| /* |
| * Copyright (C) 2018 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "WebGPURenderPassEncoder.h" |
| |
| #if ENABLE(WEBGPU) |
| |
| #include "GPUColor.h" |
| #include "GPULimits.h" |
| #include "GPUProgrammablePassEncoder.h" |
| #include "GPURenderPassEncoder.h" |
| #include "Logging.h" |
| #include "WebGPUBuffer.h" |
| #include "WebGPURenderPipeline.h" |
| |
| namespace WebCore { |
| |
| Ref<WebGPURenderPassEncoder> WebGPURenderPassEncoder::create(RefPtr<GPURenderPassEncoder>&& encoder) |
| { |
| return adoptRef(*new WebGPURenderPassEncoder(WTFMove(encoder))); |
| } |
| |
| WebGPURenderPassEncoder::WebGPURenderPassEncoder(RefPtr<GPURenderPassEncoder>&& encoder) |
| : m_passEncoder { WTFMove(encoder) } |
| { |
| } |
| |
| void WebGPURenderPassEncoder::setPipeline(const WebGPURenderPipeline& pipeline) |
| { |
| if (!m_passEncoder) { |
| LOG(WebGPU, "GPURenderPassEncoder::setPipeline(): Invalid operation!"); |
| return; |
| } |
| if (!pipeline.renderPipeline()) { |
| LOG(WebGPU, "GPURenderPassEncoder::setPipeline(): Invalid pipeline!"); |
| return; |
| } |
| m_passEncoder->setPipeline(makeRef(*pipeline.renderPipeline())); |
| } |
| |
| void WebGPURenderPassEncoder::setBlendColor(const GPUColor& color) |
| { |
| if (!m_passEncoder) { |
| LOG(WebGPU, "GPURenderPassEncoder::setBlendColor(): Invalid operation!"); |
| return; |
| } |
| m_passEncoder->setBlendColor(color); |
| } |
| |
| void WebGPURenderPassEncoder::setViewport(float x, float y, float width, float height, float minDepth, float maxDepth) |
| { |
| if (!m_passEncoder) { |
| LOG(WebGPU, "GPURenderPassEncoder::setViewport(): Invalid operation!"); |
| return; |
| } |
| m_passEncoder->setViewport(x, y, width, height, minDepth, maxDepth); |
| } |
| |
| void WebGPURenderPassEncoder::setScissorRect(unsigned x, unsigned y, unsigned width, unsigned height) |
| { |
| if (!m_passEncoder) { |
| LOG(WebGPU, "GPURenderPassEncoder::setScissorRect(): Invalid operation!"); |
| return; |
| } |
| if (!width || !height) { |
| LOG(WebGPU, "GPURenderPassEncoder::setScissorRect(): Width or height must be greater than 0!"); |
| return; |
| } |
| m_passEncoder->setScissorRect(x, y, width, height); |
| } |
| |
| void WebGPURenderPassEncoder::setIndexBuffer(WebGPUBuffer& buffer, uint64_t offset) |
| { |
| if (!m_passEncoder) { |
| LOG(WebGPU, "GPURenderPassEncoder::setIndexBuffer(): Invalid operation!"); |
| return; |
| } |
| if (!buffer.buffer() || !buffer.buffer()->isIndex()) { |
| LOG(WebGPU, "GPURenderPassEncoder::setIndexBuffer(): Invalid GPUBuffer!"); |
| return; |
| } |
| |
| m_passEncoder->setIndexBuffer(*buffer.buffer(), offset); |
| } |
| |
| void WebGPURenderPassEncoder::setVertexBuffers(unsigned startSlot, const Vector<RefPtr<WebGPUBuffer>>& buffers, const Vector<uint64_t>& offsets) |
| { |
| #if !LOG_DISABLED |
| const char* const functionName = "GPURenderPassEncoder::setVertexBuffers()"; |
| #endif |
| if (!m_passEncoder) { |
| LOG(WebGPU, "%s: Invalid operation!", functionName); |
| return; |
| } |
| if (buffers.isEmpty() || buffers.size() != offsets.size()) { |
| LOG(WebGPU, "%s: Invalid number of buffers or offsets!", functionName); |
| return; |
| } |
| if (startSlot + buffers.size() > maxVertexBuffers) { |
| LOG(WebGPU, "%s: Invalid startSlot %u for %lu buffers!", functionName, startSlot, buffers.size()); |
| return; |
| } |
| |
| Vector<Ref<GPUBuffer>> gpuBuffers; |
| gpuBuffers.reserveCapacity(buffers.size()); |
| |
| for (auto& buffer : buffers) { |
| if (!buffer || !buffer->buffer()) { |
| LOG(WebGPU, "%s: Invalid or destroyed buffer in list!", functionName); |
| return; |
| } |
| |
| if (!buffer->buffer()->isVertex()) { |
| LOG(WebGPU, "%s: Buffer was not created with VERTEX usage!", functionName); |
| return; |
| } |
| |
| gpuBuffers.uncheckedAppend(makeRef(*buffer->buffer())); |
| } |
| |
| m_passEncoder->setVertexBuffers(startSlot, gpuBuffers, offsets); |
| } |
| |
| void WebGPURenderPassEncoder::draw(unsigned vertexCount, unsigned instanceCount, unsigned firstVertex, unsigned firstInstance) |
| { |
| if (!m_passEncoder) { |
| LOG(WebGPU, "GPURenderPassEncoder::draw(): Invalid operation!"); |
| return; |
| } |
| // FIXME: What kind of validation do we need to handle here? |
| m_passEncoder->draw(vertexCount, instanceCount, firstVertex, firstInstance); |
| } |
| |
| void WebGPURenderPassEncoder::drawIndexed(unsigned indexCount, unsigned instanceCount, unsigned firstIndex, int baseVertex, unsigned firstInstance) |
| { |
| if (!m_passEncoder) { |
| LOG(WebGPU, "GPURenderPassEncoder::draw(): Invalid operation!"); |
| return; |
| } |
| // FIXME: Add Web GPU validation. |
| m_passEncoder->drawIndexed(indexCount, instanceCount, firstIndex, baseVertex, firstInstance); |
| } |
| |
| GPUProgrammablePassEncoder* WebGPURenderPassEncoder::passEncoder() |
| { |
| return m_passEncoder.get(); |
| } |
| |
| const GPUProgrammablePassEncoder* WebGPURenderPassEncoder::passEncoder() const |
| { |
| return m_passEncoder.get(); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEBGPU) |