| /* |
| * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2004, 2005, 2007, 2008, 2009 Rob Buis <buis@kde.org> |
| * Copyright (C) 2007 Eric Seidel <eric@webkit.org> |
| * Copyright (C) 2009 Google, Inc. |
| * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "RenderSVGRoot.h" |
| |
| #include "Frame.h" |
| #include "GraphicsContext.h" |
| #include "HitTestResult.h" |
| #include "LayoutRepainter.h" |
| #include "Page.h" |
| #include "RenderChildIterator.h" |
| #include "RenderIterator.h" |
| #include "RenderLayer.h" |
| #include "RenderLayoutState.h" |
| #include "RenderSVGResource.h" |
| #include "RenderSVGResourceContainer.h" |
| #include "RenderSVGResourceFilter.h" |
| #include "RenderTreeBuilder.h" |
| #include "RenderView.h" |
| #include "SVGElementTypeHelpers.h" |
| #include "SVGImage.h" |
| #include "SVGRenderingContext.h" |
| #include "SVGResources.h" |
| #include "SVGResourcesCache.h" |
| #include "SVGSVGElement.h" |
| #include "SVGViewSpec.h" |
| #include "TransformState.h" |
| #include <wtf/IsoMallocInlines.h> |
| #include <wtf/SetForScope.h> |
| #include <wtf/StackStats.h> |
| |
| namespace WebCore { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(RenderSVGRoot); |
| |
| RenderSVGRoot::RenderSVGRoot(SVGSVGElement& element, RenderStyle&& style) |
| : RenderReplaced(element, WTFMove(style)) |
| , m_isLayoutSizeChanged(false) |
| , m_needsBoundariesOrTransformUpdate(true) |
| , m_hasBoxDecorations(false) |
| { |
| } |
| |
| RenderSVGRoot::~RenderSVGRoot() = default; |
| |
| SVGSVGElement& RenderSVGRoot::svgSVGElement() const |
| { |
| return downcast<SVGSVGElement>(nodeForNonAnonymous()); |
| } |
| |
| void RenderSVGRoot::computeIntrinsicRatioInformation(FloatSize& intrinsicSize, double& intrinsicRatio) const |
| { |
| ASSERT(!shouldApplySizeContainment(*this)); |
| |
| // Spec: http://www.w3.org/TR/SVG/coords.html#IntrinsicSizing |
| // SVG needs to specify how to calculate some intrinsic sizing properties to enable inclusion within other languages. |
| |
| // The intrinsic aspect ratio of the viewport of SVG content is necessary for example, when including SVG from an ‘object’ |
| // element in HTML styled with CSS. It is possible (indeed, common) for an SVG graphic to have an intrinsic aspect ratio but |
| // not to have an intrinsic width or height. The intrinsic aspect ratio must be calculated based upon the following rules: |
| // - The aspect ratio is calculated by dividing a width by a height. |
| // - If the ‘width’ and ‘height’ of the rootmost ‘svg’ element are both specified with unit identifiers (in, mm, cm, pt, pc, |
| // px, em, ex) or in user units, then the aspect ratio is calculated from the ‘width’ and ‘height’ attributes after |
| // resolving both values to user units. |
| intrinsicSize.hasIntrinsicWidth = svgSVGElement().hasIntrinsicWidth(); |
| intrinsicSize.hasIntrinsicHeight = svgSVGElement().hasIntrinsicHeight(); |
| intrinsicSize.setWidth(floatValueForLength(svgSVGElement().intrinsicWidth(), 0)); |
| intrinsicSize.setHeight(floatValueForLength(svgSVGElement().intrinsicHeight(), 0)); |
| |
| if (style().aspectRatioType() == AspectRatioType::Ratio) { |
| intrinsicRatio = style().logicalAspectRatio(); |
| return; |
| } |
| |
| std::optional<double> intrinsicRatioValue; |
| if (!intrinsicSize.isEmpty()) |
| intrinsicRatioValue = intrinsicSize.width() / static_cast<double>(intrinsicSize.height()); |
| else { |
| // - If either/both of the ‘width’ and ‘height’ of the rootmost ‘svg’ element are in percentage units (or omitted), the |
| // aspect ratio is calculated from the width and height values of the ‘viewBox’ specified for the current SVG document |
| // fragment. If the ‘viewBox’ is not correctly specified, or set to 'none', the intrinsic aspect ratio cannot be |
| // calculated and is considered unspecified. |
| FloatSize viewBoxSize = svgSVGElement().viewBox().size(); |
| if (!viewBoxSize.isEmpty()) { |
| // The viewBox can only yield an intrinsic ratio, not an intrinsic size. |
| intrinsicRatioValue = viewBoxSize.width() / static_cast<double>(viewBoxSize.height()); |
| } |
| } |
| |
| if (intrinsicRatioValue) |
| intrinsicRatio = *intrinsicRatioValue; |
| else if (style().aspectRatioType() == AspectRatioType::AutoAndRatio) |
| intrinsicRatio = style().logicalAspectRatio(); |
| } |
| |
| bool RenderSVGRoot::isEmbeddedThroughSVGImage() const |
| { |
| return isInSVGImage(&svgSVGElement()); |
| } |
| |
| bool RenderSVGRoot::isEmbeddedThroughFrameContainingSVGDocument() const |
| { |
| // If our frame has an owner renderer, we're embedded through eg. object/embed/iframe, |
| // but we only negotiate if we're in an SVG document. |
| if (!frame().ownerRenderer()) |
| return false; |
| return frame().document()->isSVGDocument(); |
| } |
| |
| LayoutUnit RenderSVGRoot::computeReplacedLogicalWidth(ShouldComputePreferred shouldComputePreferred) const |
| { |
| // When we're embedded through SVGImage (border-image/background-image/<html:img>/...) we're forced to resize to a specific size. |
| if (!m_containerSize.isEmpty()) |
| return m_containerSize.width(); |
| |
| if (isEmbeddedThroughFrameContainingSVGDocument()) |
| return containingBlock()->availableLogicalWidth(); |
| |
| // SVG embedded via SVGImage (background-image/border-image/etc) / Inline SVG. |
| return RenderReplaced::computeReplacedLogicalWidth(shouldComputePreferred); |
| } |
| |
| LayoutUnit RenderSVGRoot::computeReplacedLogicalHeight(std::optional<LayoutUnit> estimatedUsedWidth) const |
| { |
| // When we're embedded through SVGImage (border-image/background-image/<html:img>/...) we're forced to resize to a specific size. |
| if (!m_containerSize.isEmpty()) |
| return m_containerSize.height(); |
| |
| if (isEmbeddedThroughFrameContainingSVGDocument()) |
| return containingBlock()->availableLogicalHeight(IncludeMarginBorderPadding); |
| |
| // SVG embedded via SVGImage (background-image/border-image/etc) / Inline SVG. |
| return RenderReplaced::computeReplacedLogicalHeight(estimatedUsedWidth); |
| } |
| |
| void RenderSVGRoot::layout() |
| { |
| SetForScope<bool> change(m_inLayout, true); |
| StackStats::LayoutCheckPoint layoutCheckPoint; |
| ASSERT(needsLayout()); |
| |
| m_resourcesNeedingToInvalidateClients.clear(); |
| |
| // Arbitrary affine transforms are incompatible with RenderLayoutState. |
| LayoutStateDisabler layoutStateDisabler(view().frameView().layoutContext()); |
| |
| bool needsLayout = selfNeedsLayout(); |
| LayoutRepainter repainter(*this, checkForRepaintDuringLayout() && needsLayout); |
| |
| LayoutSize oldSize = size(); |
| updateLogicalWidth(); |
| updateLogicalHeight(); |
| buildLocalToBorderBoxTransform(); |
| |
| m_isLayoutSizeChanged = needsLayout || (svgSVGElement().hasRelativeLengths() && oldSize != size()); |
| SVGRenderSupport::layoutChildren(*this, needsLayout || SVGRenderSupport::filtersForceContainerLayout(*this)); |
| |
| if (!m_resourcesNeedingToInvalidateClients.isEmpty()) { |
| // Invalidate resource clients, which may mark some nodes for layout. |
| for (auto& resource : m_resourcesNeedingToInvalidateClients) { |
| resource->removeAllClientsFromCache(); |
| SVGResourcesCache::clientStyleChanged(*resource, StyleDifference::Layout, resource->style()); |
| } |
| |
| m_isLayoutSizeChanged = false; |
| SVGRenderSupport::layoutChildren(*this, false); |
| } |
| |
| // At this point LayoutRepainter already grabbed the old bounds, |
| // recalculate them now so repaintAfterLayout() uses the new bounds. |
| if (m_needsBoundariesOrTransformUpdate) { |
| updateCachedBoundaries(); |
| m_needsBoundariesOrTransformUpdate = false; |
| } |
| |
| clearOverflow(); |
| if (!shouldApplyViewportClip()) { |
| FloatRect contentRepaintRect = repaintRectInLocalCoordinates(); |
| contentRepaintRect = m_localToBorderBoxTransform.mapRect(contentRepaintRect); |
| addVisualOverflow(enclosingLayoutRect(contentRepaintRect)); |
| } |
| |
| updateLayerTransform(); |
| m_hasBoxDecorations = isDocumentElementRenderer() ? hasVisibleBoxDecorationStyle() : hasVisibleBoxDecorations(); |
| invalidateBackgroundObscurationStatus(); |
| |
| repainter.repaintAfterLayout(); |
| |
| clearNeedsLayout(); |
| } |
| |
| bool RenderSVGRoot::shouldApplyViewportClip() const |
| { |
| // the outermost svg is clipped if auto, and svg document roots are always clipped |
| // When the svg is stand-alone (isDocumentElement() == true) the viewport clipping should always |
| // be applied, noting that the window scrollbars should be hidden if overflow=hidden. |
| return effectiveOverflowX() == Overflow::Hidden |
| || style().overflowX() == Overflow::Auto |
| || style().overflowX() == Overflow::Scroll |
| || this->isDocumentElementRenderer(); |
| } |
| |
| void RenderSVGRoot::paintReplaced(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| { |
| // An empty viewport disables rendering. |
| if (borderBoxRect().isEmpty()) |
| return; |
| |
| // Don't paint, if the context explicitly disabled it. |
| if (paintInfo.context().paintingDisabled() && !paintInfo.context().detectingContentfulPaint()) |
| return; |
| |
| // SVG outlines are painted during PaintPhase::Foreground. |
| if (paintInfo.phase == PaintPhase::Outline || paintInfo.phase == PaintPhase::SelfOutline) |
| return; |
| |
| // An empty viewBox also disables rendering. |
| // (http://www.w3.org/TR/SVG/coords.html#ViewBoxAttribute) |
| if (svgSVGElement().hasEmptyViewBox()) |
| return; |
| |
| GraphicsContext& context = paintInfo.context(); |
| if (context.detectingContentfulPaint()) { |
| for (auto& current : childrenOfType<RenderObject>(*this)) { |
| if (!current.isSVGHiddenContainer()) { |
| context.setContentfulPaintDetected(); |
| return; |
| } |
| } |
| return; |
| } |
| |
| // Don't paint if we don't have kids, except if we have filters we should paint those. |
| if (!firstChild()) { |
| auto* resources = SVGResourcesCache::cachedResourcesForRenderer(*this); |
| if (!resources || !resources->filter()) { |
| if (paintInfo.phase == PaintPhase::Foreground) |
| page().addRelevantUnpaintedObject(this, visualOverflowRect()); |
| return; |
| } |
| } |
| |
| if (paintInfo.phase == PaintPhase::Foreground) |
| page().addRelevantRepaintedObject(this, visualOverflowRect()); |
| |
| // Make a copy of the PaintInfo because applyTransform will modify the damage rect. |
| PaintInfo childPaintInfo(paintInfo); |
| childPaintInfo.context().save(); |
| |
| // Apply initial viewport clip |
| if (shouldApplyViewportClip()) |
| childPaintInfo.context().clip(snappedIntRect(overflowClipRect(paintOffset))); |
| |
| // Convert from container offsets (html renderers) to a relative transform (svg renderers). |
| // Transform from our paint container's coordinate system to our local coords. |
| IntPoint adjustedPaintOffset = roundedIntPoint(paintOffset); |
| childPaintInfo.applyTransform(AffineTransform::translation(adjustedPaintOffset.x(), adjustedPaintOffset.y()) * localToBorderBoxTransform()); |
| |
| // SVGRenderingContext must be destroyed before we restore the childPaintInfo.context(), because a filter may have |
| // changed the context and it is only reverted when the SVGRenderingContext destructor finishes applying the filter. |
| { |
| SVGRenderingContext renderingContext; |
| bool continueRendering = true; |
| if (childPaintInfo.phase == PaintPhase::Foreground) { |
| renderingContext.prepareToRenderSVGContent(*this, childPaintInfo); |
| continueRendering = renderingContext.isRenderingPrepared(); |
| } |
| |
| if (continueRendering) { |
| childPaintInfo.updateSubtreePaintRootForChildren(this); |
| for (auto& child : childrenOfType<RenderElement>(*this)) |
| child.paint(childPaintInfo, location()); |
| } |
| } |
| |
| childPaintInfo.context().restore(); |
| } |
| |
| void RenderSVGRoot::willBeDestroyed() |
| { |
| RenderBlock::removePercentHeightDescendant(const_cast<RenderSVGRoot&>(*this)); |
| |
| SVGResourcesCache::clientDestroyed(*this); |
| RenderReplaced::willBeDestroyed(); |
| } |
| |
| void RenderSVGRoot::insertedIntoTree(IsInternalMove isInternalMove) |
| { |
| RenderReplaced::insertedIntoTree(isInternalMove); |
| SVGResourcesCache::clientWasAddedToTree(*this); |
| } |
| |
| void RenderSVGRoot::willBeRemovedFromTree(IsInternalMove isInternalMove) |
| { |
| SVGResourcesCache::clientWillBeRemovedFromTree(*this); |
| RenderReplaced::willBeRemovedFromTree(isInternalMove); |
| } |
| |
| void RenderSVGRoot::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) |
| { |
| if (diff == StyleDifference::Layout) |
| setNeedsBoundariesUpdate(); |
| |
| // Box decorations may have appeared/disappeared - recompute status. |
| if (diff == StyleDifference::Repaint) |
| m_hasBoxDecorations = hasVisibleBoxDecorationStyle(); |
| |
| RenderReplaced::styleDidChange(diff, oldStyle); |
| SVGResourcesCache::clientStyleChanged(*this, diff, style()); |
| } |
| |
| // RenderBox methods will expect coordinates w/o any transforms in coordinates |
| // relative to our borderBox origin. This method gives us exactly that. |
| void RenderSVGRoot::buildLocalToBorderBoxTransform() |
| { |
| float scale = style().effectiveZoom(); |
| FloatPoint translate = svgSVGElement().currentTranslateValue(); |
| LayoutSize borderAndPadding(borderLeft() + paddingLeft(), borderTop() + paddingTop()); |
| m_localToBorderBoxTransform = svgSVGElement().viewBoxToViewTransform(contentWidth() / scale, contentHeight() / scale); |
| if (borderAndPadding.isZero() && scale == 1 && translate == FloatPoint::zero()) |
| return; |
| m_localToBorderBoxTransform = AffineTransform(scale, 0, 0, scale, borderAndPadding.width() + translate.x(), borderAndPadding.height() + translate.y()) * m_localToBorderBoxTransform; |
| } |
| |
| const AffineTransform& RenderSVGRoot::localToParentTransform() const |
| { |
| // Slightly optimized version of m_localToParentTransform = AffineTransform::translation(x(), y()) * m_localToBorderBoxTransform; |
| m_localToParentTransform = m_localToBorderBoxTransform; |
| if (x()) |
| m_localToParentTransform.setE(m_localToParentTransform.e() + roundToInt(x())); |
| if (y()) |
| m_localToParentTransform.setF(m_localToParentTransform.f() + roundToInt(y())); |
| return m_localToParentTransform; |
| } |
| |
| LayoutRect RenderSVGRoot::clippedOverflowRect(const RenderLayerModelObject* repaintContainer, VisibleRectContext context) const |
| { |
| if (style().visibility() != Visibility::Visible && !enclosingLayer()->hasVisibleContent()) |
| return LayoutRect(); |
| |
| FloatRect contentRepaintRect = m_localToBorderBoxTransform.mapRect(repaintRectInLocalCoordinates()); |
| contentRepaintRect.intersect(snappedIntRect(borderBoxRect())); |
| |
| LayoutRect repaintRect = enclosingLayoutRect(contentRepaintRect); |
| if (m_hasBoxDecorations || hasRenderOverflow()) |
| repaintRect.unite(unionRect(localSelectionRect(false), visualOverflowRect())); |
| |
| return RenderReplaced::computeRect(enclosingIntRect(repaintRect), repaintContainer, context); |
| } |
| |
| std::optional<FloatRect> RenderSVGRoot::computeFloatVisibleRectInContainer(const FloatRect& rect, const RenderLayerModelObject* container, VisibleRectContext context) const |
| { |
| // Apply our local transforms (except for x/y translation) and then call |
| // RenderBox's method to handle all the normal CSS Box model bits |
| FloatRect adjustedRect = m_localToBorderBoxTransform.mapRect(rect); |
| |
| // Apply initial viewport clip |
| if (shouldApplyViewportClip()) { |
| if (context.options.contains(VisibleRectContextOption::UseEdgeInclusiveIntersection)) { |
| if (!adjustedRect.edgeInclusiveIntersect(snappedIntRect(borderBoxRect()))) |
| return std::nullopt; |
| } else |
| adjustedRect.intersect(snappedIntRect(borderBoxRect())); |
| } |
| |
| if (m_hasBoxDecorations || hasRenderOverflow()) { |
| // The selectionRect can project outside of the overflowRect, so take their union |
| // for repainting to avoid selection painting glitches. |
| LayoutRect decoratedRepaintRect = unionRect(localSelectionRect(false), visualOverflowRect()); |
| adjustedRect.unite(decoratedRepaintRect); |
| } |
| |
| if (std::optional<LayoutRect> rectInContainer = RenderReplaced::computeVisibleRectInContainer(enclosingIntRect(adjustedRect), container, context)) |
| return FloatRect(*rectInContainer); |
| return std::nullopt; |
| } |
| |
| // This method expects local CSS box coordinates. |
| // Callers with local SVG viewport coordinates should first apply the localToBorderBoxTransform |
| // to convert from SVG viewport coordinates to local CSS box coordinates. |
| void RenderSVGRoot::mapLocalToContainer(const RenderLayerModelObject* ancestorContainer, TransformState& transformState, OptionSet<MapCoordinatesMode> mode, bool* wasFixed) const |
| { |
| ASSERT(!mode.contains(IsFixed)); // We should have no fixed content in the SVG rendering tree. |
| ASSERT(mode.contains(UseTransforms)); // mapping a point through SVG w/o respecting transforms is useless. |
| |
| RenderReplaced::mapLocalToContainer(ancestorContainer, transformState, mode | ApplyContainerFlip, wasFixed); |
| } |
| |
| const RenderObject* RenderSVGRoot::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const |
| { |
| return RenderReplaced::pushMappingToContainer(ancestorToStopAt, geometryMap); |
| } |
| |
| void RenderSVGRoot::updateCachedBoundaries() |
| { |
| SVGRenderSupport::computeContainerBoundingBoxes(*this, m_objectBoundingBox, m_objectBoundingBoxValid, m_strokeBoundingBox, m_repaintBoundingBox); |
| SVGRenderSupport::intersectRepaintRectWithResources(*this, m_repaintBoundingBox); |
| m_repaintBoundingBox.inflate(horizontalBorderAndPaddingExtent()); |
| } |
| |
| bool RenderSVGRoot::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) |
| { |
| LayoutPoint pointInParent = locationInContainer.point() - toLayoutSize(accumulatedOffset); |
| LayoutPoint pointInBorderBox = pointInParent - toLayoutSize(location()); |
| |
| ASSERT(SVGHitTestCycleDetectionScope::isEmpty()); |
| |
| // Test SVG content if the point is in our content box or it is inside the visualOverflowRect and the overflow is visible. |
| // FIXME: This should be an intersection when rect-based hit tests are supported by nodeAtFloatPoint. |
| if (contentBoxRect().contains(pointInBorderBox) || (!shouldApplyViewportClip() && visualOverflowRect().contains(pointInParent))) { |
| FloatPoint localPoint = localToParentTransform().inverse().value_or(AffineTransform()).mapPoint(FloatPoint(pointInParent)); |
| |
| for (RenderObject* child = lastChild(); child; child = child->previousSibling()) { |
| // FIXME: nodeAtFloatPoint() doesn't handle rect-based hit tests yet. |
| if (child->nodeAtFloatPoint(request, result, localPoint, hitTestAction)) { |
| updateHitTestResult(result, pointInBorderBox); |
| if (result.addNodeToListBasedTestResult(child->node(), request, locationInContainer) == HitTestProgress::Stop) { |
| ASSERT(SVGHitTestCycleDetectionScope::isEmpty()); |
| return true; |
| } |
| } |
| } |
| } |
| |
| // If we didn't early exit above, we've just hit the container <svg> element. Unlike SVG 1.1, 2nd Edition allows container elements to be hit. |
| if ((hitTestAction == HitTestBlockBackground || hitTestAction == HitTestChildBlockBackground) && visibleToHitTesting(request)) { |
| // Only return true here, if the last hit testing phase 'BlockBackground' is executed. If we'd return true in the 'Foreground' phase, |
| // hit testing would stop immediately. For SVG only trees this doesn't matter. Though when we have a <foreignObject> subtree we need |
| // to be able to detect hits on the background of a <div> element. If we'd return true here in the 'Foreground' phase, we are not able |
| // to detect these hits anymore. |
| LayoutRect boundsRect(accumulatedOffset + location(), size()); |
| if (locationInContainer.intersects(boundsRect)) { |
| updateHitTestResult(result, pointInBorderBox); |
| if (result.addNodeToListBasedTestResult(nodeForHitTest(), request, locationInContainer, boundsRect) == HitTestProgress::Stop) |
| return true; |
| } |
| } |
| |
| ASSERT(SVGHitTestCycleDetectionScope::isEmpty()); |
| |
| return false; |
| } |
| |
| bool RenderSVGRoot::hasRelativeDimensions() const |
| { |
| return svgSVGElement().intrinsicHeight().isPercentOrCalculated() || svgSVGElement().intrinsicWidth().isPercentOrCalculated(); |
| } |
| |
| void RenderSVGRoot::addResourceForClientInvalidation(RenderSVGResourceContainer* resource) |
| { |
| RenderSVGRoot* svgRoot = SVGRenderSupport::findTreeRootObject(*resource); |
| if (!svgRoot) |
| return; |
| svgRoot->m_resourcesNeedingToInvalidateClients.add(resource); |
| } |
| |
| } |