| /* |
| * Copyright (C) 2009 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef TransformState_h |
| #define TransformState_h |
| |
| #include "AffineTransform.h" |
| #include "FloatPoint.h" |
| #include "FloatQuad.h" |
| #include "IntSize.h" |
| #include "TransformationMatrix.h" |
| #include <wtf/PassRefPtr.h> |
| #include <wtf/OwnPtr.h> |
| #include <wtf/RefCounted.h> |
| |
| namespace WebCore { |
| |
| class TransformState { |
| WTF_MAKE_NONCOPYABLE(TransformState); |
| public: |
| enum TransformDirection { ApplyTransformDirection, UnapplyInverseTransformDirection }; |
| enum TransformAccumulation { FlattenTransform, AccumulateTransform }; |
| |
| // If quad is non-null, it will be mapped |
| TransformState(TransformDirection mappingDirection, const FloatPoint& p, const FloatQuad* quad = 0) |
| : m_lastPlanarPoint(p) |
| , m_accumulatingTransform(false) |
| , m_mapQuad(quad != 0) |
| , m_direction(mappingDirection) |
| { |
| if (quad) |
| m_lastPlanarQuad = *quad; |
| } |
| |
| void move(const IntSize& s, TransformAccumulation accumulate = FlattenTransform) |
| { |
| move(s.width(), s.height(), accumulate); |
| } |
| |
| void move(int x, int y, TransformAccumulation = FlattenTransform); |
| void applyTransform(const AffineTransform& transformFromContainer, TransformAccumulation = FlattenTransform); |
| void applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation = FlattenTransform); |
| void flatten(); |
| |
| // Return the coords of the point or quad in the last flattened layer |
| FloatPoint lastPlanarPoint() const { return m_lastPlanarPoint; } |
| FloatQuad lastPlanarQuad() const { return m_lastPlanarQuad; } |
| |
| // Return the point or quad mapped through the current transform |
| FloatPoint mappedPoint() const; |
| FloatQuad mappedQuad() const; |
| |
| private: |
| void flattenWithTransform(const TransformationMatrix&); |
| |
| FloatPoint m_lastPlanarPoint; |
| FloatQuad m_lastPlanarQuad; |
| |
| // We only allocate the transform if we need to |
| OwnPtr<TransformationMatrix> m_accumulatedTransform; |
| bool m_accumulatingTransform; |
| bool m_mapQuad; |
| TransformDirection m_direction; |
| }; |
| |
| class HitTestingTransformState : public RefCounted<HitTestingTransformState> { |
| public: |
| static PassRefPtr<HitTestingTransformState> create(const FloatPoint& p, const FloatQuad& quad) |
| { |
| return adoptRef(new HitTestingTransformState(p, quad)); |
| } |
| |
| static PassRefPtr<HitTestingTransformState> create(const HitTestingTransformState& other) |
| { |
| return adoptRef(new HitTestingTransformState(other)); |
| } |
| |
| enum TransformAccumulation { FlattenTransform, AccumulateTransform }; |
| void translate(int x, int y, TransformAccumulation); |
| void applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation); |
| |
| FloatPoint mappedPoint() const; |
| FloatQuad mappedQuad() const; |
| void flatten(); |
| |
| FloatPoint m_lastPlanarPoint; |
| FloatQuad m_lastPlanarQuad; |
| TransformationMatrix m_accumulatedTransform; |
| bool m_accumulatingTransform; |
| |
| private: |
| HitTestingTransformState(const FloatPoint& p, const FloatQuad& quad) |
| : m_lastPlanarPoint(p) |
| , m_lastPlanarQuad(quad) |
| , m_accumulatingTransform(false) |
| { |
| } |
| |
| HitTestingTransformState(const HitTestingTransformState& other) |
| : RefCounted<HitTestingTransformState>() |
| , m_lastPlanarPoint(other.m_lastPlanarPoint) |
| , m_lastPlanarQuad(other.m_lastPlanarQuad) |
| , m_accumulatedTransform(other.m_accumulatedTransform) |
| , m_accumulatingTransform(other.m_accumulatingTransform) |
| { |
| } |
| |
| void flattenWithTransform(const TransformationMatrix&); |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // TransformState_h |