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| /* |
| ** Copyright (c) 2015 The Khronos Group Inc. |
| ** |
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| ** copy of this software and/or associated documentation files (the |
| ** "Materials"), to deal in the Materials without restriction, including |
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| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL buffer binding restrictions test.</title> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../js/js-test-pre.js"></script> |
| <script src="../../js/webgl-test-utils.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script> |
| "use strict"; |
| description("Test binding restrictions governed by the WebGL 2 spec. The test makes sure that bindBuffer," |
| + "bindBufferRange, and bindBufferBase acts as expected with every target combination."); |
| |
| var wtu = WebGLTestUtils; |
| |
| var gl = wtu.create3DContext(undefined, undefined, 2); |
| |
| var validTargets = [gl.ARRAY_BUFFER, gl.ELEMENT_ARRAY_BUFFER, gl.COPY_READ_BUFFER, |
| gl.COPY_WRITE_BUFFER, gl.PIXEL_PACK_BUFFER, gl.PIXEL_UNPACK_BUFFER, |
| gl.TRANSFORM_FEEDBACK_BUFFER, gl.UNIFORM_BUFFER]; |
| |
| var bindFunctions = ["bindBuffer", "bindBufferRange", "bindBufferBase"]; |
| |
| var isCopyTarget = function(target) { |
| return target == gl.COPY_READ_BUFFER || target == gl.COPY_WRITE_BUFFER; |
| } |
| |
| var noElementArrayVsOtherDataConflicts = function(first, second) { |
| return isCopyTarget(second) || ((first == gl.ELEMENT_ARRAY_BUFFER) == (second == gl.ELEMENT_ARRAY_BUFFER)); |
| }; |
| |
| |
| var bind = function(bindFn, target, buffer) { |
| if (bindFn == "bindBuffer") |
| gl.bindBuffer(target, buffer); |
| else if (bindFn == "bindBufferRange") |
| gl.bindBufferRange(target, 0, buffer, 0, 4); |
| else if (bindFn == "bindBufferBase") |
| gl.bindBufferBase(target, 0, buffer); |
| else |
| throw new Error("Cannot bind unknown function: " + bindFn); |
| } |
| |
| var testBindingFn = function(firstBindFn, secondBindFn, firstTarget, secondTarget) { |
| var firstTargetStr = wtu.glEnumToString(gl, firstTarget), |
| secondTargetStr = wtu.glEnumToString(gl, secondTarget); |
| var buffer = gl.createBuffer(); |
| |
| bind(firstBindFn, firstTarget, buffer); |
| bind(firstBindFn, firstTarget, null); |
| bind(secondBindFn, secondTarget, buffer); |
| bind(secondBindFn, secondTarget, null); |
| |
| var messagePrefix = "Binding buffer first with " + firstBindFn + " to gl." + firstTargetStr |
| + " and then binding buffer with " + secondBindFn + " to gl." + secondTargetStr + " should "; |
| if (firstTarget == secondTarget || noElementArrayVsOtherDataConflicts(firstTarget, secondTarget)) |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, messagePrefix + "WORK"); |
| else |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, messagePrefix + "FAIL"); |
| } |
| |
| var testBinding = function(firstTarget, secondTarget) { |
| for (var i = 0; i < bindFunctions.length; i++) |
| if (i == 0 || firstTarget == gl.UNIFORM_BUFFER || firstTarget == gl.TRANSFORM_FEEDBACK_BUFFER) |
| for (var j = 0; j < bindFunctions.length; j++) |
| if (j == 0 || secondTarget == gl.UNIFORM_BUFFER || secondTarget == gl.TRANSFORM_FEEDBACK_BUFFER) |
| testBindingFn(bindFunctions[i], bindFunctions[j], firstTarget, secondTarget); |
| }; |
| |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
| |
| debug(""); |
| debug("Testing each binding function"); |
| |
| var buffer1 = gl.createBuffer(); |
| bind("bindBuffer", gl.ARRAY_BUFFER, buffer1); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "bindBuffer(gl.ARRAY_BUFFER, buffer1) should WORK"); |
| |
| var buffer2 = gl.createBuffer(); |
| bind("bindBufferRange", gl.UNIFORM_BUFFER, buffer2); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "bindBufferRange(gl.UNIFORM_BUFFER, 0, buffer2, 0, 4) should WORK"); |
| |
| var buffer3 = gl.createBuffer(); |
| bind("bindBufferBase", gl.UNIFORM_BUFFER, buffer3); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "bindBufferBase(gl.UNIFORM_BUFFER, 0, buffer3) should WORK"); |
| |
| for (var i = 0; i < validTargets.length; i++) { |
| debug(""); |
| debug("Testing binding a buffer first to " + wtu.glEnumToString(gl, validTargets[i]) |
| + " and then to another target"); |
| for (var j = 0; j < validTargets.length; j++) |
| testBinding(validTargets[i], validTargets[j]); |
| } |
| |
| finishTest(); |
| |
| var successfullyParsed = true; |
| </script> |
| </body> |
| </html> |