| <!DOCTYPE html> |
| |
| <html> |
| <head> |
| <script src="../resources/js-test.js"></script> |
| <script src="resources/audio-testing.js"></script> |
| <script src="resources/delay-testing.js"></script> |
| </head> |
| |
| <body> |
| |
| <div id="description"></div> |
| <div id="console"></div> |
| |
| <script> |
| description("Tests basic functionality of DelayNode with a non-default max delay time."); |
| |
| function runTest() { |
| window.jsTestIsAsync = true; |
| |
| // Create offline audio context. |
| var context = new webkitOfflineAudioContext(1, sampleRate * renderLengthSeconds, sampleRate); |
| var toneBuffer = createToneBuffer(context, 20, 20 * toneLengthSeconds, sampleRate); // 20Hz tone |
| |
| var bufferSource = context.createBufferSource(); |
| bufferSource.buffer = toneBuffer; |
| |
| // Create a delay node with an explicit max delay time (greater than the default of 1 second). |
| var delay = context.createDelay(2); |
| // Set the delay time to a value greater than the default max delay so we can verify the delay |
| // is working for this case. |
| delayTimeSeconds = 1.5; |
| delay.delayTime.value = delayTimeSeconds; |
| |
| bufferSource.connect(delay); |
| delay.connect(context.destination); |
| bufferSource.start(0); |
| |
| context.oncomplete = checkDelayedResult(toneBuffer); |
| context.startRendering(); |
| } |
| |
| runTest(); |
| |
| </script> |
| </body> |
| </html> |