| <!-- |
| Copyright (c) 2019 The Khronos Group Inc. |
| Use of this source code is governed by an MIT-style license that can be |
| found in the LICENSE.txt file. |
| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>GLSL varying struct with inline definition test</title> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../js/js-test-pre.js"></script> |
| <script src="../../js/webgl-test-utils.js"></script> |
| <script src="../../js/glsl-conformance-test.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script id="vshader" type="x-shader/x-vertex">#version 300 es |
| |
| in vec4 vPosition; |
| |
| flat out struct S { |
| int field; |
| } v_s; |
| |
| void main() { |
| v_s.field = 1; |
| gl_Position = vPosition; |
| } |
| </script> |
| <script id="fshader" type="x-shader/x-fragment">#version 300 es |
| precision highp float; |
| |
| flat in struct S { |
| int field; |
| } v_s; |
| |
| out vec4 my_FragColor; |
| |
| void main() { |
| my_FragColor = vec4(1 - v_s.field, v_s.field, 0, 1); |
| } |
| </script> |
| <script type="application/javascript"> |
| "use strict"; |
| description(); |
| |
| GLSLConformanceTester.runRenderTests([ |
| { |
| vShaderId: 'vshader', |
| vShaderSuccess: true, |
| fShaderId: 'fshader', |
| fShaderSuccess: true, |
| linkSuccess: true, |
| passMsg: 'Vertex output struct / fragment input struct with an inline definition should compile and link' |
| } |
| ], 2); |
| </script> |
| </body> |
| </html> |