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<!-- Based off of https://github.com/austinEng/webgpu-samples/blob/master/compute_boids.html -->
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width">
<title>WebGPU Compute Boids Compile Time Test</title>
<script src="scripts/gl-matrix-min.js"></script>
<script src="scripts/compute-boids-utils.js"></script>
<link rel="stylesheet" href="css/style.css"/>
<style>
body {
font-family: system-ui;
color: #f7f7ff;
background-color: rgb(38, 38, 127);
text-align: center;
}
</style>
</head>
<body>
<div id="contents">
<h1>WebGPU Compute Shader Compile Time Test</h1>
<div id="results"></div>
<canvas height=10 width=10></canvas>
</div>
<div id="error">
<h2>WebGPU not available</h2>
<p>
Make sure you are on a system with WebGPU enabled. In
Safari, first make sure the Developer Menu is visible (Preferences >
Advanced), then Develop > Experimental Features > WebGPU.
</p>
<p>
In addition, you must be using Safari Technology Preview 92 or above.
You can get the latest STP <a href="https://developer.apple.com/safari/download/">here</a>.
</p>
</div>
<script src="scripts/compute-boids-compile.js"> </script>
</body>
</html>