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| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>Constant array initialization test</title> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../js/js-test-pre.js"></script> |
| <script src="../../js/webgl-test-utils.js"></script> |
| <script src="../../js/glsl-conformance-test.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script id="fshaderGlobalConstArray" type="x-shader/x-fragment">#version 300 es |
| precision mediump float; |
| out vec4 my_FragColor; |
| |
| const vec4 constants[2] = vec4[] ( |
| vec4(0.6, 0.3, 0.0, 3.0), |
| vec4(-0.6, 0.7, 0.0, -2.0) |
| ); |
| |
| void main() |
| { |
| my_FragColor = constants[0] + constants[1]; |
| return; |
| } |
| </script> |
| <script id="fshaderGlobalConstArrayWithReferenceToConstArray" type="x-shader/x-fragment">#version 300 es |
| precision mediump float; |
| out vec4 my_FragColor; |
| |
| const vec4 constants[2] = vec4[] ( |
| vec4(0.6, 0.3, 0.0, 3.0), |
| vec4(-0.6, 0.7, 0.0, -2.0) |
| ); |
| |
| const vec4 constants2[2] = vec4[] ( |
| constants[1], |
| constants[0] |
| ); |
| |
| void main() |
| { |
| my_FragColor = constants2[0] + constants2[1]; |
| return; |
| } |
| </script> |
| <script id="fshaderGlobalConstArrayInitializedToConstArray" type="x-shader/x-fragment">#version 300 es |
| precision mediump float; |
| out vec4 my_FragColor; |
| |
| const vec4 constants[2] = vec4[] ( |
| vec4(0.6, 0.3, 0.0, 3.0), |
| vec4(-0.6, 0.7, 0.0, -2.0) |
| ); |
| |
| const vec4 constants2[2] = constants; |
| |
| void main() |
| { |
| my_FragColor = constants2[0] + constants2[1]; |
| return; |
| } |
| </script> |
| <script type="text/javascript"> |
| "use strict"; |
| description("Test initializing a constant global array"); |
| |
| GLSLConformanceTester.runRenderTests([ |
| { |
| fShaderId: 'fshaderGlobalConstArray', |
| fShaderSuccess: true, |
| linkSuccess: true, |
| passMsg: "Global constant array with vec4 constructors and literals in the initializer" |
| }, |
| { |
| fShaderId: 'fshaderGlobalConstArrayWithReferenceToConstArray', |
| fShaderSuccess: true, |
| linkSuccess: true, |
| passMsg: "Global constant array which indexes another global constant array in the initializer" |
| }, |
| { |
| fShaderId: 'fshaderGlobalConstArrayInitializedToConstArray', |
| fShaderSuccess: true, |
| linkSuccess: true, |
| passMsg: "Global constant array initialized to another global constant array" |
| } |
| ], 2); |
| </script> |
| </body> |
| </html> |