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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL2 TexImage3D from ImageData with unpack params tests.</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script>
var wtu = WebGLTestUtils;
var gl = wtu.create3DContext(undefined, undefined, 2);
description("TexImage3D from ImageData with unpack params");
debug("TexImage3D from ImageData with UNPACK_IMAGE_HEIGHT set (crbug.com/804123)");
let imageData = new ImageData(64, 64);
let texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_3D, texture);
gl.pixelStorei(gl.UNPACK_IMAGE_HEIGHT, 2);
gl.texImage3D(gl.TEXTURE_3D, 0, gl.R8, 1, 1, 1, 0, gl.RED, gl.UNSIGNED_BYTE, imageData);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "small upload");
gl.pixelStorei(gl.UNPACK_IMAGE_HEIGHT, 7);
gl.texImage3D(gl.TEXTURE_3D, 0, gl.RGBA8, 4, 4, 4, 0, gl.RGBA, gl.UNSIGNED_BYTE, imageData);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "larger upload");
gl.deleteTexture(texture);
var successfullyParsed = true;
</script>
<script src="../../../js/js-test-post.js"></script>
</body>
</html>