| /* |
| * Copyright (C) 2018 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "WebGPURenderPipeline.h" |
| |
| #if ENABLE(WEBGPU) |
| |
| #include "GPUErrorScopes.h" |
| #include "GPUPipeline.h" |
| #include "GPUProgrammableStageDescriptor.h" |
| #include "GPURenderPipeline.h" |
| #include "GPUShaderModule.h" |
| #include "GPUShaderModuleDescriptor.h" |
| #include "WebGPUDevice.h" |
| #include "WebGPUShaderModule.h" |
| #include <wtf/Optional.h> |
| #include <wtf/Ref.h> |
| |
| namespace WebCore { |
| |
| Ref<WebGPURenderPipeline> WebGPURenderPipeline::create(WebGPUDevice& device, RefPtr<GPURenderPipeline>&& pipeline, GPUErrorScopes& errorScopes, Optional<WebGPUPipeline::ShaderData> vertexShader, Optional<WebGPUPipeline::ShaderData> fragmentShader) |
| { |
| return adoptRef(*new WebGPURenderPipeline(device, WTFMove(pipeline), errorScopes, vertexShader, fragmentShader)); |
| } |
| |
| WebGPURenderPipeline::WebGPURenderPipeline(WebGPUDevice& device, RefPtr<GPURenderPipeline>&& pipeline, GPUErrorScopes& errorScopes, Optional<WebGPUPipeline::ShaderData> vertexShader, Optional<WebGPUPipeline::ShaderData> fragmentShader) |
| : WebGPUPipeline(device, errorScopes) |
| , m_renderPipeline(WTFMove(pipeline)) |
| , m_vertexShader(vertexShader) |
| , m_fragmentShader(fragmentShader) |
| { |
| } |
| |
| WebGPURenderPipeline::~WebGPURenderPipeline() = default; |
| |
| bool WebGPURenderPipeline::cloneShaderModules(const WebGPUDevice& device) |
| { |
| if (m_vertexShader) { |
| if (auto& webGPUVertexShaderModule = m_vertexShader.value().module) { |
| bool sharesVertexFragmentShaderModule = m_fragmentShader && m_fragmentShader.value().module == webGPUVertexShaderModule; |
| |
| const auto& vertexSource = webGPUVertexShaderModule->source(); |
| webGPUVertexShaderModule = WebGPUShaderModule::create(GPUShaderModule::tryCreate(device.device(), { vertexSource }), vertexSource); |
| |
| if (!m_fragmentShader) |
| return true; |
| |
| if (auto& webGPUFragmentShaderModule = m_fragmentShader.value().module) { |
| if (sharesVertexFragmentShaderModule) |
| webGPUFragmentShaderModule = webGPUVertexShaderModule; |
| else { |
| const auto& fragmentSource = webGPUFragmentShaderModule->source(); |
| webGPUFragmentShaderModule = WebGPUShaderModule::create(GPUShaderModule::tryCreate(device.device(), { fragmentSource }), fragmentSource); |
| } |
| return true; |
| } |
| } |
| } |
| return false; |
| } |
| |
| bool WebGPURenderPipeline::recompile(const WebGPUDevice& device) |
| { |
| if (m_renderPipeline && m_vertexShader) { |
| if (auto& webGPUVertexShaderModule = m_vertexShader.value().module) { |
| if (auto* gpuVertexShaderModule = webGPUVertexShaderModule->module()) { |
| GPUProgrammableStageDescriptor vertexStage(makeRef(*gpuVertexShaderModule), { m_vertexShader.value().entryPoint }); |
| Optional<GPUProgrammableStageDescriptor> fragmentStage; |
| if (m_fragmentShader) { |
| if (auto& webGPUFragmentShaderModule = m_fragmentShader.value().module) { |
| if (auto* gpuFragmentShaderModule = webGPUFragmentShaderModule->module()) |
| fragmentStage = GPUProgrammableStageDescriptor(makeRef(*gpuFragmentShaderModule), { m_fragmentShader.value().entryPoint }); |
| } |
| } |
| return m_renderPipeline->recompile(device.device(), WTFMove(vertexStage), WTFMove(fragmentStage)); |
| } |
| } |
| } |
| return false; |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEBGPU) |