| /* |
| * Copyright (C) 2017 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "RenderPassImpl.h" |
| #include "RenderStateImpl.h" |
| #include "BufferImpl.h" |
| #include "TextureImpl.h" |
| #include <cassert> |
| |
| namespace WebGPU { |
| RenderPassImpl::RenderPassImpl(vk::Device device, vk::UniqueCommandBuffer&& commandBuffer, vk::UniqueFramebuffer&& framebuffer, vk::UniqueRenderPass&& renderPass, const std::vector<std::reference_wrapper<TextureImpl>>& destinationTextures) : PassImpl(device, std::move(commandBuffer)), framebuffer(std::move(framebuffer)), renderPass(std::move(renderPass)) { |
| for (auto& destinationTexture : destinationTextures) { |
| insertTexture(destinationTexture.get()); |
| } |
| } |
| |
| void RenderPassImpl::setRenderState(const RenderState& renderState) { |
| auto* downcast = dynamic_cast<const RenderStateImpl*>(&renderState); |
| assert(downcast != nullptr); |
| auto& state = *downcast; |
| currentPipelineLayout = state.getPipelineLayout(); |
| commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, state.getPipeline()); |
| } |
| |
| void RenderPassImpl::setVertexAttributeBuffers(const std::vector<std::reference_wrapper<Buffer>>& buffers) { |
| std::vector<vk::Buffer> vulkanBuffers; |
| std::vector<vk::DeviceSize> offsets; |
| for (const auto& buffer : buffers) { |
| auto* downcast = dynamic_cast<BufferImpl*>(&buffer.get()); |
| assert(downcast != nullptr); |
| auto& buf = *downcast; |
| vulkanBuffers.push_back(buf.getBuffer()); |
| offsets.push_back(0); |
| insertBuffer(buf); |
| } |
| commandBuffer->bindVertexBuffers(0, vulkanBuffers, offsets); |
| } |
| |
| void RenderPassImpl::setResources(unsigned int index, const std::vector<WebGPU::ResourceReference>& resourceReferences) { |
| PassImpl::setResources(vk::PipelineBindPoint::eGraphics, index, resourceReferences); |
| } |
| |
| void RenderPassImpl::setViewport(unsigned int x, unsigned int y, unsigned int width, unsigned int height) { |
| auto const viewport = vk::Viewport().setX(static_cast<float>(x)).setY(static_cast<float>(y)).setWidth(static_cast<float>(width)).setHeight(static_cast<float>(height)).setMinDepth(0.0f).setMaxDepth(1.0f); |
| commandBuffer->setViewport(0, 1, &viewport); |
| } |
| |
| void RenderPassImpl::setScissorRect(unsigned int x, unsigned int y, unsigned int width, unsigned int height) { |
| vk::Rect2D const scissor(vk::Offset2D(x, y), vk::Extent2D(width, height)); |
| commandBuffer->setScissor(0, 1, &scissor); |
| } |
| |
| void RenderPassImpl::draw(unsigned int vertexCount) { |
| commandBuffer->draw(vertexCount, 1, 0, 0); |
| } |
| } |