| <!DOCTYPE html> |
| <html xmlns="http://www.w3.org/1999/xhtml"> |
| |
| <head> |
| <title>One Helmet WebGPU</title> |
| |
| <link href="https://fonts.googleapis.com/css?family=Open+Sans" rel="stylesheet"> |
| <link rel="stylesheet" href="https://use.typekit.net/cta4xsb.css"> |
| |
| <style> |
| html, |
| body { |
| width: 100%; |
| padding: 0; |
| margin: 0; |
| background-color: #2a2342; |
| color: #ffffff; |
| font-family: "acumin-pro"; |
| } |
| |
| #renderCanvas { |
| width: 1024px; |
| height: 768px; |
| display: block; |
| font-size: 0; |
| margin: auto; |
| border:none !important; |
| outline:none !important; |
| } |
| |
| .container { |
| display: grid; |
| grid-template-columns: auto 170px 754px 100px auto; |
| grid-template-rows: 60px 768px; |
| } |
| |
| .headerLogo { |
| grid-column-start: 2; |
| grid-column-end: 2; |
| grid-row-start: 1; |
| grid-row-end: 1; |
| background-color: #201936; |
| } |
| |
| .headerLogo > a > img { |
| width: auto; |
| height: 60px; |
| margin-left: 10px; |
| } |
| |
| .headerText { |
| grid-column-start: 3; |
| grid-column-end: 3; |
| grid-row-start: 1; |
| grid-row-end: 1; |
| font-size: 35px; |
| line-height: 60px; |
| text-align: center; |
| background-color: #201936; |
| font-family: "acumin-pro-extra-condensed"; |
| } |
| |
| .headerFPS { |
| grid-column-start: 4; |
| grid-column-end: 4; |
| grid-row-start: 1; |
| grid-row-end: 1; |
| font-size: 15px; |
| line-height: 60px; |
| text-align: center; |
| background-color: #BB464B; |
| } |
| |
| .content { |
| grid-column-start: 2; |
| grid-column-end: 4; |
| grid-row-start: 2; |
| grid-row-end: 2; |
| } |
| |
| a { |
| color: #FFFFFF; |
| text-decoration: unset; |
| } |
| a:hover { |
| color: #FFFFFF; |
| } |
| a:visited { |
| color: #FFFFFF; |
| } |
| a:focus { |
| color: #FFFFFF; |
| } |
| </style> |
| |
| <script src="https://code.jquery.com/pep/0.4.2/pep.min.js"></script> |
| |
| <script src="babylonWebGpu.max.js"></script> |
| <script src="https://preview.babylonjs.com/loaders/babylonjs.loaders.min.js"></script> |
| </head> |
| |
| <body> |
| <div class="container"> |
| <div class="headerLogo"> |
| <a href="https://doc.babylonjs.com/extensions/WebGPU"> |
| <img src="logo.svg"></img> |
| </a> |
| </div> |
| <div class="headerText"> |
| <a href="https://doc.babylonjs.com/extensions/WebGPU"> |
| WebGPU Experiment |
| </a> |
| </div> |
| <div class="headerFPS" id="fps">0</div> |
| <div class="content"> |
| <canvas id="renderCanvas" width="1024" height="768"></canvas> |
| </div> |
| <div> |
| <script src="oneHelmetWebGPUGLSLShaders.js"></script> |
| <script src="oneHelmetWebGPUWSLShaders.js"></script> |
| |
| <script> |
| |
| const ShaderKind = { |
| vertex: "Vertex", |
| fragment: "Fragment", |
| compute: "Compute" |
| }; |
| |
| class CompileResult { |
| constructor(result) { |
| this.result = result; |
| } |
| |
| GetErrorMessage() { |
| return null; |
| } |
| |
| GetBinary() { |
| return this.result; |
| } |
| } |
| |
| class CompileOptions { |
| constructor() { |
| } |
| } |
| |
| class Compiler { |
| constructor() { |
| } |
| |
| CompileGlslToSpv(source, kind, something, entryPointName, options) { |
| let wslSource; |
| switch (source) { |
| case vertexShaderGLSL1: |
| wslSource = vertexShaderWSL1; |
| break; |
| case fragmentShaderGLSL1: |
| wslSource = fragmentShaderWSL1; |
| break; |
| case vertexShaderGLSL2: |
| wslSource = vertexShaderWSL2; |
| break; |
| case fragmentShaderGLSL2: |
| wslSource = fragmentShaderWSL2; |
| break; |
| default: |
| throw new Error("Unexpected shader!"); |
| } |
| return new CompileResult(wslSource); |
| } |
| } |
| |
| let Shaderc = {Compiler, CompileOptions, shader_kind: ShaderKind}; |
| |
| (async function() { |
| if (!navigator.gpu || GPUBufferUsage.COPY_SRC === undefined) { |
| alert("WebGPU is not enabled. Are you using Safari Technology Preview 92 or above?"); |
| return; |
| } |
| const canvas = document.getElementById("renderCanvas"); |
| const divFps = document.getElementById("fps"); |
| |
| const engine = new BABYLON.WebGPUEngine(canvas, {antialiasing: false}); |
| await engine.initAsync({shaderc: Shaderc}); |
| |
| const scene = new BABYLON.Scene(engine); |
| scene.environmentTexture = new BABYLON.CubeTexture("https://assets.babylonjs.com/environments/environmentSpecular.env", scene); |
| |
| await BABYLON.SceneLoader.ImportMeshAsync("", "https://www.babylonjs.com/Assets/DamagedHelmet/glTF/", "damagedhelmet.gltf", scene); |
| |
| scene.createDefaultCamera(true, true, true); |
| scene.createDefaultSkybox(scene.environmentTexture, true, undefined, 0.3); |
| |
| engine.runRenderLoop(() => { |
| scene.render(); |
| divFps.innerHTML = engine.getFps().toFixed() + " fps"; |
| }); |
| })(); |
| </script> |
| </body> |
| |
| </html> |