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/*
* Copyright (C) 2010 Google, Inc. All Rights Reserved.
* Copyright (C) 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY GOOGLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GOOGLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "HTMLStackItem.h"
#include <wtf/Forward.h>
#include <wtf/Noncopyable.h>
#include <wtf/Ref.h>
namespace WebCore {
class ContainerNode;
class Element;
class QualifiedName;
// NOTE: The HTML5 spec uses a backwards (grows downward) stack. We're using
// more standard (grows upwards) stack terminology here.
class HTMLElementStack {
WTF_MAKE_NONCOPYABLE(HTMLElementStack); WTF_MAKE_FAST_ALLOCATED;
public:
HTMLElementStack() = default;
~HTMLElementStack();
class ElementRecord {
WTF_MAKE_NONCOPYABLE(ElementRecord); WTF_MAKE_FAST_ALLOCATED;
public:
ElementRecord(HTMLStackItem&&, std::unique_ptr<ElementRecord>);
~ElementRecord();
Element& element() const { return m_item.element(); }
ContainerNode& node() const { return m_item.node(); }
const AtomString& namespaceURI() const { return m_item.namespaceURI(); }
HTMLStackItem& stackItem() { return m_item; }
const HTMLStackItem& stackItem() const { return m_item; }
void replaceElement(HTMLStackItem&&);
bool isAbove(ElementRecord&) const;
ElementRecord* next() const { return m_next.get(); }
private:
friend class HTMLElementStack;
std::unique_ptr<ElementRecord> releaseNext() { return WTFMove(m_next); }
void setNext(std::unique_ptr<ElementRecord> next) { m_next = WTFMove(next); }
HTMLStackItem m_item;
std::unique_ptr<ElementRecord> m_next;
};
unsigned stackDepth() const { return m_stackDepth; }
// Inlining this function is a (small) performance win on the parsing
// benchmark.
Element& top() const
{
return m_top->element();
}
ContainerNode& topNode() const
{
return m_top->node();
}
HTMLStackItem& topStackItem() const
{
return m_top->stackItem();
}
HTMLStackItem* oneBelowTop() const;
ElementRecord& topRecord() const;
ElementRecord* find(Element&) const;
ElementRecord* furthestBlockForFormattingElement(Element&) const;
ElementRecord* topmost(const AtomString& tagName) const;
void insertAbove(HTMLStackItem&&, ElementRecord&);
void push(HTMLStackItem&&);
void pushRootNode(HTMLStackItem&&);
void pushHTMLHtmlElement(HTMLStackItem&&);
void pushHTMLHeadElement(HTMLStackItem&&);
void pushHTMLBodyElement(HTMLStackItem&&);
void pop();
void popUntil(const AtomString& tagName);
void popUntil(Element&);
void popUntilPopped(const AtomString& tagName);
void popUntilPopped(const QualifiedName& tagName) { popUntilPopped(tagName.localName()); }
void popUntilPopped(Element&);
void popUntilNumberedHeaderElementPopped();
void popUntilTableScopeMarker(); // "clear the stack back to a table context" in the spec.
void popUntilTableBodyScopeMarker(); // "clear the stack back to a table body context" in the spec.
void popUntilTableRowScopeMarker(); // "clear the stack back to a table row context" in the spec.
void popUntilForeignContentScopeMarker();
void popHTMLHeadElement();
void popHTMLBodyElement();
void popAll();
static bool isMathMLTextIntegrationPoint(HTMLStackItem&);
static bool isHTMLIntegrationPoint(HTMLStackItem&);
void remove(Element&);
void removeHTMLHeadElement(Element&);
bool contains(Element&) const;
bool contains(const AtomString& tagName) const;
bool inScope(Element&) const;
bool inScope(const AtomString& tagName) const;
bool inScope(const QualifiedName&) const;
bool inListItemScope(const AtomString& tagName) const;
bool inListItemScope(const QualifiedName&) const;
bool inTableScope(const AtomString& tagName) const;
bool inTableScope(const QualifiedName&) const;
bool inButtonScope(const AtomString& tagName) const;
bool inButtonScope(const QualifiedName&) const;
bool inSelectScope(const AtomString& tagName) const;
bool inSelectScope(const QualifiedName&) const;
bool hasNumberedHeaderElementInScope() const;
bool hasOnlyOneElement() const;
bool secondElementIsHTMLBodyElement() const;
bool hasTemplateInHTMLScope() const;
Element& htmlElement() const;
Element& headElement() const;
Element& bodyElement() const;
ContainerNode& rootNode() const;
#if ENABLE(TREE_DEBUGGING)
void show();
#endif
private:
void pushCommon(HTMLStackItem&&);
void pushRootNodeCommon(HTMLStackItem&&);
void popCommon();
void removeNonTopCommon(Element&);
std::unique_ptr<ElementRecord> m_top;
// We remember the root node, <head> and <body> as they are pushed. Their
// ElementRecords keep them alive. The root node is never popped.
// FIXME: We don't currently require type-specific information about
// these elements so we haven't yet bothered to plumb the types all the
// way down through createElement, etc.
ContainerNode* m_rootNode { nullptr };
Element* m_headElement { nullptr };
Element* m_bodyElement { nullptr };
unsigned m_stackDepth { 0 };
};
} // namespace WebCore