| /* |
| * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "RenderSVGResourceMasker.h" |
| |
| #include "Element.h" |
| #include "ElementIterator.h" |
| #include "FloatPoint.h" |
| #include "Image.h" |
| #include "IntRect.h" |
| #include "RenderSVGResourceMaskerInlines.h" |
| #include "SVGRenderingContext.h" |
| #include <wtf/IsoMallocInlines.h> |
| |
| namespace WebCore { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(RenderSVGResourceMasker); |
| |
| RenderSVGResourceMasker::RenderSVGResourceMasker(SVGMaskElement& element, RenderStyle&& style) |
| : RenderSVGResourceContainer(element, WTFMove(style)) |
| { |
| } |
| |
| RenderSVGResourceMasker::~RenderSVGResourceMasker() = default; |
| |
| void RenderSVGResourceMasker::removeAllClientsFromCache(bool markForInvalidation) |
| { |
| m_maskContentBoundaries = FloatRect(); |
| m_masker.clear(); |
| |
| markAllClientsForInvalidation(markForInvalidation ? LayoutAndBoundariesInvalidation : ParentOnlyInvalidation); |
| } |
| |
| void RenderSVGResourceMasker::removeClientFromCache(RenderElement& client, bool markForInvalidation) |
| { |
| m_masker.remove(&client); |
| |
| markClientForInvalidation(client, markForInvalidation ? BoundariesInvalidation : ParentOnlyInvalidation); |
| } |
| |
| bool RenderSVGResourceMasker::applyResource(RenderElement& renderer, const RenderStyle&, GraphicsContext*& context, OptionSet<RenderSVGResourceMode> resourceMode) |
| { |
| ASSERT(context); |
| ASSERT_UNUSED(resourceMode, !resourceMode); |
| |
| bool missingMaskerData = !m_masker.contains(&renderer); |
| if (missingMaskerData) |
| m_masker.set(&renderer, makeUnique<MaskerData>()); |
| |
| MaskerData* maskerData = m_masker.get(&renderer); |
| AffineTransform absoluteTransform = SVGRenderingContext::calculateTransformationToOutermostCoordinateSystem(renderer); |
| FloatRect repaintRect = renderer.repaintRectInLocalCoordinates(); |
| |
| if (!maskerData->maskImage && !repaintRect.isEmpty()) { |
| const SVGRenderStyle& svgStyle = style().svgStyle(); |
| |
| auto maskColorSpace = DestinationColorSpace::SRGB(); |
| auto drawColorSpace = DestinationColorSpace::SRGB(); |
| |
| #if ENABLE(DESTINATION_COLOR_SPACE_LINEAR_SRGB) |
| if (svgStyle.colorInterpolation() == ColorInterpolation::LinearRGB) { |
| #if USE(CG) |
| maskColorSpace = DestinationColorSpace::LinearSRGB(); |
| #endif |
| drawColorSpace = DestinationColorSpace::LinearSRGB(); |
| } |
| #endif |
| |
| // FIXME (149470): This image buffer should not be unconditionally unaccelerated. Making it match the context breaks alpha masking, though. |
| maskerData->maskImage = SVGRenderingContext::createImageBuffer(repaintRect, absoluteTransform, maskColorSpace, RenderingMode::Unaccelerated, context); |
| if (!maskerData->maskImage) |
| return false; |
| |
| if (!drawContentIntoMaskImage(maskerData, drawColorSpace, &renderer)) |
| maskerData->maskImage = nullptr; |
| } |
| |
| if (!maskerData->maskImage) |
| return false; |
| |
| SVGRenderingContext::clipToImageBuffer(*context, absoluteTransform, repaintRect, maskerData->maskImage, missingMaskerData); |
| return true; |
| } |
| |
| bool RenderSVGResourceMasker::drawContentIntoMaskImage(MaskerData* maskerData, const DestinationColorSpace& colorSpace, RenderObject* object) |
| { |
| GraphicsContext& maskImageContext = maskerData->maskImage->context(); |
| |
| // Eventually adjust the mask image context according to the target objectBoundingBox. |
| AffineTransform maskContentTransformation; |
| if (maskElement().maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { |
| FloatRect objectBoundingBox = object->objectBoundingBox(); |
| maskContentTransformation.translate(objectBoundingBox.location()); |
| maskContentTransformation.scale(objectBoundingBox.size()); |
| maskImageContext.concatCTM(maskContentTransformation); |
| } |
| |
| // Draw the content into the ImageBuffer. |
| for (auto& child : childrenOfType<SVGElement>(maskElement())) { |
| auto renderer = child.renderer(); |
| if (!renderer) |
| continue; |
| if (renderer->needsLayout()) |
| return false; |
| const RenderStyle& style = renderer->style(); |
| if (style.display() == DisplayType::None || style.visibility() != Visibility::Visible) |
| continue; |
| SVGRenderingContext::renderSubtreeToContext(maskImageContext, *renderer, maskContentTransformation); |
| } |
| |
| #if !USE(CG) |
| maskerData->maskImage->transformToColorSpace(colorSpace); |
| #else |
| UNUSED_PARAM(colorSpace); |
| #endif |
| |
| // Create the luminance mask. |
| if (style().svgStyle().maskType() == MaskType::Luminance) |
| maskerData->maskImage->convertToLuminanceMask(); |
| |
| return true; |
| } |
| |
| void RenderSVGResourceMasker::calculateMaskContentRepaintRect() |
| { |
| for (Node* childNode = maskElement().firstChild(); childNode; childNode = childNode->nextSibling()) { |
| RenderObject* renderer = childNode->renderer(); |
| if (!childNode->isSVGElement() || !renderer) |
| continue; |
| const RenderStyle& style = renderer->style(); |
| if (style.display() == DisplayType::None || style.visibility() != Visibility::Visible) |
| continue; |
| m_maskContentBoundaries.unite(renderer->localToParentTransform().mapRect(renderer->repaintRectInLocalCoordinates())); |
| } |
| } |
| |
| FloatRect RenderSVGResourceMasker::resourceBoundingBox(const RenderObject& object) |
| { |
| FloatRect objectBoundingBox = object.objectBoundingBox(); |
| FloatRect maskBoundaries = SVGLengthContext::resolveRectangle<SVGMaskElement>(&maskElement(), maskElement().maskUnits(), objectBoundingBox); |
| |
| // Resource was not layouted yet. Give back clipping rect of the mask. |
| if (selfNeedsLayout()) |
| return maskBoundaries; |
| |
| if (m_maskContentBoundaries.isEmpty()) |
| calculateMaskContentRepaintRect(); |
| |
| FloatRect maskRect = m_maskContentBoundaries; |
| if (maskElement().maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { |
| AffineTransform transform; |
| transform.translate(objectBoundingBox.location()); |
| transform.scale(objectBoundingBox.size()); |
| maskRect = transform.mapRect(maskRect); |
| } |
| |
| maskRect.intersect(maskBoundaries); |
| return maskRect; |
| } |
| |
| } |