| /* |
| * Copyright (C) 2018 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "FloatingState.h" |
| |
| #if ENABLE(LAYOUT_FORMATTING_CONTEXT) |
| |
| #include "FormattingContext.h" |
| #include "LayoutBox.h" |
| #include "LayoutContainer.h" |
| #include "LayoutState.h" |
| #include <wtf/IsoMallocInlines.h> |
| |
| namespace WebCore { |
| namespace Layout { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(FloatingState); |
| |
| FloatingState::FloatItem::FloatItem(const Box& layoutBox, Display::Box absoluteDisplayBox) |
| : m_layoutBox(makeWeakPtr(layoutBox)) |
| , m_absoluteDisplayBox(absoluteDisplayBox) |
| { |
| } |
| |
| FloatingState::FloatingState(LayoutState& layoutState, const Container& formattingContextRoot) |
| : m_layoutState(layoutState) |
| , m_formattingContextRoot(makeWeakPtr(formattingContextRoot)) |
| { |
| } |
| |
| void FloatingState::remove(const Box& layoutBox) |
| { |
| for (size_t index = 0; index < m_floats.size(); ++index) { |
| if (m_floats[index] == layoutBox) { |
| m_floats.remove(index); |
| return; |
| } |
| } |
| ASSERT_NOT_REACHED(); |
| } |
| |
| void FloatingState::append(FloatItem floatItem) |
| { |
| ASSERT(is<Container>(*m_formattingContextRoot)); |
| |
| if (m_floats.isEmpty()) |
| return m_floats.append(floatItem); |
| |
| auto isLeftPositioned = floatItem.isLeftPositioned(); |
| // When adding a new float item to the list, we have to ensure that it is definitely the left(right)-most item. |
| // Normally it is, but negative horizontal margins can push the float box beyond another float box. |
| // Float items in m_floats list should stay in horizontal position order (left/right edge) on the same vertical position. |
| auto horizontalMargin = floatItem.horizontalMargin(); |
| auto hasNegativeHorizontalMargin = (isLeftPositioned && horizontalMargin.start < 0) || (!isLeftPositioned && horizontalMargin.end < 0); |
| if (!hasNegativeHorizontalMargin) |
| return m_floats.append(floatItem); |
| |
| for (int i = m_floats.size() - 1; i >= 0; --i) { |
| auto& floatItem = m_floats[i]; |
| if (isLeftPositioned != floatItem.isLeftPositioned()) |
| continue; |
| if (floatItem.rectWithMargin().top() < floatItem.rectWithMargin().bottom()) |
| continue; |
| if ((isLeftPositioned && floatItem.rectWithMargin().right() >= floatItem.rectWithMargin().right()) |
| || (!isLeftPositioned && floatItem.rectWithMargin().left() <= floatItem.rectWithMargin().left())) |
| return m_floats.insert(i + 1, floatItem); |
| } |
| return m_floats.insert(0, floatItem); |
| } |
| |
| Optional<PositionInContextRoot> FloatingState::bottom(const Container& formattingContextRoot, Clear type) const |
| { |
| if (m_floats.isEmpty()) |
| return { }; |
| |
| // TODO: Currently this is only called once for each formatting context root with floats per layout. |
| // Cache the value if we end up calling it more frequently (and update it at append/remove). |
| Optional<PositionInContextRoot> bottom; |
| for (auto& floatItem : m_floats) { |
| // Ignore floats from ancestor formatting contexts when the floating state is inherited. |
| if (!floatItem.isDescendantOfFormattingRoot(formattingContextRoot)) |
| continue; |
| |
| if ((type == Clear::Left && !floatItem.isLeftPositioned()) |
| || (type == Clear::Right && floatItem.isLeftPositioned())) |
| continue; |
| |
| auto floatsBottom = floatItem.rectWithMargin().bottom(); |
| if (bottom) { |
| bottom = std::max<PositionInContextRoot>(*bottom, { floatsBottom }); |
| continue; |
| } |
| bottom = PositionInContextRoot { floatsBottom }; |
| } |
| return bottom; |
| } |
| |
| Optional<PositionInContextRoot> FloatingState::top(const Container& formattingContextRoot) const |
| { |
| if (m_floats.isEmpty()) |
| return { }; |
| |
| Optional<PositionInContextRoot> top; |
| for (auto& floatItem : m_floats) { |
| // Ignore floats from ancestor formatting contexts when the floating state is inherited. |
| if (!floatItem.isDescendantOfFormattingRoot(formattingContextRoot)) |
| continue; |
| |
| auto floatTop = floatItem.rectWithMargin().top(); |
| if (top) { |
| top = std::max<PositionInContextRoot>(*top, { floatTop }); |
| continue; |
| } |
| top = PositionInContextRoot { floatTop }; |
| } |
| return top; |
| } |
| |
| } |
| } |
| #endif |