| /* |
| * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #ifndef RenderSVGResourcePattern_h |
| #define RenderSVGResourcePattern_h |
| |
| #if ENABLE(SVG) |
| #include "AffineTransform.h" |
| #include "FloatRect.h" |
| #include "ImageBuffer.h" |
| #include "Pattern.h" |
| #include "PatternAttributes.h" |
| #include "RenderSVGResourceContainer.h" |
| #include "SVGPatternElement.h" |
| #include "SVGUnitTypes.h" |
| |
| #include <wtf/HashMap.h> |
| #include <wtf/OwnPtr.h> |
| |
| namespace WebCore { |
| |
| struct PatternData { |
| RefPtr<Pattern> pattern; |
| AffineTransform transform; |
| }; |
| |
| class RenderSVGResourcePattern : public RenderSVGResourceContainer { |
| public: |
| RenderSVGResourcePattern(SVGPatternElement*); |
| virtual ~RenderSVGResourcePattern(); |
| |
| virtual const char* renderName() const { return "RenderSVGResourcePattern"; } |
| |
| virtual void removeAllClientsFromCache(bool markForInvalidation = true); |
| virtual void removeClientFromCache(RenderObject*, bool markForInvalidation = true); |
| |
| virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode); |
| virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode, const Path*); |
| virtual FloatRect resourceBoundingBox(RenderObject*) { return FloatRect(); } |
| |
| virtual RenderSVGResourceType resourceType() const { return s_resourceType; } |
| static RenderSVGResourceType s_resourceType; |
| |
| private: |
| bool buildTileImageTransform(RenderObject*, const PatternAttributes&, const SVGPatternElement*, FloatRect& patternBoundaries, AffineTransform& tileImageTransform) const; |
| |
| PassOwnPtr<ImageBuffer> createTileImage(RenderObject*, const PatternAttributes&, const FloatRect& tileBoundaries, |
| const FloatRect& absoluteTileBoundaries, const AffineTransform& tileImageTransform) const; |
| |
| bool m_shouldCollectPatternAttributes : 1; |
| PatternAttributes m_attributes; |
| HashMap<RenderObject*, PatternData*> m_pattern; |
| }; |
| |
| } |
| |
| #endif |
| #endif |