| /* |
| * Copyright (C) 2004, 2005, 2007, 2008 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2004, 2005, 2006, 2007, 2008 Rob Buis <buis@kde.org> |
| * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(SVG) |
| #include "RenderSVGResourceClipper.h" |
| |
| #include "AffineTransform.h" |
| #include "FloatRect.h" |
| #include "GraphicsContext.h" |
| #include "HitTestRequest.h" |
| #include "HitTestResult.h" |
| #include "ImageBuffer.h" |
| #include "IntRect.h" |
| #include "RenderObject.h" |
| #include "RenderSVGResource.h" |
| #include "RenderStyle.h" |
| #include "SVGClipPathElement.h" |
| #include "SVGElement.h" |
| #include "SVGImageBufferTools.h" |
| #include "SVGNames.h" |
| #include "SVGRenderSupport.h" |
| #include "SVGResources.h" |
| #include "SVGStyledElement.h" |
| #include "SVGStyledTransformableElement.h" |
| #include "SVGUnitTypes.h" |
| #include "SVGUseElement.h" |
| #include <wtf/UnusedParam.h> |
| |
| namespace WebCore { |
| |
| RenderSVGResourceType RenderSVGResourceClipper::s_resourceType = ClipperResourceType; |
| |
| RenderSVGResourceClipper::RenderSVGResourceClipper(SVGClipPathElement* node) |
| : RenderSVGResourceContainer(node) |
| , m_invalidationBlocked(false) |
| { |
| } |
| |
| RenderSVGResourceClipper::~RenderSVGResourceClipper() |
| { |
| if (m_clipper.isEmpty()) |
| return; |
| |
| deleteAllValues(m_clipper); |
| m_clipper.clear(); |
| } |
| |
| void RenderSVGResourceClipper::removeAllClientsFromCache(bool markForInvalidation) |
| { |
| if (m_invalidationBlocked) |
| return; |
| |
| m_clipBoundaries = FloatRect(); |
| if (!m_clipper.isEmpty()) { |
| deleteAllValues(m_clipper); |
| m_clipper.clear(); |
| } |
| |
| markAllClientsForInvalidation(markForInvalidation ? LayoutAndBoundariesInvalidation : ParentOnlyInvalidation); |
| } |
| |
| void RenderSVGResourceClipper::removeClientFromCache(RenderObject* client, bool markForInvalidation) |
| { |
| ASSERT(client); |
| if (m_invalidationBlocked) |
| return; |
| |
| if (m_clipper.contains(client)) |
| delete m_clipper.take(client); |
| |
| markClientForInvalidation(client, markForInvalidation ? BoundariesInvalidation : ParentOnlyInvalidation); |
| } |
| |
| bool RenderSVGResourceClipper::applyResource(RenderObject* object, RenderStyle*, GraphicsContext*& context, unsigned short resourceMode) |
| { |
| ASSERT(object); |
| ASSERT(context); |
| #ifndef NDEBUG |
| ASSERT(resourceMode == ApplyToDefaultMode); |
| #else |
| UNUSED_PARAM(resourceMode); |
| #endif |
| |
| return applyClippingToContext(object, object->objectBoundingBox(), object->repaintRectInLocalCoordinates(), context); |
| } |
| |
| bool RenderSVGResourceClipper::pathOnlyClipping(GraphicsContext* context, const FloatRect& objectBoundingBox) |
| { |
| // If the current clip-path gets clipped itself, we have to fallback to masking. |
| if (!style()->svgStyle()->clipperResource().isEmpty()) |
| return false; |
| WindRule clipRule = RULE_NONZERO; |
| Path clipPath = Path(); |
| |
| // If clip-path only contains one visible shape or path, we can use path-based clipping. Invisible |
| // shapes don't affect the clipping and can be ignored. If clip-path contains more than one |
| // visible shape, the additive clipping may not work, caused by the clipRule. EvenOdd |
| // as well as NonZero can cause self-clipping of the elements. |
| // See also http://www.w3.org/TR/SVG/painting.html#FillRuleProperty |
| for (Node* childNode = node()->firstChild(); childNode; childNode = childNode->nextSibling()) { |
| RenderObject* renderer = childNode->renderer(); |
| if (!renderer) |
| continue; |
| // Only shapes or paths are supported for direct clipping. We need to fallback to masking for texts. |
| if (renderer->isSVGText()) |
| return false; |
| if (!childNode->isSVGElement() || !static_cast<SVGElement*>(childNode)->isStyledTransformable()) |
| continue; |
| SVGStyledTransformableElement* styled = static_cast<SVGStyledTransformableElement*>(childNode); |
| RenderStyle* style = renderer->style(); |
| if (!style || style->display() == NONE || style->visibility() != VISIBLE) |
| continue; |
| const SVGRenderStyle* svgStyle = style->svgStyle(); |
| // Current shape in clip-path gets clipped too. Fallback to masking. |
| if (!svgStyle->clipperResource().isEmpty()) |
| return false; |
| // Fallback to masking, if there is more than one clipping path. |
| if (clipPath.isEmpty()) { |
| styled->toClipPath(clipPath); |
| clipRule = svgStyle->clipRule(); |
| } else |
| return false; |
| } |
| // Only one visible shape/path was found. Directly continue clipping and transform the content to userspace if necessary. |
| if (static_cast<SVGClipPathElement*>(node())->clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { |
| AffineTransform transform; |
| transform.translate(objectBoundingBox.x(), objectBoundingBox.y()); |
| transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); |
| clipPath.transform(transform); |
| } |
| // The SVG specification wants us to clip everything, if clip-path doesn't have a child. |
| if (clipPath.isEmpty()) |
| clipPath.addRect(FloatRect()); |
| context->clipPath(clipPath, clipRule); |
| return true; |
| } |
| |
| bool RenderSVGResourceClipper::applyClippingToContext(RenderObject* object, const FloatRect& objectBoundingBox, |
| const FloatRect& repaintRect, GraphicsContext* context) |
| { |
| if (!m_clipper.contains(object)) |
| m_clipper.set(object, new ClipperData); |
| |
| bool shouldCreateClipData = false; |
| ClipperData* clipperData = m_clipper.get(object); |
| if (!clipperData->clipMaskImage) { |
| if (pathOnlyClipping(context, objectBoundingBox)) |
| return true; |
| shouldCreateClipData = true; |
| } |
| |
| AffineTransform absoluteTransform; |
| SVGImageBufferTools::calculateTransformationToOutermostSVGCoordinateSystem(object, absoluteTransform); |
| |
| FloatRect absoluteTargetRect = absoluteTransform.mapRect(repaintRect); |
| FloatRect clampedAbsoluteTargetRect = SVGImageBufferTools::clampedAbsoluteTargetRectForRenderer(object, absoluteTargetRect); |
| |
| if (shouldCreateClipData && !clampedAbsoluteTargetRect.isEmpty()) { |
| if (!SVGImageBufferTools::createImageBuffer(absoluteTargetRect, clampedAbsoluteTargetRect, clipperData->clipMaskImage, ColorSpaceDeviceRGB)) |
| return false; |
| |
| GraphicsContext* maskContext = clipperData->clipMaskImage->context(); |
| ASSERT(maskContext); |
| |
| // The save/restore pair is needed for clipToImageBuffer - it doesn't work without it on non-Cg platforms. |
| GraphicsContextStateSaver stateSaver(*maskContext); |
| maskContext->translate(-clampedAbsoluteTargetRect.x(), -clampedAbsoluteTargetRect.y()); |
| maskContext->concatCTM(absoluteTransform); |
| |
| // clipPath can also be clipped by another clipPath. |
| if (SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(this)) { |
| if (RenderSVGResourceClipper* clipper = resources->clipper()) { |
| if (!clipper->applyClippingToContext(this, objectBoundingBox, repaintRect, maskContext)) |
| return false; |
| } |
| } |
| |
| drawContentIntoMaskImage(clipperData, objectBoundingBox); |
| } |
| |
| if (!clipperData->clipMaskImage) |
| return false; |
| |
| SVGImageBufferTools::clipToImageBuffer(context, absoluteTransform, clampedAbsoluteTargetRect, clipperData->clipMaskImage); |
| return true; |
| } |
| |
| bool RenderSVGResourceClipper::drawContentIntoMaskImage(ClipperData* clipperData, const FloatRect& objectBoundingBox) |
| { |
| ASSERT(clipperData); |
| ASSERT(clipperData->clipMaskImage); |
| |
| GraphicsContext* maskContext = clipperData->clipMaskImage->context(); |
| ASSERT(maskContext); |
| |
| AffineTransform maskContentTransformation; |
| SVGClipPathElement* clipPath = static_cast<SVGClipPathElement*>(node()); |
| if (clipPath->clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { |
| maskContentTransformation.translate(objectBoundingBox.x(), objectBoundingBox.y()); |
| maskContentTransformation.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); |
| maskContext->concatCTM(maskContentTransformation); |
| } |
| |
| // Draw all clipPath children into a global mask. |
| for (Node* childNode = node()->firstChild(); childNode; childNode = childNode->nextSibling()) { |
| RenderObject* renderer = childNode->renderer(); |
| if (!childNode->isSVGElement() || !static_cast<SVGElement*>(childNode)->isStyled() || !renderer) |
| continue; |
| RenderStyle* style = renderer->style(); |
| if (!style || style->display() == NONE || style->visibility() != VISIBLE) |
| continue; |
| |
| WindRule newClipRule = style->svgStyle()->clipRule(); |
| bool isUseElement = renderer->isSVGShadowTreeRootContainer(); |
| if (isUseElement) { |
| SVGUseElement* useElement = static_cast<SVGUseElement*>(childNode); |
| renderer = useElement->rendererClipChild(); |
| if (!renderer) |
| continue; |
| if (!useElement->hasAttribute(SVGNames::clip_ruleAttr)) |
| newClipRule = renderer->style()->svgStyle()->clipRule(); |
| } |
| |
| // Only shapes, paths and texts are allowed for clipping. |
| if (!renderer->isSVGPath() && !renderer->isSVGText()) |
| continue; |
| |
| // Save the old RenderStyle of the current object for restoring after drawing |
| // it to the MaskImage. The new intermediate RenderStyle needs to inherit from |
| // the old one. |
| RefPtr<RenderStyle> oldRenderStyle = renderer->style(); |
| RefPtr<RenderStyle> newRenderStyle = RenderStyle::clone(oldRenderStyle.get()); |
| SVGRenderStyle* svgStyle = newRenderStyle.get()->accessSVGStyle(); |
| svgStyle->setFillPaint(SVGRenderStyle::initialFillPaintType(), SVGRenderStyle::initialFillPaintColor(), SVGRenderStyle::initialFillPaintUri()); |
| svgStyle->setStrokePaint(SVGRenderStyle::initialStrokePaintType(), SVGRenderStyle::initialStrokePaintColor(), SVGRenderStyle::initialStrokePaintUri()); |
| svgStyle->setFillRule(newClipRule); |
| newRenderStyle.get()->setOpacity(1.0f); |
| svgStyle->setFillOpacity(1.0f); |
| svgStyle->setStrokeOpacity(1.0f); |
| svgStyle->setFilterResource(String()); |
| svgStyle->setMaskerResource(String()); |
| |
| // The setStyle() call results in a styleDidChange() call, which in turn invalidations the resources. |
| // As we're mutating the resource on purpose, block updates until we've resetted the style again. |
| m_invalidationBlocked = true; |
| renderer->setStyle(newRenderStyle.release()); |
| |
| // In the case of a <use> element, we obtained its renderere above, to retrieve its clipRule. |
| // We have to pass the <use> renderer itself to renderSubtreeToImageBuffer() to apply it's x/y/transform/etc. values when rendering. |
| // So if isUseElement is true, refetch the childNode->renderer(), as renderer got overriden above. |
| SVGImageBufferTools::renderSubtreeToImageBuffer(clipperData->clipMaskImage.get(), isUseElement ? childNode->renderer() : renderer, maskContentTransformation); |
| |
| renderer->setStyle(oldRenderStyle.release()); |
| m_invalidationBlocked = false; |
| } |
| |
| return true; |
| } |
| |
| void RenderSVGResourceClipper::calculateClipContentRepaintRect() |
| { |
| // This is a rough heuristic to appraise the clip size and doesn't consider clip on clip. |
| for (Node* childNode = node()->firstChild(); childNode; childNode = childNode->nextSibling()) { |
| RenderObject* renderer = childNode->renderer(); |
| if (!childNode->isSVGElement() || !static_cast<SVGElement*>(childNode)->isStyled() || !renderer) |
| continue; |
| if (!renderer->isSVGPath() && !renderer->isSVGText() && !renderer->isSVGShadowTreeRootContainer()) |
| continue; |
| RenderStyle* style = renderer->style(); |
| if (!style || style->display() == NONE || style->visibility() != VISIBLE) |
| continue; |
| m_clipBoundaries.unite(renderer->localToParentTransform().mapRect(renderer->repaintRectInLocalCoordinates())); |
| } |
| } |
| |
| bool RenderSVGResourceClipper::hitTestClipContent(const FloatRect& objectBoundingBox, const FloatPoint& nodeAtPoint) |
| { |
| FloatPoint point = nodeAtPoint; |
| if (!SVGRenderSupport::pointInClippingArea(this, point)) |
| return false; |
| |
| if (static_cast<SVGClipPathElement*>(node())->clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { |
| AffineTransform transform; |
| transform.translate(objectBoundingBox.x(), objectBoundingBox.y()); |
| transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); |
| point = transform.inverse().mapPoint(point); |
| } |
| |
| for (Node* childNode = node()->firstChild(); childNode; childNode = childNode->nextSibling()) { |
| RenderObject* renderer = childNode->renderer(); |
| if (!childNode->isSVGElement() || !static_cast<SVGElement*>(childNode)->isStyled() || !renderer) |
| continue; |
| if (!renderer->isSVGPath() && !renderer->isSVGText() && !renderer->isSVGShadowTreeRootContainer()) |
| continue; |
| IntPoint hitPoint; |
| HitTestResult result(hitPoint); |
| if (renderer->nodeAtFloatPoint(HitTestRequest(HitTestRequest::SVGClipContent), result, point, HitTestForeground)) |
| return true; |
| } |
| |
| return false; |
| } |
| |
| FloatRect RenderSVGResourceClipper::resourceBoundingBox(RenderObject* object) |
| { |
| // Resource was not layouted yet. Give back the boundingBox of the object. |
| if (selfNeedsLayout()) |
| return object->objectBoundingBox(); |
| |
| if (m_clipBoundaries.isEmpty()) |
| calculateClipContentRepaintRect(); |
| |
| if (static_cast<SVGClipPathElement*>(node())->clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { |
| FloatRect objectBoundingBox = object->objectBoundingBox(); |
| AffineTransform transform; |
| transform.translate(objectBoundingBox.x(), objectBoundingBox.y()); |
| transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); |
| return transform.mapRect(m_clipBoundaries); |
| } |
| |
| return m_clipBoundaries; |
| } |
| |
| } |
| |
| #endif // ENABLE(SVG) |