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| /* |
| ** Copyright (c) 2013 The Khronos Group Inc. |
| ** |
| ** Permission is hereby granted, free of charge, to any person obtaining a |
| ** copy of this software and/or associated documentation files (the |
| ** "Materials"), to deal in the Materials without restriction, including |
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| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL WEBGL_Shared_Resources Conformance Test</title> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../js/js-test-pre.js"></script> |
| <script src="../../js/webgl-test-utils.js"></script> |
| </head> |
| <body> |
| <script id="vshader" type="x-shader/x-vertex"> |
| attribute vec4 a_position; |
| void main() { |
| gl_Position = a_position; |
| } |
| </script> |
| <script id="fshader" type="x-shader/x-fragment"> |
| precision mediump float; |
| uniform vec4 u_color; |
| void main() { |
| gl_FragColor = u_color; |
| } |
| </script> |
| <style> |
| canvas { |
| border: 1px solid black; |
| } |
| </style> |
| <canvas id="canvas1" width="64" height="64"> </canvas> |
| <canvas id="canvas2" width="64" height="64"> </canvas> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script> |
| "use strict"; |
| description(); |
| |
| var wtu = WebGLTestUtils; |
| var shouldGenerateGLError = wtu.shouldGenerateGLError; |
| var canvas1 = document.getElementById("canvas1"); |
| var gl = wtu.create3DContext(canvas1); |
| var gl2; |
| var ext = null; |
| var ext2; |
| var ext3; |
| var buf; |
| var elementBuf; |
| var tex; |
| var tex3; |
| var rb; |
| var fb; |
| var id; |
| var resource; |
| var shader; |
| var program; |
| var uniformLocation; |
| var acquiredFlag; |
| var shaderProgram; // acquired progam (never released) used for shader testing |
| var programShader; // acquired shader (never released) used for program testing |
| |
| if (!gl) { |
| testFailed("context does not exist"); |
| } else { |
| testPassed("context exists"); |
| |
| // Run tests with extension disabled |
| runTestDisabled(); |
| |
| // Query the extension and store globally so shouldBe can access it |
| ext = wtu.getExtensionWithKnownPrefixes(gl, "WEBGL_shared_resources"); |
| if (!ext) { |
| testPassed("No WEBGL_shared_resources support -- this is legal"); |
| runSupportedTest(false); |
| finishTest(); |
| } else { |
| testPassed("Successfully enabled WEBGL_shared_resources extension"); |
| |
| runSupportedTest(true); |
| runTestExtension(); |
| } |
| } |
| |
| function runSupportedTest(extensionEnabled) { |
| var name = wtu.getSupportedExtensionWithKnownPrefixes(gl, "WEBGL_shared_resources"); |
| if (name !== undefined) { |
| if (extensionEnabled) { |
| testPassed("WEBGL_shared_resources listed as supported and getExtension succeeded"); |
| } else { |
| testFailed("WEBGL_shared_resources listed as supported but getExtension failed"); |
| } |
| } else { |
| if (extensionEnabled) { |
| testFailed("WEBGL_shared_resources not listed as supported but getExtension succeeded"); |
| } else { |
| testPassed("WEBGL_shared_resources not listed as supported and getExtension failed -- this is legal"); |
| } |
| } |
| } |
| |
| function runTestDisabled() { |
| // There is no functionality accessable with this extension disabled. |
| } |
| |
| function makeFailCallback(msg) { |
| return function() { |
| testFailed(msg); |
| } |
| }; |
| |
| |
| function runTestExtension() { |
| var canvas2 = document.getElementById("canvas2"); |
| gl2 = wtu.create3DContext(canvas2, { group: ext.group }); |
| ext2 = wtu.getExtensionWithKnownPrefixes(gl2, "WEBGL_shared_resources"); |
| |
| // Runs an array of functions. Expects each function takes a callback |
| // it will call when finished. |
| var runSequence = function(steps) { |
| var stepNdx = 0; |
| var runNextStep = function() { |
| if (stepNdx < steps.length) { |
| steps[stepNdx++](runNextStep); |
| } |
| }; |
| runNextStep(); |
| }; |
| |
| var bufferTests = { |
| resourceType: "buffer", |
| |
| setupFunction: function() { |
| buf = gl.createBuffer(); |
| gl.bindBuffer(gl.ARRAY_BUFFER, buf); |
| gl.bufferData(gl.ARRAY_BUFFER, 16, gl.STATIC_DRAW); |
| return buf; |
| }, |
| |
| bindFunction: function(buf) { |
| gl.bindBuffer(gl.ARRAY_BUFFER, buf); |
| }, |
| |
| implicitBindFunctions: function(expectedError) { |
| shouldGenerateGLError(gl, expectedError, "gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 0, 0)"); |
| }, |
| |
| modificationFunctions: function(expectedError) { |
| shouldGenerateGLError(gl, expectedError, "gl.bufferData(gl.ARRAY_BUFFER, 16, gl.STATIC_DRAW)"); |
| shouldGenerateGLError(gl, expectedError, "gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Uint8Array(4))"); |
| }, |
| |
| queryFunctions: function(expectedError) { |
| shouldGenerateGLError(gl, expectedError, "gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE)"); |
| }, |
| }; |
| |
| var programTests = { |
| resourceType: "program", |
| |
| setupFunction: function() { |
| // We need a valid a program with valid shaders to share because the only way to 'bind' |
| // a program is to call gl.useProgram and you can't call gl.useProgram on an invalid program. |
| program = wtu.setupProgram(gl, ["vshader", "fshader"]); |
| programShader = gl.getAttachedShaders(program)[0]; |
| uniformLocation = gl.getUniformLocation(program, "u_color"); |
| return program; |
| }, |
| |
| bindFunction: function(program) { |
| gl.useProgram(program); |
| }, |
| |
| implicitBindFunctions: function(expectedError) { |
| }, |
| |
| modificationFunctions: function(expectedError) { |
| if (expectedError == gl.NO_ERROR) { |
| // Need to get a new location because we may have re-linked. |
| uniformLocation = gl.getUniformLocation(program, 'u_color'); |
| } |
| shouldGenerateGLError(gl, expectedError, "gl.uniform4f(uniformLocation, 0, 1, 2, 3)"); |
| shouldGenerateGLError(gl, expectedError, "gl.detachShader(program, programShader)"); |
| shouldGenerateGLError(gl, expectedError, "gl.attachShader(program, programShader)"); |
| shouldGenerateGLError(gl, expectedError, "gl.bindAttribLocation(program, 0, 'foo')"); |
| shouldGenerateGLError(gl, expectedError, "gl.linkProgram(program)"); |
| }, |
| |
| queryFunctions: function(expectedError) { |
| shouldGenerateGLError(gl, expectedError, "gl.getProgramParameter(program, gl.LINK_STATUS)"); |
| shouldGenerateGLError(gl, expectedError, "gl.getProgramInfoLog(program)"); |
| shouldGenerateGLError(gl, expectedError, "gl.getAttachedShaders(program)"); |
| shouldGenerateGLError(gl, expectedError, "gl.getAttribLocation(program, 'foo')"); |
| shouldGenerateGLError(gl, expectedError, "gl.getUniformLocation(program, 'foo')"); |
| shouldGenerateGLError(gl, expectedError, "gl.getActiveAttrib(program, 0)"); |
| shouldGenerateGLError(gl, expectedError, "gl.getActiveUniform(program, 0)"); |
| shouldGenerateGLError(gl, expectedError, "gl.getUniform(program, uniformLocation)"); |
| }, |
| }; |
| |
| var renderbufferTests = { |
| resourceType: "renderbuffer", |
| |
| setupFunction: function() { |
| rb = gl.createRenderbuffer(); |
| gl.bindRenderbuffer(gl.RENDERBUFFER, rb); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16); |
| fb = gl.createFramebuffer(); |
| return rb; |
| }, |
| |
| bindFunction: function(rb) { |
| gl.bindRenderbuffer(gl.RENDERBUFFER, rb); |
| }, |
| |
| implicitBindFunctions: function(expectedError) { |
| gl.bindFramebuffer(gl.FRAMEBUFFER, fb); |
| shouldGenerateGLError(gl, expectedError, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb)"); |
| gl.bindFramebuffer(gl.FRAMEBUFFER, null); |
| }, |
| |
| modificationFunctions: function(expectedError) { |
| shouldGenerateGLError(gl, expectedError, "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16)"); |
| }, |
| |
| queryFunctions: function(expectedError) { |
| shouldGenerateGLError(gl, expectedError, "gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_WIDTH)"); |
| }, |
| }; |
| |
| |
| var shaderTests = { |
| resourceType: "shader", |
| |
| setupFunction: function() { |
| var shaderSource = "Hello World"; |
| shader = gl.createShader(gl.VERTEX_SHADER); |
| gl.shaderSource(shader, shaderSource); |
| shaderProgram = gl.createProgram(); |
| gl.attachShader(shaderProgram, shader); |
| return shader; |
| }, |
| |
| bindFunction: function(shader) { |
| gl.detachShader(shaderProgram, shader); // you can't attach if a shader is already attached. |
| gl.attachShader(shaderProgram, shader); |
| }, |
| |
| implicitBindFunctions: function(expectedError) { |
| }, |
| |
| modificationFunctions: function(expectedError) { |
| shouldGenerateGLError(gl, expectedError, "gl.shaderSource(shader, 'foo')"); |
| shouldGenerateGLError(gl, expectedError, "gl.compileShader(shader)"); |
| }, |
| |
| queryFunctions: function(expectedError) { |
| shouldGenerateGLError(gl, expectedError, "gl.getShaderParameter(shader, gl.COMPILE_STATUS)"); |
| shouldGenerateGLError(gl, expectedError, "gl.getShaderInfoLog(shader)"); |
| }, |
| }; |
| |
| var textureTests = { |
| resourceType: "texture", |
| |
| setupFunction: function() { |
| tex = gl.createTexture(); |
| gl.bindTexture(gl.TEXTURE_2D, tex); |
| gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
| return tex; |
| }, |
| |
| bindFunction: function(tex) { |
| gl.bindTexture(gl.TEXTURE_2D, tex); |
| }, |
| |
| implicitBindFunctions: function(expectedError) { |
| }, |
| |
| modificationFunctions: function(expectedError) { |
| shouldGenerateGLError(gl, expectedError, "gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT)"); |
| shouldGenerateGLError(gl, expectedError, "gl.generateMipmap(gl.TEXTURE_2D)"); |
| shouldGenerateGLError(gl, expectedError, "gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null)"); |
| shouldGenerateGLError(gl, expectedError, "gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4))"); |
| shouldGenerateGLError(gl, expectedError, "gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 16, 16, 0)"); |
| shouldGenerateGLError(gl, expectedError, "gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 16, 16)"); |
| // TODO: Add compressed texture test if extension exists? |
| }, |
| |
| queryFunctions: function(expectedError) { |
| shouldGenerateGLError(gl, expectedError, "gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S)"); |
| }, |
| }; |
| |
| var testResourceWithSingleContext = function(info, callback) { |
| var resourceType = info.resourceType; |
| |
| debug("") |
| debug("test " + resourceType); |
| var resource = info.setupFunction(); |
| ext.releaseSharedResource(resource); |
| |
| debug(""); |
| debug("test " + resourceType + " functions can not be called on released " + resourceType); |
| info.modificationFunctions(gl.INVALID_OPERATION); |
| info.implicitBindFunctions(gl.INVALID_OPERATION); |
| info.queryFunctions(gl.INVALID_OPERATION); |
| |
| debug(""); |
| debug("test acquring " + resourceType); |
| ext.acquireSharedResource(resource, ext.READ_ONLY, function() { |
| debug(""); |
| debug("test " + resourceType + " functions can not be called on READ_ONLY acquired " + resourceType + " that has not been bound"); |
| info.queryFunctions(gl.INVALID_OPERATION); |
| info.modificationFunctions(gl.INVALID_OPERATION); |
| |
| debug(""); |
| debug("test query " + resourceType + " functions can be called on READ_ONLY acquired " + resourceType + " that has been bound but not " + resourceType + " modification functions"); |
| info.bindFunction(resource); |
| info.queryFunctions(gl.NO_ERROR); |
| info.modificationFunctions(gl.INVALID_OPERATION); |
| |
| ext.releaseSharedResource(resource); |
| ext.acquireSharedResource(resource, ext.EXCLUSIVE, function() { |
| debug(""); |
| debug("test " + resourceType + " functions can not be called on EXCLUSIVE acquired " + resourceType + " that has not been bound"); |
| info.queryFunctions(gl.INVALID_OPERATION); |
| info.modificationFunctions(gl.INVALID_OPERATION); |
| |
| debug(""); |
| debug("test all " + resourceType + " functions can be called on EXCLUSIVE acquired " + resourceType + " that has been bound."); |
| info.bindFunction(resource) |
| info.queryFunctions(gl.NO_ERROR); |
| info.modificationFunctions(gl.NO_ERROR); |
| callback(); |
| }); |
| }); |
| }; |
| |
| var makeSingleContextResourceTest = function(info) { |
| return function(callback) { |
| testResourceWithSingleContext(info, callback); |
| }; |
| }; |
| |
| var testCommonResourceFeatures = function(info, callback) { |
| var type = info.resourceType.charAt(0).toUpperCase() + info.resourceType.slice(1); |
| acquiredFlag = false; |
| debug(""); |
| debug("test common features of " + type); |
| |
| resource = info.setupFunction(); |
| info.bindFunction(resource); |
| |
| debug("Test a deleted resource can still be acquired."); |
| var checkAcquireAfterDelete = function() { |
| debug("check Acquire After Delete"); |
| shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.delete" + type + "(resource)"); |
| // TODO: fix spec then comment this in shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.bind" + type + "(gl." + target + ", resource)"); // You can't bind a deleted resource |
| shouldGenerateGLError(gl, gl.NO_ERROR, "ext.releaseSharedResource(resource)"); |
| callback(); |
| }; |
| |
| var checkDeleteExclusive = function() { |
| debug("check delete EXLUSIVE"); |
| shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.delete" + type + "(resource)"); |
| info.bindFunction(resource); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no error deleting exclusively acquired resource"); |
| shouldGenerateGLError(gl, gl.NO_ERROR, "gl.delete" + type + "(resource)"); |
| ext.releaseSharedResource(resource); |
| ext.acquireSharedResource(resource, ext.EXCLUSIVE, checkAcquireAfterDelete); |
| }; |
| |
| var checkDeleteReadOnly = function() { |
| acquiredFlag = true; |
| debug("check delete READ_ONLY"); |
| shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.delete" + type + "(resource)"); |
| info.bindFunction(resource); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no error bind read only acquired resource"); |
| shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.delete" + type + "(resource)"); // We're READ_ONLY so this should fail |
| ext.releaseSharedResource(resource); |
| ext.acquireSharedResource(resource, ext.EXCLUSIVE, checkDeleteExclusive); |
| }; |
| |
| debug("Test you can't have 2 outstanding requests for the same resource."); |
| ext.releaseSharedResource(resource); |
| ext.acquireSharedResource(resource, ext.READ_ONLY, checkDeleteReadOnly); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no error from 1st acquire request"); |
| ext.acquireSharedResource(resource, ext.READ_ONLY, checkDeleteReadOnly); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "should be INVALID_OPERATION from 2nd acquire request"); |
| |
| debug("Test acquire does not happen immediately on release (must exit current event)"); |
| shouldBeTrue("acquiredFlag === false"); |
| }; |
| |
| var makeCommonResourceFeatureTest = function(info) { |
| return function(callback) { |
| testCommonResourceFeatures(info, callback); |
| }; |
| }; |
| |
| // acquire multiple resources in multiple contexts. |
| var acquireMultipleResources = function(extensions, resources, mode, callback) { |
| var numNeeded = resources.length * extensions.length; |
| |
| var checkAcquire = function() { |
| --numNeeded; |
| if (numNeeded == 0) { |
| callback(); |
| } |
| }; |
| |
| resources.forEach(function(resource) { |
| extensions.forEach(function(ext) { |
| ext.acquireSharedResource(resource, mode, checkAcquire); |
| }); |
| }); |
| }; |
| |
| // release multiple resources in multiple contexts. |
| var releaseMultipleResources = function(extensions, resources) { |
| resources.forEach(function(resource) { |
| extensions.forEach(function(ext) { |
| ext.releaseSharedResource(resource); |
| }); |
| }); |
| }; |
| |
| var testRendering = function(callback) { |
| debug(""); |
| debug("test rendering"); |
| var positionLocation = 0; |
| var texcoordLocation = 1; |
| var program = wtu.setupSimpleTextureProgram(gl, positionLocation, texcoordLocation); |
| var buffers = wtu.setupUnitQuad(gl, positionLocation, texcoordLocation); |
| var rb = gl.createRenderbuffer(); |
| var fb = gl.createFramebuffer(); |
| |
| var elementBuf = gl.createBuffer(); |
| gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementBuf); |
| gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array([0, 1, 2, 3, 4, 5]), gl.STATIC_DRAW); |
| |
| var width = 16; |
| var height = 16; |
| |
| gl.bindRenderbuffer(gl.RENDERBUFFER, rb); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, width, height); |
| |
| var destTex = gl.createTexture(); |
| gl.bindTexture(gl.TEXTURE_2D, destTex); |
| gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
| |
| gl.bindFramebuffer(gl.FRAMEBUFFER, fb); |
| gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb); |
| // It's not clear if gl.RGBA4 must be framebuffer complete. |
| var canCheckRenderbuffer = (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE); |
| |
| gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, destTex, 0); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "setup"); |
| shouldBeTrue("gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE"); |
| |
| var tex = gl.createTexture(); |
| wtu.fillTexture(gl, tex, 1, 1, [0, 255, 0, 255]); |
| |
| if (!program) { |
| testFailed("could not link program"); |
| callback(); |
| return; |
| } |
| |
| var releaseAndAcquireResources = function(callback) { |
| var resources = [buffers[0], buffers[1], tex, program, elementBuf]; |
| releaseMultipleResources([ext], resources); |
| acquireMultipleResources([ext, ext2], resources, ext.READ_ONLY, callback); |
| }; |
| |
| var doRenderTest = function(callback) { |
| debug("Test 2 contexts can render with read only resources."); |
| |
| shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawArrays(gl.TRIANGLES, 0, 6)"); |
| gl.bindBuffer(gl.ARRAY_BUFFER, buffers[0]); |
| shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawArrays(gl.TRIANGLES, 0, 6)"); |
| gl.bindBuffer(gl.ARRAY_BUFFER, buffers[1]); |
| shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawArrays(gl.TRIANGLES, 0, 6)"); |
| gl.bindTexture(gl.TEXTURE_2D, tex); |
| shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawArrays(gl.TRIANGLES, 0, 6)"); |
| gl.useProgram(program); |
| |
| // Render to canvas1; |
| debug("render with context 1"); |
| wtu.checkCanvasRect(gl, 0, 0, width, height, [0, 0, 0, 0]); |
| wtu.drawUnitQuad(gl); |
| wtu.checkCanvasRect(gl, 0, 0, width, height, [0, 255, 0, 255]); |
| |
| shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0)"); |
| gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementBuf); |
| gl.clear(gl.COLOR_BUFFER_BIT); |
| shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0)"); |
| wtu.checkCanvasRect(gl, 0, 0, width, height, [0, 255, 0, 255]); |
| |
| // Render to canvas2; |
| debug("render with context 2"); |
| gl2.useProgram(program); |
| |
| gl2.bindBuffer(gl.ARRAY_BUFFER, buffers[0]); |
| gl2.enableVertexAttribArray(positionLocation); |
| gl2.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0); |
| gl2.bindBuffer(gl.ARRAY_BUFFER, buffers[1]); |
| gl2.enableVertexAttribArray(texcoordLocation); |
| gl2.vertexAttribPointer(texcoordLocation, 2, gl.FLOAT, false, 0, 0); |
| |
| gl2.bindTexture(gl.TEXTURE_2D, tex); |
| |
| wtu.checkCanvas(gl2, [0, 0, 0, 0]); |
| wtu.drawUnitQuad(gl2); |
| wtu.checkCanvas(gl2, [0, 255, 0, 255]); |
| |
| shouldGenerateGLError(gl2, gl2.INVALID_OPERATION, "gl2.drawElements(gl2.TRIANGLES, 6, gl2.UNSIGNED_SHORT, 0)"); |
| gl2.bindBuffer(gl2.ELEMENT_ARRAY_BUFFER, elementBuf); |
| gl2.clear(gl2.COLOR_BUFFER_BIT); |
| shouldGenerateGLError(gl2, gl2.NO_ERROR, "gl2.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0)"); |
| wtu.checkCanvas(gl2, [0, 255, 0, 255]); |
| |
| debug("Test you can't render to a framebuffer with a released texture"); |
| ext.releaseSharedResource(destTex); |
| shouldGenerateGLError(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "gl.drawArrays(gl.TRIANGLES, 0, 6)"); |
| shouldGenerateGLError(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "gl.clear(gl.COLOR_BUFFER_BIT)"); |
| |
| debug("Test you can't read from a framebuffer with a released texture"); |
| shouldGenerateGLError(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4))"); |
| |
| ext.acquireSharedResource(destTex, ext.READ_ONLY, callback); |
| }; |
| |
| var checkReadOnlyTextureOnFramebuffer = function(callback) { |
| debug(""); |
| debug("test READ_ONLY texture attachment"); |
| debug("Test we fail of we haven't bound again"); |
| shouldGenerateGLError(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4))"); |
| shouldBeTrue("gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE"); |
| shouldBeTrue("gl.checkFramebufferStatus(gl.READ_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE"); |
| shouldBeTrue("gl.checkFramebufferStatus(gl.DRAW_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE"); |
| |
| gl.activeTexture(gl.TEXTURE1); |
| gl.bindTexture(gl.TEXTURE_2D, destTex); |
| gl.activeTexture(gl.TEXTURE0); |
| debug("Test we fail to draw because we're read only."); |
| shouldBeTrue("gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE"); |
| shouldBeTrue("gl.checkFramebufferStatus(gl.DRAW_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE"); |
| shouldGenerateGLError(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "gl.drawArrays(gl.TRIANGLES, 0, 6)"); |
| shouldGenerateGLError(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "gl.clear(gl.COLOR_BUFFER_BIT)"); |
| |
| debug("Test we can read a READ_ONLY texture."); |
| shouldBeTrue("gl.checkFramebufferStatus(gl.READ_FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE"); |
| shouldGenerateGLError(gl, gl.NO_ERROR, "gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4))"); |
| |
| checkRenderbuffer(callback); |
| }; |
| |
| var checkRenderbuffer = function(callback) { |
| if (canCheckRenderbuffer) { |
| gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb); |
| wtu.drawUnitQuad(gl); |
| wtu.checkCanvasRect(gl, 0, 0, width, height, [0, 255, 0, 255]); |
| |
| debug("Test you can't render to a framebuffer with a released renderbuffer"); |
| ext.releaseSharedResource(rb); |
| shouldGenerateGLError(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "gl.drawArrays(gl.TRIANGLES, 0, 6)"); |
| shouldGenerateGLError(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "gl.clear(gl.COLOR_BUFFER_BIT)"); |
| |
| debug("Test you can't read from a framebuffer with a released renderbuffer"); |
| shouldGenerateGLError(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4))"); |
| } |
| |
| ext.acquireSharedResource(rb, ext.READ_ONLY, callback); |
| }; |
| |
| var checkReadOnlyRenderbufferOnFramebuffer = function(callback) { |
| if (canCheckRenderbuffer) { |
| debug(""); |
| debug("test READ_ONLY renderbuffer attachment"); |
| debug("Test we fail of we haven't bound again"); |
| shouldGenerateGLError(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4))"); |
| shouldBeTrue("gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE"); |
| shouldBeTrue("gl.checkFramebufferStatus(gl.READ_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE"); |
| shouldBeTrue("gl.checkFramebufferStatus(gl.DRAW_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE"); |
| |
| gl.bindRenderbuffer(gl.RENDERBUFFER, rb); |
| debug("Test we fail to draw because we're read only."); |
| shouldGenerateGLError(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "gl.drawArrays(gl.TRIANGLES, 0, 6)"); |
| shouldGenerateGLError(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "gl.clear(gl.COLOR_BUFFER_BIT)"); |
| shouldBeTrue("gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE"); |
| shouldBeTrue("gl.checkFramebufferStatus(gl.DRAW_FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE"); |
| |
| debug("Test we can read a READ_ONLY renderbuffer."); |
| shouldBeTrue("gl.checkFramebufferStatus(gl.READ_FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE"); |
| shouldGenerateGLError(gl, gl.NO_ERROR, "gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4))"); |
| } |
| |
| ext.releaseSharedResource(rb); |
| ext.acquireSharedResource(rb, ext.READ_ONLY, callback); |
| }; |
| |
| var checkRenderbufferBindsOnAttach = function(callback) { |
| if (canCheckRenderbuffer) { |
| debug(""); |
| debug("Test we fail of we haven't bound again"); |
| shouldGenerateGLError(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4))"); |
| |
| debug("Test attaching a renderbuffer marks it as bound"); |
| gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb); |
| |
| debug("Test we can read a READ_ONLY renderbuffer."); |
| shouldGenerateGLError(gl, gl.NO_ERROR, "gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4))"); |
| } |
| |
| gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, destTex, 0); |
| shouldGenerateGLError(gl, gl.NO_ERROR, "gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4))"); |
| ext.releaseSharedResource(destTex); |
| ext.acquireSharedResource(destTex, ext.READ_ONLY, callback); |
| }; |
| |
| var checkTextureBindsOnAttach = function(callback) { |
| debug(""); |
| debug("Test we fail of we haven't bound again"); |
| shouldGenerateGLError(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4))"); |
| |
| debug("Test attaching a texture marks it as bound"); |
| gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, destTex, 0); |
| |
| debug("Test we can read a READ_ONLY texture."); |
| shouldGenerateGLError(gl, gl.NO_ERROR, "gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4))"); |
| |
| callback(); |
| }; |
| |
| var checkCanNotRenderWithReleasedProgram = function(callback) { |
| debug(""); |
| gl.bindFramebuffer(gl.FRAMEBUFFER, null); |
| |
| shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawArrays(gl.TRIANGLES, 0, 6)"); |
| |
| ext.releaseSharedResource(program); |
| |
| debug("Test we can't draw with a released program."); |
| shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawArrays(gl.TRIANGLES, 0, 6)"); |
| |
| ext.acquireSharedResource(program, ext.EXCLUSIVE, callback); |
| ext2.releaseSharedResource(program); |
| }; |
| |
| var checkCanNotRenderWithReleasedBuffer = function(callback) { |
| debug(""); |
| gl.useProgram(program); |
| shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawArrays(gl.TRIANGLES, 0, 6)"); |
| |
| ext.releaseSharedResource(buffers[0]); |
| |
| debug("Test we can't draw with a released buffer."); |
| shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawArrays(gl.TRIANGLES, 0, 6)"); |
| |
| ext.acquireSharedResource(buffers[0], ext.READ_ONLY, callback); |
| }; |
| |
| var checkCanNotRenderWithReleasedTexture = function(callback) { |
| debug(""); |
| gl.bindBuffer(gl.ARRAY_BUFFER, buffers[0]); |
| shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawArrays(gl.TRIANGLES, 0, 6)"); |
| |
| ext.releaseSharedResource(tex); |
| |
| debug("Test we can't draw with a released texture."); |
| shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawArrays(gl.TRIANGLES, 0, 6)"); |
| |
| ext.acquireSharedResource(tex, ext.READ_ONLY, callback); |
| }; |
| |
| var checkCanRenderWithReleasedShader = function(callback) { |
| gl.bindTexture(gl.TEXTURE_2D, tex); |
| var shaders = gl.getAttachedShaders(program); |
| ext.releaseSharedResource(shaders[0]); |
| |
| debug(""); |
| debug("Test we can draw with a released shader."); |
| shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawArrays(gl.TRIANGLES, 0, 6)"); |
| callback(); |
| }; |
| |
| runSequence( |
| [ |
| releaseAndAcquireResources, |
| doRenderTest, |
| checkReadOnlyTextureOnFramebuffer, |
| checkReadOnlyRenderbufferOnFramebuffer, |
| checkRenderbufferBindsOnAttach, |
| checkTextureBindsOnAttach, |
| checkCanNotRenderWithReleasedProgram, |
| checkCanNotRenderWithReleasedBuffer, |
| checkCanNotRenderWithReleasedTexture, |
| checkCanRenderWithReleasedShader, |
| callback, |
| ]); |
| }; |
| |
| var testMisc = function(callback) { |
| debug(""); |
| debug("Test you can't release a framebuffer"); |
| // TODO: It's not clear what should happen here to me. |
| //shouldThrow("ext.releaseSharedResource(fb)", "TypeError"); |
| |
| debug("") |
| debug("Test you can compare sharegroups"); |
| var gl3 = wtu.create3DContext(); |
| ext3 = wtu.getExtensionWithKnownPrefixes(gl3, "WEBGL_shared_resources"); |
| // TODO: comment in once this comparison works. |
| //shouldBeTrue("ext.group == ext2.group"); |
| shouldBeTrue("ext.group != ext3.group"); |
| |
| debug("Test you can't use resources from another different group."); |
| tex3 = gl3.createTexture(); |
| shouldGenerateGLError(gl, gl.INVALID_OPERATION, "ext.releaseSharedResource(tex3)"); |
| shouldGenerateGLError(gl, gl.INVALID_OPERATION, "ext.acquireSharedResource(tex3, ext.READ_ONLY, makeFailCallback('should not be able to acquire resource from other context'))"); |
| |
| var failTest = function() { |
| testFailed("cancelled callback was called"); |
| }; |
| |
| var tex = gl.createTexture(); |
| debug("test releasing from the wrong context. Should be a no-op"); |
| shouldGenerateGLError(gl, gl.NO_ERROR, "ext2.releaseSharedResource(tex)"); |
| |
| id = ext2.acquireSharedResource(tex, ext.READ_ONLY, failTest); |
| debug("test cancelling a request for which an event has not been posted"); |
| ext2.cancelAcquireSharedResource(id); |
| |
| debug("test cancelling a request for which an event has already been posted"); |
| ext.releaseSharedResource(tex); |
| id = ext.acquireSharedResource(tex, ext.READ_ONLY, failTest); |
| ext.cancelAcquireSharedResource(id); |
| |
| debug("test cancelling on the wrong context's extension is ignored"); |
| id = ext2.acquireSharedResource(tex, ext.READ_ONLY, callback); |
| shouldGenerateGLError(gl, gl.NO_ERROR, 'ext.cancelAcquireSharedResource(id)'); |
| }; |
| |
| var testLostContext = function(callback) { |
| var WEBGL_lose_context = wtu.getExtensionWithKnownPrefixes(gl, "WEBGL_lose_context"); |
| if (!WEBGL_lose_context) { |
| callback(); |
| return; |
| } |
| |
| var tex = gl.createTexture(); |
| var tex2 = gl.createTexture(); |
| |
| var setupAcquire = function(callback) { |
| var callbacksNeeded = 3; |
| var waitForContextLostAndAcquire = function(e) { |
| if (e && e.preventDefault) { |
| e.preventDefault(); // allow context restore. |
| } |
| --callbacksNeeded; |
| if (callbacksNeeded == 0) { |
| callback(); |
| } |
| return false; |
| }; |
| |
| debug(""); |
| debug("Test extension still functions during context lost."); |
| acquireMultipleResources([ext2], [tex, tex2], ext2.READ_ONLY, waitForContextLostAndAcquire); |
| canvas1.addEventListener("webglcontextlost", waitForContextLostAndAcquire, false); |
| canvas2.addEventListener("webglcontextlost", waitForContextLostAndAcquire, false); |
| // Release one before context lost |
| ext.releaseSharedResource(tex); |
| WEBGL_lose_context.loseContext(); |
| // Release one after context lost |
| ext.releaseSharedResource(tex2); |
| |
| shouldBeTrue('gl.isContextLost()'); |
| shouldBeTrue('gl2.isContextLost()'); |
| }; |
| |
| var checkAcquireExt2 = function(callback) { |
| testPassed("was able to acquire resources during context lost"); |
| acquireMultipleResources([ext], [tex, tex2], ext.READ_ONLY, callback); |
| }; |
| |
| var checkAcquireExt = function(callback) { |
| testPassed("was able to request acquire resources during context lost"); |
| canvas1.addEventListener("webglcontextrestored", callback, false); |
| WEBGL_lose_context.restoreContext(); |
| }; |
| |
| var passTest = function(callback) { |
| testPassed("extension works during lost context"); |
| callback(); |
| }; |
| |
| runSequence( |
| [ |
| setupAcquire, |
| checkAcquireExt2, |
| checkAcquireExt, |
| passTest, |
| callback, |
| ]); |
| }; |
| |
| runSequence( |
| [ |
| makeCommonResourceFeatureTest(bufferTests), |
| makeCommonResourceFeatureTest(programTests), |
| makeCommonResourceFeatureTest(shaderTests), |
| makeCommonResourceFeatureTest(renderbufferTests), |
| makeCommonResourceFeatureTest(textureTests), |
| makeSingleContextResourceTest(bufferTests), |
| makeSingleContextResourceTest(programTests), |
| makeSingleContextResourceTest(renderbufferTests), |
| makeSingleContextResourceTest(shaderTests), |
| makeSingleContextResourceTest(textureTests), |
| testRendering, |
| testMisc, |
| testLostContext, |
| finishTest, |
| ]); |
| |
| } |
| var successfullyParsed = true; |
| </script> |
| </body> |
| </html> |
| |