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/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebGPURenderPipeline.h"
#if ENABLE(WEBGPU)
#include "GPUErrorScopes.h"
#include "GPUPipeline.h"
#include "GPUProgrammableStageDescriptor.h"
#include "GPURenderPipeline.h"
#include "GPUShaderModule.h"
#include "GPUShaderModuleDescriptor.h"
#include "WebGPUDevice.h"
#include "WebGPUShaderModule.h"
#include <wtf/Optional.h>
#include <wtf/Ref.h>
namespace WebCore {
Ref<WebGPURenderPipeline> WebGPURenderPipeline::create(WebGPUDevice& device, RefPtr<GPURenderPipeline>&& pipeline, GPUErrorScopes& errorScopes, Optional<WebGPUPipeline::ShaderData> vertexShader, Optional<WebGPUPipeline::ShaderData> fragmentShader)
{
return adoptRef(*new WebGPURenderPipeline(device, WTFMove(pipeline), errorScopes, vertexShader, fragmentShader));
}
WebGPURenderPipeline::WebGPURenderPipeline(WebGPUDevice& device, RefPtr<GPURenderPipeline>&& pipeline, GPUErrorScopes& errorScopes, Optional<WebGPUPipeline::ShaderData> vertexShader, Optional<WebGPUPipeline::ShaderData> fragmentShader)
: WebGPUPipeline(device, errorScopes)
, m_renderPipeline(WTFMove(pipeline))
, m_vertexShader(vertexShader)
, m_fragmentShader(fragmentShader)
{
}
WebGPURenderPipeline::~WebGPURenderPipeline() = default;
bool WebGPURenderPipeline::cloneShaderModules(const WebGPUDevice& device)
{
if (m_vertexShader) {
if (auto& webGPUVertexShaderModule = m_vertexShader.value().module) {
bool sharesVertexFragmentShaderModule = m_fragmentShader && m_fragmentShader.value().module == webGPUVertexShaderModule;
const auto& vertexSource = webGPUVertexShaderModule->source();
webGPUVertexShaderModule = WebGPUShaderModule::create(GPUShaderModule::tryCreate(device.device(), { vertexSource }), vertexSource);
if (!m_fragmentShader)
return true;
if (auto& webGPUFragmentShaderModule = m_fragmentShader.value().module) {
if (sharesVertexFragmentShaderModule)
webGPUFragmentShaderModule = webGPUVertexShaderModule;
else {
const auto& fragmentSource = webGPUFragmentShaderModule->source();
webGPUFragmentShaderModule = WebGPUShaderModule::create(GPUShaderModule::tryCreate(device.device(), { fragmentSource }), fragmentSource);
}
return true;
}
}
}
return false;
}
bool WebGPURenderPipeline::recompile(const WebGPUDevice& device)
{
if (m_renderPipeline && m_vertexShader) {
if (auto& webGPUVertexShaderModule = m_vertexShader.value().module) {
if (auto* gpuVertexShaderModule = webGPUVertexShaderModule->module()) {
GPUProgrammableStageDescriptor vertexStage(makeRef(*gpuVertexShaderModule), { m_vertexShader.value().entryPoint });
Optional<GPUProgrammableStageDescriptor> fragmentStage;
if (m_fragmentShader) {
if (auto& webGPUFragmentShaderModule = m_fragmentShader.value().module) {
if (auto* gpuFragmentShaderModule = webGPUFragmentShaderModule->module())
fragmentStage = GPUProgrammableStageDescriptor(makeRef(*gpuFragmentShaderModule), { m_fragmentShader.value().entryPoint });
}
}
return m_renderPipeline->recompile(device.device(), WTFMove(vertexStage), WTFMove(fragmentStage));
}
}
}
return false;
}
} // namespace WebCore
#endif // ENABLE(WEBGPU)