehavior(inPaintBehavior) |
| , requireSecurityOriginAccessForWidgets(inRequireSecurityOriginAccessForWidgets) |
| { } |
| |
| RenderLayer* rootLayer; |
| RenderObject* subtreePaintRoot; // Only paint descendants of this object. |
| LayoutRect paintDirtyRect; // Relative to rootLayer; |
| LayoutSize subpixelOffset; |
| OverlapTestRequestMap* overlapTestRequests; // May be null. |
| PaintBehavior paintBehavior; |
| bool requireSecurityOriginAccessForWidgets; |
| bool clipToDirtyRect { true }; |
| }; |
| |
| // Compute, cache and return clip rects computed with the given layer as the root. |
| Ref<ClipRects> updateClipRects(const ClipRectsContext&); |
| // Compute and return the clip rects. If useCached is true, will used previously computed clip rects on ancestors |
| // (rather than computing them all from scratch up the parent chain). |
| void calculateClipRects(const ClipRectsContext&, ClipRects&) const; |
| ClipRects* clipRects(const ClipRectsContext&) const; |
| |
| void updateZOrderLists(); |
| void rebuildZOrderLists(); |
| void rebuildZOrderLists(CollectLayersBehavior, std::unique_ptr<Vector<RenderLayer*>>&, std::unique_ptr<Vector<RenderLayer*>>&); |
| void clearZOrderLists(); |
| |
| void updateNormalFlowList(); |
| |
| // Non-auto z-index always implies stacking context here, because StyleResolver::adjustRenderStyle already adjusts z-index |
| // based on positioning and other criteria. |
| bool isStackingContext(const RenderStyle* style) const { return !style->hasAutoZIndex() || isRenderViewLayer() || m_forcedStackingContext; } |
| |
| bool isDirtyStackingContainer() const { return m_zOrderListsDirty && isStackingContainer(); } |
| |
| void setAncestorChainHasSelfPaintingLayerDescendant(); |
| void dirtyAncestorChainHasSelfPaintingLayerDescendantStatus(); |
| |
| bool acceleratedCompositingForOverflowScrollEnabled() const; |
| void updateDescendantsAreContiguousInStackingOrder(); |
| void updateDescendantsAreContiguousInStackingOrderRecursive(const HashMap<const RenderLayer*, int>&, int& minIndex, int& maxIndex, int& count, bool firstIteration); |
| |
| void computeRepaintRects(const RenderLayerModelObject* repaintContainer, const RenderGeometryMap* = nullptr); |
| void computeRepaintRectsIncludingDescendants(); |
| void clearRepaintRects(); |
| |
| LayoutRect clipRectRelativeToAncestor(RenderLayer* ancestor, LayoutSize offsetFromAncestor, const LayoutRect& constrainingRect) const; |
| |
| void clipToRect(GraphicsContext&, const LayerPaintingInfo&, const ClipRect&, BorderRadiusClippingRule = IncludeSelfForBorderRadius); |
| void restoreClip(GraphicsContext&, const LayerPaintingInfo&, const ClipRect&); |
| |
| bool shouldRepaintAfterLayout() const; |
| |
| void updateSelfPaintingLayer(); |
| void updateStackingContextsAfterStyleChange(const RenderStyle* oldStyle); |
| |
| void updateScrollbarsAfterStyleChange(const RenderStyle* oldStyle); |
| void updateScrollbarsAfterLayout(); |
| |
| void setAncestorChainHasOutOfFlowPositionedDescendant(RenderBlock* containingBlock); |
| void dirtyAncestorChainHasOutOfFlowPositionedDescendantStatus(); |
| void updateOutOfFlowPositioned(const RenderStyle* oldStyle); |
| |
| void updateNeedsCompositedScrolling(); |
| |
| // Returns true if the position changed. |
| bool updateLayerPosition(); |
| |
| void updateLayerPositions(RenderGeometryMap* = nullptr, UpdateLayerPositionsFlags = defaultFlags); |
| |
| enum UpdateLayerPositionsAfterScrollFlag { |
| NoFlag = 0, |
| IsOverflowScroll = 1 << 0, |
| HasSeenViewportConstrainedAncestor = 1 << 1, |
| HasSeenAncestorWithOverflowClip = 1 << 2, |
| HasChangedAncestor = 1 << 3 |
| }; |
| typedef unsigned UpdateLayerPositionsAfterScrollFlags; |
| void updateLayerPositionsAfterScroll(RenderGeometryMap*, UpdateLayerPositionsAfterScrollFlags = NoFlag); |
| |
| ScrollOffset clampScrollOffset(const ScrollOffset&) const; |
| |
| RenderLayer* enclosingPaginationLayerInSubtree(const RenderLayer* rootLayer, PaginationInclusionMode) const; |
| |
| void setNextSibling(RenderLayer* next) { m_next = next; } |
| void setPreviousSibling(RenderLayer* prev) { m_previous = prev; } |
| void setParent(RenderLayer* parent); |
| void setFirstChild(RenderLayer* first) { m_first = first; } |
| void setLastChild(RenderLayer* last) { m_last = last; } |
| |
| LayoutPoint renderBoxLocation() const { return is<RenderBox>(renderer()) ? downcast<RenderBox>(renderer()).location() : LayoutPoint(); } |
| |
| void collectLayers(bool includeHiddenLayers, CollectLayersBehavior, std::unique_ptr<Vector<RenderLayer*>>&, std::unique_ptr<Vector<RenderLayer*>>&); |
| |
| void updateCompositingAndLayerListsIfNeeded(); |
| |
| bool setupFontSubpixelQuantization(GraphicsContext&, bool& didQuantizeFonts); |
| |
| Path computeClipPath(const LayoutSize& offsetFromRoot, LayoutRect& rootRelativeBounds, WindRule&) const; |
| |
| bool setupClipPath(GraphicsContext&, const LayerPaintingInfo&, const LayoutSize& offsetFromRoot, LayoutRect& rootRelativeBounds, bool& rootRelativeBoundsComputed); |
| |
| class FilterInfo; |
| std::pair<FilterInfo*, std::unique_ptr<FilterEffectRendererHelper>> filterPainter(GraphicsContext&, PaintLayerFlags) const; |
| bool hasFilterThatIsPainting(GraphicsContext&, PaintLayerFlags) const; |
| std::unique_ptr<FilterEffectRendererHelper> setupFilters(GraphicsContext&, LayerPaintingInfo&, PaintLayerFlags, const LayoutSize& offsetFromRoot, LayoutRect& rootRelativeBounds, bool& rootRelativeBoundsComputed); |
| void applyFilters(FilterEffectRendererHelper*, GraphicsContext& originalContext, const LayerPaintingInfo&, const LayerFragments&); |
| |
| void paintLayer(GraphicsContext&, const LayerPaintingInfo&, PaintLayerFlags); |
| void paintLayerContentsAndReflection(GraphicsContext&, const LayerPaintingInfo&, PaintLayerFlags); |
| void paintLayerByApplyingTransform(GraphicsContext&, const LayerPaintingInfo&, PaintLayerFlags, const LayoutSize& translationOffset = LayoutSize()); |
| void paintLayerContents(GraphicsContext&, const LayerPaintingInfo&, PaintLayerFlags); |
| void paintList(Vector<RenderLayer*>*, GraphicsContext&, const LayerPaintingInfo&, PaintLayerFlags); |
| |
| void updatePaintingInfoForFragments(LayerFragments&, const LayerPaintingInfo&, PaintLayerFlags, bool shouldPaintContent, const LayoutSize& offsetFromRoot); |
| void paintBackgroundForFragments(const LayerFragments&, GraphicsContext&, GraphicsContext& transparencyLayerContext, |
| const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, const LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer); |
| void paintForegroundForFragments(const LayerFragments&, GraphicsContext&, GraphicsContext& transparencyLayerContext, |
| const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, const LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer); |
| void paintForegroundForFragmentsWithPhase(PaintPhase, const LayerFragments&, GraphicsContext&, const LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer); |
| void paintOutlineForFragments(const LayerFragments&, GraphicsContext&, const LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer); |
| void paintOverflowControlsForFragments(const LayerFragments&, GraphicsContext&, const LayerPaintingInfo&); |
| void paintMaskForFragments(const LayerFragments&, GraphicsContext&, const LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer); |
| void paintChildClippingMaskForFragments(const LayerFragments&, GraphicsContext&, const LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer); |
| void paintTransformedLayerIntoFragments(GraphicsContext&, const LayerPaintingInfo&, PaintLayerFlags); |
| |
| RenderLayer* transparentPaintingAncestor(); |
| void beginTransparencyLayers(GraphicsContext&, const LayerPaintingInfo&, const LayoutRect& dirtyRect); |
| |
| RenderLayer* hitTestLayer(RenderLayer* rootLayer, RenderLayer* containerLayer, const HitTestRequest& request, HitTestResult& result, |
| const LayoutRect& hitTestRect, const HitTestLocation&, bool appliedTransform, |
| const HitTestingTransformState* = nullptr, double* zOffset = nullptr); |
| RenderLayer* hitTestLayerByApplyingTransform(RenderLayer* rootLayer, RenderLayer* containerLayer, const HitTestRequest&, HitTestResult&, |
| const LayoutRect& hitTestRect, const HitTestLocation&, const HitTestingTransformState* = nullptr, double* zOffset = nullptr, |
| const LayoutSize& translationOffset = LayoutSize()); |
| RenderLayer* hitTestList(Vector<RenderLayer*>*, RenderLayer* rootLayer, const HitTestRequest& request, HitTestResult& result, |
| const LayoutRect& hitTestRect, const HitTestLocation&, |
| const HitTestingTransformState*, double* zOffsetForDescendants, double* zOffset, |
| const HitTestingTransformState* unflattenedTransformState, bool depthSortDescendants); |
| |
| Ref<HitTestingTransformState> createLocalTransformState(RenderLayer* rootLayer, RenderLayer* containerLayer, |
| const LayoutRect& hitTestRect, const HitTestLocation&, |
| const HitTestingTransformState* containerTransformState, |
| const LayoutSize& translationOffset = LayoutSize()) const; |
| |
| bool hitTestContents(const HitTestRequest&, HitTestResult&, const LayoutRect& layerBounds, const HitTestLocation&, HitTestFilter) const; |
| bool hitTestContentsForFragments(const LayerFragments&, const HitTestRequest&, HitTestResult&, const HitTestLocation&, HitTestFilter, bool& insideClipRect) const; |
| bool hitTestResizerInFragments(const LayerFragments&, const HitTestLocation&) const; |
| RenderLayer* hitTestTransformedLayerInFragments(RenderLayer* rootLayer, RenderLayer* containerLayer, const HitTestRequest&, HitTestResult&, |
| const LayoutRect& hitTestRect, const HitTestLocation&, const HitTestingTransformState* = nullptr, double* zOffset = nullptr); |
| |
| bool listBackgroundIsKnownToBeOpaqueInRect(const Vector<RenderLayer*>*, const LayoutRect&) const; |
| |
| void computeScrollDimensions(); |
| bool hasHorizontalOverflow() const; |
| bool hasVerticalOverflow() const; |
| bool hasScrollableHorizontalOverflow() const; |
| bool hasScrollableVerticalOverflow() const; |
| |
| bool showsOverflowControls() const; |
| |
| bool shouldBeNormalFlowOnly() const; |
| bool shouldBeSelfPaintingLayer() const; |
| |
| int scrollOffset(ScrollbarOrientation) const override; |
| |
| // ScrollableArea interface |
| void invalidateScrollbarRect(Scrollbar&, const IntRect&) override; |
| void invalidateScrollCornerRect(const IntRect&) override; |
| bool isActive() const override; |
| bool isScrollCornerVisible() const override; |
| IntRect scrollCornerRect() const override; |
| IntRect convertFromScrollbarToContainingView(const Scrollbar&, const IntRect&) const override; |
| IntRect convertFromContainingViewToScrollbar(const Scrollbar&, const IntRect&) const override; |
| IntPoint convertFromScrollbarToContainingView(const Scrollbar&, const IntPoint&) const override; |
| IntPoint convertFromContainingViewToScrollbar(const Scrollbar&, const IntPoint&) const override; |
| int scrollSize(ScrollbarOrientation) const override; |
| void setScrollOffset(const ScrollOffset&) override; |
| |
| IntRect visibleContentRectInternal(VisibleContentRectIncludesScrollbars, VisibleContentRectBehavior) const override; |
| IntSize visibleSize() const override; |
| IntSize contentsSize() const override; |
| IntSize overhangAmount() const override; |
| IntPoint lastKnownMousePosition() const override; |
| bool isHandlingWheelEvent() const override; |
| bool shouldSuspendScrollAnimations() const override; |
| IntRect scrollableAreaBoundingBox(bool* isInsideFixed = nullptr) const override; |
| bool isRubberBandInProgress() const override; |
| bool forceUpdateScrollbarsOnMainThreadForPerformanceTesting() const override; |
| #if ENABLE(CSS_SCROLL_SNAP) |
| bool isScrollSnapInProgress() const override; |
| #endif |
| bool usesMockScrollAnimator() const override; |
| void logMockScrollAnimatorMessage(const String&) const override; |
| |
| #if PLATFORM(IOS) |
| void registerAsTouchEventListenerForScrolling(); |
| void unregisterAsTouchEventListenerForScrolling(); |
| #endif |
| |
| // Rectangle encompassing the scroll corner and resizer rect. |
| LayoutRect scrollCornerAndResizerRect() const; |
| |
| // NOTE: This should only be called by the overriden setScrollOffset from ScrollableArea. |
| void scrollTo(const ScrollPosition&); |
| void updateCompositingLayersAfterScroll(); |
| |
| IntSize scrollbarOffset(const Scrollbar&) const; |
| |
| void updateScrollableAreaSet(bool hasOverflow); |
| |
| bool allowsCurrentScroll() const; |
| |
| void dirtyAncestorChainVisibleDescendantStatus(); |
| void setAncestorChainHasVisibleDescendant(); |
| |
| void updateDescendantDependentFlags(HashSet<const RenderObject*>* outOfFlowDescendantContainingBlocks = nullptr); |
| |
| bool has3DTransformedDescendant() const { return m_has3DTransformedDescendant; } |
| |
| bool hasTransformedAncestor() const { return m_hasTransformedAncestor; } |
| bool has3DTransformedAncestor() const { return m_has3DTransformedAncestor; } |
| |
| void dirty3DTransformedDescendantStatus(); |
| // Both updates the status, and returns true if descendants of this have 3d. |
| bool update3DTransformedDescendantStatus(); |
| |
| void createReflection(); |
| void removeReflection(); |
| |
| RenderStyle createReflectionStyle(); |
| bool paintingInsideReflection() const { return m_paintingInsideReflection; } |
| void setPaintingInsideReflection(bool b) { m_paintingInsideReflection = b; } |
| |
| void updateOrRemoveFilterClients(); |
| void updateOrRemoveFilterEffectRenderer(); |
| |
| #if ENABLE(CSS_COMPOSITING) |
| void updateAncestorChainHasBlendingDescendants(); |
| void dirtyAncestorChainHasBlendingDescendants(); |
| #endif |
| |
| Ref<ClipRects> parentClipRects(const ClipRectsContext&) const; |
| ClipRect backgroundClipRect(const ClipRectsContext&) const; |
| |
| RenderLayer* enclosingTransformedAncestor() const; |
| |
| LayoutRect getRectToExpose(const LayoutRect& visibleRect, const LayoutRect& exposeRect, bool insideFixed, const ScrollAlignment& alignX, const ScrollAlignment& alignY) const; |
| |
| // Convert a point in absolute coords into layer coords, taking transforms into account |
| LayoutPoint absoluteToContents(const LayoutPoint&) const; |
| |
| void positionOverflowControls(const IntSize&); |
| void updateScrollCornerStyle(); |
| void clearScrollCorner(); |
| void updateResizerStyle(); |
| void clearResizer(); |
| |
| void drawPlatformResizerImage(GraphicsContext&, const LayoutRect& resizerCornerRect); |
| |
| void updatePagination(); |
| |
| void setHasCompositingDescendant(bool b) { m_hasCompositingDescendant = b; } |
| |
| enum class IndirectCompositingReason { |
| None, |
| Stacking, |
| Overlap, |
| BackgroundLayer, |
| GraphicalEffect, // opacity, mask, filter, transform etc. |
| Perspective, |
| Preserve3D |
| }; |
| |
| void setIndirectCompositingReason(IndirectCompositingReason reason) { m_indirectCompositingReason = static_cast<unsigned>(reason); } |
| IndirectCompositingReason indirectCompositingReason() const { return static_cast<IndirectCompositingReason>(m_indirectCompositingReason); } |
| bool mustCompositeForIndirectReasons() const { return m_indirectCompositingReason; } |
| |
| // Returns true if z ordering would not change if this layer were a stacking container. |
| bool canBeStackingContainer() const; |
| |
| friend class RenderLayerBacking; |
| friend class RenderLayerCompositor; |
| friend class RenderLayerModelObject; |
| |
| LayoutUnit overflowTop() const; |
| LayoutUnit overflowBottom() const; |
| LayoutUnit overflowLeft() const; |
| LayoutUnit overflowRight() const; |
| |
| IntRect rectForHorizontalScrollbar(const IntRect& borderBoxRect) const; |
| IntRect rectForVerticalScrollbar(const IntRect& borderBoxRect) const; |
| |
| LayoutUnit verticalScrollbarStart(int minX, int maxX) const; |
| LayoutUnit horizontalScrollbarStart(int minX) const; |
| |
| bool overflowControlsIntersectRect(const IntRect& localRect) const; |
| |
| // The bitfields are up here so they will fall into the padding from ScrollableArea on 64-bit. |
| |
| const bool m_isRenderViewLayer : 1; |
| const bool m_forcedStackingContext : 1; |
| |
| // Keeps track of whether the layer is currently resizing, so events can cause resizing to start and stop. |
| bool m_inResizeMode : 1; |
| |
| bool m_scrollDimensionsDirty : 1; |
| bool m_zOrderListsDirty : 1; |
| bool m_normalFlowListDirty: 1; |
| bool m_isNormalFlowOnly : 1; |
| |
| bool m_isSelfPaintingLayer : 1; |
| |
| // If have no self-painting descendants, we don't have to walk our children during painting. This can lead to |
| // significant savings, especially if the tree has lots of non-self-painting layers grouped together (e.g. table cells). |
| bool m_hasSelfPaintingLayerDescendant : 1; |
| bool m_hasSelfPaintingLayerDescendantDirty : 1; |
| |
| // If we have no out of flow positioned descendants and no non-descendant |
| // appears between our descendants in stacking order, then we may become a |
| // stacking context. |
| bool m_hasOutOfFlowPositionedDescendant : 1; |
| bool m_hasOutOfFlowPositionedDescendantDirty : 1; |
| |
| bool m_needsCompositedScrolling : 1; |
| |
| // If this is true, then no non-descendant appears between any of our |
| // descendants in stacking order. This is one of the requirements of being |
| // able to safely become a stacking context. |
| bool m_descendantsAreContiguousInStackingOrder : 1; |
| |
| bool m_usedTransparency : 1; // Tracks whether we need to close a transparent layer, i.e., whether |
| // we ended up painting this layer or any descendants (and therefore need to |
| // blend). |
| bool m_paintingInsideReflection : 1; // A state bit tracking if we are painting inside a replica. |
| bool m_inOverflowRelayout : 1; |
| unsigned m_repaintStatus : 2; // RepaintStatus |
| |
| bool m_visibleContentStatusDirty : 1; |
| bool m_hasVisibleContent : 1; |
| bool m_visibleDescendantStatusDirty : 1; |
| bool m_hasVisibleDescendant : 1; |
| bool m_registeredScrollableArea : 1; |
| |
| bool m_3DTransformedDescendantStatusDirty : 1; |
| bool m_has3DTransformedDescendant : 1; // Set on a stacking context layer that has 3D descendants anywhere |
| // in a preserves3D hierarchy. Hint to do 3D-aware hit testing. |
| bool m_hasCompositingDescendant : 1; // In the z-order tree. |
| |
| bool m_hasTransformedAncestor : 1; |
| bool m_has3DTransformedAncestor : 1; |
| |
| unsigned m_indirectCompositingReason : 3; |
| unsigned m_viewportConstrainedNotCompositedReason : 2; |
| |
| #if PLATFORM(IOS) |
| bool m_adjustForIOSCaretWhenScrolling : 1; |
| #if ENABLE(IOS_TOUCH_EVENTS) |
| bool m_registeredAsTouchEventListenerForScrolling : 1; |
| #endif |
| bool m_inUserScroll : 1; |
| bool m_requiresScrollBoundsOriginUpdate : 1; |
| #endif |
| |
| bool m_containsDirtyOverlayScrollbars : 1; |
| bool m_updatingMarqueePosition : 1; |
| |
| #if !ASSERT_DISABLED |
| bool m_layerListMutationAllowed : 1; |
| #endif |
| |
| bool m_hasFilterInfo : 1; |
| |
| #if ENABLE(CSS_COMPOSITING) |
| unsigned m_blendMode : 5; |
| bool m_hasNotIsolatedCompositedBlendingDescendants : 1; |
| bool m_hasNotIsolatedBlendingDescendants : 1; |
| bool m_hasNotIsolatedBlendingDescendantsStatusDirty : 1; |
| #endif |
| |
| RenderLayerModelObject& m_renderer; |
| |
| RenderLayer* m_parent; |
| RenderLayer* m_previous; |
| RenderLayer* m_next; |
| RenderLayer* m_first; |
| RenderLayer* m_last; |
| |
| // Our current relative position offset. |
| LayoutSize m_offsetForInFlowPosition; |
| |
| // Our (x,y) coordinates are in our parent layer's coordinate space. |
| LayoutPoint m_topLeft; |
| |
| // The layer's width/height |
| IntSize m_layerSize; |
| |
| ScrollPosition m_scrollPosition; |
| std::optional<ScrollPosition> m_postLayoutScrollPosition; |
| |
| // The width/height of our scrolled area. |
| IntSize m_scrollSize; |
| |
| // For layers with overflow, we have a pair of scrollbars. |
| RefPtr<Scrollbar> m_hBar; |
| RefPtr<Scrollbar> m_vBar; |
| |
| // For layers that establish stacking contexts, m_posZOrderList holds a sorted list of all the |
| // descendant layers within the stacking context that have z-indices of 0 or greater |
| // (auto will count as 0). m_negZOrderList holds descendants within our stacking context with negative |
| // z-indices. |
| std::unique_ptr<Vector<RenderLayer*>> m_posZOrderList; |
| std::unique_ptr<Vector<RenderLayer*>> m_negZOrderList; |
| |
| // This list contains child layers that cannot create stacking contexts. For now it is just |
| // overflow layers, but that may change in the future. |
| std::unique_ptr<Vector<RenderLayer*>> m_normalFlowList; |
| |
| std::unique_ptr<ClipRectsCache> m_clipRectsCache; |
| |
| IntPoint m_cachedOverlayScrollbarOffset; |
| |
| std::unique_ptr<RenderMarquee> m_marquee; // Used for <marquee>. |
| |
| // Cached normal flow values for absolute positioned elements with static left/top values. |
| LayoutUnit m_staticInlinePosition; |
| LayoutUnit m_staticBlockPosition; |
| |
| std::unique_ptr<TransformationMatrix> m_transform; |
| |
| // May ultimately be extended to many replicas (with their own paint order). |
| RenderPtr<RenderReplica> m_reflection; |
| |
| // Renderers to hold our custom scroll corner and resizer. |
| RenderPtr<RenderScrollbarPart> m_scrollCorner; |
| RenderPtr<RenderScrollbarPart> m_resizer; |
| |
| // Pointer to the enclosing RenderLayer that caused us to be paginated. It is 0 if we are not paginated. |
| RenderLayer* m_enclosingPaginationLayer; |
| |
| IntRect m_blockSelectionGapsBounds; |
| |
| std::unique_ptr<RenderLayerBacking> m_backing; |
| |
| PaintFrequencyTracker m_paintFrequencyTracker; |
| }; |
| |
| inline void RenderLayer::clearZOrderLists() |
| { |
| ASSERT(!isStackingContainer()); |
| ASSERT(m_layerListMutationAllowed); |
| |
| m_posZOrderList = nullptr; |
| m_negZOrderList = nullptr; |
| } |
| |
| inline void RenderLayer::updateZOrderLists() |
| { |
| if (!m_zOrderListsDirty) |
| return; |
| |
| if (!isStackingContainer()) { |
| clearZOrderLists(); |
| m_zOrderListsDirty = false; |
| return; |
| } |
| |
| rebuildZOrderLists(); |
| } |
| |
| #if !ASSERT_DISABLED |
| class LayerListMutationDetector { |
| public: |
| LayerListMutationDetector(RenderLayer* layer) |
| : m_layer(layer) |
| , m_previousMutationAllowedState(layer->layerListMutationAllowed()) |
| { |
| m_layer->setLayerListMutationAllowed(false); |
| } |
| |
| ~LayerListMutationDetector() |
| { |
| m_layer->setLayerListMutationAllowed(m_previousMutationAllowedState); |
| } |
| |
| private: |
| RenderLayer* m_layer; |
| bool m_previousMutationAllowedState; |
| }; |
| #endif |
| |
| void makeMatrixRenderable(TransformationMatrix&, bool has3DRendering); |
| |
| bool compositedWithOwnBackingStore(const RenderLayer&); |
| |
| WTF::TextStream& operator<<(WTF::TextStream&, const RenderLayer&); |
| |
| } // namespace WebCore |
| |
| #if ENABLE(TREE_DEBUGGING) |
| // Outside the WebCore namespace for ease of invocation from lldb. |
| void showLayerTree(const WebCore::RenderLayer*); |
| void showLayerTree(const WebCore::RenderObject*); |
| #endif |