| /* |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * (C) 2001 Dirk Mueller (mueller@kde.org) |
| * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved. |
| * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) |
| * Copyright (C) 2011 Google Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #include "config.h" |
| #include "NodeRenderingContext.h" |
| |
| #include "ContainerNode.h" |
| #include "ContentDistributor.h" |
| #include "ElementShadow.h" |
| #include "FlowThreadController.h" |
| #include "HTMLContentElement.h" |
| #include "HTMLInputElement.h" |
| #include "HTMLNames.h" |
| #include "HTMLShadowElement.h" |
| #include "Node.h" |
| #include "PseudoElement.h" |
| #include "RenderFullScreen.h" |
| #include "RenderNamedFlowThread.h" |
| #include "RenderObject.h" |
| #include "RenderText.h" |
| #include "RenderView.h" |
| #include "ShadowRoot.h" |
| #include "StyleInheritedData.h" |
| #include "StyleResolver.h" |
| #include "Text.h" |
| |
| #if ENABLE(SVG) |
| #include "SVGNames.h" |
| #endif |
| |
| namespace WebCore { |
| |
| using namespace HTMLNames; |
| |
| NodeRenderingContext::NodeRenderingContext(Node* node) |
| : m_node(node) |
| , m_parentFlowRenderer(0) |
| { |
| m_renderingParent = NodeRenderingTraversal::parent(node, &m_parentDetails); |
| } |
| |
| NodeRenderingContext::NodeRenderingContext(Node* node, RenderStyle* style) |
| : m_node(node) |
| , m_renderingParent(0) |
| , m_style(style) |
| , m_parentFlowRenderer(0) |
| { |
| } |
| |
| NodeRenderingContext::~NodeRenderingContext() |
| { |
| } |
| |
| static bool isRendererReparented(const RenderObject* renderer) |
| { |
| if (!renderer->node()->isElementNode()) |
| return false; |
| if (renderer->style() && !renderer->style()->flowThread().isEmpty()) |
| return true; |
| #if ENABLE(DIALOG_ELEMENT) |
| if (toElement(renderer->node())->isInTopLayer()) |
| return true; |
| #endif |
| return false; |
| } |
| |
| RenderObject* NodeRenderingContext::nextRenderer() const |
| { |
| if (RenderObject* renderer = m_node->renderer()) |
| return renderer->nextSibling(); |
| |
| #if ENABLE(DIALOG_ELEMENT) |
| Element* element = m_node->isElementNode() ? toElement(m_node) : 0; |
| if (element && element->isInTopLayer()) { |
| const Vector<RefPtr<Element> >& topLayerElements = element->document()->topLayerElements(); |
| size_t position = topLayerElements.find(element); |
| ASSERT(position != notFound); |
| for (size_t i = position + 1; i < topLayerElements.size(); ++i) { |
| if (RenderObject* renderer = topLayerElements[i]->renderer()) |
| return renderer; |
| } |
| return 0; |
| } |
| #endif |
| |
| if (m_parentFlowRenderer) |
| return m_parentFlowRenderer->nextRendererForNode(m_node); |
| |
| // Avoid an O(N^2) problem with this function by not checking for |
| // nextRenderer() when the parent element hasn't attached yet. |
| if (m_renderingParent && !m_renderingParent->attached()) |
| return 0; |
| |
| for (Node* sibling = NodeRenderingTraversal::nextSibling(m_node); sibling; sibling = NodeRenderingTraversal::nextSibling(sibling)) { |
| RenderObject* renderer = sibling->renderer(); |
| if (renderer && !isRendererReparented(renderer)) |
| return renderer; |
| } |
| |
| return 0; |
| } |
| |
| RenderObject* NodeRenderingContext::previousRenderer() const |
| { |
| if (RenderObject* renderer = m_node->renderer()) |
| return renderer->previousSibling(); |
| |
| #if ENABLE(DIALOG_ELEMENT) |
| // FIXME: This doesn't work correctly for things in the top layer that are |
| // display: none. We'd need to duplicate the logic in nextRenderer, but since |
| // nothing needs that yet just assert. |
| ASSERT(!m_node->isElementNode() || !toElement(m_node)->isInTopLayer()); |
| #endif |
| |
| if (m_parentFlowRenderer) |
| return m_parentFlowRenderer->previousRendererForNode(m_node); |
| |
| // FIXME: We should have the same O(N^2) avoidance as nextRenderer does |
| // however, when I tried adding it, several tests failed. |
| for (Node* sibling = NodeRenderingTraversal::previousSibling(m_node); sibling; sibling = NodeRenderingTraversal::previousSibling(sibling)) { |
| RenderObject* renderer = sibling->renderer(); |
| if (renderer && !isRendererReparented(renderer)) |
| return renderer; |
| } |
| |
| return 0; |
| } |
| |
| RenderObject* NodeRenderingContext::parentRenderer() const |
| { |
| if (RenderObject* renderer = m_node->renderer()) |
| return renderer->parent(); |
| |
| #if ENABLE(DIALOG_ELEMENT) |
| if (m_node->isElementNode() && toElement(m_node)->isInTopLayer()) { |
| // The parent renderer of top layer elements is the RenderView, but only |
| // if the normal parent would have had a renderer. |
| // FIXME: This behavior isn't quite right as the spec for top layer |
| // only talks about display: none ancestors so putting a <dialog> inside |
| // an <optgroup> seems like it should still work even though this check |
| // will prevent it. |
| if (!m_renderingParent || !m_renderingParent->renderer()) |
| return 0; |
| return m_node->document()->renderView(); |
| } |
| #endif |
| |
| if (m_parentFlowRenderer) |
| return m_parentFlowRenderer; |
| |
| return m_renderingParent ? m_renderingParent->renderer() : 0; |
| } |
| |
| bool NodeRenderingContext::shouldCreateRenderer() const |
| { |
| if (!m_node->document()->shouldCreateRenderers()) |
| return false; |
| if (!m_renderingParent) |
| return false; |
| RenderObject* parentRenderer = this->parentRenderer(); |
| if (!parentRenderer) |
| return false; |
| if (!parentRenderer->canHaveChildren()) |
| return false; |
| if (!m_renderingParent->childShouldCreateRenderer(*this)) |
| return false; |
| return true; |
| } |
| |
| void NodeRenderingContext::moveToFlowThreadIfNeeded() |
| { |
| ASSERT(m_node->isElementNode()); |
| ASSERT(m_style); |
| if (!m_node->document()->cssRegionsEnabled()) |
| return; |
| |
| if (m_style->flowThread().isEmpty()) |
| return; |
| |
| // As per http://dev.w3.org/csswg/css3-regions/#flow-into, pseudo-elements such as ::first-line, ::first-letter, ::before or ::after |
| // cannot be directly collected into a named flow. |
| if (m_node->isPseudoElement()) |
| return; |
| |
| // FIXME: Do not collect elements if they are in shadow tree. |
| if (m_node->isInShadowTree()) |
| return; |
| |
| #if ENABLE(FULLSCREEN_API) |
| Document* document = m_node->document(); |
| if (document->webkitIsFullScreen() && document->webkitCurrentFullScreenElement() == m_node) |
| return; |
| #endif |
| |
| #if ENABLE(SVG) |
| // Allow only svg root elements to be directly collected by a render flow thread. |
| if (m_node->isSVGElement() |
| && (!(m_node->hasTagName(SVGNames::svgTag) && m_node->parentNode() && !m_node->parentNode()->isSVGElement()))) |
| return; |
| #endif |
| |
| m_flowThread = m_style->flowThread(); |
| ASSERT(m_node->document()->renderView()); |
| FlowThreadController* flowThreadController = m_node->document()->renderView()->flowThreadController(); |
| m_parentFlowRenderer = flowThreadController->ensureRenderFlowThreadWithName(m_flowThread); |
| flowThreadController->registerNamedFlowContentNode(m_node, m_parentFlowRenderer); |
| } |
| |
| bool NodeRenderingContext::isOnEncapsulationBoundary() const |
| { |
| return isOnUpperEncapsulationBoundary() || isLowerEncapsulationBoundary(m_parentDetails.insertionPoint()) || isLowerEncapsulationBoundary(m_node->parentNode()); |
| } |
| |
| bool NodeRenderingContext::isOnUpperEncapsulationBoundary() const |
| { |
| return m_node->parentNode() && m_node->parentNode()->isShadowRoot(); |
| } |
| |
| void NodeRenderingContext::createRendererForElementIfNeeded() |
| { |
| ASSERT(!m_node->renderer()); |
| |
| Element* element = toElement(m_node); |
| |
| if (!shouldCreateRenderer()) |
| return; |
| m_style = element->styleForRenderer(); |
| ASSERT(m_style); |
| |
| moveToFlowThreadIfNeeded(); |
| |
| if (!element->rendererIsNeeded(*this)) |
| return; |
| |
| RenderObject* parentRenderer = this->parentRenderer(); |
| RenderObject* nextRenderer = this->nextRenderer(); |
| |
| Document* document = element->document(); |
| RenderObject* newRenderer = element->createRenderer(document->renderArena(), m_style.get()); |
| if (!newRenderer) |
| return; |
| if (!parentRenderer->isChildAllowed(newRenderer, m_style.get())) { |
| newRenderer->destroy(); |
| return; |
| } |
| |
| // Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style |
| // for the first time. Otherwise code using inRenderFlowThread() in the styleWillChange and styleDidChange will fail. |
| newRenderer->setInRenderFlowThread(parentRenderer->inRenderFlowThread()); |
| |
| element->setRenderer(newRenderer); |
| newRenderer->setAnimatableStyle(m_style.release()); // setAnimatableStyle() can depend on renderer() already being set. |
| |
| #if ENABLE(FULLSCREEN_API) |
| if (document->webkitIsFullScreen() && document->webkitCurrentFullScreenElement() == element) { |
| newRenderer = RenderFullScreen::wrapRenderer(newRenderer, parentRenderer, document); |
| if (!newRenderer) |
| return; |
| } |
| #endif |
| // Note: Adding newRenderer instead of renderer(). renderer() may be a child of newRenderer. |
| parentRenderer->addChild(newRenderer, nextRenderer); |
| } |
| |
| void NodeRenderingContext::createRendererForTextIfNeeded() |
| { |
| ASSERT(!m_node->renderer()); |
| |
| Text* textNode = toText(m_node); |
| |
| if (!shouldCreateRenderer()) |
| return; |
| |
| RenderObject* parentRenderer = this->parentRenderer(); |
| ASSERT(parentRenderer); |
| Document* document = textNode->document(); |
| |
| if (resetStyleInheritance()) |
| m_style = document->styleResolver()->defaultStyleForElement(); |
| else |
| m_style = parentRenderer->style(); |
| |
| if (!textNode->textRendererIsNeeded(*this)) |
| return; |
| RenderText* newRenderer = textNode->createTextRenderer(document->renderArena(), m_style.get()); |
| if (!newRenderer) |
| return; |
| if (!parentRenderer->isChildAllowed(newRenderer, m_style.get())) { |
| newRenderer->destroy(); |
| return; |
| } |
| |
| // Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style |
| // for the first time. Otherwise code using inRenderFlowThread() in the styleWillChange and styleDidChange will fail. |
| newRenderer->setInRenderFlowThread(parentRenderer->inRenderFlowThread()); |
| |
| RenderObject* nextRenderer = this->nextRenderer(); |
| textNode->setRenderer(newRenderer); |
| // Parent takes care of the animations, no need to call setAnimatableStyle. |
| newRenderer->setStyle(m_style.release()); |
| parentRenderer->addChild(newRenderer, nextRenderer); |
| } |
| |
| } |