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/*
* Copyright (C) 2006, 2007, 2013 Apple Inc. All rights reserved.
* Copyright (C) 2008 Nuanti Ltd.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "FocusController.h"
#include "AXObjectCache.h"
#include "Chrome.h"
#include "Document.h"
#include "Editing.h"
#include "Editor.h"
#include "EditorClient.h"
#include "Element.h"
#include "ElementTraversal.h"
#include "Event.h"
#include "EventHandler.h"
#include "EventNames.h"
#include "Frame.h"
#include "FrameSelection.h"
#include "FrameTree.h"
#include "FrameView.h"
#include "HTMLAreaElement.h"
#include "HTMLImageElement.h"
#include "HTMLInputElement.h"
#include "HTMLNames.h"
#include "HTMLPlugInElement.h"
#include "HTMLSlotElement.h"
#include "HTMLTextAreaElement.h"
#include "HitTestResult.h"
#include "KeyboardEvent.h"
#include "Page.h"
#include "Range.h"
#include "RenderWidget.h"
#include "ScrollAnimator.h"
#include "Settings.h"
#include "ShadowRoot.h"
#include "SpatialNavigation.h"
#include "Widget.h"
#include <limits>
#include <wtf/Ref.h>
namespace WebCore {
using namespace HTMLNames;
static inline bool hasCustomFocusLogic(const Element& element)
{
return is<HTMLElement>(element) && downcast<HTMLElement>(element).hasCustomFocusLogic();
}
static inline bool isFocusScopeOwner(const Element& element)
{
if (element.shadowRoot() && !hasCustomFocusLogic(element))
return true;
if (is<HTMLSlotElement>(element)) {
ShadowRoot* root = element.containingShadowRoot();
if (root && root->host() && !hasCustomFocusLogic(*root->host()))
return true;
}
return false;
}
class FocusNavigationScope {
public:
Element* owner() const;
WEBCORE_EXPORT static FocusNavigationScope scopeOf(Node&);
static FocusNavigationScope scopeOwnedByScopeOwner(Element&);
static FocusNavigationScope scopeOwnedByIFrame(HTMLFrameOwnerElement&);
Node* firstNodeInScope() const;
Node* lastNodeInScope() const;
Node* nextInScope(const Node*) const;
Node* previousInScope(const Node*) const;
Node* lastChildInScope(const Node&) const;
private:
enum class SlotKind : uint8_t { Assigned, Fallback };
Node* firstChildInScope(const Node&) const;
Node* parentInScope(const Node&) const;
Node* nextSiblingInScope(const Node&) const;
Node* previousSiblingInScope(const Node&) const;
explicit FocusNavigationScope(TreeScope&);
explicit FocusNavigationScope(HTMLSlotElement&, SlotKind);
RefPtr<ContainerNode> m_treeScopeRootNode;
RefPtr<HTMLSlotElement> m_slotElement;
SlotKind m_slotKind { SlotKind::Assigned };
};
// FIXME: Focus navigation should work with shadow trees that have slots.
Node* FocusNavigationScope::firstChildInScope(const Node& node) const
{
if (is<Element>(node) && isFocusScopeOwner(downcast<Element>(node)))
return nullptr;
return node.firstChild();
}
Node* FocusNavigationScope::lastChildInScope(const Node& node) const
{
if (is<Element>(node) && isFocusScopeOwner(downcast<Element>(node)))
return nullptr;
return node.lastChild();
}
Node* FocusNavigationScope::parentInScope(const Node& node) const
{
if (m_treeScopeRootNode == &node)
return nullptr;
if (UNLIKELY(m_slotElement)) {
if (m_slotKind == SlotKind::Assigned) {
if (m_slotElement == node.assignedSlot())
return nullptr;
} else {
ASSERT(m_slotKind == SlotKind::Fallback);
auto* parentNode = node.parentNode();
if (parentNode == m_slotElement)
return nullptr;
}
}
return node.parentNode();
}
Node* FocusNavigationScope::nextSiblingInScope(const Node& node) const
{
if (UNLIKELY(m_slotElement && m_slotElement == node.assignedSlot())) {
for (Node* current = node.nextSibling(); current; current = current->nextSibling()) {
if (current->assignedSlot() == m_slotElement)
return current;
}
return nullptr;
}
return node.nextSibling();
}
Node* FocusNavigationScope::previousSiblingInScope(const Node& node) const
{
if (UNLIKELY(m_slotElement && m_slotElement == node.assignedSlot())) {
for (Node* current = node.previousSibling(); current; current = current->previousSibling()) {
if (current->assignedSlot() == m_slotElement)
return current;
}
return nullptr;
}
return node.previousSibling();
}
Node* FocusNavigationScope::firstNodeInScope() const
{
if (UNLIKELY(m_slotElement)) {
auto* assigneNodes = m_slotElement->assignedNodes();
if (m_slotKind == SlotKind::Assigned) {
ASSERT(assigneNodes);
return assigneNodes->first();
}
ASSERT(m_slotKind == SlotKind::Fallback);
return m_slotElement->firstChild();
}
ASSERT(m_treeScopeRootNode);
return m_treeScopeRootNode.get();
}
Node* FocusNavigationScope::lastNodeInScope() const
{
if (UNLIKELY(m_slotElement)) {
auto* assigneNodes = m_slotElement->assignedNodes();
if (m_slotKind == SlotKind::Assigned) {
ASSERT(assigneNodes);
return assigneNodes->last();
}
ASSERT(m_slotKind == SlotKind::Fallback);
return m_slotElement->lastChild();
}
ASSERT(m_treeScopeRootNode);
return m_treeScopeRootNode.get();
}
Node* FocusNavigationScope::nextInScope(const Node* node) const
{
ASSERT(node);
if (Node* next = firstChildInScope(*node))
return next;
if (Node* next = nextSiblingInScope(*node))
return next;
const Node* current = node;
while (current && !nextSiblingInScope(*current))
current = parentInScope(*current);
return current ? nextSiblingInScope(*current) : nullptr;
}
Node* FocusNavigationScope::previousInScope(const Node* node) const
{
ASSERT(node);
if (Node* current = previousSiblingInScope(*node)) {
while (Node* child = lastChildInScope(*current))
current = child;
return current;
}
return parentInScope(*node);
}
FocusNavigationScope::FocusNavigationScope(TreeScope& treeScope)
: m_treeScopeRootNode(&treeScope.rootNode())
{
}
FocusNavigationScope::FocusNavigationScope(HTMLSlotElement& slotElement, SlotKind slotKind)
: m_slotElement(&slotElement)
, m_slotKind(slotKind)
{
}
Element* FocusNavigationScope::owner() const
{
if (m_slotElement)
return m_slotElement.get();
ASSERT(m_treeScopeRootNode);
if (is<ShadowRoot>(*m_treeScopeRootNode))
return downcast<ShadowRoot>(*m_treeScopeRootNode).host();
if (Frame* frame = m_treeScopeRootNode->document().frame())
return frame->ownerElement();
return nullptr;
}
FocusNavigationScope FocusNavigationScope::scopeOf(Node& startingNode)
{
ASSERT(startingNode.isInTreeScope());
RefPtr<Node> root;
RefPtr<Node> parentNode;
for (RefPtr<Node> currentNode = &startingNode; currentNode; currentNode = parentNode) {
root = currentNode;
if (HTMLSlotElement* slot = currentNode->assignedSlot()) {
if (isFocusScopeOwner(*slot))
return FocusNavigationScope(*slot, SlotKind::Assigned);
}
if (is<ShadowRoot>(currentNode))
return FocusNavigationScope(downcast<ShadowRoot>(*currentNode));
parentNode = currentNode->parentNode();
// The scope of a fallback content of a HTMLSlotElement is the slot element
// but the scope of a HTMLSlotElement is its parent scope.
if (parentNode && is<HTMLSlotElement>(parentNode) && !downcast<HTMLSlotElement>(*parentNode).assignedNodes())
return FocusNavigationScope(downcast<HTMLSlotElement>(*parentNode), SlotKind::Fallback);
}
ASSERT(root);
return FocusNavigationScope(root->treeScope());
}
FocusNavigationScope FocusNavigationScope::scopeOwnedByScopeOwner(Element& element)
{
ASSERT(element.shadowRoot() || is<HTMLSlotElement>(element));
if (is<HTMLSlotElement>(element)) {
auto& slot = downcast<HTMLSlotElement>(element);
return FocusNavigationScope(slot, slot.assignedNodes() ? SlotKind::Assigned : SlotKind::Fallback);
}
return FocusNavigationScope(*element.shadowRoot());
}
FocusNavigationScope FocusNavigationScope::scopeOwnedByIFrame(HTMLFrameOwnerElement& frame)
{
ASSERT(frame.contentFrame());
ASSERT(frame.contentFrame()->document());
return FocusNavigationScope(*frame.contentFrame()->document());
}
static inline void dispatchEventsOnWindowAndFocusedElement(Document* document, bool focused)
{
// If we have a focused node we should dispatch blur on it before we blur the window.
// If we have a focused node we should dispatch focus on it after we focus the window.
// https://bugs.webkit.org/show_bug.cgi?id=27105
// Do not fire events while modal dialogs are up. See https://bugs.webkit.org/show_bug.cgi?id=33962
if (Page* page = document->page()) {
if (page->defersLoading())
return;
}
if (!focused && document->focusedElement())
document->focusedElement()->dispatchBlurEvent(nullptr);
document->dispatchWindowEvent(Event::create(focused ? eventNames().focusEvent : eventNames().blurEvent, Event::CanBubble::No, Event::IsCancelable::No));
if (focused && document->focusedElement())
document->focusedElement()->dispatchFocusEvent(nullptr, FocusDirectionNone);
}
static inline bool isFocusableElementOrScopeOwner(Element& element, KeyboardEvent* event)
{
return element.isKeyboardFocusable(event) || isFocusScopeOwner(element);
}
static inline bool isNonFocusableScopeOwner(Element& element, KeyboardEvent* event)
{
return !element.isKeyboardFocusable(event) && isFocusScopeOwner(element);
}
static inline bool isFocusableScopeOwner(Element& element, KeyboardEvent* event)
{
return element.isKeyboardFocusable(event) && isFocusScopeOwner(element);
}
static inline int shadowAdjustedTabIndex(Element& element, KeyboardEvent* event)
{
if (isNonFocusableScopeOwner(element, event)) {
if (!element.tabIndexSetExplicitly())
return 0; // Treat a shadow host without tabindex if it has tabindex=0 even though HTMLElement::tabIndex returns -1 on such an element.
}
return element.shouldBeIgnoredInSequentialFocusNavigation() ? -1 : element.tabIndexSetExplicitly().valueOr(0);
}
FocusController::FocusController(Page& page, OptionSet<ActivityState::Flag> activityState)
: m_page(page)
, m_isChangingFocusedFrame(false)
, m_activityState(activityState)
, m_focusRepaintTimer(*this, &FocusController::focusRepaintTimerFired)
{
}
void FocusController::setFocusedFrame(Frame* frame)
{
ASSERT(!frame || frame->page() == &m_page);
if (m_focusedFrame == frame || m_isChangingFocusedFrame)
return;
m_isChangingFocusedFrame = true;
RefPtr<Frame> oldFrame = m_focusedFrame;
RefPtr<Frame> newFrame = frame;
m_focusedFrame = newFrame;
// Now that the frame is updated, fire events and update the selection focused states of both frames.
if (oldFrame && oldFrame->view()) {
oldFrame->selection().setFocused(false);
oldFrame->document()->dispatchWindowEvent(Event::create(eventNames().blurEvent, Event::CanBubble::No, Event::IsCancelable::No));
}
if (newFrame && newFrame->view() && isFocused()) {
newFrame->selection().setFocused(true);
newFrame->document()->dispatchWindowEvent(Event::create(eventNames().focusEvent, Event::CanBubble::No, Event::IsCancelable::No));
}
m_page.chrome().focusedFrameChanged(newFrame.get());
m_isChangingFocusedFrame = false;
}
Frame& FocusController::focusedOrMainFrame() const
{
if (Frame* frame = focusedFrame())
return *frame;
return m_page.mainFrame();
}
void FocusController::setFocused(bool focused)
{
m_page.setActivityState(focused ? m_activityState | ActivityState::IsFocused : m_activityState - ActivityState::IsFocused);
}
void FocusController::setFocusedInternal(bool focused)
{
if (!isFocused())
focusedOrMainFrame().eventHandler().stopAutoscrollTimer();
if (!m_focusedFrame)
setFocusedFrame(&m_page.mainFrame());
if (m_focusedFrame->view()) {
m_focusedFrame->selection().setFocused(focused);
dispatchEventsOnWindowAndFocusedElement(m_focusedFrame->document(), focused);
}
}
Element* FocusController::findFocusableElementDescendingIntoSubframes(FocusDirection direction, Element* element, KeyboardEvent* event)
{
// The node we found might be a HTMLFrameOwnerElement, so descend down the tree until we find either:
// 1) a focusable node, or
// 2) the deepest-nested HTMLFrameOwnerElement.
while (is<HTMLFrameOwnerElement>(element)) {
HTMLFrameOwnerElement& owner = downcast<HTMLFrameOwnerElement>(*element);
if (!owner.contentFrame() || !owner.contentFrame()->document())
break;
owner.contentFrame()->document()->updateLayoutIgnorePendingStylesheets();
Element* foundElement = findFocusableElementWithinScope(direction, FocusNavigationScope::scopeOwnedByIFrame(owner), nullptr, event);
if (!foundElement)
break;
ASSERT(element != foundElement);
element = foundElement;
}
return element;
}
bool FocusController::setInitialFocus(FocusDirection direction, KeyboardEvent* providedEvent)
{
bool didAdvanceFocus = advanceFocus(direction, providedEvent, true);
// If focus is being set initially, accessibility needs to be informed that system focus has moved
// into the web area again, even if focus did not change within WebCore. PostNotification is called instead
// of handleFocusedUIElementChanged, because this will send the notification even if the element is the same.
if (auto* cache = focusedOrMainFrame().document()->existingAXObjectCache())
cache->postNotification(focusedOrMainFrame().document(), AXObjectCache::AXFocusedUIElementChanged);
return didAdvanceFocus;
}
bool FocusController::advanceFocus(FocusDirection direction, KeyboardEvent* event, bool initialFocus)
{
switch (direction) {
case FocusDirectionForward:
case FocusDirectionBackward:
return advanceFocusInDocumentOrder(direction, event, initialFocus);
case FocusDirectionLeft:
case FocusDirectionRight:
case FocusDirectionUp:
case FocusDirectionDown:
return advanceFocusDirectionally(direction, event);
default:
ASSERT_NOT_REACHED();
}
return false;
}
bool FocusController::advanceFocusInDocumentOrder(FocusDirection direction, KeyboardEvent* event, bool initialFocus)
{
Frame& frame = focusedOrMainFrame();
Document* document = frame.document();
Node* currentNode = document->focusNavigationStartingNode(direction);
// FIXME: Not quite correct when it comes to focus transitions leaving/entering the WebView itself
bool caretBrowsing = frame.settings().caretBrowsingEnabled();
if (caretBrowsing && !currentNode)
currentNode = frame.selection().selection().start().deprecatedNode();
document->updateLayoutIgnorePendingStylesheets();
RefPtr<Element> element = findFocusableElementAcrossFocusScope(direction, FocusNavigationScope::scopeOf(currentNode ? *currentNode : *document), currentNode, event);
if (!element) {
// We didn't find a node to focus, so we should try to pass focus to Chrome.
if (!initialFocus && m_page.chrome().canTakeFocus(direction) && !m_page.isControlledByAutomation()) {
document->setFocusedElement(nullptr);
setFocusedFrame(nullptr);
m_page.chrome().takeFocus(direction);
return true;
}
// Chrome doesn't want focus, so we should wrap focus.
element = findFocusableElementAcrossFocusScope(direction, FocusNavigationScope::scopeOf(*m_page.mainFrame().document()), nullptr, event);
if (!element)
return false;
}
ASSERT(element);
if (element == document->focusedElement()) {
// Focus wrapped around to the same element.
return true;
}
if (is<HTMLFrameOwnerElement>(*element) && (!is<HTMLPlugInElement>(*element) || !element->isKeyboardFocusable(event))) {
// We focus frames rather than frame owners.
// FIXME: We should not focus frames that have no scrollbars, as focusing them isn't useful to the user.
HTMLFrameOwnerElement& owner = downcast<HTMLFrameOwnerElement>(*element);
if (!owner.contentFrame())
return false;
document->setFocusedElement(nullptr);
setFocusedFrame(owner.contentFrame());
return true;
}
// FIXME: It would be nice to just be able to call setFocusedElement(node) here, but we can't do
// that because some elements (e.g. HTMLInputElement and HTMLTextAreaElement) do extra work in
// their focus() methods.
Document& newDocument = element->document();
if (&newDocument != document) {
// Focus is going away from this document, so clear the focused node.
document->setFocusedElement(nullptr);
}
setFocusedFrame(newDocument.frame());
if (caretBrowsing) {
Position position = firstPositionInOrBeforeNode(element.get());
VisibleSelection newSelection(position, position, DOWNSTREAM);
if (frame.selection().shouldChangeSelection(newSelection)) {
AXTextStateChangeIntent intent(AXTextStateChangeTypeSelectionMove, AXTextSelection { AXTextSelectionDirectionDiscontiguous, AXTextSelectionGranularityUnknown, true });
frame.selection().setSelection(newSelection, FrameSelection::defaultSetSelectionOptions(UserTriggered), intent);
}
}
element->focus(false, direction);
return true;
}
Element* FocusController::findFocusableElementAcrossFocusScope(FocusDirection direction, const FocusNavigationScope& scope, Node* currentNode, KeyboardEvent* event)
{
ASSERT(!is<Element>(currentNode) || !isNonFocusableScopeOwner(downcast<Element>(*currentNode), event));
if (currentNode && direction == FocusDirectionForward && is<Element>(currentNode) && isFocusableScopeOwner(downcast<Element>(*currentNode), event)) {
if (Element* candidateInInnerScope = findFocusableElementWithinScope(direction, FocusNavigationScope::scopeOwnedByScopeOwner(downcast<Element>(*currentNode)), 0, event))
return candidateInInnerScope;
}
if (Element* candidateInCurrentScope = findFocusableElementWithinScope(direction, scope, currentNode, event))
return candidateInCurrentScope;
// If there's no focusable node to advance to, move up the focus scopes until we find one.
Element* owner = scope.owner();
while (owner) {
if (direction == FocusDirectionBackward && isFocusableScopeOwner(*owner, event))
return findFocusableElementDescendingIntoSubframes(direction, owner, event);
auto outerScope = FocusNavigationScope::scopeOf(*owner);
if (Element* candidateInOuterScope = findFocusableElementWithinScope(direction, outerScope, owner, event))
return candidateInOuterScope;
owner = outerScope.owner();
}
return nullptr;
}
Element* FocusController::findFocusableElementWithinScope(FocusDirection direction, const FocusNavigationScope& scope, Node* start, KeyboardEvent* event)
{
// Starting node is exclusive.
Element* candidate = direction == FocusDirectionForward
? nextFocusableElementWithinScope(scope, start, event)
: previousFocusableElementWithinScope(scope, start, event);
return findFocusableElementDescendingIntoSubframes(direction, candidate, event);
}
Element* FocusController::nextFocusableElementWithinScope(const FocusNavigationScope& scope, Node* start, KeyboardEvent* event)
{
Element* found = nextFocusableElementOrScopeOwner(scope, start, event);
if (!found)
return nullptr;
if (isNonFocusableScopeOwner(*found, event)) {
if (Element* foundInInnerFocusScope = nextFocusableElementWithinScope(FocusNavigationScope::scopeOwnedByScopeOwner(*found), 0, event))
return foundInInnerFocusScope;
return nextFocusableElementWithinScope(scope, found, event);
}
return found;
}
Element* FocusController::previousFocusableElementWithinScope(const FocusNavigationScope& scope, Node* start, KeyboardEvent* event)
{
Element* found = previousFocusableElementOrScopeOwner(scope, start, event);
if (!found)
return nullptr;
if (isFocusableScopeOwner(*found, event)) {
// Search an inner focusable element in the shadow tree from the end.
if (Element* foundInInnerFocusScope = previousFocusableElementWithinScope(FocusNavigationScope::scopeOwnedByScopeOwner(*found), 0, event))
return foundInInnerFocusScope;
return found;
}
if (isNonFocusableScopeOwner(*found, event)) {
if (Element* foundInInnerFocusScope = previousFocusableElementWithinScope(FocusNavigationScope::scopeOwnedByScopeOwner(*found), 0, event))
return foundInInnerFocusScope;
return previousFocusableElementWithinScope(scope, found, event);
}
return found;
}
Element* FocusController::findFocusableElementOrScopeOwner(FocusDirection direction, const FocusNavigationScope& scope, Node* node, KeyboardEvent* event)
{
return (direction == FocusDirectionForward)
? nextFocusableElementOrScopeOwner(scope, node, event)
: previousFocusableElementOrScopeOwner(scope, node, event);
}
Element* FocusController::findElementWithExactTabIndex(const FocusNavigationScope& scope, Node* start, int tabIndex, KeyboardEvent* event, FocusDirection direction)
{
// Search is inclusive of start
for (Node* node = start; node; node = direction == FocusDirectionForward ? scope.nextInScope(node) : scope.previousInScope(node)) {
if (!is<Element>(*node))
continue;
Element& element = downcast<Element>(*node);
if (isFocusableElementOrScopeOwner(element, event) && shadowAdjustedTabIndex(element, event) == tabIndex)
return &element;
}
return nullptr;
}
static Element* nextElementWithGreaterTabIndex(const FocusNavigationScope& scope, int tabIndex, KeyboardEvent* event)
{
// Search is inclusive of start
int winningTabIndex = std::numeric_limits<int>::max();
Element* winner = nullptr;
for (Node* node = scope.firstNodeInScope(); node; node = scope.nextInScope(node)) {
if (!is<Element>(*node))
continue;
Element& candidate = downcast<Element>(*node);
int candidateTabIndex = shadowAdjustedTabIndex(candidate, event);
if (isFocusableElementOrScopeOwner(candidate, event) && candidateTabIndex > tabIndex && (!winner || candidateTabIndex < winningTabIndex)) {
winner = &candidate;
winningTabIndex = candidateTabIndex;
}
}
return winner;
}
static Element* previousElementWithLowerTabIndex(const FocusNavigationScope& scope, Node* start, int tabIndex, KeyboardEvent* event)
{
// Search is inclusive of start
int winningTabIndex = 0;
Element* winner = nullptr;
for (Node* node = start; node; node = scope.previousInScope(node)) {
if (!is<Element>(*node))
continue;
Element& element = downcast<Element>(*node);
int currentTabIndex = shadowAdjustedTabIndex(element, event);
if (isFocusableElementOrScopeOwner(element, event) && currentTabIndex < tabIndex && currentTabIndex > winningTabIndex) {
winner = &element;
winningTabIndex = currentTabIndex;
}
}
return winner;
}
Element* FocusController::nextFocusableElement(Node& start)
{
// FIXME: This can return a non-focusable shadow host.
// FIXME: This can't give the correct answer that takes modifier keys into account since it doesn't pass an event.
return nextFocusableElementOrScopeOwner(FocusNavigationScope::scopeOf(start), &start, nullptr);
}
Element* FocusController::previousFocusableElement(Node& start)
{
// FIXME: This can return a non-focusable shadow host.
// FIXME: This can't give the correct answer that takes modifier keys into account since it doesn't pass an event.
return previousFocusableElementOrScopeOwner(FocusNavigationScope::scopeOf(start), &start, nullptr);
}
Element* FocusController::nextFocusableElementOrScopeOwner(const FocusNavigationScope& scope, Node* start, KeyboardEvent* event)
{
int startTabIndex = 0;
if (start && is<Element>(*start))
startTabIndex = shadowAdjustedTabIndex(downcast<Element>(*start), event);
if (start) {
// If a node is excluded from the normal tabbing cycle, the next focusable node is determined by tree order
if (startTabIndex < 0) {
for (Node* node = scope.nextInScope(start); node; node = scope.nextInScope(node)) {
if (!is<Element>(*node))
continue;
Element& element = downcast<Element>(*node);
if (isFocusableElementOrScopeOwner(element, event) && shadowAdjustedTabIndex(element, event) >= 0)
return &element;
}
}
// First try to find a node with the same tabindex as start that comes after start in the scope.
if (Element* winner = findElementWithExactTabIndex(scope, scope.nextInScope(start), startTabIndex, event, FocusDirectionForward))
return winner;
if (!startTabIndex)
return nullptr; // We've reached the last node in the document with a tabindex of 0. This is the end of the tabbing order.
}
// Look for the first Element in the scope that:
// 1) has the lowest tabindex that is higher than start's tabindex (or 0, if start is null), and
// 2) comes first in the scope, if there's a tie.
if (Element* winner = nextElementWithGreaterTabIndex(scope, startTabIndex, event))
return winner;
// There are no nodes with a tabindex greater than start's tabindex,
// so find the first node with a tabindex of 0.
return findElementWithExactTabIndex(scope, scope.firstNodeInScope(), 0, event, FocusDirectionForward);
}
Element* FocusController::previousFocusableElementOrScopeOwner(const FocusNavigationScope& scope, Node* start, KeyboardEvent* event)
{
Node* last = nullptr;
for (Node* node = scope.lastNodeInScope(); node; node = scope.lastChildInScope(*node))
last = node;
ASSERT(last);
// First try to find the last node in the scope that comes before start and has the same tabindex as start.
// If start is null, find the last node in the scope with a tabindex of 0.
Node* startingNode;
int startingTabIndex = 0;
if (start) {
startingNode = scope.previousInScope(start);
if (is<Element>(*start))
startingTabIndex = shadowAdjustedTabIndex(downcast<Element>(*start), event);
} else
startingNode = last;
// However, if a node is excluded from the normal tabbing cycle, the previous focusable node is determined by tree order
if (startingTabIndex < 0) {
for (Node* node = startingNode; node; node = scope.previousInScope(node)) {
if (!is<Element>(*node))
continue;
Element& element = downcast<Element>(*node);
if (isFocusableElementOrScopeOwner(element, event) && shadowAdjustedTabIndex(element, event) >= 0)
return &element;
}
}
if (Element* winner = findElementWithExactTabIndex(scope, startingNode, startingTabIndex, event, FocusDirectionBackward))
return winner;
// There are no nodes before start with the same tabindex as start, so look for a node that:
// 1) has the highest non-zero tabindex (that is less than start's tabindex), and
// 2) comes last in the scope, if there's a tie.
startingTabIndex = (start && startingTabIndex) ? startingTabIndex : std::numeric_limits<int>::max();
return previousElementWithLowerTabIndex(scope, last, startingTabIndex, event);
}
static bool relinquishesEditingFocus(Node *node)
{
ASSERT(node);
ASSERT(node->hasEditableStyle());
Node* root = node->rootEditableElement();
Frame* frame = node->document().frame();
if (!frame || !root)
return false;
return frame->editor().shouldEndEditing(rangeOfContents(*root).ptr());
}
static void clearSelectionIfNeeded(Frame* oldFocusedFrame, Frame* newFocusedFrame, Node* newFocusedNode)
{
if (!oldFocusedFrame || !newFocusedFrame)
return;
if (oldFocusedFrame->document() != newFocusedFrame->document())
return;
const VisibleSelection& selection = oldFocusedFrame->selection().selection();
if (selection.isNone())
return;
bool caretBrowsing = oldFocusedFrame->settings().caretBrowsingEnabled();
if (caretBrowsing)
return;
if (newFocusedNode) {
Node* selectionStartNode = selection.start().deprecatedNode();
if (newFocusedNode->contains(selectionStartNode) || selectionStartNode->shadowHost() == newFocusedNode)
return;
}
if (Node* mousePressNode = newFocusedFrame->eventHandler().mousePressNode()) {
if (!mousePressNode->canStartSelection()) {
// Don't clear the selection for contentEditable elements, but do clear it for input and textarea. See bug 38696.
auto* root = selection.rootEditableElement();
if (!root)
return;
auto* host = root->shadowHost();
// FIXME: Seems likely we can just do the check on "host" here instead of "rootOrHost".
auto* rootOrHost = host ? host : root;
if (!is<HTMLInputElement>(*rootOrHost) && !is<HTMLTextAreaElement>(*rootOrHost))
return;
}
}
oldFocusedFrame->selection().clear();
}
static bool shouldClearSelectionWhenChangingFocusedElement(const Page& page, RefPtr<Element> oldFocusedElement, RefPtr<Element> newFocusedElement)
{
#if ENABLE(DATA_INTERACTION)
if (newFocusedElement || !oldFocusedElement)
return true;
// FIXME: These additional checks should not be necessary. We should consider generally keeping the selection whenever the
// focused element is blurred, with no new element taking focus.
if (!oldFocusedElement->isRootEditableElement() && !is<HTMLInputElement>(oldFocusedElement) && !is<HTMLTextAreaElement>(oldFocusedElement))
return true;
for (auto ancestor = page.mainFrame().eventHandler().draggedElement(); ancestor; ancestor = ancestor->parentOrShadowHostElement()) {
if (ancestor == oldFocusedElement)
return false;
}
#else
UNUSED_PARAM(page);
UNUSED_PARAM(oldFocusedElement);
UNUSED_PARAM(newFocusedElement);
#endif
return true;
}
bool FocusController::setFocusedElement(Element* element, Frame& newFocusedFrame, FocusDirection direction)
{
Ref<Frame> protectedNewFocusedFrame = newFocusedFrame;
RefPtr<Frame> oldFocusedFrame = focusedFrame();
RefPtr<Document> oldDocument = oldFocusedFrame ? oldFocusedFrame->document() : nullptr;
Element* oldFocusedElement = oldDocument ? oldDocument->focusedElement() : nullptr;
if (oldFocusedElement == element)
return true;
// FIXME: Might want to disable this check for caretBrowsing
if (oldFocusedElement && oldFocusedElement->isRootEditableElement() && !relinquishesEditingFocus(oldFocusedElement))
return false;
m_page.editorClient().willSetInputMethodState();
if (shouldClearSelectionWhenChangingFocusedElement(m_page, oldFocusedElement, element))
clearSelectionIfNeeded(oldFocusedFrame.get(), &newFocusedFrame, element);
if (!element) {
if (oldDocument)
oldDocument->setFocusedElement(nullptr);
m_page.editorClient().setInputMethodState(false);
return true;
}
Ref<Document> newDocument(element->document());
if (newDocument->focusedElement() == element) {
m_page.editorClient().setInputMethodState(element->shouldUseInputMethod());
return true;
}
if (oldDocument && oldDocument != newDocument.ptr())
oldDocument->setFocusedElement(nullptr);
if (!newFocusedFrame.page()) {
setFocusedFrame(nullptr);
return false;
}
setFocusedFrame(&newFocusedFrame);
Ref<Element> protect(*element);
bool successfullyFocused = newDocument->setFocusedElement(element, direction);
if (!successfullyFocused)
return false;
if (newDocument->focusedElement() == element)
m_page.editorClient().setInputMethodState(element->shouldUseInputMethod());
m_focusSetTime = MonotonicTime::now();
m_focusRepaintTimer.stop();
return true;
}
void FocusController::setActivityState(OptionSet<ActivityState::Flag> activityState)
{
auto changed = m_activityState ^ activityState;
m_activityState = activityState;
if (changed & ActivityState::IsFocused)
setFocusedInternal(activityState.contains(ActivityState::IsFocused));
if (changed & ActivityState::WindowIsActive) {
setActiveInternal(activityState.contains(ActivityState::WindowIsActive));
if (changed & ActivityState::IsVisible)
setIsVisibleAndActiveInternal(activityState.contains(ActivityState::WindowIsActive));
}
}
void FocusController::setActive(bool active)
{
m_page.setActivityState(active ? m_activityState | ActivityState::WindowIsActive : m_activityState - ActivityState::WindowIsActive);
}
void FocusController::setActiveInternal(bool active)
{
if (FrameView* view = m_page.mainFrame().view()) {
if (!view->platformWidget()) {
view->updateLayoutAndStyleIfNeededRecursive();
view->updateControlTints();
}
}
focusedOrMainFrame().selection().pageActivationChanged();
if (m_focusedFrame && isFocused())
dispatchEventsOnWindowAndFocusedElement(m_focusedFrame->document(), active);
}
static void contentAreaDidShowOrHide(ScrollableArea* scrollableArea, bool didShow)
{
if (didShow)
scrollableArea->contentAreaDidShow();
else
scrollableArea->contentAreaDidHide();
}
void FocusController::setIsVisibleAndActiveInternal(bool contentIsVisible)
{
FrameView* view = m_page.mainFrame().view();
if (!view)
return;
contentAreaDidShowOrHide(view, contentIsVisible);
for (Frame* frame = &m_page.mainFrame(); frame; frame = frame->tree().traverseNext()) {
FrameView* frameView = frame->view();
if (!frameView)
continue;
const HashSet<ScrollableArea*>* scrollableAreas = frameView->scrollableAreas();
if (!scrollableAreas)
continue;
for (auto& scrollableArea : *scrollableAreas) {
ASSERT(scrollableArea->scrollbarsCanBeActive() || m_page.shouldSuppressScrollbarAnimations());
contentAreaDidShowOrHide(scrollableArea, contentIsVisible);
}
}
}
static void updateFocusCandidateIfNeeded(FocusDirection direction, const FocusCandidate& current, FocusCandidate& candidate, FocusCandidate& closest)
{
ASSERT(candidate.visibleNode->isElementNode());
ASSERT(candidate.visibleNode->renderer());
// Ignore iframes that don't have a src attribute
if (frameOwnerElement(candidate) && (!frameOwnerElement(candidate)->contentFrame() || candidate.rect.isEmpty()))
return;
// Ignore off screen child nodes of containers that do not scroll (overflow:hidden)
if (candidate.isOffscreen && !canBeScrolledIntoView(direction, candidate))
return;
distanceDataForNode(direction, current, candidate);
if (candidate.distance == maxDistance())
return;
if (candidate.isOffscreenAfterScrolling && candidate.alignment < Full)
return;
if (closest.isNull()) {
closest = candidate;
return;
}
LayoutRect intersectionRect = intersection(candidate.rect, closest.rect);
if (!intersectionRect.isEmpty() && !areElementsOnSameLine(closest, candidate)) {
// If 2 nodes are intersecting, do hit test to find which node in on top.
LayoutUnit x = intersectionRect.x() + intersectionRect.width() / 2;
LayoutUnit y = intersectionRect.y() + intersectionRect.height() / 2;
HitTestResult result = candidate.visibleNode->document().page()->mainFrame().eventHandler().hitTestResultAtPoint(IntPoint(x, y), HitTestRequest::ReadOnly | HitTestRequest::Active | HitTestRequest::IgnoreClipping | HitTestRequest::DisallowUserAgentShadowContent | HitTestRequest::AllowChildFrameContent);
if (candidate.visibleNode->contains(result.innerNode())) {
closest = candidate;
return;
}
if (closest.visibleNode->contains(result.innerNode()))
return;
}
if (candidate.alignment == closest.alignment) {
if (candidate.distance < closest.distance)
closest = candidate;
return;
}
if (candidate.alignment > closest.alignment)
closest = candidate;
}
void FocusController::findFocusCandidateInContainer(Node& container, const LayoutRect& startingRect, FocusDirection direction, KeyboardEvent* event, FocusCandidate& closest)
{
Node* focusedNode = (focusedFrame() && focusedFrame()->document()) ? focusedFrame()->document()->focusedElement() : 0;
Element* element = ElementTraversal::firstWithin(container);
FocusCandidate current;
current.rect = startingRect;
current.focusableNode = focusedNode;
current.visibleNode = focusedNode;
unsigned candidateCount = 0;
for (; element; element = (element->isFrameOwnerElement() || canScrollInDirection(element, direction))
? ElementTraversal::nextSkippingChildren(*element, &container)
: ElementTraversal::next(*element, &container)) {
if (element == focusedNode)
continue;
if (!element->isKeyboardFocusable(event) && !element->isFrameOwnerElement() && !canScrollInDirection(element, direction))
continue;
FocusCandidate candidate = FocusCandidate(element, direction);
if (candidate.isNull())
continue;
if (!isValidCandidate(direction, current, candidate))
continue;
candidateCount++;
candidate.enclosingScrollableBox = &container;
updateFocusCandidateIfNeeded(direction, current, candidate, closest);
}
// The variable 'candidateCount' keeps track of the number of nodes traversed in a given container.
// If we have more than one container in a page then the total number of nodes traversed is equal to the sum of nodes traversed in each container.
if (focusedFrame() && focusedFrame()->document()) {
candidateCount += focusedFrame()->document()->page()->lastSpatialNavigationCandidateCount();
focusedFrame()->document()->page()->setLastSpatialNavigationCandidateCount(candidateCount);
}
}
bool FocusController::advanceFocusDirectionallyInContainer(Node* container, const LayoutRect& startingRect, FocusDirection direction, KeyboardEvent* event)
{
if (!container)
return false;
LayoutRect newStartingRect = startingRect;
if (startingRect.isEmpty())
newStartingRect = virtualRectForDirection(direction, nodeRectInAbsoluteCoordinates(container));
// Find the closest node within current container in the direction of the navigation.
FocusCandidate focusCandidate;
findFocusCandidateInContainer(*container, newStartingRect, direction, event, focusCandidate);
if (focusCandidate.isNull()) {
// Nothing to focus, scroll if possible.
// NOTE: If no scrolling is performed (i.e. scrollInDirection returns false), the
// spatial navigation algorithm will skip this container.
return scrollInDirection(container, direction);
}
if (HTMLFrameOwnerElement* frameElement = frameOwnerElement(focusCandidate)) {
// If we have an iframe without the src attribute, it will not have a contentFrame().
// We ASSERT here to make sure that
// updateFocusCandidateIfNeeded() will never consider such an iframe as a candidate.
ASSERT(frameElement->contentFrame());
if (focusCandidate.isOffscreenAfterScrolling) {
scrollInDirection(&focusCandidate.visibleNode->document(), direction);
return true;
}
// Navigate into a new frame.
LayoutRect rect;
Element* focusedElement = focusedOrMainFrame().document()->focusedElement();
if (focusedElement && !hasOffscreenRect(focusedElement))
rect = nodeRectInAbsoluteCoordinates(focusedElement, true /* ignore border */);
frameElement->contentFrame()->document()->updateLayoutIgnorePendingStylesheets();
if (!advanceFocusDirectionallyInContainer(frameElement->contentFrame()->document(), rect, direction, event)) {
// The new frame had nothing interesting, need to find another candidate.
return advanceFocusDirectionallyInContainer(container, nodeRectInAbsoluteCoordinates(focusCandidate.visibleNode, true), direction, event);
}
return true;
}
if (canScrollInDirection(focusCandidate.visibleNode, direction)) {
if (focusCandidate.isOffscreenAfterScrolling) {
scrollInDirection(focusCandidate.visibleNode, direction);
return true;
}
// Navigate into a new scrollable container.
LayoutRect startingRect;
Element* focusedElement = focusedOrMainFrame().document()->focusedElement();
if (focusedElement && !hasOffscreenRect(focusedElement))
startingRect = nodeRectInAbsoluteCoordinates(focusedElement, true);
return advanceFocusDirectionallyInContainer(focusCandidate.visibleNode, startingRect, direction, event);
}
if (focusCandidate.isOffscreenAfterScrolling) {
Node* container = focusCandidate.enclosingScrollableBox;
scrollInDirection(container, direction);
return true;
}
// We found a new focus node, navigate to it.
Element* element = downcast<Element>(focusCandidate.focusableNode);
ASSERT(element);
element->focus(false, direction);
return true;
}
bool FocusController::advanceFocusDirectionally(FocusDirection direction, KeyboardEvent* event)
{
Document* focusedDocument = focusedOrMainFrame().document();
if (!focusedDocument)
return false;
focusedDocument->updateLayoutIgnorePendingStylesheets();
// Figure out the starting rect.
Node* container = focusedDocument;
LayoutRect startingRect;
if (auto* focusedElement = focusedDocument->focusedElement()) {
if (!hasOffscreenRect(focusedElement)) {
container = scrollableEnclosingBoxOrParentFrameForNodeInDirection(direction, focusedElement);
startingRect = nodeRectInAbsoluteCoordinates(focusedElement, true /* ignore border */);
} else if (is<HTMLAreaElement>(*focusedElement)) {
HTMLAreaElement& area = downcast<HTMLAreaElement>(*focusedElement);
container = scrollableEnclosingBoxOrParentFrameForNodeInDirection(direction, area.imageElement());
startingRect = virtualRectForAreaElementAndDirection(&area, direction);
}
}
if (focusedFrame() && focusedFrame()->document())
focusedDocument->page()->setLastSpatialNavigationCandidateCount(0);
bool consumed = false;
do {
consumed = advanceFocusDirectionallyInContainer(container, startingRect, direction, event);
focusedDocument->updateLayoutIgnorePendingStylesheets();
startingRect = nodeRectInAbsoluteCoordinates(container, true /* ignore border */);
container = scrollableEnclosingBoxOrParentFrameForNodeInDirection(direction, container);
} while (!consumed && container);
return consumed;
}
void FocusController::setFocusedElementNeedsRepaint()
{
m_focusRepaintTimer.startOneShot(33_ms);
}
void FocusController::focusRepaintTimerFired()
{
Document* focusedDocument = focusedOrMainFrame().document();
if (!focusedDocument)
return;
Element* focusedElement = focusedDocument->focusedElement();
if (!focusedElement)
return;
if (focusedElement->renderer())
focusedElement->renderer()->repaint();
}
Seconds FocusController::timeSinceFocusWasSet() const
{
return MonotonicTime::now() - m_focusSetTime;
}
} // namespace WebCore