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<html>
<head>
<meta charset="utf-8">
<title>WebGL Default Texture Draw Bug Conformance Tests</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
</head>
<body>
<canvas id="c"></canvas>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
description("This test attempts to provoke a Chrome bug that occured when drawing with textures when one was never bound. <a href='http://crbug.com/524144'>crbug.com/524144</a>");
debug("");
var wtu = WebGLTestUtils;
var gl = wtu.create3DContext("c");
var canvas = gl.canvas;
if (!gl) {
testFailed("WebGL context does not exist");
} else {
testPassed("WebGL context exists");
runDrawTests();
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
}
function runDrawTests(drawType) {
debug("Test that drawing with a texture when no textures have been bound gives the expected black output");
canvas.width = 50; canvas.height = 50;
gl.viewport(0, 0, canvas.width, canvas.height);
// Set up a program that will draw with a texture
var program = wtu.setupNoTexCoordTextureProgram(gl);
wtu.setupIndexedQuad(gl);
for (var i = 0 ; i < 100 && _bufferedConsoleLogs != null; ++i) {
// Clear to white.
gl.clearColor(1.0, 1.0, 1.0, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
// Draw without binding any textures.
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0);
// Check to ensure the entire canvas is black.
wtu.checkCanvasRect(gl, 0.0, 0.0, canvas.width, canvas.height,
[0.0, 0.0, 0.0], "Draw should pass", 2);
}
}
debug("");
var successfullyParsed = true;
</script>
<script src="../../js/js-test-post.js"></script>
</body>
</html>