| (function() { |
| |
| TemplateCssStage = Utilities.createSubclass(Stage, |
| function() |
| { |
| Stage.call(this); |
| }, { |
| |
| initialize: function(benchmark, options) |
| { |
| Stage.prototype.initialize.call(this, benchmark, options); |
| |
| // Do initialization here. |
| }, |
| |
| tune: function(count) |
| { |
| // If count is -ve, -count elements need to be removed form the |
| // stage. If count is +ve, +count elements need to be added to |
| // the stage. |
| |
| // Change objects in the stage. |
| }, |
| |
| animate: function(timeDelta) |
| { |
| // Animate the elements such that all of them are redrawn. You |
| // may need to define your object so it keeps its animation data. |
| // This object should encapsulate a corrosponding HTMLElement. |
| // You may also define a method called animate() in this object |
| // and just call this function here for all the elements. |
| |
| // Loop through all your objects and ask them to animate. |
| } |
| }); |
| |
| TemplateCssBenchmark = Utilities.createSubclass(Benchmark, |
| function(options) |
| { |
| Benchmark.call(this, new TemplateCssStage(), options); |
| } |
| ); |
| |
| window.benchmarkClass = TemplateCssBenchmark; |
| |
| })(); |