blob: b2e413af600bf4b3254b9244ed9af6222477ed98 [file] [log] [blame]
/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "RenderPassImpl.h"
#include "RenderStateImpl.h"
#include "BufferImpl.h"
#include "TextureImpl.h"
#include <cassert>
namespace WebGPU {
RenderPassImpl::RenderPassImpl(vk::Device device, vk::UniqueCommandBuffer&& commandBuffer, vk::UniqueFramebuffer&& framebuffer, vk::UniqueRenderPass&& renderPass, const std::vector<std::reference_wrapper<TextureImpl>>& destinationTextures) : PassImpl(device, std::move(commandBuffer)), framebuffer(std::move(framebuffer)), renderPass(std::move(renderPass)) {
for (auto& destinationTexture : destinationTextures) {
insertTexture(destinationTexture.get());
}
}
void RenderPassImpl::setRenderState(const RenderState& renderState) {
auto* downcast = dynamic_cast<const RenderStateImpl*>(&renderState);
assert(downcast != nullptr);
auto& state = *downcast;
currentPipelineLayout = state.getPipelineLayout();
commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, state.getPipeline());
}
void RenderPassImpl::setVertexAttributeBuffers(const std::vector<std::reference_wrapper<Buffer>>& buffers) {
std::vector<vk::Buffer> vulkanBuffers;
std::vector<vk::DeviceSize> offsets;
for (const auto& buffer : buffers) {
auto* downcast = dynamic_cast<BufferImpl*>(&buffer.get());
assert(downcast != nullptr);
auto& buf = *downcast;
vulkanBuffers.push_back(buf.getBuffer());
offsets.push_back(0);
insertBuffer(buf);
}
commandBuffer->bindVertexBuffers(0, vulkanBuffers, offsets);
}
void RenderPassImpl::setResources(unsigned int index, const std::vector<WebGPU::ResourceReference>& resourceReferences) {
PassImpl::setResources(vk::PipelineBindPoint::eGraphics, index, resourceReferences);
}
void RenderPassImpl::setViewport(unsigned int x, unsigned int y, unsigned int width, unsigned int height) {
auto const viewport = vk::Viewport().setX(static_cast<float>(x)).setY(static_cast<float>(y)).setWidth(static_cast<float>(width)).setHeight(static_cast<float>(height)).setMinDepth(0.0f).setMaxDepth(1.0f);
commandBuffer->setViewport(0, 1, &viewport);
}
void RenderPassImpl::setScissorRect(unsigned int x, unsigned int y, unsigned int width, unsigned int height) {
vk::Rect2D const scissor(vk::Offset2D(x, y), vk::Extent2D(width, height));
commandBuffer->setScissor(0, 1, &scissor);
}
void RenderPassImpl::draw(unsigned int vertexCount) {
commandBuffer->draw(vertexCount, 1, 0, 0);
}
}